Fire Emblem Three Houses Walkthrough, Guide, Gameplay, Wiki
by Vignesh L
Updated Jul 26, 2023
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Fire Emblem Three Houses Wiki
Fire Emblem: Three Houses is a tactical role-playing video game that debuted on the Nintendo Switch on July 26, 2019. Developed jointly by Intelligent Systems and Koei Tecmo's Kou Shibusawa, and published by Nintendo, it marks the sixteenth installment in the renowned Fire Emblem series and the first one designed for home consoles since Fire Emblem: Radiant Dawn in 2007.
The game's captivating storyline unfolds on the continent of Fódlan, which is currently governed by three ruling powers living in harmony. These nations are bound together by the Garreg Mach Monastery, encompassing a church and an officer's school which students from all three regions attend. Players assume the role of Byleth, an enigmatic former mercenary, and the academy's newly appointed professor. Their primary mission is to choose a class to lead and guide, leading them through a sequence of strategic battles.
Retaining the classic turn-based tactical gameplay of previous Fire Emblem titles, Three Houses introduces innovative elements such as social simulation and time management aspects, enriching the gaming experience and providing players with a more immersive role-playing adventure.
Fire Emblem Three Houses Walkthrough
Fire Emblem: Three Houses is a complex tactical role-playing game with multiple storylines and routes to explore. Below is a walkthrough for the different parts you mentioned:
Part One - White Clouds Walkthrough:
Investigate and deal with a threat at the Tower of Black Winds.
Prologue:
Chapter 1: Three Houses:
Chapter 2: Familiar Scenery:
Chapter 3: Mutiny in the Mist:
Chapter 4: The Goddess's Rite of Rebirth:
Chapter 5: Tower of Black Winds:
Chapter 6: Rumors of a Reaper:
Chapter 7: Field of the Eagle and Lion:
Chapter 8: The Flame in the Darkness:
Chapter 9: The Cause of Sorrow:
Chapter 10: Where the Goddess Dwells:
Chapter 11: Throne of Knowledge:
Chapter 12: To War:
Face the conclusion of Part One and make a pivotal decision that will impact the following parts of the game.
Part Two - Verdant Winds Walkthrough:
Please note that the Verdant Winds route is one of the four routes available in Part Two, depending on the house you chose in Part One. Below are the general steps for Part Two:
Face a challenging mission in the Valley of Torment.
Chapter 13: Reunion at Dawn:
Chapter 14: The Alliance Leader's Ambitions:
Chapter 15: Valley of Torment:
Chapter 16: The Rose-Colored River:
Chapter 17: Blood of the Eagle and Lion:
Chapter 18: Golden Scheme:
Chapter 19: The Chaos of War:
Chapter 20: Conclusion of the Crossing Roads:
Chapter 21: The City Without Light:
Part Two - Silver Snow:
Silver Snow is another route you can choose in Part Two, depending on certain decisions made in Part One. Here's a general outline:
Begin Part Two with the specific conditions for the Silver Snow route.
Face a challenging mission in the Valley of Torment.
Chapter 13: Reunion at Dawn:
Chapter 14: A King Without a Kingdom:
Chapter 15: Valley of Torment:
Chapter 16: The Rose-Colored River:
Chapter 17: The Impregnable Fortress:
Chapter 18: To the End of a Dream:
Chapter 19: The Chaos of War:
Chapter 20: Conclusion of the Crossing Roads:
Chapter 21: Conclusion:
DLC - Cindered Shadows Walkthrough:
Chapter 1: The Fourth House:
Chapter 2: What Lies Beneath:
Chapter 3: The Rite of Rising:
Chapter 4: Danger in the Dark:
Chapter 5: Betrayal:
Chapter 6: Return to Me:
Chapter 7: Wolf Pack:
Fire Emblem Three Houses Gameplay
Fire Emblem: Three Houses offers an engaging and captivating gameplay experience that combines tactical strategy with deep social simulation elements. As players embark on their journey as Byleth, they take on the role of a professor at the Garreg Mach Monastery, entrusted with guiding and mentoring a group of students from three different ruling powers on the continent of Fódlan.
The game seamlessly blends the tactical turn-based combat that the Fire Emblem series is renowned for with a rich and intricate narrative. Players must carefully plan their moves on the grid-based battlefield, considering factors like terrain, unit strengths, and enemy weaknesses. The battles are intense and require strategic thinking to ensure victory and the survival of their students.
Beyond the battlefield, players have ample opportunities to interact with the students and other characters, building relationships and forging bonds. These social interactions are not merely for storytelling purposes but also impact the gameplay significantly. Stronger relationships can lead to support bonuses in battle and even impact the story's outcome.
In addition to combat and social aspects, Three Houses introduces a time management system. As the in-game months progress, players must carefully allocate their time between teaching, exploring the monastery, and engaging in other activities. This management element adds depth to the gameplay and adds a sense of immersion in the academy setting.
As the story unfolds, players are faced with critical decisions that affect the fate of their students and the world of Fódlan. The branching storyline provides ample replayability, as different choices lead to various story paths and outcomes.
With its blend of tactical battles, social interactions, and meaningful decision-making, Fire Emblem: Three Houses offers an all-encompassing gameplay experience that keeps players hooked and invested in the fate of the characters and the world they inhabit.
Fire Emblem Three Houses Walkthrough-FAQs
It combines tactical strategy with deep social simulation elements, allowing players to engage in turn-based combat and build relationships with characters.
The player takes on the role of Byleth, a professor at the Garreg Mach Monastery.
Players must plan their moves carefully on a grid-based battlefield, considering terrain, unit strengths, and enemy weaknesses.
Building relationships with characters can lead to support bonuses in battle and influence the overall story.
The game incorporates a time management system, where players allocate time between teaching, exploration, and other activities.