Guilty Gear Strive Tier List: All New Features
by Ushapriyanga
Updated May 10, 2023
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Guilty Gear Strive Wiki
Guilty Gear Strive is a fighting video game created and published by Arc System Works. Serving as the seventh mainline entry in the Guilty Gear series and the 25th overall installment, it was released in June 2021 for PlayStation 4, PlayStation 5, and Windows. The game arrived in Japanese arcades in July 2021 and later made its way to Xbox One and Xbox Series X/S in March 2023.
Critics have generally responded positively to Guilty Gear Strive, particularly praising its visuals, gameplay, and netcode. The game has garnered over one million unit sales as of August 2022. Guilty Gear Strive was released on June 11, 2021, for the PlayStation 4, PlayStation 5, and Microsoft Windows platforms. Additionally, Sega distributed the game to Japanese arcades on July 29, 2021.
Pre-order options included the "Limited Edition" and "Ultimate Edition," with console players who opted for the latter gaining early access to the full game on June 8, 2021. Initially, cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions, but an update alongside Season Pass 2 is planned to introduce cross-play with the Windows version.
In version 1.05, Korean voices were added, making it the third game in the franchise to feature a Korean dub, joining Guilty Gear X Plus and Guilty Gear X2 #Reload. At Tokyo Game Show 2022, versions for Xbox One and Xbox Series X/S were announced and subsequently released on March 7, 2023.
Guilty Gear Strive Tier List
GO1's tier list
Kyamei's tier list
KojiKOG's tier list
Dogura's tier list
HookGangGod's tier list
KizzieKay's tier list
SuperDEBico's tier list
Guilty Gear Strive Character Tier List
In this guide to Guilty Gear Strive, we will assess and rank all 21 fighters available in the game. Given the game's extensive roster and continuous addition of new characters through DLC and the season pass, it can be challenging to determine the best fighters. Our rankings will focus on accessibility and ease of use, providing newcomers with a suitable starting point and experienced players with optimal choices for skill improvement.
Ranking
Character name
S
Ky
A
Sol, May, Giovanna, Baiken, Testament, Bridget, Bedman
B
Axl, Chipp, Potemkin, Ramlethal, Leo, Anji, Goldlewis
C
Faust, Millia, Nagoriyuki, I-NO, Jack-O', Happy Chaos
D
Zato
Guilty Gear Strive Gameplay
Guilty Gear Strive is described as a "complete reconstruction of the franchise" while retaining the core essence of the series. It introduces various revamped features and mechanics, including the removal of the series' signature Instant Kill mechanic. One notable addition is the "Wall Break" feature, which allows for stage transitions when initiating a combo in the corner of the arena.
The game's development was confirmed during EVO 2018 by Arc System Works, and it was officially revealed with a trailer at EVO 2019 under the working title New Guilty Gear. The trailer showcased the game's new Unreal Engine 4 graphics and the Wall Break mechanic. Shortly after, the main theme song, "Smell of the Game," was unveiled as a promotional single. The game's final title, Guilty Gear Strive, was revealed in a trailer in November 2019.
Director Akira Katano expressed the team's intention to make the gameplay in Guilty Gear Strive easier to comprehend for a broader audience, rather than making it easier overall. The goal was to address the challenge of spectators and casual players struggling to understand high-level play and subsequently losing interest in watching or improving.
Notably, the game's tutorial lacks detailed explanations of mechanics to demonstrate that players can still enjoy fighting games without extensive knowledge of battle mechanics. Furthermore, the game's network play does not include a Ranked Mode, allowing players to play at their own pace rather than constantly facing more skilled opponents.
Guilty Gear Strive Tier List - FAQs
Guilty Gear Strive is considered a "complete reconstruction" of the series while retaining its core essence. It introduces revamped features and mechanics, such as the removal of the Instant Kill mechanic and the addition of the Wall Break feature, which allows for stage transitions during corner combos.
The game's release was delayed due to the impact of the COVID-19 pandemic. The development team needed additional time to make adjustments based on fan feedback and ensure the best possible gaming experience.
The director, Akira Katano, stated that the team aimed to make the gameplay of Strive easier to comprehend compared to previous Guilty Gear games. The goal was to address the challenge of understanding higher level play for spectators and casual players, without compromising the overall depth and complexity of the game.
The arcade release of Guilty Gear Strive was initially planned to coincide with the home versions. However, it was delayed due to the challenges of testing the game in physical arcade locations during the COVID-19 pandemic. No specific new release date for the arcade version has been announced at this time.