HITMAN World of Assassination Update Patch Notes

Explore the evolution of the Hitman franchise through the World of Assassination trilogy, as stealth and strategy converge in intricate locations across episodic releases, shaping the iconic assassin Agent 47's journey.

by Mathelene

Updated Aug 21, 2023

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HITMAN World of Assassination Update Patch Notes
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HITMAN World of Assassination Update Patch Notes

PATCH DETAILS

HITMAN World of Assassination will be updated to version 3.160 on all platforms; PS5, PS4, Xbox One, Xbox Series X/S, PC, and Switch.

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Maintenance: started at 10:00 UTC and was expected to run until at least 13:30 UTC. If maintenance had been extended, updates would have been posted to the official @Hitman Twitter account.



Patch Release Time: The patch release time was at 11:00 am UTC. This was when the download was rolled out, but servers were not available until the above maintenance period had concluded.

Patch size: Expected to be between 2-5 GB on all platforms.

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Cloud: Switch players do not need to download or install the patch. They will get access to the latest version when they launch the game after maintenance has concluded.

NEW CONTENT

Trinity Pack

The Trinity Pack is now available for all players as premium content, priced at $5 USD (or local equivalent). Previously only available to anyone who pre-ordered HITMAN 3 prior to its release in 2021, this content pack celebrates each game in the World of Assassination trilogy with a total of 9 items. The items are comprised of an ICA 19 variant, briefcase and suit in the following colours: Premiere White of HITMAN 1, the Crimson Red of HITMAN 2 and the Ultimate Black of HITMAN 3.

Note: If you pre-ordered HITMAN 3 and already own this content, you should see that ownership reflected in the store.

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Sarajevo Six Campaign

The Sarajevo Six campaign returns to the World of Assassination after a long hiatus. This six-mission campaign tells a self-contained story that revolves around former members of a paramilitary unit known as CICADA, giving access to these missions: 

The Director (Paris), The Enforcer (Sapienza), The Extractor (Marrakesh), The Veteran (Bangkok), The Mercenary (Colorado), The Controller (Hokkaido).

TECHNOLOGY / PC SPECIFIC

Intel XeSS

We’ve updated from version 1.0 to 1.1 and this new version fixes a small GPU memory leak.

Ray Tracing

We’ve resolved an issue where Ray Tracing settings between the Launcher and Game Options (in-game) would not always be aligned and could inadvertently overwrite each other.

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DLSS Frame Generation

We’ve resolved an issue where the DLSS Frame Generation option would be greyed out in the Launcher on the Nvidia RTX 40 series.

Hantu Port

We’ve resolved a specific issue on the Hantu Port Sniper Assassin map, where certain textures would appear pixelated with many jagged edges for players that had enabled FSR 2 or XeSS.

Stability Improvements

Yes, this is always here. In addition to general stability improvements, this patch includes specific fixes for a crash on the Landslide Bonus Mission, as well as common crashes that were occurring on all platforms.

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FREELANCER IMPROVEMENTS

These improvements are all directly linked to Freelancer mode. We’ve added this little paragraph so that we don’t have to put (Freelancer) after each and every one.

Perfect Run

We’ve disabled this objective in Freelancer. Like, straight up removed it from the game. For now.

We’re hopeful that it’s a temporary measure and we’re looking into a permanent fix for it. Unfortunately, we don't have a definitive reason for why this objective is acting like it is and registering as failed despite all the criteria being completed.

We are able to see an extended delay in Perfect Run from being evaluated, to it resulting in a failed state. Even though we’re talking milliseconds, that delay is just over three times longer than other ‘complete on exit’ objectives. Until we can get a better grip on resolving this, we’re removing this objective from the game to avoid player frustration.

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Alt F-14,000,606

There’s always an alternative. And we’ve reverted the removal of the Alt+F4 exploit for Freelancer. You should now expect the same behaviour from those buttons that existed at Freelancer’s launch in January.

Undercover UI

We’ve removed a rogue UI element that could show up in a Storage Room in Miami when playing Freelancer. Similar story for a UI icon that could appear on the Intel Wall in the Safehouse.

Black Winter Mirror

We’ve resolved an issue where the Winter Suit and Black Winter Suit didn’t look too good in the Upstairs Bathroom or Gym mirrors in the Safehouse. The reason was a mismatch between the level of detail (LOD) setup on the suits and these particular mirrors.

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Chloroform Ban

We’ve made dropping a chloroform flask an illegal action. This was deemed to be a little too overpowered, especially during Showdown missions.

Safehouse Hanger

We’ve resolved an issue in the Freelancer Hitmansion where the Mastery Level 24 Basement Bathroom cosmetic wasn’t displaying properly.

WORLD OF ASSASSINATION FIXES

Whilst these fixes aren’t directly related to Freelancer, many of them will have an impact on gameplay opportunities in that mode, as well as improve the other game modes.

General Texture Check

We’ve done a general sweep of textures across all locations and fixed a whole bunch (approx. 35) of different texture issues, including flickering, pop-in, lens flares, seeing oow, etc.  

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Over-sized Subtitles

We’ve enabled a new upper limit on the font size of our in-game subtitles (from 46 to 48).  

Obtuse Gas Grenade Glow

We’ve dialled back the emissive settings of the Gas Grenade. That thing was set to an extremely high level and was outputting some extreme light, which was especially visible in darker areas of the game.

Difficult Cameras

We’ve resolved an issue where throwable items would lock-on to ‘invisible’ security cameras on Casual Difficulty. These particular cameras were the ones present on Professional difficulty. 

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Bathroom Break

We’ve resolved an issue where a guard in the Voltaire Suite in Paris would react to the radio in the Sheikh’s bathroom. That’s way too far, even for game logic, so we’ve prevented him from investigating in the future. 

Yet Another Disappearance

We’ve resolved an issue where Dino Bosco would immediately depart the world (of assassination) by the quickest possible route (through the floor) if 47 snapped his neck in his trailer. 

Escape Room

We’ve resolved an issue where Agent 47 could get stuck in a box in Colorado, after subduing an NPC from cover. There wasn’t much real estate to move things around here, but we’ve made a nearby cover slightly smaller and rotated a crate. Those two changes should give 47 a little more room to manoeuvre. 

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Clean View

We’ve resolved an issue where Agent 47 could get spotted through a wall in Hokkaido whilst performing agility moves next to the Sushi Restaurant. 

Look at the Shine!

We’re resolved an issue where Nolan Cassidy’s jacket could look way too shiny, compared to how it was supposed to look. There’s nothing wrong with shiny jackets, but it’s not the right look for Nolan. 

Even Game Makers Don’t Hate You

We’ve resolved an issue in Miami where it was possible to clip through a box and vault over the stairs near the track bridge. 

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More Fortuna

We’ve resolved an issue where an inaccessible door in Santa Fortuna near the Warehouse can be shot open, which causes it to clip into the environment. Now, the door is bulletproof and it has nothing to lose.

Extensive Indoor Flora

We’ve resolved an issue where branches from a nearby tree can be seen venturing through the concrete roof of the Delgado Mansion Garage in Santa Fortuna. We’ve fixed this issue in a surprisingly simple way; we've rotated the tree a little bit so that the angles line up and keep the branches out of the garage. 

No More X-Ray

We’ve resolved an issue on the Isle of Sgail, where 47 could be spotted through the wall of the Gatehouse bathroom. 

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Surprise Death Wall

We’ve resolved an issue where NPC’s (not 47) would be insta-killed when they got too close to a specific wall in Isle of Sgail. Ironically enough, the death wall is located in the Morgue and would kill any NPC who was right up against it. To remedy this, we added some extra collision along the wall – but that didn’t work.

We could see that NPCs were able to step *just* outside of the navmesh bounds (basically the area that they are allowed to be) and although we tried a few other changes, the Death Wall kept on claiming victims. 
Now, we have fixed the issue by adding a bunch of boxes and stuff right next to the wall, to keep the NPCs away. Despite the fix, DEATH WALL™ is still there and waiting to claim more lives. Stay Frosty.

Dirty Money

We’ve resolved an issue where a floating ‘dirt’ texture in the New York Bank was visible in the west corridor.

Bulldog Bedroom Balcony

We’ve resolved an issue where Agent 47 could drop down from a ledge in Dartmoor by using an agility setup from cover.

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Eats, shoots and leaves

We’ve resolved an issue in Dartmoor where some leaves on the ground were not displaying properly, and instead would appear as small black squares. Also in Dartmoor, we’re resolved several instances where textures would flicker.

Cover Up

We’ve resolved a few issues in Berlin with several redundant covers being present, both near the gas station and the rooftop stairs

Glow Sticks

We’ve resolved an issue in Berlin where certain climbable pipes weren’t visible in Instinct. We’ve added the traversal glow to these now.

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From Homing to Disappearing

We’ve resolved an issue in Chongqing where retrieving a large weapon from a briefcase in certain rooms could result in the briefcase disappearing into the floor. It turns out that the issue was caused by the setup a specific type of door in this location.

Dirty Laundry

We’ve tweaked the properties of the garbage can / rubbish bin in the Chongqing Laundromat so that it is no longer used by NPCs as a ‘sickspot’. Now, they will vomit / throw up outside of the building.

Electrapcity

We’ve resolved an issue where 47 could accidentally create an elaborate accident kill on himself. He’s just that good.

On Level 5 of the facility in Chongqing, it was possible for 47 to expose a wire and create a water leak, but turning on the fusebox would see 47 caught in his own trap. Whilst it was possible to turn on the fusebox before the water spread to where the fusebox was located, it was tricky. So, we’ve reduced how far the water will spread and delayed it a bit to make it more flexible. It’s still a small room and players need to be aware of where they step, but this change will make it less of an insta-kill.

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Agent Parkour Seven

We’ve tweaked the agility setup near to the ICA Apartment in Chongqing to make it more reliable and less likely to get stuck or fall out of the playable game space.

Floored

We’ve resolved an issue in Ambrose Island where NPC’s could see 47 through the floor when he was standing in a hut above them.

Live Fixes

Since our last patch in May, we resolved a handful of issues in the game without the need for a patch. We've listed them here for posterity.

- Freelancer XP

An issue was resolved where players would not receive the expected bonus XP after reaching Prestige level 2 (or higher) and completing missions.

- ET Challenges

We resolved separate issues where the Deceivers and Appraiser Elusive Target contracts were activated without the accompanying completion challenges. When this happens, we typically release the challenges immediately to improve the experience for anyone playing the mission after that point.

We then wait until the end of the ET duration and retroactively award the challenges to players who should have got them. Even then, this fix process can only be applied to a players profile, when they are not currently playing Online, which means that some players may see their progression displayed accurately whilst others don’t. We continue to roll out the fix process until all affected players are seeing correct progression on their profile.

- Japanese Xbox Store

We’ve resolved a store-side issue for Xbox players in Japan who were unable to install some content from the World of Assassination.

HITMAN World of Assassination 

The World of Assassination trilogy stands as a distinctive series nestled within the overarching Hitman franchise, encompassing the titles HITMAN, HITMAN2, and HITMANIII. This trilogy presents a meticulously woven narrative that traverses the escapades of the enigmatic Agent 47, a renowned and genetically enhanced assassin. Across these three installments, players are invited to delve into a world of intrigue, stealth, and meticulously designed environments that serve as playgrounds for assassination.

In HITMAN, the initial entry, players are introduced to Agent 47's multifaceted skill set and are immersed in a tale of deception and power struggles. HITMAN 2 takes players on a globetrotting journey, unraveling a complex web of conspiracy and vendetta. Finally, HITMAN III delivers a stunning climax to the trilogy, with Agent 47 facing his most profound challenges yet.

Each installment within the World of Assassination trilogy boasts not only narrative depth but also a sandbox of possibilities for players to orchestrate their hits. From bustling urban centers to remote exotic locales, the trilogy showcases a remarkable attention to detail and player agency, allowing for various approaches and strategies to achieve objectives.

Collectively, the World of Assassination trilogy redefines immersive storytelling and gameplay within the Hitman universe. It captivates players with its intricate narrative, diverse environments, and the ever-present allure of executing the perfect assassination.

HITMAN

Released in 2016, Hitman is a stealth video game developed by IO Interactive and published by Square Enix. As the sixth mainline entry in the Hitman franchise, it introduces players to a gripping narrative delivered through six distinct episodes. The game marks the inception of the World of Assassination trilogy and succeeds the title Hitman: Absolution from 2012. The player embarks on a single-player journey alongside genetically engineered assassin Agent 47, who traverses the globe to untangle a perplexing sequence of seemingly unrelated assassinations.

Hitman presents expansive and open-ended sandboxes that allow Agent 47 to freely navigate and exploit a multitude of assassination opportunities, many of which deviate from conventional methods. The developers incorporated a "live component," delivering regular downloadable content, further enriching the gaming experience.

Each episode unfolds in a distinct locale: Paris, Sapienza, Marrakech, Bangkok, Colorado, and Hokkaido. The development team conducted location research predominantly through remote means, utilizing Google Images and Street View. Initially, Square Enix Europe established a studio in Montréal for the next Hitman installment; however, IO Interactive resumed development following Absolution's lackluster performance.

The game melds the gameplay of Absolution with the open-endedness characteristic of earlier series entries. Regarded as a puzzle game with action and stealth elements, Hitman underwent meticulous refinements in simulation and artificial intelligence for each level. Its episodic structure aligned with a service-based model, laying the foundation for the "World of Assassination" concept, which expanded and evolved over time.

Launched episodically for PlayStation 4, Windows, and Xbox One from March to October 2016, Hitman garnered positive reviews. Critics celebrated its episodic format, level design, locations, and replayability while critiquing the always-online requirement and excessive handholding.

Despite favorable critical reception, the game faced commercial challenges, leading to Square Enix's disinvestment from IO Interactive in May 2017. IO Interactive later secured the series rights through a management buyout, partnering with Warner Bros. Interactive Entertainment to release a sequel named Hitman 2 in November 2018.

The trilogy culminated with Hitman 3 in January 2021. In January 2023, a rebranding of Hitman 3 as Hitman: World of Assassination occurred, resulting in the delisting of Hitman from sales. Subsequently, owners of Hitman 3 gained access to the content of the preceding games without additional charge.



Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

HITMAN World of Assassination Update Patch Notes - FAQs

1. What is the World of Assassination trilogy?  

The World of Assassination trilogy comprises HITMAN™, HITMAN™ 2, and HITMAN™ III. It follows the journey of Agent 47, a genetically engineered assassin, across various locations and narratives.

2. What's the latest development with Hitman?  

In 2023, Hitman was rebranded as Hitman: World of Assassination. Hitman 3 owners gained access to content from the earlier games, free of charge. This marked the conclusion of the World of Assassination trilogy.

3.  What happened after Square Enix's disinvestment?  

IO Interactive, after a management buyout, retained the rights to the series. They partnered with Warner Bros. Interactive Entertainment for Hitman 2, released in 2018, and concluded the trilogy with Hitman 3 in 2021.

4.  How did Hitman perform critically and commercially?  

Hitman received positive reviews for its episodic format, level design, and replayability. However, it faced commercial challenges, leading to Square Enix divesting from IO Interactive in 2017.

5. What led to the creation of the World of Assassination trilogy?  

The trilogy emerged as a reimagining of the franchise, merging the gameplay mechanics of previous games with a more open-ended approach. It was marketed as a service, aiming to expand and evolve over time.

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