How Long to Beat Mega Man Battle Network? Know Everything

Gamers are curious to know how long to beat Mega Man battle network, let us discover the estimated time taken to complete Mega Man Battle from here.

by Alaguvelan M

Updated Apr 15, 2023

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How Long to Beat Mega Man Battle Network? Know Everything
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How Long to Beat Mega Man Battle Network?

The quickest game in the series spans 14 hours, while the others take over 20 hours to complete. Completionist runs typically take triple the time, and if a player aims to finish all the games, Mega Man Battle Network Legacy Collection could consume a substantial amount of their time. Here we gave below about the mega man battle timing.

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  • The main story of Battle Network takes 14 hours to complete, while a completionist playthrough takes 40 hours.
  • Battle Network 2 takes 20 hours to beat the main story, while a completionist playthrough takes 33 hours.
  • Battle Network 3 Blue and White have a main story completion time of 23 hours each, with a completionist playthrough taking 63 hours each.
  • Battle Network 4 Blue Moon and Red Sun each take 20 hours to complete the main story, with a completionist playthrough taking 64 hours each.
  • Battle Network 5 Team Colonel and Team Protoman have a main story completion time of 27 hours each, with a completionist playthrough taking 61 hours each.
  • Battle Network 6 Cybeast Gregar and Falzar have a main story completion time of 22 hours each, with a completionist playthrough taking 55 hours each.

Even if players only choose one title out of each pairing and play through the first two, it would still take a minimum of 126 hours. Playing through all six titles just for fun would require 218 hours. However, if players aim for completionist playthroughs of the first two titles and only one title out of each pairing, the total time invested in Mega Man Battle Network Legacy Collection jumps to 316 hours. Completing all six titles would take 559 hours, which is equivalent to more than 23 full days.

Mega Man Battle Network

Mega Man Battle Network is a tactical role-playing game franchise developed and published by Capcom, as a spin-off of the Mega Man series. It was created by Masahiro Yasuma and was first released in 2001 on the Game Boy Advance. The game's alternate continuity features computers and networking technology as the primary focus of scientific advancement, instead of robotics. The series includes six mainline games and multiple spin-offs.

Inspired by the success of Pokémon and collectible card games, Mega Man Battle Network has players control MegaMan.EXE, a NetNavi operated by Lan Hikari, in their efforts to foil the plans of a net-crime organization known as WWW or World Three, led by the universe's version of Dr. Wily. Players fight enemies on a 6x3 grid, using "Battle Chips" to unleash powerful attacks. Critics have generally received the series positively, though later games, especially 5 and 6, were criticized for their lack of innovation. A sequel series called Mega Man Star Force was later released, set 200 years after Battle Network, with a focus on radio waves. Mega Man Battle Network Legacy Collection, a compilation of all six mainline entries, was released in April 2023 for PlayStation 4, Nintendo Switch, and PC.

Capcom Production Studio 2 developed the original Mega Man Battle Network for the Game Boy Advance after a horror game project was canceled. While Battle Network 3 was initially intended to be the final entry in the series, the fourth game entered development shortly after its release. Writer Masakazu Eguchi stated that the team's focus for the last three mainline entries was primarily on improving the battle system introduced in the third game. However, later entries faced space limitations due to continuing to use the same ROM sizes as earlier games, which resulted in the overworld sprites being redrawn in a smaller, more cartoonish style. To make the final game in the series, Battle Network 6, feel fresh, several sprites were redrawn and the environment was changed.

Starting with Battle Network 4, the series began to include content from Konami's Boktai series, developed by Hideo Kojima. This crossover content mainly included battle chips, bosses, and areas themed around Boktai and vampires. However, content related to the third Boktai game was removed from international versions of 5: Double Team DS and 6 since it was not released outside of Japan, as was Lunar Knights content in Mega Man Star Force.

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Estimated Time for Mega Man Battle Network

The Mega Man Battle Network series comprised six mainline entries, with one GameCube exclusive platformer and a turn-based net battling game. It's no surprise that the RPGs are lengthier than the other titles. These RPGs featured sections where players controlled Lan, searching for access points to the digital world. The majority of the gameplay involved guiding MegaMan through the internet and engaging in random battles. Completing all the games at a regular pace will require approximately 152 hours of gameplay. Mega Man Battle Network 5 takes the longest to finish, with a playtime of over 27 hours, while Mega Man Network Transmission can be completed in almost eight hours, making it the quickest. However, it should be noted that to fully complete each game, one would need to finish it up to seven times.

On the other hand, there is an alternative approach to playing through the games. Instead of completing the entire game, I became curious about how long it would take if I attempted to learn some strategies and speedrun the series. To do this, I consulted Speedrun.com and tallied up the fastest times for Any% runs, meaning that the runners finished the game as quickly as possible. The grand total for completing all of these games at a world record speedrunning pace is 14 hours, 25 minutes, and 8 seconds. That's nearly 90% faster than a regular playthrough! The longest game to speedrun is Mega Man Battle Network 3 at 2 hours, 45 minutes, and 21 seconds, while the shortest is Mega Man Network Transmission at 54 minutes and 7 seconds.

Mega Man Battle Network Gameplay

Mega Man Battle Network is a tactical RPG series that involves real-time gameplay. In order to advance through the game, players must switch between controlling Lan Hikari in the outside world and MegaMan.EXE in the Net, each with its own unique tasks to complete in order to progress. While controlling Lan, players can interact with non-playable characters, check email, buy items, initiate Net missions, and communicate with MegaMan.EXE via his PET. In contrast to traditional Mega Man games where battles and movement occur in the same setting, Battle Network's combat takes place solely through battling computer viruses within the Net. The Net is represented as a series of pathways and nodes, which MegaMan.EXE can explore to discover new locations, purchase items, and engage in battles with viruses. Battles are typically random encounters and do not usually occur on the field screen of the Net.

The Mega Man Battle Network series is a real-time tactical RPG where the player must navigate both the outside world as Lan Hikari and the Net as MegaMan.EXE. While controlling Lan, the player can travel the world map, interact with NPCs, purchase items, and initiate Net missions, all while communicating with MegaMan.EXE through his PET. The combat system in Battle Network differs from traditional Mega Man games in that battles occur solely by battling computer viruses within the Net, represented by branching pathways and nodes. The battlefield itself is made up of 18 tiles, divided into two groups of nine, one being space for MegaMan.EXE to move freely and the other being space for enemies. MegaMan.EXE has an arm cannon called the "Mega Buster," and the player can fire at enemies from across the screen while transitioning among the provided tiles.

The objective of each battle is to delete all viruses by reducing their hit points to zero while keeping MegaMan.EXE's health from depleting to prevent a game over. The player can also use Battle Chips, placed in a "folder" before the battle, to attack without the Mega Buster. Battle Chips are organized into three categories: Standard, Mega, and Giga, with limits on how many of the same chip can be used in the same folder. Program Advances can be achieved by selecting specific combinations of Battle Chips, giving the player a strong attack or the continual use of the Battle Chip used for several seconds. Each Battle Chip has an element assigned to it, and hitting an enemy with its weakness will result in double damage.



Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

How Long to Beat Mega Man Battle Network - FAQs

1. What is Mega Man Battle Network?

Mega Man Battle Network is a real-time tactical RPG series where the player controls both Lan Hikari and MegaMan.EXE to complete tasks and progress through the game.

2. How long does it take to beat all six Mega Man Battle Network games at a regular pace?

It takes about 152 hours to beat all six games at a regular pace.

3. How long does it take to beat all six Mega Man Battle Network games at a speed-running pace?

It takes exactly 14h 25m 8s to beat all six games at a world record speed-running pace.

4. How long does it take to beat each Mega Man Battle Network game individually at a regular pace?

The length of each game varies, with the longest being Mega Man Battle Network 5 at over 27 hours, and the quickest being Mega Man Network Transmission at almost eight hours.

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