Dota 2 Update 7.34c Patch Notes: Fixes and Improvements

Dota 2 Update 7.34c Patch Notes - Dota 2's balance patch 7.34c was released by Valve on September 9.

by Ruksana

Updated Sep 09, 2023

Dota 2 Update 7.34c Patch Notes: Fixes and Improvements
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Dota 2 Update 7.34c Patch Notes

  • ITEM UPDATES
  • SOLAR CREST

Shine Movement Speed Change decreased from 18% to 15%

  • NEUTRAL ITEM UPDATES
  • ARCANE RING

Intelligence bonus decreased from +8 to +7

OCCULT BRACELET

Rites of Eloshar Stack Duration decreased from 10s to 5s

  • SPARK OF COURAGE

Courage Damage bonus decreased from +18 to +16

  • VAMBRACE

Other Attributes bonus decreased from +4 to +2

  • HERO UPDATES
  • ABADDON
  • MIST COIL

Cast Range increased from 600 to 600/625/650/675

  • CURSE OF AVERNUS

Curse Attack Speed increased from 40/60/80/100 to 60/80/100/120

  • TALENTS

Level 20 Talent Borrowed Time Immolation DPS increased from 85 to 95

  • ARC WARDEN
  • SPARK WRAITH

Tempest Damage increased from 75/135/195/255 to 75/140/205/270

  • TEMPEST DOUBLE

The Double now always spawns with full health and mana

AXE

  • BERSERKER'S CALL

Radius increased from 300 to 315

  • CULLING BLADE

Damage increased from 250/350/450 to 275/375/475

  • TALENTS

Level 10 Talent Berserker's Call Armor increased from +8 to +10

  • BANE

Base Damage increased by 2

  • ENFEEBLE

Mana Cost decreased from 120/135/150/165 to 120

  • BEASTMASTER
  • CALL OF THE WILD HAWK
  • Mana Cost increased from 30 to 50

Hawk Base Health decreased from 250/375/500/675 to 200/325/450/625

  • DRUMS OF SLOM

No longer considers illusion damage amplification when calculating the healing amount

  • BOUNTY HUNTER
  • SHURIKEN TOSS

Damage increased from 100/140/180/220 to 100/150/200/250

  • SHADOW WALK
  • Mana Cost decreased from 65 to 55
  • TALENTS

Level 15 Talent Damage Taken in Shadow Walk increased from -25% to -30%

  • BREWMASTER
  • CINDER BREW

Cooldown increased from 20/17/14/11s to 22/19/16/13s

  • BRISTLEBACK

Base Damage increased by 3

  • VISCOUS NASAL GOO

Base Armor Loss increased from 2 to 2/2/3/3

  • TALENTS

Level 15 Talent Goo Cast Range increased from +150 to +250

  • BROODMOTHER
  • SPAWN SPIDERLINGS

Spiderling Base Attack Time improved from 1.35s to 1.2s

  • TALENTS

Level 15 Talent Spiderlings Health increased from +130 to +150

  • CENTAUR WARRUNNER

Base Movement Speed increased from 300 to 310

  • STAMPEDE

Cooldown decreased from 100s to 90s

  • WORK HORSE

Cooldown decreased from 30s to 24s

  • CLINKZ
  • STRAFE

Burning Skeleton Archers attack speed bonus from Strafe increased from 50% to 50/55/60/65%

  • BURNING BARRAGE

Damage per arrow increased from 65% to 75%

  • TALENTS

Level 20 Talent Death Pact Health increased from +250 to +300

  • CRYSTAL MAIDEN

Base Armor increased by 1

Base Intelligence increased by 2

  • DARK SEER
  • VACUUM

Damage decreased from 100/150/200/250 to 70/130/190/250

  • SURGE

Cooldown increased from 21/17/13/9s to 24/19/14/9s

  • DAWNBREAKER

Base Movement Speed decreased from 310 to 300

Base Strength decreased from 27 to 25

  • DAZZLE

Intelligence gain increased from 2.5 to 2.8

  • BAD JUJU

Health Cost decreased from 75/100/125 to 75

  • TALENTS

Level 15 Talent Attack Speed increased from +60 to +80

  • DOOM
  • DEVOUR

Cooldown/Duration increased from 65s to 70s

  • TALENTS

Level 20 Talent Scorched Earth Cooldown Reduction decreased from 12s to 10s

  • EARTH SPIRIT

Base Intelligence decreased from 20 to 18

  • TALENTS

Level 10 Talent Rolling Boulder Distance decreased from +325 to +200

Level 15 Talent Rolling Boulder Damage decreased from +120 to +110

  • EARTHSHAKER
  • ENCHANT TOTEM

Mana Cost increased from 35/40/45/50 to 45/50/55/60

  • TALENTS

Level 10 Talent Base Damage decreased from +40 to +30

Level 15 Talent +50% Enchant Totem Damage replaced with +200 Fissure Range

Level 20 Talent +300 Fissure Range replaced with +50% Enchant Totem Damage

  • EMBER SPIRIT

Base Health Regen decreased from 1.25 to 0.5

  • SLEIGHT OF FIST

Mana Cost increased from 50 to 60

  • GYROCOPTER

Agility gain decreased from 3.3 to 3.1

  • HOMING MISSILE

Stun Duration decreased from 1.55/1.9/2.25/2.6s to 1.3/1.7/2.1/2.5s

  • FLAK CANNON

Cooldown increased from 18s to 26/24/22/20s

  • TALENTS

Level 10 Talent Health decreased from +200 to +175

Level 15 Talent +3 Flak Cannon Attacks replaced with +25 Flak Cannon Damage

Level 20 Talent +40 Flak Cannon Damage replaced with +3 Flak Cannon Attacks

Level 25 Talent Flak Cannon Cooldown Reduction decreased from 6s to 5s

  • HOODWINK
  • BUSHWHACK

Stun Duration increased from 1.25/1.5/1.75/2s to 1.4/1.6/1.8/2s

  • SHARPSHOOTER

Mana Cost decreased from 125/175/225 to 100/150/200

  • INVOKER

Base Health Regen decreased from 1.5 to 1

  • WEX

Move Speed per instance decreased from 0.8% per level to 0.6% per level

  • TORNADO

Base Damage decreased from 70 to 50

  • E.M.P.

Aghanim's Shard Pull Linger Duration decreased from 0.5s to 0s

Aghanim's Shard Pull will no longer affect units that become debuff immune after the E.M.P. has been created

  • JAKIRO
  • DUAL BREATH

Mana Cost decreased from 140/150/160/170 to 125/140/155/170

  • LIQUID FIRE

Burn Damage increased from 15/25/35/45 to 20/30/40/50

  • LEGION COMMANDER
  • TALENTS

Level 15 Talent Overwhelming Odds Damage per Hero decreased from +50 to +40

Level 20 Talent Moment of Courage Proc Chance decreased from +12% to +10%

  • LION
  • HEX

Cast Range decreased from 625 to 550/575/600/625

  • LONE DRUID
  • Base Armor increased by 2
  • SPIRIT LINK

Attack Speed increased from 16/32/48/64 to 20/35/50/65

  • MAGNUS
  • Base Attack Range increased from 150 to 200
  • REVERSE POLARITY

Pull Radius increased from 410 to 430

  • MEEPO

Turn Rate improved from 0.7 to 0.9

  • MEGAMEEPO

No longer gets cancelled if Meepo is banished, hidden or becomes untargetable

  • MUERTA
  • DEAD SHOT

Damage increased from 75/150/225/300 to 100/175/250/325

  • PIERCE THE VEIL

Bonus Attack Damage increased from 50/100/150 to 70/110/150

  • TALENTS

Level 15 Talent Dead Shot Cast Range increased from +250 to +350

  • NAGA SIREN

Base Health Regen decreased from 1.25 to 1.0

  • MIRROR IMAGE

Mana Cost increased from 70/85/100/115 to 75/90/105/120

  • NATURE'S PROPHET

Base Agility decreased from 20 to 14

  • SPROUT

Added visual effects for the damage area

Trees created by Sprout now provide 1x healing when consumed with a Tango

  • NECROPHOS

Base Armor increased by 1

  • TALENTS

Level 15 Talent Death Pulse Heal increased from +30 to +40

  • NYX ASSASSIN
  • MIND FLARE

Intelligence Multiplier increased from 2/3/4/5x to 3.5/4/4.5/5x

  • SPIKED CARAPACE

Cooldown decreased from 26/20/14/8s to 23/18/13/8s

  • VENDETTA

Now also increases attack range by 75

Attack Animation Speed increased from +50% to +70%

  • OGRE MAGI

Base Health Regen increased from 0.75 to 1.5

  • BLOODLUST

Mana Cost rescaled from 50/55/60/65 to 40/50/60/70

  • FIRE SHIELD
  • Cooldown decreased from 16s to 15s
  • OMNIKNIGHT
  • REPEL

Mana Cost decreased from 95/105/115/125 to 80/95/110/125

Cooldown decreased from 60/52/44/36s to 45/40/35/30s

  • HAMMER OF PURITY

Mana Cost rescaled from 40/45/50/55 to 30/40/50/60

  • PANGOLIER
  • ROLL UP

Cooldown increased from 30s to 40s

  • TALENTS

Level 10 Talent Swashbuckle Slash Range decreased from +350 to +250

  • PHOENIX
  • FIRE SPIRITS

Attack Speed Slow decreased from 80/100/120/140 to 65/90/115/140

  • PRIMAL BEAST

  • ONSLAUGHT

Damage decreased from 95/190/285/380 to 90/180/270/360

  • UPROAR

No longer counts damage from Roshan

  • PUGNA

Base Intelligence increased from 24 to 26

  • DECREPIFY

Ally Heal Amplification increased from 5/10/15/20% to 10/15/20/25%

  • LIFE DRAIN

Mana Cost decreased from 125/175/225 to 100/150/200

  • RIKI
  • TRICKS OF THE TRADE

Agility bonus increased from 55/70/85/100% to 70/80/90/100%

  • CLOAK AND DAGGER

Agility Damage Multiplier decreased from 1/1.4/1.8 to 0.8/1.2/1.6

  • RUBICK
  • FADE BOLT

Damage Reduction decreased from 14/21/28/35% to 5/15/25/35%

  • SAND KING

Base Armor increased by 1

  • BURROWSTRIKE

Cast Range increased from 500/550/600/650 to 525/600/675/750

  • TALENTS

Level 15 Talent Sand Storm Movement Speed increased from +25 to +50

  • SHADOW SHAMAN
  • HEX

Cast Range increased from 500 to 550

  • MASS SERPENT WARD

Cooldown decreased from 130/120/110s to 110s

  • SKYWRATH MAGE

Base Attack Speed decreased from 100 to 90

  • SNIPER
  • TAKE AIM

Passive Bonus Range increased from 100/200/300/400 to 130/220/310/400

  • ASSASSINATE

Damage increased from 250/350/450 to 300/400/500

  • SPIRIT BREAKER
  • CHARGE OF DARKNESS

Charge Bonus Speed increased from 250/300/350/400 to 275/325/375/425

Fixed movement speed not updating when slows wear off while Spirit Breaker is charging

  • NETHER STRIKE

Bonus Damage increased from 150/225/300 to 175/250/325

  • TALENTS

Level 15 Talent Damage increased from +40 to +45

SVEN

  • STORM HAMMER

Cooldown increased from 18/16/14/12s to 21/18/15/12s

  • GOD'S STRENGTH

Slow Resistance decreased from 30/35/40% to 30%

Cooldown increased from 105/100/95s to 110/105/100s

  • TERRORBLADE

Base Damage decreased by 2

  • TALENTS

Level 15 Talent Health decreased from +300 to +275

  • TREANT PROTECTOR
  • NATURE'S GRASP

Mana Cost increased from 75/80/85/90 to 90

  • LEECH SEED

Cooldown increased from 18/16/14/12s to 24/20/16/12s

  • OVERGROWTH

Cooldown increased from 100s to 120/110/100s

  • OMBSTONE

Tombstone Vision Range decreased from 1500 to 1200 on all levels

  • VENGEFUL SPIRIT
  • MAGIC MISSILE

Aghanim's Shard secondary target search range decreased from 100% of cast range to 75% of cast range

  • WAVE OF TERROR

Mana Cost increased from 25/30/35/40 to 40

  • VENGEANCE AURA

Base Damage Bonus decreased from 10/16/22/28% to 10/15/20/25%

  • WARLOCK

Strength gain decreased from 3.0 to 2.8

  • FATAL BONDS

Duration decreased from 25s to 19/21/23/25s

  • TALENTS

Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +12 to +10

  • WEAVER
  • THE SWARM

Attack Damage increased from 18/20/22/24 to 18/22/26/30

  • WINDRANGER

Base Agility increased from 17 to 19

Base Intelligence increased from 18 to 21

  • GALE FORCE

Mana Cost decreased from 150 to 100

  • WINTER WYVERN

Base Armor increased by 1

Base Mana Regen increased from 0 to 0.25

  • ARCTIC BURN

Cooldown decreased from 38/32/26/20s to 26/24/22/20s

  • WITCH DOCTOR
  • PARALYZING CASK

Cast Point decreased from 0.35s to 0.2s

  • DEATH WARD

Damage decreased from 60/110/160 to 60/100/140

ZEUS

  • LIGHTNING BOLT

Ministun Duration increased from 0.25s to 0.35s

  • THUNDERGOD'S WRATH

Cooldown decreased from 130/125/120s to 120s

Mana Cost decreased from 300/400/500 to 250/375/500

Dota 2 7.34c Release Date

Dota 2's balance patch 7.34c was released by Valve on September 9. In this update, the developers introduced adjustments to various heroes and modified the characteristics of Gyrocopter and Invoker, reflecting their ongoing efforts to refine and balance the gameplay experience in the ever-evolving world of Dota 2.

Dota 2 

Dota 2, released in 2013 by Valve, is a highly popular multiplayer online battle arena (MOBA) video game and the successor to the iconic Defense of the Ancients (DotA) mod from Warcraft III.

In Dota 2, two teams of five players each engage in intense battles to protect their respective bases while controlling unique and powerful heroes with distinct abilities.

The game's rich esports scene, featuring major tournaments like The International with massive crowdfunded prize pools, underscores its competitive appeal.

Despite its steep learning curve, Dota 2 is renowned for its rewarding gameplay, production quality, and loyalty to its predecessor, making it a standout title in the gaming world, enjoyed by millions of players and even used for machine learning experiments.

Dota 2 Gameplay

Dota 2 is a multiplayer online battle arena (MOBA) video game characterized by intense and strategic gameplay. Two teams, the Radiant and Dire, each consisting of five players, compete to destroy the opposing team's "Ancient," a heavily defended structure located in their base. Players control one of the game's 124 distinct heroes, each with their unique abilities and attributes, divided into core (carries) and support roles.

The game revolves around real-time strategy controls and takes place on a single, three-dimensional isometric map with lanes and defensive towers. Players progress by leveling up, unlocking new abilities, and acquiring items through gold earned by defeating enemy heroes, creeps, and structures.

Dota 2's depth comes from its complex hero interactions, teamwork, and the dynamic ebb and flow of each match, making it a highly competitive and engaging experience.

Dota 2 Development

The development of Dota 2 has its roots in the modding community and a series of key events. It all began in 2003 with the creation of Defense of the Ancients (DotA), a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. DotA gained immense popularity, and DotA: Allstars by Steve Feak became a standout version.

 When Feak retired in 2005, IceFrog took over as lead designer. Valve's interest in Dota was sparked by employees who were fans of the mod, leading to the hiring of IceFrog in 2009 to design a sequel.

After a legal battle over the "Dota" name, Dota 2 was officially announced in 2010. Valve aimed to maintain the core of the mod while enhancing its visuals and gameplay. The game was eventually released in 2013, incorporating community contributions, and has since become a prominent esports title with significant updates and a thriving player base.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Dota 2 Update 7.34c Patch Notes - FAQs

1. When was Dota 2's balance patch 7.34c released?

Dota 2's balance patch 7.34c was released on September 9.

2. What is Dota 2?

Dota 2 is a popular multiplayer online battle arena (MOBA) video game released by Valve in 2013, known for its intense battles and unique heroes.

3. How many players are there in each Dota 2 team?

Each Dota 2 team consists of five players.

4. How did Dota 2's development start?

Dota 2's development began as a mod for Warcraft III called "Defense of the Ancients" (DotA).

5. When was Dota 2 officially released?

Dota 2 was officially released in 2013 by Valve, incorporating community contributions and becoming a prominent esports title.