Minecraft Snapshot 24w11a Patch Notes and Updates

Minecraft Snapshot 24w11a patch notes include new features like Mace Weapon and additional improvements on items like pottery shreds, armor trims, and banner patterns along with bug fixes.

by Damodharan N

Updated Mar 20, 2024

Minecraft Snapshot 24w11a Patch Notes and Updates
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Minecraft Snapshot 24w11a Patch Notes

Minecraft Snapshot 24w11a Patch Notes was released on the 14th of March which has included a lot of new additions and features and bug fixes. These features include Mace Weapon and additional features in trial chambers pottery shreds, armor trims, and banner patterns. Learn what’s new in exact patch notes.       

EXPERIMENTAL FEATURES

  • Added the Mace
  • Added Breeze Rod
  • Added Heavy Core
  • Added 2 new Armor Trims
  • Added 3 new Pottery Sherds
  • Added 2 new Banner Patterns
  • Updated Vault loot table
  • Updated Trial Chambers

BLOCKS

HEAVY CORE

  • A mysterious, dense block which can be combined with a Breeze Rod to craft a brand-new weapon: the Mace!

ITEMS

BREEZE ROD

  • An item dropped by the Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft the Mace

MACE

  • A new heavy weapon to smash your enemies!
  • Leverage the weight of this new weapon to deal additional damage the farther you fall before hitting your target
  • Try it out by jumping down toward your target, and hit them before you hit the ground
  • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a Wind Charge works
  • Other entities near the struck enemy will be knocked back by the immense force of the Mace
  • Using a Mace will decrease its durability like any other weapon; repair it with Breeze Rods at an anvil
  • Players can use a Mace in combination with Wind Charges to launch up and deliver devastating smash attacks on their enemies

MOBS

BREEZE

  • Drops 1-2 Breeze Rods when killed by a player

The number of Breeze Rods dropped is affected by looting enchantments.

POTTERY SHERDS

  • Added Flow, Guster, and Scrape Pottery Sherds

BANNER PATTERNS

  • Added Flow and Guster Banner Patterns

ARMOR TRIMS

  • Added Bolt and Flow Armor Trims and Smithing Templates
  • Bolt can be duplicated using a Copper Block or Waxed Copper
  • Flow can be duplicated using a Breeze Rod

TRIAL CHAMBERS

  • Added new chambers and variations, with new challenges

    • Remade chamber_9, and renamed it to "slanted"
    • Remade chamber_3, and renamed it to "pedestal"
  • Added Flow, Guster, and Scrape Pottery Sherds to the Decorated Pots in the decor structure pool
  • Trial Spawners will now appear more frequently in the corridors
  • Changed the layout of the blocks around the Vaults
  • The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues
  • You will now get no more than 1 unstackable item per Vault
  • You will more often get rewards which can stack together
  • Horse Armor and Saddles have been removed from the loot table

  • Vaults in Trial Chambers can now eject:

  • Wind Charges
  • Bolt Armor Trim Smithing Template
  • Flow Armor Trim Smithing Template
  • Flow Banner Pattern
  • Guster Banner Pattern
  • Heavy Core

CHANGES

  • Adjusted flying behaviour for Bees and Parrot to keep them from overshooting their position when flying up and down
  • Status effect particle colors are no longer blended into one particle color
  • All active visible status effect particles are now rendered separately
  • The frequency of emitting status effect particles has been lowered to clutter the screen less
  • Updated the wolf armor crack textures
  • Menu background blur has been updated to look better and be more performant

WOLF VARIANTS

When summon in other ways (e.g. using the Spawn Egg or using the summon command), the variant selection follows the natural spawning biome rules with the following extensions:

  • Rusty Wolf: will be selected in all Jungle biomes, including Jungle and Bamboo Jungle Biomes
  • Spotted Wolf: will be selected in all Savanna biomes, including Savanna and Windswept Savanna Biomes
  • Striped Wolf: will be selected in all Badlands biomes, including Badlands and Eroded Badlands Biomes

TECHNICAL CHANGES

  • The Data Pack version is now 35
  • The Resource Pack version is now 29

DATA PACK VERSION 35

  • Removed any entity sub-predicate
  • Component-specific item predicate properties have been moved to separate field predicates
  • Added slot name contents for single-slot entities like item frames and item displays
  • Contents of item entity can now be accessed through contents slot name
  • Added new loot functions

FIXED BUGS IN SNAPSHOT 24W11A

  • MC-153329 - Leashing an iron golem breaks its pathfinding until reloading the world
  • MC-165948 - Bees can be lured into dangerous blocks
  • MC-168407 - Bees can get stuck in a lantern
  • MC-170000 - Hand lighting / lighting of held items changes drastically in first-person mode when looking around
  • MC-172047 - Wolves try to attack armor stands
  • MC-173303 - Leashed pets teleport to the player when reloaded
  • MC-186626 - /weather not working in custom dimensions
  • MC-208528 - Feeding tamed baby wolves and cats causes them to sit down/stand up
  • MC-221754 - Leashed wolves no longer attack when unleashed
  • MC-229919 - Bees don't recognize beehives or bee nests with a campfire directly below and a block on top
  • MC-232560 - Tamed wolf movement speed decreases when unleashed from a fence
  • MC-260921 - Data is focused last on the statistics screen when using keyboard navigation
  • MC-267923 - The "Done" button doesn't always deselect when you close out of a Sign UI, making typing spaces difficult
  • MC-267930 - No element is focused when opening the statistics screen using keyboard navigation
  • MC-268110 - Deleting world results in a file directory error
  • MC-268282 - Picking up lava, powder snow or water using a bucket can be desynced
  • MC-268405 - Wind charges can move in unusual ways
  • MC-268408 - Game crashes when a wind charge hits an entity after disabling update_1_21 data pack
  • MC-268582 - Facing direction no longer affects shading of the first person arm
  • MC-268796 - "Saving world" text is blurred when pausing
  • MC-268805 - panorama_overlay.png no longer works
  • MC-268811 - Clicking 'Done' for language settings is ineffective; changes apply after double-clicking the language option
  • MC-268812 - Dirt background is used in the pause menu and some other menus in Programmer Art; black background used in High Contrast resource pack
  • MC-268816 - Credits background texture no longer scrolls in Programmer Art and other such resource packs
  • MC-268819 - Programmer Art, High Contrast, other resource packs: top of "Create New World" screen is transparent/not black
  • MC-268855 - Typing /function then space closes the internal server
  • MC-268862 - Areas with no sky light are incredibly dark when using the "High Contrast" resource pack
  • MC-268902 - Low FPS when blurred menu background is visible
  • MC-268908 - Trying to navigate to the Font Settings menu using the Tab key exits the language menu
  • MC-268953 - Layout of gamerules screen breaks when toggling fullscreen mode or changing resolution
  • MC-268956 - Command blocks, structure blocks and jigsaw blocks use menu_background.png
  • MC-268967 - Night vision does not work properly in high constrast mode
  • MC-269032 - Blur shader runs when menu blurriness is 0%
  • MC-269077 - Sign editing screen uses menu_background.png
  • MC-269081 - Some Realms icons are rendered behind the button in the main menu, instead of not being rendered at all
  • MC-269122 - Editing signs causes background blur
  • MC-269136 - Incorrect weapon.* command suggestions
  • MC-269279 - The "Normal user" button within the realms player menu is improperly capitalized

Mace Weapon in Minecraft Snapshot?

The Mace Weapon in Minecraft Snapshot is part of the new patch 24w11a. This weapon can be crafted by combining the breeze rod and Heavy core materials from the trial chambers.

This is a heavy melee weapon that the player can hold in their hands and fight the enemies. To hit them correctly players need to fall downward and hit the target before they fall and if the hit is precise on the enemy then players will be negated from any sort of damage they incur just like the wind charge mechanism.

This weapon can also be combined with a wind charge mechanism to give a striking attack on the enemies. Like every weapon, using this regularly can damage it, to increase its durability and working condition, players can repair it at the anvil using breeze rods. 

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