Hunt Showdown Update 1.85 Patch Notes, Check the Latest Updates
by Aishwarya R
Updated Jun 30, 2023
The Arrival of New Hunt Showdown Patches
Exciting news for all you fearless hunters out there! The highly anticipated Hunt Showdown update 1.85, also known as version 1.13, has arrived, bringing a whirlwind of thrilling additions to the game. Get ready to immerse yourself in the gripping event titled "Tide of Shadows," which promises to test your skills like never before!
This update is now available on PlayStation 4, PC, and Xbox One, ensuring that players across platforms can embark on this exhilarating adventure. The patch notes for Hunt Showdown 1.85 have been unveiled, unveiling a treasure trove of exciting features awaiting your exploration. With the introduction of the event "Tide of Shadows," a whole new realm of challenges, rewards, and gameplay experiences opens up before your very eyes.
Prepare to face the formidable alligator boss known as Rotjaw, a unique adversary that will push your limits to the extreme. Engage in epic battles and unleash your strategic prowess as you navigate the dangerous waters of this dark and mysterious world.
But that's not all! This update also addresses some long-awaited fixes to enhance your gameplay experience. The Shooting Range has been fine-tuned to ensure optimal training and sharpen your skills to perfection. Additionally, issues related to Pacts and Traits, as well as equipment pricing, have been carefully addressed and resolved.
Although a previous major update, version 1.9, aimed to deliver a plethora of gameplay changes and fixes, it's understandable that a few persistent bugs have been causing some frustration among players. Rest assured, the developers are actively working to address these lingering issues and provide you with a seamless and immersive gaming experience.
So, gather your weapons, rally your allies, and embark on an adrenaline-fueled journey through the treacherous depths of Hunt Showdown. The tide is rising, and the shadows await your arrival. Will you conquer the challenges that lie ahead and emerge victorious? The choice is yours, hunter. May fortune favor the bold!
Hunt Showdown Update 1.85 Patch Notes
New Feature – Shooting Range
This update introduces the Shooting Range, a new space for players to test their loadouts. It also provides a safe environment to get accustomed to Hunt’s unique gunplay, alone or with a party of friends.
The Shooting Range takes players to a repurposed version of Fort Carmick, where they can find a collection of weapons, consumables, and traits to try out. The Shooting Range has 5 main areas: short, medium, and long-range shooting galleries, a throwables testing space, and a projectile penetration testing space.
Gameplay Features
The Shooting Range adds a series of new gameplay features to help players better test and understand Hunt’s arsenal:
Target Dummies
Developer’s Note:
We’ve been working hard on getting the Shooting Range to players as part of our effort to improve the onboarding experience of Hunt. Our updated Tutorial helps players learn about the fundamentals of the game, Trials and Exploration Mode are great ways of gaining map knowledge and learning about different AI types, and the Shooting Range now gives everyone the chance to get more familiar with Hunt’s weapon system.
However, we’re aware the Shooting Range still has limitations, and isn’t a perfect sandbox. It doesn’t offer access to Hunt’s complete arsenal, it doesn’t provide detailed damage and weapon information, nor is it a fully-fledged PvP mode. We acknowledge these limitations, but we still believe the Shooting Range is a valuable addition to Hunt as it is. Particularly when played with friends, the Range can offer a lot of insights and a variety of gameplay to players.
We hope you’ll enjoy the Shooting Range and look forward to seeing how the community uses it!
Quickplay: now named Soul Survivor
We are rebranding Hunt’s solo-player only game mode to be named Soul Survivor. We feel this is a more fitting name, and also helps position it better as a separate mode compared to Bounty Hunt.
In Soul Survivor, players spawn with a free Hunter and some basic starting gear and must close Rifts found on the map (similar to Clues in Bounty Hunt). Players can find new weapons and equipment in the world to gear up their Hunter.
The first player to close the fourth Rift will become the Wellspring Carrier, revealing their location to all other players. The longer the Wellspring Carrier stays alive, the higher their guaranteed reward. If another Hunter kills the Carrier, they become the new Carrier.
The person who is Wellspring Carrier when the timer runs out will keep their Hunter with all the gear and XP they earned during the round. These Soul Survivors can be recruited into your roster for free to be used in Bounty Hunt.
Soul Survivor is a great way to earn some Hunt Dollars along the way with the chance to earn a free, well-equipped Hunter, if you win. Waiting for your friends to come online? Maybe do a few rounds of Soul Survivor to warm-up beforehand!
General Updates
Audio
Ammo Supply Rework
For 1.13, we have reworked how resupplying ammunition works. The amount you resupply from ammo sources is now a fixed amount per ammo type carried. The previous resupply ruleset worked by resupplying you with a percentage of the total extra amount you could carry, which was an inconsistent and sometimes confusing system which caused multiple issues.
By moving to a fixed resupply amount, we have decoupled a gun’s extra ammo amount from the amount it gets resupplied. This means there is no increase in the amount of ammo resupplied when equipping two weapons of the same ammo type.
Developer’s Note:
In the new system, you are now encouraged to equip different ammo types for both of your weapons, as each pool will receive some extra ammo. Of course, it is still possible to equip weapons sharing the same ammo type, giving you the flexibility to choose which gun to load the ammunition into. However, as it is just one merged pool, you only receive extra ammo once and not per weapon. We think that this will be a healthy change that encourages more experimentation with interesting loadouts, as well as help reduce some previously used strategies to only pick a sidearm to boost the pool of your main weapon. It will also help make the resupply to be less of a deciding factor while choosing a weapon, like, for example, what the case was while considering the Mosin-Nagant vs. the Lebel bolt-action rifles, where the Lebel was much harder to supply due to its small extra ammo pool.
Ammo Crates
The following numbers are the fixed amounts per ammo type you will receive when resupplying from regular ammo crates.
Special Ammo Crates
These are the amounts you will receive when resupplying from special ammo crates.
Ammo Box (Consumable)
These are the amounts of ammo you will receive when resupplying from an Ammo Box. We have increased these amounts quite a bit, so the Ammo Box offers more value when equipping them in your loadout. Rounded-up, Hunters receive about 2.5x the ammo from ammo crates you can find in the world.
Small Ammo Packs:
Dual Wield Ammo Reduction
We have reduced the extra amount of ammunition carried by half when dual wielding handguns. This is a complementary change to the Ammo Supply Rework above.
Developer’s Note:
This reduction means that you will get the same amount of extra ammo whether you are dual wielding or not. Previously, dual wield weapons had an excessive amount of extra ammo, inviting players to blast away indiscriminately. We want to ensure that like with other weapons, players are mindful of their bullets and need to consider resupply as part of their strategy. Many players also started using their dual wield extra ammo pool with the exclusive purpose to feed their main weapons. By halving the amount of extra ammo, we intend to reduce the incentive of using dual wield weapons just to boost ammo pools and are instead promoting the use of Ammo Box consumables as a tax for this playstyle.
Gunplay
Bomb Lance
The Bomb Lance can now equip up to two different custom ammo types, which can be switched mid-mission as needed. Ammunition counts and prices per slot have been adjusted accordingly (prices listed separately further below):
Gunplay Balance Changes
Developer’s Note:
We want to encourage players using powerful weapons like long ammo bolt-action rifles to consider equipping incendiary ammo more often as a valuable alternative. Previously, losing the ability of larger calibers to penetrate walls was too much of a downside to even consider using incendiary ammo on these weapons. We hope the ability to pressure enemies by setting them on fire at close ranges will be seen as a more viable alternative to help create opportunities to break stalemates and push ahead. We are curious to hear your feedback on this change. We’ve also increased the price (listed further below) accordingly.
Meta
Equipment Unlocks
Trait Adjustments
Equipment Pricing
Mission Summary Accolades
The requirement to reach a certain grading (bronze, silver, gold) was adjusted for some Accolades.
The reward for some Accolades was adjusted:
Loading Screens
Added over 100 new loading screen tips, each targeted at specific player groups based on their experience level.
Tutorial
Economy Rework
Blood Bonds Store
Accolade Cards Blood Bonds Reward
First Bounty Extraction Update
Challenges
Dark Tribute Rebalance
Bloodline XP thresholds are lowered:
Free Trait Removal
Free Add/Remove Health Chunk
Cleaning Weapons
Recruit Reshuffling
Black Market Reshuffles Rework
Bundles Update
Developer’s Note:
We started the conversation last fall about an overhaul of the Blond Bond economy and the ways players can use them in the game. We also pledged a rework of the Hunter Traits and Health Bar respec options, feeling it crossed a line into players buying an unfair advantage. We’re now ready to roll out these changes and more with Update 1.13.
As we stated in our previous videos and posts on monetization, Blood Bonds are and continue to be a vital revenue source for the content development and operation of Hunt: Showdown, but their distribution and uses have been in serious need of a rework for some time now, which is why we have made changes to several systems and how Blood Bonds are used.
The detailed changes above will be explained in an upcoming Developer Insight video with General Manager David Fifield, where he will take us through the reasons for these changes as well as our philosophy around the use of Blood Bonds as we move forward.
New Legendary Content
Black Market Content Update
Refreshed the contents of all three Black Market Contractors.
Other
Restoration – Additional Banish and Wellspring Feedback
The in-mission effect that fully restores your Hunter is now categorized as ‘Restoration’. You can experience this change in the form of a new UI ticker and audio cue when the effect is triggered.
Restoration triggers include:
Developer note:
There are no actual gameplay adjustments to the Banish or Wellspring, the additions above are here to put more emphasis on the special nature of these effects and to establish Restoration as a consistent term.
Bug Fixes
Audio
AI
Combat Log
UI
Weapons
World
Global
Stillwater Bayou
Lawson Delta
DeSalle
Hunt Showdown Tides of Shadows New Content:
Event dates/times:
New Wild Target – Rotjaw
“Rotjaw, as we call this female alligator specimen, defies the physiology of any known aquatic reptile, or creature descended from “living” taxonomical orders. Putrefaction has encompassed her skull, leaving it bare and smooth. The jaws instill in one a paleolithic fear, something felt by the first mammals to witness their parents eviscerated by reptiles. They are easily capable of crushing three men.
Moreso, the exposed skull is a tuning fork for energies unknown to man. The inept refer to it as electricity, though necrophagic energy is more appropriate.
The undead mythical gator lurks in the bayou with rot and the flesh of careless Hunters. A Wild Target, Hunters must use all of their cunning to track this treacherous beast. She awaits beneath the depths with a fury not yet seen in the swamplands. Banish her for a single Bounty Token.
Rotjaw Territory
Banishing
Tide of Shadows – Live Event
In 1893, a historically vast hurricane swept through Louisiana, killing thousands and sinking countless ships. Amongst the lost, a non-descript Mississippi paddle steamer, the Delphine, en route from St. Louis to New Orleans. Two years later, the storm winds have returned—and with them, impossibly, debris from the long missing ship. What’s more, a new foe lurks in the waters, a vast alligator that bristles with energy. Hunters forge new Pacts and vie over secrets that have arisen from this Tide of Shadows.
Pacts
Familiar to Hunters who participated in the previous Live Event, Devil’s Moon, Hunters are offered the choice to pledge themselves to one of three Pacts to unlock special new powers by acquiring Pledge Marks through in-game activities:
Each Pact comes with their own set of unique Traits that offer new ways of playing. You can learn more about these mysterious Pacts with new unlockable lore pieces and get your hands on new Legendary content, as well as a variety of other new equipment.
Grounded Pact
The Grounded Pact vow to preserve the balance of the bayou, and value the big picture above all else. The biggest threat to the bayou’s balance is the Corruption of the Sculptor, and everything else is a distraction.
Primal Pact
The Primal Pact vow to rise to the top of the food chain while also respecting it. Rotjaw represents a new apex predator in the bayou, and this Pact hunts her with a worthy reverence.
Smugglers Pact
The Smugglers Pact vow to make their fortune in this life and not the next. Their leader, The Captain, has a strange connection to the Delphine and knows that riches lie ready for those who are willing to take them.
Pledge Marks
A maximum of 3 Pledge Marks can be gained in one mission, with each Hunter only being able to hold up to 4. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken from others. The current amount can be viewed in mission and in roster.
Sources of Pledge Marks
Each time a Pledge Mark is gained, it is rewarded across the whole team. All 3 sources can only be gained once per mission:
Event Points
Ship Altars
Ship Altars are the event objects spawned in the world for Tide of Shadows. Like previous events, these objects can reward Hunters with Event Points. Active interaction with a Ship Altar will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters, causing bleeding.
Ship Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.
Pact Traits
Similar to Devil’s Moon, during Tide of Shadows, special Traits can be gained at Pledge Posts in the world. However, Event Traits will not be given directly by the Pledge Boxes. Instead, once your Hunter is pledged to a Pact, special Event Trait Charms will appear at Pledge Posts. The visibility of these Trait Charms is individual, and Hunters can only see the Trait Charms relevant to your current Pact, meaning what you see at Pledge Posts may differ from what your Teammate(s) see.
A Hunter must sacrifice owned Pledge Marks in exchange for an Event Trait, by interacting with the individual Trait Charms. Once the Trait is acquired, the indicated Pledge Marks will be deducted, and the Trait Charm will be removed from the Pledge Post.
All Event Traits are only available during the event—once the event is finished, they will be removed.
Burn Traits
With Tide of Shadows, we are introducing a new category of Traits called Burn Traits, these Traits have special behavior unique to their category. Burn Traits are single use—once their effect has been triggered, they will be removed from your Hunter. Hunters can return to the Pledge Posts at any time to get spent Burn Traits again, as long as they have the Pledge Points to pay for them.
Primal Pact
Smuggler Pact
Grounded Pact
All Pacts
Note: Death Cheat can be gained regardless of which Pact your Hunter is pledged to.
Thundershower – new Wildcard Condition
Charged mists whip across the coast with unnatural rain, fog, and thunder. Wind whistles and howls to cover your tracks, or the tracks of a Hunter just behind you. Mud squelches underfoot. Water drips from docks and shacks. The murmurs of something Corrupted are in the air, and now’s the time to exploit it, or perish.
Introducing the Thundershower Wildcard Condition—a game-changer that will challenge your vision and ability to hear. In a semi-random pattern, Heavy Rain will come in to obscure your view and make it harder to hear gunshots or even enemy footsteps. After a couple of minutes, things will revert to being more normal. During the Light Rain phase, Hunters have much more visibility and less noise around them and will find themselves back in classic Hunt situations until the Heavy Rain returns.
Rain Pattern
Hunter effects
World
Wildcard Contract
During Tide of Shadows, the Wildcard Contract will alternate between active and inactive. Make sure to check social media and Steam to keep up to date with the schedule.
The Wildcard Contract will have three Times of Day available and will feature Rotjaw, the Wild Target.
New Weapons & Consumables
New Weapon: Drilling
Two medium rifle barrels combined with a shotgun underbarrel to create an all-round flexible and powerful weapon. The two rifle barrels offer the potential for double taps and rapid follow-up shots over distance. The Drilling’s long-barreled underslung shotgun provides a backup plan that is almost as powerful as the Romero, but with a longer reload time.
New Weapon: Railroad Hammer
Large mallet designed to hammer railroad spikes into their tracks, repurposed to hammer heads into the dirt.
New Weapon Variant: LeMat Mark II Uppermat
The LeMat Mark II UpperMat is a new Medium Slot, long ammo variant of the LeMat Mark II. Like its base version, it’s capable of holding 9 shots, however due to its increased weight and size it requires two hands to operate, which prevents it from using the Fanning trait. Having a larger bullet means that it has increased stopping power and muzzle velocity allowing for a much further effective range.
Developer’s Note:
With the UpperMat, we are introducing our biggest handgun yet. Holding 50% more ammo than the Uppercut and having the backup shotgun makes this a very flexible secondary weapon that packs a punch and complements medium-slot loadouts or those using Quartermaster nicely.
New Weapon Variant: Caldwell Model 92 New Army Swift
Faster reloading Caldwell 92 New Army pistol, thanks to a speed reloader. However, any unspent ammunition is lost in the process of reloading. Can be used for dual wielding.
New Weapon Variant: Winfield 93 Slate Riposte
Exposed hammer, pump-action Winfield Model 93 shotgun with bayonet affixed for mastery of close quarter combat. As a Riposte variant, it replaces both the light and heavy melee attacks by using the blade instead of the stock.
New Custom Ammo Type: Hand Crossbow Dragon Bolt
A compact Dragon Breath shell attached to a bolt which explodes in a small fireball on impact. The flames die out quickly and don’t block an area for long, like a Hellfire Bomb. Be careful when using this in close quarters, as it can inflict harm on the user if too close.
New Custom Ammo Type: Bomb Lance Waxed Frag Charge
Explosive lance with a protective wax coating, ideal for hunting creatures in and around water. Will detonate with a delayed fuse, causing bleed damage, making it great in preparation for a push.
New Consumable: Choke Beetle
Choke Beetles are bred to find and track prey, giving Hunters a view from above. They have also evolved to explode into a cloud of suffocating gas, which they themselves are immune to. A useful mutation that allows players to field them as an alternative to Choke Bombs to extinguish fires and burning team-mates and to use them to scout in choked areas inaccessible to the Stalker Beetle.
New Consumable: Medical Pack
A portable medical kit that heals 100 health. Deployable in active health emergencies. The Medical Pack has two uses like the Medical Stations you can find in the world (one use per Hunter) so your teammate can benefit from it too.
New Consumable: Tool Box
A portable toolkit that refills some dwindling supplies in a tight spot. The Tool Box has two uses so your teammate will benefit from you bringing one too.
Rewards and Battle Pass
A new Battle Pass is available for Tide of Shadows. There is also a free path.
Battle Pass: 1000 BBs
Battle Pass Bundle: 3150 BB
Free Tier Rewards
Premium Tier Rewards
Event Store
While the Tide’s influence floods the bayou, we are preparing to weather its storm with new gear. Return to the store throughout the event to find a range of new Weapon Charms to purchase as well as separate Levels if the premium battle pass is not purchased. Check the store out and pick out some special extras.
Event Boosters
Updates of Hunt Showdown 1.85 Patch Notes
The thrilling Tide of Shadows Live Event is now underway in Hunt Showdown from June 28th to August 23rd. Players can dive into new challenges, unlock exciting rewards, and experience thrilling gameplay. This event introduces three new Pacts: Primal Pact, Smugglers Pact, and Grounded Pact, each offering unique Traits and lore, allowing for new and diverse playstyles.
During the event, players have the chance to obtain Legendary Weapons and equipment. One of the standout features is the epic battle against Rotjaw, a formidable female alligator Boss Target found in open water territories. Defeating Rotjaw rewards players with a Bounty Token, adding to the excitement.
The Pacts and Traits system is expanded with this update. Each Pact comes with its own set of unique Traits that unlock fresh gameplay options. Hunters must pledge themselves to a Pact and earn Pledge Marks to unlock these Traits. Trait Charms can be obtained at Pledge Posts, and players can exchange Pledge Marks for Event Traits. Additionally, a new category of Traits called Burn Traits, which can be acquired multiple times, adds further depth to the gameplay.
Event Points drive player progress and offer a pathway to rewards. These points are earned through various actions such as interacting with Event Clues or Rifts, banishing Targets, and extracting Bounty Tokens. Ship Altars, new event objects, provide Event Points upon interaction. Destroying Ship Altars inflicts damage and bleeding to nearby Hunters, making for intense encounters.
Exciting changes have been made to the Shooting Range, where players can test loadouts and improve gunplay skills. Target Dummies resembling Hunters, with health points and status effects, allow for realistic training. A new Ping Range Indicator helps measure distances accurately, providing valuable information to players. Custom Respawn Options and multiplayer functionality have also been added to enhance the Shooting Range experience.
Various improvements and bug fixes have been implemented throughout the game. Notable changes include adjustments to equipment pricing, mission summary accolades, and the addition of new legendary weapons and items. The Black Market Contractors have received refreshed contents, and UI and audio cues have been introduced to highlight the Restoration effect triggered by Banish and Wellspring.
In addition, numerous bug fixes address issues with weapon movement sounds, audio cues, AI behavior, combat log entries, visuals, collision, inventory, and more. The developers have worked diligently to provide a smoother and more enjoyable gameplay experience for all hunters. Update 1.85 is now available for download on PlayStation 4 and Xbox, so gear up, gather your team, and embark on this thrilling hunt!
About Hunt Showdown
Hunt: Showdown is an immersive first-person shooter game developed and published by Crytek. It made its debut on Steam in early access on February 22, 2018, followed by its release on Xbox Game Preview on May 29, 2019. The full version of the game officially launched on August 27, 2019, for Microsoft Windows, and subsequently on September 19, 2019, for Xbox One, as well as on February 18, 2020, for PlayStation 4.
In this captivating game, players assume the role of bounty hunters tasked with eliminating mythical monsters to claim valuable bounties and ensure their survival until they can reach extraction points. Originally, Hunt: Showdown was being developed by Crytek USA, with the intention of creating a spiritual successor to the acclaimed Darksiders series, which had been developed by their predecessor, Vigil Games.
Initially named Hunt: Horrors of the Gilded Age, the game was envisioned as a cooperative multiplayer experience. However, due to financial difficulties, Crytek USA was shut down, and the development was relocated to Crytek's headquarters in Germany. Under the new title Hunt: Showdown, the game was re-announced in May 2017, transforming into a competitive multiplayer game.
Players engage in intense battles against both human-controlled opponents and AI-controlled enemies in a sprawling map that offers an open-world atmosphere. The game's unique gameplay loop garnered praise upon its release, with players appreciating its innovative mechanics.
Hunt: Showdown has received generally positive reviews, commending its immersive and gripping gameplay experience. It has captivated players with its captivating blend of first-person shooting and strategic bounty hunting mechanics, creating an engaging and memorable gaming adventure.
Hunt Showdown Update 1.85 Patch Notes - FAQs
The event runs from June 28th to August 23rd, providing players ample time to participate and enjoy the new content.
The update introduces three new Pacts: Primal Pact, Smugglers Pact, and Grounded Pact. Each Pact offers unique Traits and lore, allowing players to explore new playstyles and strategies.
Yes, players have the opportunity to obtain Legendary Weapons and equipment as part of the event. These powerful items can greatly enhance your hunting capabilities.
Rotjaw is a distinctive female alligator and a unique Boss Target found in open water territories. Players who defeat Rotjaw will be rewarded with a Bounty Token, adding to their achievements and progress.
Event Points drive player progress and serve as a currency to acquire rewards. Players can earn Event Points by performing various actions such as interacting with Event Clues or Rifts, banishing Targets, and extracting Bounty Tokens. Ship Altars, new event objects, also provide Event Points upon interaction.