Dragonflight: 10.0.5 Content Update Notes, Release Date, Characters, Classes

Dragonflight: 10.0.5 Content Update Notes Dragonflight: 10.0.5 Content Update Following Shadowlands World of Warcraft Dragonflight is the MMORPGs ninth expansion pack. It was announced in April 2022 and published on November 28, 2022. Users are now excited to know about Dragonflight: 10.0.5 Content Update Notes. In this article, we will discuss in Dragonflight: 10.0.5 Content Update Notes, Dragonflight 10.0.5 update and many more interesting facts about the game.

by B Kishwar

Updated Jan 27, 2023

Dragonflight: 10.0.5 Content Update Notes, Release Date, Characters, Classes
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Dragonflight: 10.0.5 

The MMORPG World of Warcraft (WoW) is created by Blizzard Entertainment (massively multiplayer online role-playing game). Approximately four years after the events of Warcraft III: The Frozen Throne, the fantasy role-playing game World of Warcraft is set in the continent of Azeroth. The game, which had been previewed in 2001, was released on November 23, 2004, to mark the tenth anniversary of the Warcraft series. The nine major expansion packs for World of Warcraft that have been released since its launch are The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022). World of Warcraft: Dragonflight is the ninth expansion pack for the MMORPG, coming after Shadowlands. The announcement was made in April 2022, and the publication date was November 28.

Dragonflight: 10.0.5 Content Update Notes

CHARACTERS

  • New hair color options have been added for Zandalari Trolls

CLASSES

  • Balance

    •  Fixed an issue where Cosmic Rapidity did not increase the frequency of Shooting Stars to occur based on the increased rate of Moonfire, Sunfire, and Stellar Flare.

      • Developers’ note: The redesign of Lunar Eclipse proved to be a bit overtuned during testing so we’re reining it in a bit. The current tuning should still make Lunar Eclipse the ideal state for when you’re dealing with multiple enemies at once. Additionally, we’re fixing an unintended bug caught during testing that caused Shooting Stars to not benefit from Cosmic Rapidity.
    • Guardian

      • Fixed an issue causing Flashing Claws to fail to trigger.
      • Fixed an issue where Reinvigoration rank 2 did not grant cooldown reduction.
      • Fixed an issue preventing Raze from triggering Vicious Cycle.
    • Restoration

      • Verdancy healing reduced by 10%.
      • Adaptive Swarm now increases the effectiveness of periodic effects by 20% (was 25%).
      • Adaptive Swarm healing and damage reduced by 10%.
      • Dreamstate now reduces cooldowns by up to 20 seconds while channeling Tranquility (was 15 seconds).

        • Developer’s note: We are making targeted adjustments primarily aimed at Restoration Druid’s Mythic+ performance. Our goal is to also avoid much impact to their raid performance.
    • EVOKER
    • Class

      • When Rescue gets interrupted by a knockback, Deep Breath will no longer cause the Evoker and their ally to teleport to Rescue's destination.
    • MAGE

      • Class

        • Fixed an issue with Mirror Image losing all images when hit with a direct damaging attack or spell while Reabsorption or Reduplication were not talented.
      • Arcane

        • Fixed an issue with Arcane Echo consuming Ice Floes.
        • Fixed an issue with Arcane Familiar engaging enemies when not intended (i.e. when applying Vantus Runes to bosses).
      • Fire

        • All ability damage increased by 5%.
      • Frost

        • All ability damage increased by 5%.
      • PALADIN

        • Barrier of Faith now accumulates 50% of effective Flash of Light and Holy Light healing (was 40%).
      • Discipline

        •  
        • Flash Heal healing increased by 25%.
        • Renew healing increased by 25%.
        • Power Word: Radiance healing increased by 100%.
        • Ultimate Radiance increases the healing done by Power Word: Radiance by 10% (was 100%).
        • Sins of the Many increases damage dealt by 40% at its highest effectiveness (was 30%).
        • Divine Aegis create a protective shield for 3%/6% of critical healing done (was 5%/10%).

          • Developers’ note: Our changes to Discipline are aimed at improving the spec’s ability to react to burst damage, especially in dungeons. At the same time, we’re tuning down a talent that’s contributing more than intended to Discipline’s overall healing. Between these tuning changes and talent changes in 10.0.5, we expect Discipline to be slightly more effective in raids and significantly more effective in dungeons.

      • Holy

        • Fixed an issue causing several Holy spells to not be castable while in Spirit of Redemption form.
        • Fixed an issue causing Harmonious Apparatus to sometimes not grant the correct amount of cooldown reduction.
      • Outlaw

        •  
        • Combat Stamina stamina bonus reduced to 5% (was 10%).

          • Developers’ note: Outlaw’s survivability in challenging content has been consistently higher than what we expect and intend. As a result, we are reducing Combat Stamina’s bonus to a value more appropriate for its position and single-point cost. 
      • SHAMAN
      • Class

        • Mana Spring now restores 400 Mana at level 70 (was 200).
        • Healing Surge healing increased by 15%.
        • Totemic Surge reduces the cooldown of Totems by 3 seconds/6 seconds (was 2 seconds/4 seconds).
      • Elemental

        • Flame Shock damage increased by 10%.
        • Chain Lightning damage increased by 10%.
        • Lava Beam damage increased by 10%.
        • Earthquake damage increased by 10%.
      • Restoration

        • Healing Wave healing increased by 6%.
        • Acid Rain damage increased by 120%.
        • Flame Shock damage increased by 20%.
        • Lava Burst damage increased by 20%.
        • Master of the Elements increases the effectiveness of the Shaman’s next Nature, Physical, or Frost spell by 20% (was 10%).
        • Developers’ note: These changes for both Elemental and Restoration are aimed at improving their capabilities in dungeon content. We feel Restoration is lacking in reactive healing as well as damage contribution, so we’re increasing single target heals and a few damage abilities and talents. We’re also increasing the effectiveness of Master of the Elements, which is intended to encourage weaving in damage spells while healing.
      • WARLOCK
      • Class

        • ​​​​​​​Fixed an issue where Summon Soulkeeper was receiving incorrect damage scaling per Tormented Soul acquired.
      • Affliction

        • Harvester of Souls damage increased by 25%.
      • Demonology​​​​​​​

        • Reign of Tyranny causes Demonic Tyrant to deal 7% additional damage for each stack of Demonic Servitude active at the time of his summon (was 5%).

          • Developers’ note: Overall, we’re happy with Demonology’s AoE capabilities. However, we feel their single-target profile needs a bit of help. We’re increasing the damage output of Reign of Tyranny to accomplish this. Ideally, Reign of Tyranny serves as a strong single-target oriented choice in comparison to Grand Warlock’s Design which works well in content like M+
      • WARRIOR
      • Arms​​​​​​​

        • Thunder Clap damage increased by 30%.
        • Cleave damage increased by 5%.
        • Whirlwind damage increased by 10%.
        • Bladestorm damage increased by 5%.
        • Rend initial damage only (not periodic) increased by 15%.

          • Developers’ note: The 10.0.5 talent tree update for Arms will make for more flexible builds, however, their performance in AoE in Dungeons and Raids hasn’t been where we would like relative to other specs, so we’re additionally making some tweaks to improve things.
      • Fury

        • ​​​​​​​Raging Blow damage increased by 10%.

          • Execute damage increased by 15%.
          • Rampage damage increased by 10%.
          • Annihilator damage increased by 15%.
          • Bloodthirst damage increased by 10%.
          • Bloodbath damage increased by 5%.
          • Skullsplitter and Tide of Blood now work on absorb shields.

            • Developers’ note: Despite a strong start to Season 1, Fury’s performance has fallen behind where we’d like it to be. 10.0.5 will see some minor changes to their talent tree but these are more related to encouraging build diversity than providing more throughput so we’re making some additional changes to help their damage output.
      • Protection

        • Brace for Impact now increases block value by 3% (was 5% per stack).
        • Brutal Vitality now causes 10% of the damage you deal to add to your Ignore Pain (was 15%).
        • Shield Specialization now increases block value by 12% per rank (was 15%).

          • Developers’ note: Protection Warriors are currently dominating tank populations. While we do want all tanks to feel powerful, our data and overall perceptions of tanks put Protection Warriors ahead of the pack. We’re making some small talent adjustments that are overbudget to help address this.

DRAGONRIDING

  • New courses are now available. Speak to Celormu in Skytop Observatory for the Reverse Tour quest.
  • Added a new Warmode achievement for using Whirling Surge to dismount many players. Earn the title Skyscourge!

ITEMS AND REWARDS

  • Fixed an issue where healing spells and abilities did not trigger Voidmender's Shadowgem's effect. Additionally, Voidmender's Shadowgem is now obtainable by all specializations that use Intellect.
  • Adjusted the appearance of Grim-Veiled Runecarving armor to match the Mythic variants used by other armor types.
  • Epic items that have a chance to drop off of non-boss enemies in Mythic Vault of the Incarnates are now bind-on-equip (was bind-on-pickup).
  • War Mode and Primal Storms gear will no longer be upgradeable by trading gear and upgrade currency (Trophies of Strife/Storm Sigils) at the vendors. These items will use the other item upgrade vendors that Valor, Honor, and Conquest gear currently use (ex: Corxian in the Gladiator’s Refuge).

    • Malicia in the Gladiator’s Refuge was the vendor for War Mode Upgrades.
    • Rethelshi in the Sapphire Enclave was the vendor for Primal Infused gear.
  • War Mode and Primal Storms gear obtained at level 70 prior to this patch will still be upgradeable. However, War Mode gear obtained pre-level 70 won't be upgradeable. Pre-level 70 gear obtained after this patch will be upgradeable.
  • The Drakebreaker’s Breastplate now costs 10 Trophies of Strife to upgrade, now consistent with other chest pieces.

PLAYER VERSUS PLAYER

  • ladiator’s Distinction (Trinket Set Bonus) Primary stat provided by the bonus decreased by 40%, and Stamina provided by the bonus increased by 35%.

    • Developers’ note: We’ve seen that overall PvP pacing, especially in arena, has been very fast as players acquire more gear/tier sets. This leaves less room for player reactions than we would like. In conjunction with the rest of the balance changes, we’re adjusting the primary stat and stamina bonus from Gladiator’s Distinction to help address this.
  • Ottuk mount swim speed now reduced in battlegrounds.
  • CLASSES​​​​​​​

    • DEATH KNIGHT

      • Death Strike healing is no longer reduced in PvP combat (was reduced by 25%).
      • Improved Death Strike’s effectiveness is still reduced by 50% in PvP combat.
      • Enfeeble’s enemy damage reduction against the Death Knight is now reduced by 33% in PvP combat.
      • Rune of Spellwarding’s absorb shield is now 33% effective in PvP combat.
      • Rune of Spellwarding’s cast speed reduction is now 33% effective in PvP combat.
      • Unholy

        • Necrotic Wound from Necrotic Wounds now absorbs 4% of healing done (was 5%) and heals the Death Knight for up to 4% of their max health when its effect ends (was 5%).
        • Virulent Plague no longer deals increased damage in PvP combat (was increased by 30%).
      • Developers’ note: Death Knight survivability continues to be higher than we are comfortable with, especially against casters, so we are targeting passive parts of their defensive kit while adjusting Death Strike’s healing up as a more proactive survivability tool. Additionally, Unholy Death Knights are dealing too much overall damage, so we are adjusting Virulent Plague.
      • DRUID

        • Rake damage reduced by 18% in PvP combat.
        • Rip damage reduced by 18% in PvP combat.
        • Ferocious Bite damage reduced by 25% in PvP combat (was reduced by 20%).
        • Balance

          • Orbit Breaker now resets its count when entering an arena match.
          • Full Moon damage reduced to 60% power (was 80% power) when triggered by Orbit Breaker in PvP combat.
          • Wrath deals 50% increased damage in PvP combat.
          • Starfire deals 50% increased damage in PvP combat (was 20%).
          • Starsurge deals 40% increased damage in PvP combat (was 20%).
          • New Moon, Half Moon, and Full Moon deal 20% increased damage in PvP combat.
          • Gathering Starstuff (Balance Druid 2 piece set bonus) grants 15% increased damage to Wrath or Starfire per stack (was 20%).
          • Touch of the Cosmos (Balance Druid 4 piece set bonus) grants 20% increased damage to Starsurge (was 35%).
          • Umbral Embrace increases Wrath or Starfire damage by 40% (was 50%) in PvP combat.
      • Feral

        • Freedom of the Herd (PvP Talent) no longer provides a cooldown reduction to Stampeding Roar (was 15 seconds).
        • Feral Frenzy damage reduced by 10% in PvP combat.
        • Frenzied Regeneration healing reduced by 50% (was reduced by 38%) in PvP combat.
      • Restoration

        • Frenzied Regeneration healing reduced by 50% (was reduced by 38%) in PvP combat.
        • Budding Leaves is now 50% effective in PvP combat (was 70%).
        • Developers’ note: Feral damage has been much higher than we are comfortable with, so we are lowering it. Additionally, both Feral and Restoration have been too survivable when targeted, so we are lowering the healing from Frenzied Regeneration for those specializations. Balance druid’s single target pressure is behind other casters. We’d like to reward them for using cast time spells like Wrath and Starfire a little bit more, while at the same time fixing some issues that caused Orbit Breaker to do more damage than intended.
      • EVOKER

        • Devastation

          • Deep Breath deals 20% increased damage in PvP combat (was 40%).
          • Spellweaver’s Dominance grants 20% increased critical strike damage in PvP combat (was 30%).
          • Disintegrate deals 20% increased damage in PvP combat (was 15%).
          • Azure Strike deals 20% increased damage in PvP combat.

            • Developers’ note: Devastation Evokers’ burst potential is higher than we’d like, so we’re reducing it a bit to give players more time to react to damage.
        • Preservation

          • Dream Projection (PvP Talent) healing reduced by 35%. Cooldown reduced to 60 seconds (was 90 seconds).
          • Chrono Loop (PvP Talent) will now display as a large icon on unit frames and now has a more noticeable effect on the player.
          • Dream Projection’s heal over time effect can now be dispelled.
          • Dream Projection now costs 4% base mana.

            • Developers’ note: Dream Projection has been more impactful and efficient in Preservation’s healing breakdown than we would like.
      • HUNTER

        • Roar of Sacrifice (PvP Talent) now deals 10% of damage the target suffers to the pet (was 20%).

          • Developers’ note: We have been concerned with Hunter pet survivability, particularly during Roar of Sacrifice. We are adjusting the damage transfer from Roar of Sacrifice to help.
      • MAGE

        • Arcane

          • Arcane Bombardment is now 40% effective in PvP combat (was 65%).

            • Developers’ note: Arcane Bombardment has remained a more effective execute than we would like after our previous reduction to its effect. We are lowering it again with the goal of increasing the opportunities for opponents to counterplay.
      • MONK

        • Mistweaver

          • Chrysalis (PvP Talent) now reduces Life Cocoon’s cooldown by 30 seconds (was 45 seconds).
          • Mana Regeneration now decreased by 10% in PvP combat (was 15%).
          • Enveloping Mist healing increased by 25% while in PvP combat.

            • Developers’ note: In a previous recent change, we adjusted Mistweaver mana regeneration. The result was more than we would like, so we are adjusting it back a bit. Enveloping Mist’s healing was reduced for PvE purposes at the start of Dragonflight, so we are increasing its healing to match its previous levels in PvP.
      • PALADIN

        • Reckoning (PvP Talent) now highlights Judgment when active.
        • Divine Protection now reduces damage by 30% while in PvP combat (was 20%).
        • Flash of Light healing increased by 15% in PvP combat.
        • Aura of Reckoning max aura stacks raised to 100 (was 50). The Reckoning effect now activates at 100 stacks.
        • Consecration damage increased by 50% in PvP combat.
      • Holy

        • Reckoning (PvP talent) now increases the damage of your next Judgment by 25% (was 100%). The tooltip for Aura of Reckoning will be updated to reflect this in a future patch.
        • Holy Light now heals for 75% more in PvP combat (was 40%).
        • Holy Shock healing increased by 15% in PvP combat.
        • Fixed an issue that caused the Judgment from Reckoning to not always critically strike.
      • Retribution

        • Final Reckoning damage reduced by 20% in PvP combat.
        • Radiant Decree damage reduced by 33% in PvP combat.
        • Paladin Retribution Class Set 2-piece now increases the damage of Judgment, Blade of Justice, and Wake of Ashes by 10% in PvP combat (was 15%).
        • Crusader Strike now deals 80% increased damage in PvP combat (was 30%).
        • Healing Hands now 70% effective in PvP combat (was 50%).
        • Templar’s Verdict damage increased by 10% in PvP combat.
        • Final Verdict damage increased by 10% in PvP combat.
        • Exorcism damage increased by 80% in PvP combat.
        • Lawbringer (PvP talent) now deals up to 8% of the enemy’s maximum health (was 10%).
        • Developers’ note: Aura of Reckoning has been much more powerful than intended, so we are making targeted adjustments to slow down its availability for all Paladins and its healing/damage contribution for Holy Paladins. We are increasing some of Holy’s other healing spells with the goal of a more balanced healing breakdown for this class. Additionally, Paladins have been squishier than we would like, so we are increasing Divine Protection’s defensive capabilities to help in this area. Retribution Paladins have high burst potential without counterplay, so we are adjusting their burst capability downward while bringing up some of their sustain damage, to have a healthier playstyle. Lawbringer has represented a higher-than-expected damage contribution due to Judgment based procs within the Talent Tree, so we are reducing its value slightly.
      • SHAMAN

        • Earth Unleashed from Unleash Shield now breaks on damage and lasts 2 seconds (was 4 seconds).
        • Healing Stream Totem healing is increased by 30% in PvP combat (was 38%).
      • Elemental

        • Elemental Shaman’s Dragonflight Season 1 2-piece Tier Set bonus has 50% reduced effectiveness in PvP combat.
        • Primordial Surge’s Lava Burst damage increase is now 60% effective in PvP combat.
      • Restoration

        • Water Shield now returns 1% mana when struck by a melee attack in PvP combat (was 2%).
        • Stormkeeper’s damage increase is now 67% effective in PvP combat.
        • Riptide healing is increased by 10% in PvP combat (was 15%).
        • Developers’ note: In conjunction with the above game-wide adjustments to their healing spells, we are making further adjustments for healthier gameplay in PvP. Root mechanics typically break on damage, and Unleash Shield was an exception to this, so the root will now break when enough damage occurs. We’re not applying diminishing returns to it, but decreasing its duration as well. Additionally, we felt that Restoration Shaman mana regeneration from Water Shield and burst capability with using Stormkeeper was too high, so we are adjusting those down. Finally, Elemental shamans’ burst has been higher than we would like, with minimal time for opponents to react, especially as players have been obtaining tier set bonuses.
      • WARRIOR

        • Thunderous Roar (Talent) bleed damage no longer deals reduced damage in PvP combat (was 50% reduced).
        • Uproar (Talent) no longer has a reduced cooldown effect in PvP combat (was 50% reduced).
        • Fury

          • Slaughterhouse (PvP Talent) now lasts 16 seconds (was 12 seconds).
          • Storm of Steel (Talent) no longer has a reduced damage reduction effect in PvP combat (was 50% reduced).

            • Developers’ note: Fury Warriors have fallen behind other melee specializations, so we’re increasing the duration of Slaughterhouse to allow access to the max effectiveness of their healing reduction more often.

QUESTS

  • "Community Feast" can now be accepted during the 15-minute period prior to the soup cooking event.
  • "Forgotten Grotto Relics" has had its phasing repaired and its objective's spawn rates increased.

Dragonflight: 10.0.5 Content Update

With only a few days until the following content release, Blizzard has made the patch notes for World of Warcraft Patch 10.0.5 public. World of Warcraft: Dragonflight, the seventh expansion for the venerable MMORPG, will launch about two months after the update. World of Warcraft launched a new rabbit mount to celebrate the Chinese New Year, like it does every year. In addition, Patch 10.0.5 will bring back the Lunar Festival, which is also centred on the Chinese New Year. The patch notes are not yet accessible since the update has not yet been made public. Once its patch notes are made public, we'll keep you informed.

Dragonflight: 10.0.5 Release Date

The newest patch for World of Warcraft, version 10.0.5, is about to be released. This update has been eagerly awaited in recent times because it has made all of its players happier. We recognise that you have already arrived and are interested in learning more about the World of Warcraft 10.0.5 patch notes. Not to worry. You are in the proper location! According to reports, the patch notes for version 10.0.5 will now be accessible starting on January 24, 2023. This data was obtained from the World of Warcraft official website.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Dragonflight: 10.0.5 Content Update Notes - FAQs

1. When is Dragonflight: 10.0.5 Content Update released?  

It is scheduled to be released on January 24, 2023.

2. Who designed WoW?  

Rob Pardo, Jeff Kaplan and Tom Chilto are the designers of WoW.

3. When was WoW released first in EU?  

It was released in EU on February 11, 2005.

4. What is the genre of this game?  

World of Warcraft is a massively multiplayer online role-playing game.

5. Who developed this game?  

WoW was developed by Blizzard Entertainment.