How to Pause Cutscenes In Granblue Fantasy: Relink, Granblue Fantasy Wiki, Gameplay, and Trailer

Learn to pause Granblue Fantasy: Relink cutscenes by pressing the PS button, not the Menu Button. Discover details for smooth gameplay.

by B Kishwar

Updated Feb 02, 2024

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How to Pause Cutscenes In Granblue Fantasy: Relink, Granblue Fantasy Wiki, Gameplay, and Trailer

How to Pause Cutscenes in Granblue Fantasy: Relink?

Menu Button Misconception:

Initial frustration arises from attempting to pause cutscenes using the Menu Button on the controller, which proves ineffective.

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Unconventional Solution:

Instead of the Menu Button, press the PS button to access the Home Menu or Menu Bar (depending on your PlayStation version) to successfully pause the ongoing cutscene.

Skip Button Revelation:

Surprisingly, attempting to skip a cutscene serves as a dual function – it not only initiates the skip option but also pauses the game, providing a summary of upcoming events.

Practicality and Drawbacks:

While the method may seem cumbersome, it effectively allows players to take breaks during longer cutscenes, offering the flexibility to attend to other tasks.

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Wish for Simplicity:

Expresses a desire for a more straightforward pause option via a dedicated button press, suggesting a potential improvement for future patches by the developers at Cygames Inc.

Summary Assurance:

Despite the workaround, the article assures players that the game offers a recap of the narrative before resuming, ensuring they stay informed even after extended breaks.

Acknowledges the unconventional pause method's functionality and encourages players to stay tuned for more insights into Granblue Fantasy: Relink in the dedicated game section.

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Granblue Fantasy

Granblue Fantasy is a Japanese role-playing video game developed by Cygames, initially released in Japan in March 2014 for Android, iOS, and web browsers. The game holds special significance as it brings together the talents of music composer Nobuo Uematsu and art director Hideo Minaba, both notable for their previous collaborations on Final Fantasy V (1992), VI (1994), IX (2000), and Lost Odyssey (2007).

In Granblue Fantasy, players embark on an immersive journey within a fantastical world, encountering a rich narrative and engaging gameplay. The collaboration between Uematsu and Minaba adds a unique touch to the game, infusing it with the creative brilliance that characterized their past projects.

With its release on multiple platforms, Granblue Fantasy has captured the attention of gamers, offering a captivating experience enhanced by the combination of Uematsu's musical prowess and Minaba's artistic vision.

The game's success lies not only in its gameplay mechanics but also in the nostalgia and talent brought by the duo, creating an experience that resonates with fans of their previous works. Granblue Fantasy stands as a testament to the enduring impact of collaborative efforts in the realm of Japanese role-playing games.

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Granblue Fantasy Gameplay

Granblue Fantasy offers an engaging gameplay experience characterized by its turn-based battles and role-playing elements. The game introduces a dynamic class system that significantly influences the main character's abilities and growth, with various classes altering move-sets.

Progression occurs through gaining levels and abilities via experience points, while special materials can unlock a "FLB" or full limit break, enhancing character capabilities.

Summons and weapons play a pivotal role, providing bonuses to attack power and HP, adding strategic depth to battles. Acquiring characters involves completing quests or using in-game currency to obtain crystal fragments, which may unveil special weapons and introduce specific characters to the party. These characters, summons, and weapons are categorized by rank and elemental type, each influencing battle strategy.

Strategic considerations become crucial as players are encouraged to exploit elemental advantages, such as using water against fire-type opponents, amplifying team damage output. Some levels even impose penalties for neglecting elemental strategies.

The game's immersive quality is further enriched by voice actors who lend their voices to characters during battles and throughout the main and event storylines, including tie-in and collaboration narratives. Granblue Fantasy's gameplay seamlessly combines traditional turn-based RPG mechanics with strategic elements, creating a compelling and enjoyable gaming experience.

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Granblue Fantasy Trailer

 


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How to Pause Cutscenes in Granblue Fantasy: Relink - FAQs

1. Can I pause cutscenes using the Menu Button in Granblue Fantasy: Relink?

No, the Menu Button doesn't pause cutscenes; use the PS button for an unconventional solution.

2. What happens when I press the Skip Button during a cutscene?

 Surprisingly, pressing Skip also pauses the game, providing a summary of upcoming events.

3.  Is the pause method practical, or are there drawbacks?

While it may seem cumbersome, the method allows flexibility to take breaks during longer cutscenes.

4.  Is there a desire for a simpler pause option in Granblue Fantasy: Relink?

Yes, players express a wish for a more straightforward pause option through a dedicated button press.

5. Does the game provide a recap of the narrative after a pause?

Yes, the game ensures a summary of events, assuring players stay informed even after extended breaks.

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