Lethal Company Version 47 Patch Notes, Gameplay, Trailer
by B Kishwar
Updated Jan 09, 2024
![Lethal Company Version 47 Patch Notes, Gameplay, Trailer Lethal Company Version 47 Patch Notes, Gameplay, Trailer](https://img20.fresherslive.com/latestnews/2024/01/lethal-company-version-47-patch-notes-659cf8dcc197e83248886-1200.webp)
Lethal Company Version 47 Patch Notes
Version 47 Notes:
- Added replayable challenge moons
* These are weekly moons that use the same random seed for everyone, based off the current week using the UTC time zone. The profit you make at the end of the challenge day will be uploaded to a leaderboard so you can compare your efficiency to your friends.
* The challenge moons also have randomly generated names, increased amounts of scrap, random starting credits, and other randomly tweaked properties.
* The point of this is less for competition and more to give us all a shared experience. It will also give even the most seasoned employees a challenge; I have no idea what moons will be generated for the months to come, but some of them will surely be crazier than others.
* If you're using a modded client, turn off all mods to guarantee you get the same moon as everyone else.
- Position of random lightning strikes, the destination of the inverse teleporter, contents of gift boxes, and the precise positions of scrap items are now deterministic and based off the random seed.
- Added the server tag feature for the public lobbies list. Type in a tag exactly to filter by servers that were created with that tag.
- Added a new type of hallway to the factory map type.
* For now I'll continue to add more rooms and variety to the current indoor map types, rather than adding new map types.
Changes to existing enemies:
- The thumper's movement has been reworked so its animations and acceleration should be more consistent.
* The thumper speeds up slightly faster after being hit, but its turn speed drops off more reliably when it reaches high speed.
- The bunker spider now becomes slightly faster when it is almost dead.
- The bunker spider's webs have a slightly larger collision radius.
- The forest giant is more likely to leave the ship alone after chasing a player near it.
- Slightly increased the audible range of the coilhead's footsteps.
- Made nutcrackers able to move slightly while aiming
* They only do this if they've fired at the same person several times
- Made the jester take longer to begin cranking
- Added a new journal entry
- Modified the bunker spider file to patch some confusing continuinity
- You can now take a small amount of damage when falling from a slightly lesser height.
* The height damage increases are intended to make verticality feel more important; for example I felt Titan's return trips were too simple for its level of reward.
Fixes :
- Fixed an issue introduced in the previous version where landmines instantly exploded when touching them, rather than waiting for players to step off.
- Made shovel collisions more consistent; you can now hit enemies around corners and nearby objects without it blocking the shovel.
- Fixed an issue which occurred when the masked enemy was interrupted while converting a player, which could result in the player becoming stuck or unable to move their mouse and sync position to other players
* Prevented a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die, resulting in chaos
- Fixed an issue where items were incorrectly considered as being
off
the ship by the host if a player walked
on
the ship with them and didn't drop them (and vice-versa).
* Spray paint should now always disappear from the moon when you enter orbit
* Items from gift boxes should always stay on the ship when it moves
- Prevented a case where players could take the same item out of a gift box infinite times if it somehow was not able to be despawned
- Decreased the chance of gift boxes to spawn and removed Christmas decor from the item ship. The old item ship music is back.
- Fixed an issue where placing the extension ladder in the cupboard and then moving it would cause the ladder's colliders to become enabled even when holding them, which resulted in erratic movement.
Lethal Company Wiki
The Lethal Company Wiki page is structured with sections covering the game's Development, Reception, Awards, References, External Links, and a dedicated Lethal Company subsection. The game, developed by Zeekerss using the Unity engine, was released on early access for Microsoft Windows via Steam on October 23, 2023.
It falls under the Survival Horror and Co-op genres, supporting both single-player and multiplayer modes. Set in a retrofuturistic post-apocalyptic universe, players, as contracted employees of "The Company," must navigate industrialized moons, avoiding traps, environmental hazards, and monsters while meeting increasing profit quotas within three-day periods. The game quickly gained popularity in November 2023.
Lethal Company Gameplay
In Lethal Company, a cooperative first-person video game for up to four players, participants take on the roles of contracted employees navigating abandoned moons to collect scrap. Players communicate through proximity chat, facing procedurally generated rooms, traps, and creatures in each moon's facility.
The objective is to return to the ship before midnight with gathered scrap, which can be sold for Company credits. Failure to meet quotas results in space ejection. The game offers strategic inventory management, with players using earned credits to buy equipment and ship accessories. Eight diverse moons, each with its own difficulty level and environmental challenges, provide a dynamic gaming experience.
Lethal Company Trailer
Lethal Company Version 47 Patch Notes
Lethal Company is a cooperative first-person video game where players collect scrap on abandoned moons as contracted employees.
Players use in-game proximity chat and text chat to communicate with each other during missions.
Failure to meet quotas results in players being ejected into space.
Credits can be used to purchase equipment, ship accessories, and other items through the onboard terminal.
There are eight playable moons, each with different difficulty levels, creature spawns, and environmental obstacles.