FF14 6.51 Patch Notes and Updates

Discover the latest enhancements and additions in FINAL FANTASY XIV with the FF14 6.51 Patch Notes, and unveil new dungeons, tool quests, and a Gold Saucer collaboration.

by Alaguvelan M

Updated Oct 31, 2023

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FF14 6.51 Patch Notes and Updates
Fresherslive

FFXIV Patch 6.51 Release Date

FFXIV Patch 6.51 your guide to the latest changes in FINAL FANTASY XIV was released on October 31, 2023. In this update, you'll find new variants and criterion dungeons, the next chapter of the tool enhancement quest series, and an exciting Gold Saucer collaboration with Fall Guys.

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To unlock the full potential of Patch 6.51, make sure you've registered the required expansion packs for FINAL FANTASY XIV to your service account. To help you distinguish what's affected by these expansions, we'll use specific notations in these patch notes. Enjoy the new content and adventures this update has to offer.

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FF14 6.51 Patch Notes and Updates

Resolved Issues

  • An issue during a cutscene in the main scenario quest "Down in the Dark" wherein certain characters performed unscripted movements.

  • An issue during the quest "A Guilty Conscience" wherein cutscenes could not be skipped under certain conditions.

  • An issue during the quest "Heart of Darkness" wherein cutscenes could not be skipped under certain conditions.

  • An issue during the trial The Abyssal Fracture (Extreme) wherein the expanding ring created by the boss action Black Hole spawns at the wrong location under certain conditions.

  • An issue when executing the dark knight PvE action Unleash wherein stacks of Blood Weapon were not consumed but still restored MP.

  • An issue wherein deep dungeon ranking data did not update correctly.

  • An issue wherein the Eat Chicken remote did not function properly under certain conditions.

  • An issue wherein the certain graphics of the monk weapon Ultimate Omega Knuckles incorrectly resembled the weapon Omega Knuckles.

  • An issue wherein the Trophy Crystal gear newly added in Patch 6.5 could be sold to NPC shops.

  • An issue wherein the icon for the item Legendary Damona Medal did not display correctly.

  • An issue when viewing the Desynthesis window wherein, after desynthesizing an item, the cursor returned to the top of the list of desynthesizable items.

  • An issue wherein big fish introduced after Patch 6.4 that require mooching could be caught using versatile lure.
    An issue when viewing the Duty Finder wherein the Duty Roulette: Expert and Duty Roulette: Mentor categories did not display if their requirements were not met.

  • An issue wherein players could not recruit party members via the Gold Saucer tab of the Duty Finder.

  • An issue when planning a Ceremony of Eternal Bonding wherein the song titles listed in the Ceremony Plan window were displayed incorrectly.

  • An issue wherein the message displayed when removing a favored destination was incorrect.

  • Other minor graphical issues have also been addressed.

Known Issues

  • An issue during the second boss battle of Another Aloalo Island wherein incapacitated players who are revived at certain points in the battle are incorrectly marked with an icon over their heads.
  • An issue in the variant dungeon Aloalo Island wherein certain graphics do not display correctly.

  • An issue in the new Crystalline Conflict arena, the Red Sands, wherein certain graphics do not display correctly.

  • An issue wherein the sorting order for the new furnishing Aloalo Faerie Cushion is incorrect.

Final Fantasy XIV

Final Fantasy XIV, an MMORPG released in 2010, was a part of the renowned Final Fantasy series and the second MMORPG in the franchise. It unfolded in the magical world of Eorzea, where players controlled personalized avatars, embarking on adventures, confronting the Garlean Empire's invasion, and dealing with the primal, powerful beings worshipped by beastmen tribes.

With a troubled development history and a rocky initial launch, the game faced criticism for various aspects like gameplay, interface, and perceived unfinished quality. The game's development, codenamed "Rapture," began in 2005, leading to its official announcement in 2009 for Windows and PlayStation 3.

It used the Crystal Tools middleware engine by Square Enix, which had to be adapted to suit the game's unique requirements. However, development challenges, including disagreements with Microsoft for an Xbox 360 version and a negative reception at launch, led to a suspension of subscription fees and the eventual reimagining of the game as "A Realm Reborn."

Under the guidance of Naoki Yoshida, the reimagined version of Final Fantasy XIV replaced its predecessor and marked a significant success with a favorable reception upon its release. The original version ceased operations in 2012, while "A Realm Reborn" became a well-received entry in the Final Fantasy series.

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Final Fantasy XIV Overview

Game

Final Fantasy XIV

Developer

Square Enix

Publisher

Square Enix

Directors

Nobuaki Komoto, Naoki Yoshida

Series

Final Fantasy

Engine

Crystal Tools

Platform

Microsoft Windows

Release

September 30, 2010

Genre

Massively multiplayer online role-playing game

Mode

Multiplayer

Final Fantasy XIV Gameplay

In the world of Final Fantasy XIV, players experience a captivating gameplay adventure. They created their own unique Adventurer avatars, choosing from various races and tribes.

These avatars could be finely customized, from their appearance and attributes to their tribe and patron deity, each affecting their abilities. Depending on where players started their journey, the game's opening sequences could differ, offering a diverse beginning experience.

Players embarked on quests, with two main categories available: story quests and Levequests (leves). While story quests unfolded as characters gained experience and new abilities, Levequests provided side missions that adventurers could access through Adventurers' Guilds.

These quests were tied to non-playable characters, and as players completed them, they earned favor with different factions. Gaining favor unlocked new abilities and rewards, although Faction leves consumed favor. Unlike its predecessor, Final Fantasy XI, which heavily focused on party-based gameplay, Final Fantasy XIV allowed players to adventure solo more often, requiring manual actions for every move in combat, without any auto-attacks.

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As characters defeated foes, crafted items, and completed quests, they accumulated experience points (EXP), ultimately raising their levels, which impacted attributes like health, magic points, and available abilities. Classes were divided into four disciplines: Disciples of War, Disciples of Magic, Disciples of the Hand, and Disciples of the Land, each with its unique focus. Players could learn abilities from one class and use them in another.

The later-introduced Job System provided a more specialized and powerful approach to gameplay, where players took on roles inspired by classic Final Fantasy character jobs, perfectly suited for party-based combat. This comprehensive gameplay experience made Final Fantasy XIV an engaging and immersive MMORPG.



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FF14 6.51 Patch Notes - FAQs

1. What is the main focus of FF14 Patch 6.51?

The main focus of FF14 Patch 6.51 is to introduce new variant and criterion dungeons, continue the splendorous tool enhancement quest series, and feature a limited-time Gold Saucer collaboration with Fall Guys.

2. Are there any prerequisites for accessing content in Patch 6.51?

Yes, some content in Patch 6.51 can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account.

3. Where can I find the full patch notes for FF14 Patch 6.51?

You can find the full patch notes for FF14 Patch 6.51 on the official website or in the game's launcher.

4. Can I participate in the Gold Saucer collaboration with Fall Guys without the expansion packs?

The availability of the Gold Saucer collaboration with Fall Guys may vary, and it's recommended to check the patch notes for specific requirements.

5. What are some of the new dungeons introduced in Patch 6.51?

Patch 6.51 introduces new variant and criterion dungeons, but you'll need to explore the patch notes for detailed information about these dungeons.

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