Marvel Snap Patch Notes - July 12, 2023
by P Nandhini
Updated Jul 12, 2023
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Marvel Snap Patch Notes
It's Marvel Snap Patch day, and exciting updates await us. One of the major highlights of this patch is the introduction of the highly anticipated Spotlight Caches. These new caches bring a fresh wave of content and rewards for players to enjoy. Make sure you've wisely saved your precious Credits for this special occasion. Beyond the Spotlight Caches, there are several noteworthy changes accompanying this patch.
The developers at Second Dinner have been hard at work, bringing a variety of improvements and tweaks to enhance the overall gameplay experience. The Marvel Snap patch notes for July 12 will shed light on all the exciting details and surprises that await us this evening. Prepare yourself for an evening of thrilling new content and engaging gameplay as Second Dinner unveils their latest updates. Stay tuned to discover what marvels await in the world of Marvel Snap!
Marvel Snap Patch Notes July 2023
PATCH HIGHLIGHT
GENERAL UPDATES
AUDIO & ART
New visual and sound effects for the following cards:
BALANCE UPDATES
Other than High Evolutionary over-performing and being a bit too popular for its own good, we don't have a lot of pressing issues to address in the metagame at this time. Many of these changes are to improve clarity and expectations surrounding cards that can have unusual interactions.
CARD UPDATES
High Evolutionary
For the last month, High Evolutionary has proven itself strong enough to support three distinct decks within the metagame. Some are better than others, and none of the three are explicitly problematic in Ranked play on any of our metrics, but we think there's still room to improve diversity at the top of the metagame. Even if each High Evolutionary deck is different, it can feel monotonous to get paired against them in succession. To that end, we're shaving some Power off the two most-played cards in the kit.
Developer Note: Pretty simple–Wasp is too good. Wasp is specifically fantastic in conjunction with Lockjaw and Jane Foster, playing a more like a +4 bonus on two Lockjaw rolls than just an 0/3. However, she's also winning more cubes overall than any other High Evolutionary card, so we're weakening her to meaningfully impact all of these decks.
Developer Note: Similarly, Hulk appears in every High Evolutionary shell we've been monitoring, and Hulk strongest there is–even given the unfortunate bug that doesn't count the last turn of the game, should you happen to have an Energy to spare. This adjustment will remove that issue and also reduce the average Power of Hulk, especially in Lockjaw shells where players could often accumulate Energy without ever drawing Hulk at all.
We recognize these adjustments may not be as harsh as some players expected, and we'll continue keeping a close eye on High Evolutionary in the weeks to come.
Gambit
Developer Note: For some time now, players have noted a confusing dissonance between Gambit's effect destroying cards whether you discard a card or not, while Arnim Zola must destroy his target in order to create copies of it. In addition to being inconsistent, Gambit's creative concept is "throwing" cards at your enemies–if you have no cards to throw, why would it work? Since this is a nerf, and Gambit's not a highly-played card, we're compensating him for that loss with +2 Power. The Wong combo decks will suffer a bit, and perhaps need to start including something like Apocalypse or Swarm if they want to blow up the board. However, using Gambit in more traditional decks might be an interesting option.
Mystique
Developer Note: Similarly, this is a change to better line up players' intuitions with outcomes. Whenever a card in our game copies an ability, it implicitly copies the whole text box. When Absorbing Man copies a card with an On Reveal and an Ongoing ability, like Soul Stone or Electro, he gets both, immediately. But when Mystique does, she gets the On Reveal ability without triggering it–even though she was just played, like Absorbing Man. This doesn't come up often, but we consider it a quality of life improvement. We'll also make this adjustment to Rogue, just trying it here first.
Nakia
Developer Note: Nakia has been underperforming for a while now, a far cry from her days of dominance during the game's beta period. In addition, her affect was a little complex, especially for a card debuting in Series 2. We're trying to address both of those issues with this change, making Nakia a stronger, simpler card to play with. Maybe she finds a new home in the competitive metagame, maybe not–time will tell.
The below adjustments are just to improve how a few cards are worded, to better align with our learnings around what makes SNAP cards clear, consistent, and easy to read. We'll continue making updates in this vein over time.
Black Bolt
Developer Note: There is an unresolved inconsistency present in this text regarding the capitalization of the word "Cost." We're continuing to look into that for other cards.
Black Cat
Bucky Barnes
Cerebro
Developer Note: This is standard language for passive Power increases.
Doctor Strange
Kraven
Developer Note: This is standard language for triggered Power increases.
Bug Fixes
Marvel Snap
Marvel Snap is an engaging digital collectible card game that has been developed by Second Dinner and published by Nuverse. It is available for Android, iOS, macOS, and Windows platforms, allowing players to enjoy the game across various devices. The heart of Marvel Snap lies in its extensive collection of characters sourced from the vast Marvel Universe.
Players have the opportunity to collect and utilize cards featuring their favorite Marvel heroes and villains, creating unique strategies and engaging in thrilling card battles. After a period of beta testing, Marvel Snap was officially released on October 18, 2022, marking its full entry into the gaming scene. Since then, it has been captivating fans of both Marvel and card games, providing an immersive experience filled with iconic characters and strategic gameplay.
Marvel Snap Gameplay
In Marvel Snap, players are equipped with a deck of 12 cards, each featuring a Marvel character along with a cost, power level, and potentially a special ability. The gameplay revolves around strategic decision-making within a round-based structure. At the beginning of each round, players simultaneously choose and place one or more cards face down onto one of three randomly assigned locations. Each location comes with its unique effect, adding an element of unpredictability to the game.
Once all the cards have been placed, they are revealed, triggering any special abilities they possess. Determining the outcome of each location is based on the total power of the cards placed there. The player with the highest power at a specific location emerges as the winner of that location. To achieve victory in the game, players aim to win two out of the three locations. Throughout the gameplay, there are typically six rounds, with each round progressively granting players more "energy."
This increased energy allows players to deploy more powerful cards, further intensifying the strategic depth and potential for thrilling gameplay moments. Marvel Snap challenges players to carefully assess their cards, make strategic placement decisions, and utilize special abilities effectively to secure victory in the desired locations. It's a game that combines tactical choices, resource management, and a dash of luck, offering an engaging experience for Marvel fans and card game enthusiasts alike.
Marvel Snap Patch Notes - FAQs
Marvel Snap is a digital collectible card game developed by Second Dinner and published by Nuverse. It features characters from the Marvel Universe and is available on Android, iOS, macOS, and Windows platforms.
Spotlight Caches are a major highlight of the latest patch. They introduce new content and rewards for players to enjoy, adding freshness to the game.
In Marvel Snap, players have a deck of 12 cards, each depicting a Marvel character with cost, power level, and potentially a special ability. Rounds consist of players simultaneously placing cards face down on randomly assigned locations.
There are three locations in Marvel Snap, each with its unique effect. Winning two out of the three locations is the goal of the game.
Typically, Marvel Snap consists of six rounds, with each round granting players increasing "energy" to play more powerful cards.
Marvel Snap was officially released on October 18, 2022, following a period of beta testing.