Dying Light 2 Update 1.13 Patch Notes and Latest Updates
by Ayisha
Updated Nov 06, 2023
![Dying Light 2 Update 1.13 Patch Notes and Latest Updates Dying Light 2 Update 1.13 Patch Notes and Latest Updates](https://img20.fresherslive.com/latestnews/2023/11/dying-light-2-update-1-13-patch-notes-6548e11a851a35519153-1200.webp)
Dying Light 2 Update 1.13 Patch Notes
Game Update
Apart from all the big news from the Communtiy Update #3 above, we’ve also introduced the following fixes and improvements to the game:
Co-op
Synchronized animation and timing of Volatiles shooting projectiles at the player.
Gameplay
• Hag reacts to being hit properly.
• Added a “charge” time required for the Weapon Throw. Your items shouldn’t slip from your hands anymore.
• Adjusted time needed to receive Gold Medal in Prim-ate Challenge.
• Fixed some instances in which the final boss was stuck idling.
• Fixed an issue where NPC character would clip with Frank in the Fisheye.
• Player can pick up thrown weapons that land on lab crystals.
• Patched up exploit that allowed player to “farm” infected on level 4 Chase in a certain spot.
• Tweaks to auto aim on bow introduced.
• Changed the speed of stabs in takedowns, not player should faster move to back to the gameplay after animation.
• Fixed flashlight behaviour during cutscenes.
• Lowered the value of magnetic leap during combat.
• Reduced the amount of barks in the safety hubs.
• You can now overpower Volatiles with powerful weapons, reducing the amount of hits required to kill them.
• Changed the FX on the enemies that are under toxic effect.
• Fixed an issue where weapons crafted with Craftmasters had lower damage values than intended, effectively increasing damage.
• When grabbed, player can detach from falling zombie to a free-fall.
• Weapon damage rebalancing for previous in-game events and paid bundles.
• Added affix to Dying Laugh Charm, now granting +4% Base Damage Bonus.
Technical
• Due to stability issues, we have temporarily disabled the Quality game mode on XSX until they are resolved. If you played on Quality before, the game will run in Balanced mode now. We will update you on the further progress with that case.
• Switching from DX12 to DX11 correctly applies all the specific settings.
• Fixed an issue where players could get stuck in between rocks inside Prologue cave.
• Fixed the texture of the water that is seen from a certain distance.
• Controller vibrations should work on all platforms.
• Optimization of 3D assets of some buildings, interiors, wind turbines, and others.
• Fixed missing textures while looking at the buildings from a certain distance.
• Moving items to the stash will no longer reset the inventory list to the top.
UI
• Fixed localization text on timers.
• Adjusted localized text in dialogues.
• Adjusted the size of blueprints icons.
• While the compass visibility is off, it will be visible on extended HUD
• Added an option to disable bows’ and crossbows’ reticule in HUD settings.
• Added an option to disable “hit mark” while hitting enemies.
Refer the official website to get the complete Dying Light 2 Update 1.13 patch notes.
Dying Light 2 Update 1.13 Release Date
Dying Light 2's Update 1.13 introduces new content and enhancements to the game. This update brings in fresh elements like a new enemy, weapon, and game mode for players to explore. Additionally, it includes bug fixes and improvements, offering a smoother gaming experience.
With a size of approximately 3.5GB, this update expands the adventure by introducing a new location, Prison Island, hosting the "Prison Heist" game mode. This mode challenges players to break into the armory swiftly, either solo or in co-op, for better rewards.
Furthermore, Content Drop #5 introduces Sgt. Deathrow, an imposing Demolisher mutation in Old Town, promises increased experience points upon defeating him. Moreover, a new community bounty, the Harran Egg Hunt, presents an exciting opportunity for players to chase the zombified Easter Bunny and collect eggs to unlock the impressive Easter Outfit.
Dying Light 2 Game Info
Dying Light 2 Stay Human is an action role-playing game set in a zombie-infested open world. The game features Aiden Caldwell as the main character, equipped with parkour skills for fast city navigation. Players can perform various actions like climbing ledges, sliding, and wall running, using tools such as a paraglider and grappling hook for traversal.
The game offers melee combat with weapons that degrade over time, and players can also utilize long-range weapons like crossbows and shotguns. The narrative unfolds in the city of Villedor, featuring seven distinct regions with different landmarks. Player choices significantly impact the game, allowing for various consequences that alter the city's state and how non-playable characters perceive the protagonist.
Moreover, the game supports four-player cooperative multiplayer. Dying Light 2's plot follows Aiden's quest to find Mia, a journey that takes him through encounters with various factions and adversaries. Aiden seeks to locate a doctor, Vincent Waltz, with potential information about Mia's whereabouts.
Dying Light 2 Gameplay
Dying Light 2 Stay Human offers an action-packed gaming experience set in an open-world zombie apocalypse. Players take on the role of Aiden Caldwell, a character equipped with exceptional parkour abilities that allow swift movement across the city. The gameplay involves performing actions like climbing ledges, sliding, leaping, and wall running, utilizing tools like a paraglider and grappling hook to explore the vast city of Villedor. Combat primarily relies on melee weapons, although long-range weapons such as crossbows and shotguns are available for use. Aiden's skills, heightened by an infection, provide an edge in navigating the treacherous city.
The game presents a dynamic setting where zombies, affected by sunlight, become more aggressive at night, creating a shifting environment for players to navigate. With the map four times larger than its predecessor, Dying Light 2 boasts seven distinct regions, encouraging exploration and scavenging for resources to craft new items and weapons.
Player decisions significantly influence the game's narrative, impacting factions, settlements, and non-playable characters' perceptions of Aiden. The multiplayer mode accommodates four players, emphasizing cooperative play within the apocalyptic landscape of Villedor.
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Dying Light 2 Plot
Dying Light 2 Stay Human follows the journey of protagonist Aiden Caldwell, who ventures into the city of Villedor in search of answers regarding his past and the whereabouts of Mia, a character from his history. Aiden encounters a complex web of factions and adversaries in his quest, navigating through the city's tensions, conflicts, and betrayals. The plot unveils a story where secrets surrounding Aiden's history, experimentation, and the city's impending doom intertwine, leading to critical choices that significantly alter the game's outcome.
As the narrative progresses, Aiden's journey becomes intertwined with various characters like Lawan and Vincent Waltz, revealing startling revelations about his past and the imminent threat to Villedor. The story is heavily driven by player decisions, culminating in diverging outcomes that can determine the city's fate, balancing the choices between saving Mia or Lawan. The game's plot, acclaimed for its branching storylines, narrative depth, and the impact of player choices, is praised for creating a dynamic and immersive experience within the post-apocalyptic world of Dying Light 2.
Dying Light 2 Development
The creation of Dying Light 2 Stay Human involved a comprehensive development process by Techland. The game aimed to portray a world on the brink of extinction, focusing on the fragility of humanity. To achieve this, the team built the city of Villedor with a layered structure, blending temporary human structures atop ruins and permanent structures overrun by zombies.
The team employed internal technology, the CityBuilder, to efficiently construct the city's design, allowing quick alterations. This new approach aimed to create a more realistic and evolving environment, utilizing the newly developed C-Engine as the game's powerhouse.
In the game's development, Techland placed a significant emphasis on storytelling, a notable departure from its predecessor. Collaborating with industry experts like writers from The Witcher 3: Wild Hunt and Chris Avellone, the team aimed for a more reactive and narrative-driven experience.
They sought to immerse players in a world where choices significantly shape the story, evoking a serious and engaging tone. The game design was inspired by real-world issues, aiming for authenticity by dropping unrealistic concepts. However, due to allegations against one of the writers, Chris Avellone, his involvement was terminated, impacting the game's narrative direction. Despite these challenges, the game still sought to deliver an immersive and choice-driven experience for players.
Dying Light 2 Update 1.13 Patch Notes - FAQs
Update 1.13 introduces new content such as a new enemy, weapon, and game mode. It also includes bug fixes and enhancements for a smoother gameplay experience.
The update is approximately 3.5GB in size. It introduces Prison Island, offering the "Prison Heist" game mode challenging players to break into the armory for rewards.
Aiden Caldwell is the main character, known for his parkour skills in the zombie-infested open world. Players can use a paraglider and grappling hook for traversal, engaging in both melee and long-range combat.
Player decisions significantly alter the city's state and how non-playable characters view the protagonist, fostering various consequences and outcomes throughout the game.