JoJo ASBR Patch Notes, JoJos Bizarre Adventure: All-Star Battle Patch Notes Update, Game Info Gameplay,

JoJo ASBR Patch Notes update of the game JoJo Bizarre Adventure All-Star Battle was recently released by the game’s developers and gamers are very eager to know the content of the patch notes. If you want to know about changes and fixes made in the game you need to know about the JoJo ASBR Patch Notes. In this article, we have provided the JoJo ASBR Patch Notes and more updates about the game.

by Ashnath

Updated Jan 30, 2023

JoJo ASBR Patch Notes, JoJos Bizarre Adventure: All-Star Battle Patch Notes Update, Game Info Gameplay,
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JoJo ASBR Patch Notes

An update about JoJo's Bizarre Adventure: All-Star Battle Patch Notes was released by the game’s developers on January 27, 2023. It was a Notice of Patch Update 1.5. Details about the changes made in the game and to the characters are provided in the patch notes. There are details about the general changes made regarding the HH Gauge. Specific changes were made to the characters including Joseph Joestar, Noriaki Kakyoin, Hol Horse, Akira Otoishi, Trish Una, Guido Mista, and Ghiaccio. You can find the detailed information provided on the patch notes here. The patch notes of the game JoJo ASBR as given by Steam are provided here. 

JoJo's Bizarre Adventure: All-Star Battle Patch Notes

The 1.5 Patch will be out with balance adjustments.

General Changes

HH Gauge

  • Adjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences.

→ Fixes that the gauge which should be stored with attacking an opponent.

Character Specific Changes

Joseph Joestar

"Don't you get it?" skill

  • Made it move forward when it is activated.
  • Expanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral.

→ Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks.

Noriaki Kakyoin

"I'll need to punish you" HHA

  • Made combo scaling applied to maximum of 50%.

→ Some attack wasn't applied combo scaling so make common rule applied.

Hol Horse

"Feed on these!" HHA

  • Made combo scaling applied to maximum of 50%.

→ Some attack wasn't applied combo scaling so make common rule applied.

Akira Otoishi

User Mode standing strong normal attack

  • Changed to 2 hits.
  • Change recoil reaction of 2 hits when Electricity Gauge is full.

→ Improves usability in neutral and in combos.

Stand Mode crouching medium normal attack

  • Increased move distance.

→ Improves usability in neutral and in combos.

"Kiss this!" skill

  • Made it move forward in front of opponent when it is activated.
  • Change to 4 hits when Electricity Gauge is full.
  • Made flash cancel available when Electricity Gauge is full.

→ Improves usability in neutral and in combos.

"I'll drag you in!" skill

  • Increased speed of attack start up.

→ Improves usability in neutral.

"Gonna knock your ass out!" skill

  • Increased speed of attack start up.
  • Sped up Stand animations end.

→ Improves usability in neutral and in combos.

*Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush.

Trish Una

”Nobody's getting taken out today." skill

  • Made the position of Stand not to be displaced during Stand Rush.

→ Improves usability in neutral.

“Something soft is even more unbreakable than diamond!” skill

  • Made the wall set by Trish Una disappeared when opponent makes Stylish Guard.

→ Improves stuck at the edge of the stage in certain situations.

Guido Mista

Standing medium normal attack

  • Shortened pushback on hit

→ Improves usability in neutral and in combos.

Standing strong normal attack

  • Decreased recovery.

→ Improves usability in neutral.

Crouching medium normal attack

  • Shortened pushback on hit.

→ Improves usability in neutral and in combos.

Crouching strong normal attack

  • Increased forward move distance.

→ Improves usability in neutral and in combos.

Jumping medium normal attack

  • Increased speed of attack start up.

→ Improves usability in neutral.

 

Jumping strong normal attack

  • Adjusted hitbox.

→ Improves usability in neutral.

"Time to get to work!" special

  • Changed recoil animation when sets Stand.

→ 4 or 5: Blow off

→ 6: Blow off (passive is unavailable)"

  • Change it available to activate with cancelling normal and special skill.

Improves usability in neutral.

"Gonna light you up!" skill

  • Increased speed of weak and medium attack start up.

→ Improves usability in neutral.

Ghiaccio

Wake-up while Stand ON

  • Fixed so that one frame that cannot be canceled does not occur.

→ Improves usability in neutral.

Weather Forecast

"I'm blowing in!" skill

  • Combo count (ground and aerial) Modified internal processing to prevent hits exceeding the maximum number.

→ Standardized with other characters to apply common rule.

"Got you pinned!" skill

  • Made it able to be pulled by in guard status when attacked while in guard.
  • Shortened recovery period (When guarded, it is an advantageous situation).

→ Instead of making guard possible, shortened recovery and improves usability in neutral.

Father Pucchi

User Mode and Stand ON Mode standing strong normal attack

  • Extended invincibility period.
  • Increased damage.

→ Instead of extending invincibility period, increased damage to keep balance.

User Mode jumping medium normal attack

  • Increased attack area.

→ Improves usability in neutral.

User Mode jumping strong normal attack

  • Changed recoil animation.

→ Improves usability in neutral.

Stand ON Mode crouching weak normal attack

  • Extended the reach.

→ Improves usability in neutral.

Stand ON Mode crouching medium normal attack

  • Changed Attack Types to high attack.
  • Increased speed of attack start up.
  • Extended invincibility period.
  • Increased damage.

→ Fixed the Attack Type which was lower attack even the appearance was upward attack, and also to deal with opponents in the air, increasing speed of attack start up instead of extending invincibility.

"A Stand power that can boil water…" skill

  • Increased forward move distance.
  • Increased speed of attack start up.
  • Increased damage.

→ Improves usability in neutral.

"You shall be crucified!" skill

  • Combo count (weak, medium, strong) Modified internal processing to prevent hits exceeding the maximum number.

→ Standardized with other characters to apply common rule.

Father Pucchi (Final)

User Mode and Stand ON Mode

  • Extended invincibility period.
  • Increased damage.

→ Instead of extending invincibility period, increased damage to keep balance.

User Mode jumping medium normal attack

  • Increased attack area.

→ Improves usability in neutral.

User Mode jumping strong normal attack

  • Changed recoil animation.

→ Improves usability in neutral.

Stand ON Mode crouching weak normal attack

  • Extended the reach.

→ Improves usability in neutral.

Stand ON Mode crouching medium normal attack

  • Changed Attack Types to high attack.
  • Increased speed of attack start up.
  • Extended invincibility period.
  • Increased damage.

→ Fixed the Attack Type which was lower attack even the appearance was upward attack, and also to deal with opponents in the air, increasing speed of attack start up instead of extending invincibility.

"14 Words" skill *Pale Snake only

  • Made it success without long pressing at the first time.

→ Improves usability.

"You shall be crucified!” skill *Pale Snake

  • Combo count (weak, medium, strong) Modified internal processing to prevent hits exceeding the maximum number.

→ This was unintended and has been fixed.

"Be gone!" skill *See Moon only

  • Decreased recovery of medium and strong attack.

→ Improves usability in neutral.

"Here it comes!" skill *Maiden Heaven only

  • Modified internal processing of combo count to prevent hits exceeding the maximum number when hits made under specific way.

→ Standardized with other characters to apply common rule.

Johnny Joestar

"The hole will attack you" skill

  • Fixed the medium attack "hole (projectiles)" did not disappear and remained even when the attacker was hit by damage.

→ Standardized with other characters to apply common rule.

Gyro Zeppeli

User Mode standing medium normal attack

  • Fixed a large camera movement each time when it is activated.

→ Fixed to prevent camera sickness.

Ikuro Hashizawa

Easy Beat

  • Changed special move which activated by Easy Beat.

→ This was unintended at ver 1.4, and has been fixed.

Throw

  • Adjusted hitbox placement of forward throw align to back throw.

→ Standardized with other characters to apply common rule.

JoJo ASBR Download

If you want to play JoJo's Bizarre Adventure: All-Star Battle, you can easily download it and play. The game can be played on Windows, PlayStation, and Xbox. You can download the official website of Steam and Bandai Namco. This is a pay-to-play game that you can buy and play. Make sure you have all the system requirements for playing the game.

JoJo All-Star Battle R Update

The developer team of the game JoJo's Bizarre Adventure: All-Star Battle has given an update about the new addition to the game on the official Twitter page of the game. It was about the newest addition of the DLC character Rudol von Stroheim. The character will be available for Early Access from February 2 for Season pass holders and everyone can access it from February 3.  

JoJo's Bizarre Adventure: All-Star Battle Game Info

JoJo's Bizarre Adventure: All-Star Battle is a fighting video game. It was developed by CyberConnect2. It was published by Bandai Namco Entertainment. It is based on the manga series called JoJo's Bizarre Adventure. The game can be played on PlayStation 3, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. It was initially released on August 29, 2013, in Japan and in April 2014 internationally. 

JoJo's Bizarre Adventure: All-Star Battle Gameplay

JoJo's Bizarre Adventure: All-Star Battle can be played through single-player and multiplayer modes. It is a fighting game. In this game, players can choose a character and fight against each other. The fights will take place in several locations found in the manga series. The players need to drain the opponents’ stamina gauge to defeat them. There are many attack techniques that the players can use. The player has to complete many stages in the game in various locations. 

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

JoJo ASBR Patch Notes - FAQs

1. What is JoJo's Bizarre Adventure: All-Star Battle?

JoJo's Bizarre Adventure: All-Star Battle is a fighting video game.

2. What is JoJo's Bizarre Adventure: All-Star Battle game based on?

JoJo's Bizarre Adventure: All-Star Battle game is based on JoJo's Bizarre Adventure manga series. 

3. When was JoJo's Bizarre Adventure: All-Star Battle released?

JoJo's Bizarre Adventure: All-Star Battle was released on August 29, 2013, in Japan and in April 2014 internationally. 

4. What is the new DLC character added to JoJo's Bizarre Adventure: All-Star Battle?

The new DLC character added to JoJo's Bizarre Adventure: All-Star Battle is Rudol von Stroheim.

5. When was the recent patch notes of JoJo's Bizarre Adventure: All-Star Battle released?

The recent patch notes of JoJo's Bizarre Adventure: All-Star Battle was released on January 27, 2023.