Minecraft Bedrock 1.20.30 Update Patch Notes
NEW FEATURES
UPDATED “YOU DIED” EXPERIENCE
Today we’re making some changes to the screen you see when you die in Minecraft. The camera now zooms out so it’s easier to see why you died, the hotbar is visible at all times, and you can change certain settings before respawning.
These changes are available to everyone, except if you have add-ons applied. Also, the screen has limited text formatting code support, so it might look a bit different. To use the old screen, go to Settings -> Video, and turn off ‘New “You Died” Screen (Experimental)’
CRAWLING
- The Crawling experimental toggle has been removed and Crawling under 1 block gaps is now fully implemented into the game
- Updated the camera interpolation rate when crawling to match Java Edition (MCPE-170841)
- Fixed some scenarios where crawling was not correctly being triggered on the server (MCPE-171225)
RECIPE UNLOCKING
RECIPE BOOK SEARCH
- The recipe book search has been updated when playing in Survival mode with the following changes:
- The search will only match the beginning of any word in the item's name. For example, searching for "tor" will now show Torch and Redstone Torch but not Daylight Detector)
- Search will now work better together with the Recipe Unlocking system - recipes that haven't been unlocked will show up in search results.
- This change will enable experienced players to find items they are looking for (even if it hasn't been unlocked yet) while not overwhelming new players with recipes they aren't yet ready for.
- These changes are planned for both Bedrock and Java Edition, but they are still being tweaked and we definitely want to hear your feedback! Send us your thoughts at aka.ms/MinecraftRecipeSearch
SLEEPING PERCENTAGE GAMERULE
VANILLA PARITY
BLOCK BREAKING
GAMEPLAY
- Wandering Trader now trades Cherry Saplings (MCPE-171521)
- Villagers are now prevented from gaining a profession when sleeping (MCPE-81790)
- Fixed an issue where beginning to swim while hitting the sneak button could cause the sneak button to be held down until swimming ends (MCPE-130070)
- Potions are no longer thrown backwards when looking up (MCPE-138995)
- Formation of ice and snow is now controlled by random tick
- Fence Gate icon model in UI and Item Frames now match the Fence Gate Block (MCPE-44296)
- Pillager Outposts can now generate in Cherry Grove biomes (MCPE-173323)
- Fixed a bug that caused the Raid boss bar to automatically deplete to zero when a village was defeated (MCPE-161438)
- Witches now throw healing and regeneration potions at raiders during village raids
BLOCKS
- Fixed a bug that caused players to not be able to crawl under Slabs when standing on Top Snow (MCPE-170994)
- Top Snow is now in parity with Java Edition and each layer has a different height (MCPE-60024)
- Tweaked Shulker Box Redstone signals to match parity with Java Edition
- Fence Gate icon model in UI and Item Frames now match the Fence Gate Block (MCPE-44296)
AUDIO
- Missing Thorns damage sound has been added, and is played when appropriate (MCPE-37335)
- Anvils now emit the proper sounds when broken, stepped on, fallen onto, etc. (MCPE-33286)
- Skeletons and Drowned now play sounds when firing Arrows and Tridents, respectively (MCPE-50609)
- Trident Channeling sound is now played when entities are hit (MCPE-43402)
- Empty Maps now emit the appropriate sound when players draw them
- Nether Portals now emit the Glass breaking sound when their Obsidian frame is broken (MCPE-94722)
- Loyalty Tridents returning to players now play their sound at the player's position (MCPE-43831)
- Big Dripleaf Blocks now play the correct sound when their tilt is reset (MCPE-123488)
- Conduits now play their deactivation sound when deactivated (MCPE-128117)
- Respawn Anchor Blocks now correctly play their ambient sounds (MCPE-136484)
- Pigs now emit sounds when transformed into Zombified Piglins (MCPE-169557)
- Using Shears to carve Pumpkins now produces a carving sound like in Java Edition
- Hoglins now have their own sound when transforming into Zoglins (MCPE-87379)
- Sound is now consistently played when an item is dropped into Lava (MCPE-96015)
- Sound is no longer played sometimes when Netherite items are dropped into Lava (MCPE-95872)
- Snow Golems now play a sound when they throw Snowballs (MCPE-119083)
- Husks now play sounds when converting to Zombies underwater
- Player entities now play the appropriate sounds when entering/exiting water (MCPE-132511)
EXPERIMENTAL FEATURES
EXPERIMENTAL TRADE CHANGES
- This update includes experimental changes to the Wandering Trader and Librarian Villager trades. You must turn on this experiment in the Experiments Menu if you want to test the new trades.
- We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We still need your feedback to help us improve and decide, so please continue to let us know what you think of the new trades, what you like and dislike, and what suggestions you have at aka.ms/VillagerTradingFeedback.
LIBRARIAN
WANDERING TRADER
- Some players felt that the Wandering Trader had unfair prices and didn't sell many useful items. We have lowered their prices, added more trades, and increased the amounts available. The Wandering Trader will also now buy useful items from players, so it's possible to help them on their journey by giving them supplies even if you don't feel like buying anything.
- As this is an experiment, we would really appreciate your feedback as work continues and to help us decide on the future direction for Villager trades!
- Wandering Traders now have lower prices and have a higher amount of each item in stock
- Wandering Traders now sell Logs
- Wandering Traders can now buy many items, instead of only selling
FIXES AND CHANGES
DIAMOND ORE DISTRIBUTION
- Increased the amount of Diamond Ore found in the deepest parts of the world. Our goal is to make it more rewarding to mine for Diamonds in the Deepslate layers
PERFORMANCE AND STABILITY
- Fixed a crash when entering a world with a corrupted saved chunk
- Fixed a crash that could occur when the game lost focus while entering a world
- Addressed ‘Out of Storage’ errors and texture corruption on Xbox in large worlds
- Fixed missing low disk space warning on Xbox
- Fixed an issue with Local Network games not connecting in certain circumstances on Nintendo Switch
- Fixed server becoming unresponsive when players were surrounded by Ghasts stuck in lava columns
- Placing one item of an item stack into a full stack of the same item no longer causes the game to crash
- The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld
- Fixed worlds downloaded from Realms not loading packs correctly
GAMEPLAY
- Improved mouse input to be more responsive when used on Xbox
- Breath meter now refills when swimming with head above water
- The third-person camera will no longer clip through terrain when near Water or Lava
- Fixed Creative Mode players not being ignited when standing in fire
- The player no longer gets forced into sneak or crawl in Spectator Mode
- The player now gets forced out of sneak/crawl when riding
- The player no longer gets forced into sneak or crawl during the Riptide animation
- Entering flight mode in Creative Mode will now correctly cancel Elytra gliding
- Projectiles now sink into Top Snow just like mobs do
- Third-person camera now passes through Glass, Glass Panes, and Iron Bars
- Third person camera no longer clips through Snow, Mud, and Soul Sand, preventing x-ray exploits
- Players will no longer enter End Portals when sleeping in a bed immediately below the portals
- The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times
- Players can now toggle flying when crawling or sneaking in Creative Mode
- Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming
MOBS
- Wild Horses, Mules, and Donkeys can now be tempted using a Golden Apple/Carrot or Enchanted Apple. Llamas will be tempted by a player holding a Hay Bale
- Zombie Villagers now show correct professions when infected
- Villagers killed by players no longer drop items held in their hands
- Camels now play the same stepping sound when walking on Red Sand, Suspicious Sand, and Concrete Powder Blocks as they do when walking on regular Sand
- Mobs can hold and pick up Illager Banner only in their main hand now
- Dolphins, Camels, and Sniffers can now have Balloons attached
- The following mobs will now set their target on fire if the mob is on fire when attacking: Drowned, Husk, Zombie, and Zombified Villager
- Fixed an issue with Parrots facing a different position than the player when the player is in a Boat
BLOCKS
SCULK VIBRATIONS
- Sculk Sensors and Sculk Shriekers no longer risk losing vibrations when receiving them around the simulation distance limit
- Vibrations are no longer produced when stopping the use of items while sneaking
- Wardens now detect items hitting the ground
- Sculk Sensors now send a signal to Sculk Shriekers when detecting items hitting the ground
- Throwing an Eye of Ender now emits vibrations
- Minecarts now consistently emit vibrations when moving on Rails while empty
- Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations
- Cleaning items in Cauldrons now emits vibrations
- Dying Leather Armor in Cauldrons now emits vibrations
- Tipping Arrows in Cauldrons now emits vibrations
- Using Dyes to change Cauldrons' water color now emits vibrations
- Non-player actors now emit a vibration event when equipping Shields in their off-hand slot
- Collecting Fish, Axolotl, and Tadpoles with Buckets now emits vibrations at the right position
- Applying a Nametag now emits vibrations
- Evokers summoning Vexes or Fangs now emit vibrations
- Chickens laying eggs now emit vibrations
- Turtles and Frogs laying eggs now emit vibrations
- Using Bone Meal now emits vibrations
- Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them
- Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers
- Extinguishing fire now emits vibrations
- Mounting or dismounting a vehicle now emits vibrations
- Rabbits eating Carrot crops now emit vibrations
- Foxes eating Sweet Berry Bushes now emit vibrations
- Unequipping armor now emits vibrations at a different frequency than equipping it
- Placing a Banner now emits vibrations
- Placing a Bamboo Sapling now emits vibrations
- Placing a Mob Head now emits vibrations
- Placing a Lily Pad now emits vibrations
- Placing Frogspawn now emits vibrations
- Placing or adding Sea Pickles now emits vibrations
- Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block
- Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left
- Turtle Eggs cracking now emit vibrations
REALMS
- Fixed an issue which prevented some worlds from being downloaded from Realms on PlayStation 4
- Fixed a bug where repeatedly pressing 'Esc' in Realms settings could remove UI or turn the screen black
ACCESSIBILITY
- Fixed an issue where screen narration would read Recipe Book folder items as the first item in the folder
- Screen narration now informs the user immediately after they change sliders and toggles
- Screen narration will now read the disconnected message in the game menu when opened without an internet connection
- Screen narrator will now read out the instruction text as well as the confirm button in the Safe Area menu
TOUCH CONTROLS
- Updated menu HUD icons for touch controls
- Fixed an issue where the sneak input while flying would not work correctly with interactable blocks
- The functionality of long-pressing a crafting output slot on touch input has been returned to rapidly crafting single instances of the item in the output slot
- The rate of item crafting when long-pressing a crafting output slot has been slowed to 4 items per second and the time needed to long-press before starting the rapid crafting functionality has been reduced to 700 ms
USER INTERFACE
- Nametags are no longer completely invisible while sneaking with the player still visible
- Pick Blocking a Decorated Pot will now produce the correct hover hint in the inventory
- Moved "Sync Old Worlds" button to the Settings/Storage screen
- Changed Joystick Visibility option to a dropdown menu
- Changed Sneak option to a dropdown menu
- Added alerts for iOS players who have run out of disk space
- Fixed UI flickering on Nintendo Switch
- Banners' icons in hotbar and inventory are now properly displayed on Nintendo Switch
- The Lapis Lazuli icon in the Enchantment Table now matches the one in the Smithing Table screen
- Large enchant labels in the Enchantment Table screen are no longer blocked by overlayed items in the inventory
- Fixed various pixel scaling issues on the HUD screen
- Added three new user-friendly disconnection error messages and improved two others
- iOS only: Fixed a bug in multiline text edits where some text was sometimes deleted when typing after repositioning the caret with spacebar
- Changed button text from "Manage" to "Cancel" in Options > Subscriptions
- Fixed layering issue causing the underground vignette effect to draw on top of the hotbar
- Adding a button on the new death screen to allow player to go to the game menu to change settings, leave the world, and more
- Fixed localization of 'Detected lost connection' connection is lost from other player or server
- Fixed textbox text sometimes not updating correctly when holding backspace on Android devices
- Fixed 'Full Keyboard Gameplay' support on iOS and Android
- Fixed an issue where names with parentheses in them did not display on the inventory/crafting menus in their title
- Switching between Book and Quill pages with the gamepad now produces a sound
- Added a button to empty the search bar with one click
- Pressing Return on the virtual keyboard no longer deletes text after cursor on Xbox
- Background now darkens while the Smithing Table UI is open and Pocket UI is enabled
- Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android
- The caret can be re-positioned in text field by taps or mouse clicks
- The “Pause menu” has been renamed to “Game menu” in the user interface
- Fixed layering issue causing the underground vignette effect to draw on top of all other HUD elements
AUDIO
- Strays now play the proper sound when firing bows
- Equipment sound is now played when switching between otherwise identical armor pieces, which may have differing enchantments and/or trims applied
- The Trails and Tales music tracks now play in the game menu
- Shields now play a sound when equipped in the off-hand slot
GRAPHICAL
- Added Vertical Sync toggle to Video menu
- Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption
- The horizon no longer changes color when the player is standing under blocks
- Fixed a problem where blocks' rendering was not updating unless the player jumped
- Cherry Leaf blocks will now generate particle effects at a relatively large distance based on system performance
- Transparent blocks viewed through an End Portal will no longer be visible nor flicker
- Fixed bottom face of portal effect so its color and transparency match the other faces
- Fixed screen fade when sleeping in a Bed to no longer go fully opaque
- Name Tag rendering logic is now based on camera position rather than player position
- The underwater fog in Cherry Groves now uses a transition that increases visibility after a while
MARKETPLACE
- Players will now have a way to send a one-way message to Marketplace creators offering feedback on purchased items. This feedback could be used to improve future content and changes
MINIMUM SUPPORTED MOBILE HARDWARE
As Minecraft grows, so must the operating system and hardware that supports it. For some older Apple devices, you may need to update to iOS 13 or above by February 2024 to continue receiving updates for Minecraft or to access online play. If you are on the most up-to-date version of iOS already, you have nothing to worry about. Please follow Apple’s guide on how to update your device. You can also refer to their list of devices currently compatible with iOS 13/iPadOS13.
For Android, as of February 2024, devices require greater than 1 GB RAM, run OS 8 (Oreo) or above, and have OpenGL ES 3.0 to run Minecraft.
TECHNICAL UPDATES
UPDATED ADD-ON TEMPLATE PACKS
- Updated Add-On templates for 1.20.30 with new resources, behaviors, and documentation are available to download at
GENERAL
- The game no longer crashes when it tries to place an invalid custom feature
- Entity names beginning with a number will now result in a content error
- Fixed an issue with gliding with Elytra and switching to Creative flight
- Moved some entity JSONs that were misplaced to the correct area
- Updated Aux-Value to Block-State table in the documentation to account for data upgrade since inception
- Added server-authoritative-sound bool to server.properties
- Exposed the following feature placement rules from behind the data driven biome experimental toggle. This allows creators to attach their custom features to a biome, and to define the rules by which those features are placed
- minecraft:aggregate_feature
- minecraft:cave_carver_feature
- minecraft:fossil_feature
- minecraft:geode_feature
- minecraft:growing_plant_feature
- minecraft:multiface_feature
- minecraft:nether_cave_carver_feature
- minecraft:ore_feature
- minecraft:partially_exposed_blob_feature
- minecraft:scatter_feature
- minecraft:search_feature
- minecraft:sequence_feature
- minecraft:single_block_feature
- minecraft:snap_to_surface_feature
- minecraft:structure_template_feature
- minecraft:surface_relative_threshold_feature
- minecraft:tree_feature
- minecraft:underwater_cave_carver_feature
- minecraft:vegetation_patch_feature
- minecraft:weighted_random_feature
Refer the official website for full patch notes.
Minecraft
Minecraft is a popular video game that many people enjoy playing. It was made by a person named Markus Persson, also known as "Notch." The game was first shown to the public in 2009 and officially released in 2011. Since then, millions of players around the world have fallen in love with its blocky world and creative adventures.
In Minecraft, players get to explore a big world made of blocks, like building blocks you might use to make a tower with your toys. You can break these blocks and use them to create amazing things, like houses, castles, or even big roller coasters. Some players like to go on adventures, fighting monsters and exploring deep caves, while others enjoy building and designing. The best part is that you can play Minecraft in different ways, like by yourself or with friends, making it a fun and creative game for everyone to enjoy.
Whether you're building your dream house or battling scary creatures, Minecraft is a game where you can let your imagination run wild and have lots of fun!
Minecraft Gameplay
Minecraft gameplay is all about exploring and creating in a big, blocky world. When you start the game, you find yourself in a place called "Survival Mode," where you have to gather materials like wood and stone to make tools and build things. During the day, it's safer because not many monsters come out, but when night falls, spooky creatures like zombies and skeletons appear, and you have to be careful or build a shelter to stay safe.
There's also a creative side to Minecraft. In "Creative Mode," you have access to all the blocks and materials in the game, and you can fly around the world. This mode is perfect for those who want to build without worrying about monsters or resource gathering. You can create amazing structures, pixel art, or even your own mini-games.
What makes Minecraft extra special is that you can play with friends in "Multiplayer Mode." You can join servers where lots of people are building and adventuring together. It's a great way to team up, share ideas, and have even more fun in this blocky universe. Whether you're surviving, building, or exploring, Minecraft offers a world of endless possibilities and excitement!
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