League Of Legends 13.1b Patch Notes, Nerfs, Buffs, Balance Changes, and More
by A Maria
Updated Jan 25, 2023
League Of Legends
Riot Games created and released the name League of Legends (LoL), otherwise known as League, where most of the multiplayer online battle arena computer games were developed in 2009. The creators of Riot were highly motivated to create a bigger game in a standalone game way where they are similar genre to the famous Warcraft III custom map for the Defense of the Ancients. League of Legends has been a free-to-play game since its opening took place in October 2009, and it was easy to earn money through the sale of customizable game character skins. League of Legends is supported by both macOS and Microsoft Windows support the game.
CHAMPIONS
GANGPLANK
AD growth decreased. E bonus damage on critical strikes decreased.
With the ADC changes coming to this patch, GP’s going to strike treasure. To make sure his haul isn’t too lucrative, we’re preemptively nerfing him so that his endgame power will be roughly equal to what it currently is on life.
BASE STATS
E - POWDER KEG
HEIMERDINGER
Q turret health decreased. W magic damage decreased.
After his creative genius captured the adoration of fans across the globe in the World Championship last year, Heimerdinger has been progressing in presence in high-skill brackets and Pro play. Unfortunately, his genius plays currently lack sufficient counterplay. In order to reduce his powerful and frustrating bot lane we’re reducing his turret health and base rocket damage while buffing his AP scaling to maintain his viability in the mid lane.
Q - H-28G EVOLUTION TURRET
KASSADIN
E cooldown increased.
With Seraph’s Embrace being changed in 13.1, Kassadin has been having the time of his life. Unfortunately, it’s time that came to an end, so we’re bringing his power down a tad to keep him in check.
E - FORCE PULSE
KINDRED
Q base damage decreased.
Kindred has been on the hunt and on the rise lately, but the fighter item changes are expected to impact them negatively while the marksmen changes will be overall very positive. We’re giving them a preemptive nerf here to keep Kindred power neutral compared to their state on live.
Q - DANCE OF ARROWS
LILLIA
Passive AP scaling increased. Q AP scaling increased. E AP scaling increased, and cooldown now decreases with rank.
Between her recent, nerfs and the upcoming nerfs to Demonic Embrace this patch we want to make sure we don’t kill Lillia. We’re tuning up her AP ratios for the most part so she feels better about building and stacking more AP in her builds.
PASSIVE - DREAM-LADEN BOUGH
Q - BLOOMING BLOWS
E - SWIRLSEED
LUCIAN
Base mana decreased, and growth increased (buffed at level 9). Base mana regeneration decreased, and growth increased (buffed at level 14).
Lucian and Nami are overtaking the Pro scene, which means we need to address them. Unfortunately, Lucian as-is doesn't fare too well in the hands of non-Elite players. We’re lowering his lane bullying potential (about 10% less mana at level 1) while making him more forgiving to play at later levels (more mana at level 11 and beyond) which should help address this disparity. Lucian is also expected to be a big winner from Essence Reaver's buffs in this patch, hence some preemptive nerfs. Overall, we're hoping for Lucian to be roughly the same after these changes for the vast majority of players while he should perform worse in Pro.
BASE STATS
MAOKAI
Q bonus damage to monsters decreased. E magic damage decreased.
Maokai’s current jungle power level exceeds what these patches nerf for Demonic Embrace will do, so we’re treeting him with some additional nerfs to bring him more in line with other junglers.
Q - BRAMBLE SMASH
E - SAPLING TOSS
NAMI
W adjusted. E base damage decreased.
Nami has been dominating in both solo queue and Pro play, so we’re reducing W and E’s flat damage while compensating W’s AP ratio to make her less of a lane bully and bring her into better waters.
W - EBB AND FLOW
E - TIDECALLER’S BLESSING
ORIANNA
Passive damage adjusted. Q damage increased to consecutive targets. W mana cost decreased. R damage increased.
Orianna has been stuck as a mid lane understudy for a while now due to her ability to get wound up and take over Pro. It’s been a while since she’s seen the spotlight though, so we’re comfortable with giving her some measured buffs that’ll at least give her a shot at a starring role.
PASSIVE - CLOCKWORK WINDUP
Q - COMMAND: ATTACK
W - COMMAND: DISSONANCE
R - COMMAND: SHOCKWAVE
RYZE
Base magic resists decreased. Passive AP scaling decreased.
With 13.1's buffs to Rod of Ages and Seraph's Embrace, it's no surprise one of the biggest benefactors was Ryze. With Seraph's and Catalyst returning to giving heaps of Ability Power and durability, Ryze is finding himself less blue (purple???)… especially in Elite and Pro play. We're tuning down how well his passive scales with Ability Power, which was buffed at a time when Ryze had much more limited access to his most important stats in items.
BASE STATS
PASSIVE - ARCANE MASTERY
UDYR
Q AD scaling decreased, and attack speed increased. R base damage decreased.
In 12.23, we shifted the power from Udyr's Q into his other stances, but we overshot on the power of his R, so it’s now overperforming other rank-up options. We're reverting one of those buffs and expect his stances to be more equally viable with the additional Demonic Embrace nerfs coming to this patch. We’re also slightly reducing the burst potential of his heavy AD builds, which are less powerful but still have frustrating levels of percent health burst when combined with early armor penetration.
Q - WILDING CLAW
R - WINGBORNE STORM
YUUMI
The attack range decreased. Passive now temporarily increases the attack range.
The magical cat's last nerfs reduced a lot of her power in solo queue, but still kept her at an uncomfortable level in Pro. With her current presence and upcoming ADC changes, we're going to be taking the last nerfs a bit further as we continue to rework her. We're limiting Yuumi's ability to effectively trade with her basic attacks and health pool, which has been a big factor in her Pro dominance.
BASE STATS
PASSIVE - BOP 'N' BLOCK
W - YOU AND ME!
E - ZOOMIES
ZOE
E now reduces the opponent's magic resistance when asleep.
Since 12.10, Zoe is one of the few burst mages that hasn't been adjusted to new magic resist values, and her success in lower levels of play is suffering as a result. Zoe's all about getting ahead early and snowballing, but in recent times it’s been more challenging for her to find those kills early in game. So we’re giving her a small improvement that should keep her burst damage feeling powerful without making her feel overwhelmingly oppressive.
E - SLEEPY TROUBLE BUBBLE
FIGHTER ITEM ADJUSTMENTS
We’re making some adjustments this patch that should help reduce some of the current frustration with fighters, namely the high levels of sustain and ability haste that the class has access to. To tackle ability haste, we’re separating it from most defensive items which should mean that a fighter will need to pick between ability haste and durability for their second item purchase, delaying some of their power into their third item. As far as omnivamp goes, we want to curb stacking sources of sustain to slow down heavy snowballing itemizations.
We're aware that some of the currently underperforming fighters may fall behind without sustain or with longer cooldowns as a result of these changes. We'll be monitoring each champion affected individually, and will adjust where needed due to how many core items we’re changing.
ECLIPSE
SYZYGY
GOREDRINKER
RAVENOUS HYDRA
UPDATEDPicky Eater: 10% Omnivamp ⇒ 10% Lifesteal
Ability Haste: 20 ⇒ 25
NEWBig Appetite: Cleave damage will now trigger Lifesteal
MAW OF MALMORTIUS
UPDATED Lifeline Omnivamp: 10% Omnivamp ⇒ 12% Lifesteal
Attack Damage: 55 ⇒ 65
Ability Haste: 20 ⇒ 0
NEWItem Recipe Update: Hexdrinker + Caulfield’s Warhammer ⇒ Hexdrinker + Pickaxe + Long Sword (Note: total cost unchanged)
Attack Damage: 55 ⇒ 65
BLACK CLEAVER
GRIEVOUS WOUNDS ADJUSTMENTS
Grievous Wounds are a necessary effect found on mostly pretty weak items, leading to items that are both unreliable and unsatisfying when it comes to healing cuts. We're buffing Grievous Wounds items, but not Grievous Wounds itself, with a couple of main goals.
First, we want Grievous Wounds accessible when you identify that you need it — not 2500 or more gold later. That means having component items that actually matter, not just finished ones. Second, we want Grievous Wounds items to make sense in builds, with reasonable gold efficiency. Third, we don't want you playing minigames to access Grievous Wounds - we want it to just work when you need it.
And yes, it's perfectly ok to buy an Executioner's Calling or Bramble Vest and just sit on it while you buy other stuff if the game calls for it.
For those interested in the numbers, a note on why we didn't increase the Grievous Wounds amount from 40% back to 60%. We need to tune healing numbers around what happens in-game, and Grievous Wounds scale very aggressively as the number gets higher. Healing output at 40% Grievous Wounds is half again higher than healing output at 60% Grievous Wounds... which sounds great, until someone gets a heal-off when Grievous Wounds happens to have fallen off, and it ends up being unexpectedly huge. The stronger we make Grievous Wounds, the more large, unexpected burst heals you should expect to see in your games.
OBLIVION ORB
CHEMTECH PUTRIFIER
MORELLONOMICON
EXECUTIONER’S CALLING
CHEMPUNK CHAINSWORD
MORTAL REMINDER
LORD DOMINIK’S REGARDS
BRAMBLE VEST
THORNMAIL
ADC CLASS ADJUSTMENTS
While AD Carries aren’t strictly weak, League has gotten faster and most of their best items have been pushed later into their builds over the years. We’re adjusting Infinity Edge and Navori Quickblades to make them available as second items so that ADCs can access their most important power spike earlier in the game.
For those who find their team comp lacks proper peel, we’ve also buffed opt-in durability with a cheaper, shieldier Bloodthirster.
Finally, we’re alleviating late game mana constraints on several AD carries who frequently run Presence of Mind. These buffs should give those specific champions more room to run healthier options like Triumph or Overheal.
These changes will certainly add power to ADCs overall but we’re hoping this has an oversized effect on making the role funner to play.
INFINITY EDGE
NAVORI QUICKBLADES
BLOODTHIRSTER
ASHE
CAITLYN
EZREAL
JHIN
JINX
KAI’SA
MISS FORTUNE
SENNA
SIVIR
TWITCH
XAYAH
OTHER ITEMS
BLADE OF THE RUINED KING
Blade of the Ruined King was adjusted as part of the fighter item changes AND the ADC changes this patch, so the rationale for both of those changes extended to BoRK as well.
DEMONIC EMBRACE
Demonic Embrace is currently just a bit too good on melee champions and nearly non-viable on ranged ones. We think that Demonic should still be a strong item, just not simultaneously mandatory on some champs while being extremely weak on others.
ESSENCE REAVER
Essence Reaver is currently letting down the champions that want to build it most, so we’re upping its power a bit to be more in line with other itemization options.
ARAM BALANCE ADJUSTMENTS
BUFFS
NERFS
ADJUSTMENTS
Leblanc has been one of the most heavily modified champions in ARAM, so we’re looking to see if helping her use her abilities more frequently but less powerfully helps mitigate some of the frustration of dying to what feels like two buttons while keeping Leblanc players satisfied when they execute their full combo.
DEATH TIMER REDUCTION
Since the ARAM updates in patch 12.22, we've heard a lot of feedback about pacing in game modes, specifically around Death Timers. We agree that these timers are too long (especially in URF), so we’re going to be testing out some changes to them. While this set of changes may not hit the sweet spot right away, we’ll be following up in future patches to get them to a better place and roll them out to other game modes.
SYSTEMS
CHEMTECH DRAKE
Chemtech Drake has been settling back into the Rift and is adjusting well, but is still a bit less powerful than the other drakes. We’re giving Chemtech some small buffs to make it feel just a little more at home.
All Nerfs And Balance Changes In Legends Of League
Champion Nerfs
Base Stats E – Powder Keg Q – H-28G Evolution Turret W – Hextech Micro-Rockets E – Force Pulse Q – Dance of Arrows Base Stats Q – Bramble Smash E – Sapling Toss W – Ebb and Flow E – Tidecaller's Blessing Base Stats Passive – Arcane Mastery Q – Wilding Claw R – Wingborne Storm Base Stats Passive – Bop'n'Block W – You and Me! E – ZoomiesChampion Nerfs in LoL Patch 13.1 Gangplank Heimerdinger Kassadin Kindred Lucian Maokai Nami Ryze Udyr Yuumi
LOL Patch 13. 1B: All Champion Balance Changes
Passive – Dream-Laden Bough Q – Blooming Blows W – Swirlseed Passive – Clockwork Windup Q – Command: Attack W – Command: Dissonance R – Command: Shockwave Base StatsChampions Buffs in LoL Patch 13.1b Lillia Orianna Zoe
When Is League Of Legends Releasing?
On January 26, 2023, two days after it was initially scheduled to, Patch 13.1B should go live. And rather than being a standard patch, it will be a sizable collection of hotfixes designed to carry out the majority of the improvements that were intended for the now-delayed version 13.2.
The details mentioned below are the key timings for your servers:
Once the patch is applied, it's reasonable to suppose that there may be downtime. That being said, it's difficult to be certain because 13.1B is launching as a hotfix. If all goes according to plan, three hours prior to the patch's release, all matchmade and competitive queues on all League of Legends servers will be disabled.
League Of Legends 13.1B Patch Notes - FAQs
Riot Games created and released League of Legends (LoL), sometimes known as League, a multiplayer online battle arena computer game in 2009.