Mobile Legends Wiki
Mobile Legends: Bang Bang is a free-to-play multiplayer online battle arena (MOBA) game developed and published by Moonton, a subsidiary of ByteDance. Since its release in 2016, the game has gained immense popularity, particularly in Southeast Asia. The game follows a 5 vs. 5 battle arena gameplay, where each player controls a unique Hero character with distinct abilities and traits. With a quick 10-second matchmaking and 10-minute matches, players fight over three lanes to conquer the enemy's tower while defending their own. Unlike many other games, there is no pay-to-win element or hero training system to level up. The outcome of each match solely depends on the players' skill, ability, and strategic approach.
Mobile Legends Tier List
Tier |
Heroes |
S+ |
Xavier, Natalia, Benedetta, Granger, Brody, Paquito, Alice, Esmeralda, Wanwan, Diggie, Aulus, Floryn, Valentina, Aamon, Silvanna, Fredrinn, Joy, Arlott, Lesley |
S |
Faramis, Chang’e, Chou, Selena, Jawhead, Khufra, Roger, Lancelot, Kagura, Tigreal, Bruno, Mathilda, Kaja, Guinevere, Rafaela, Hanabi, Miya, Johnson, Gatotkaca, Zhask, Helcurt, Phoveus, Natan, Novaria |
A+ |
Ling, Claude, Hayabusa, Beatrix, Gusion, Gloo, Yve, Zilong, Estes, Harley, Aldous, Luo Yi, Angela, Alucard, Uranus, Hylos, Atlas, Layla, Edith. |
A |
Yi Sun-shin, Eudora, Sun, Popol and Kupa, Lapu-Lapu, Franco, Pharsa, Barats, Alpha, Clint, Vale, Saber, Yu Zhong, Cyclops, Ruby, Fanny, Karina, Cecilion, Bane, Balmond, Freya, Lolita, Belerick, Carmilla. |
B |
Lunox, Harith, X.Borg, Akai, Grock, Khaleed, Argus, Moskov, Leomord, Kadita, Nana, Valir, Baxia, Minotaur, Irithel, Lylia, Odette, Hanzo, Badang. |
C |
Karrie, Kimmy, Thamuz, Martis, Hilda, Aurora, Dyrroth, Masha, Minsitthar, Gord, Terizla, Vexana. |
Mobile Legends Characters
S+ Tier
Xavier (Mage):
- Possesses excellent poke abilities that make it easy to chip away at enemies from a distance.
- Strong early game that enables Xavier to gain an advantage and dominate the game.
- Xavier's powerful crowd control abilities can stun, freeze or slow down enemies, making them easier to take down.
- Tremendous damage that can decimate opponents in a few hits.
- Strong in both duels and team fights, making it a versatile pick.
Natalia (Assassin):
- Very hard to kill in the late game, making her a great pick for carrying a team to victory.
- Can almost kill anyone in a 1v1 situation, making her an excellent choice for assassinating enemy players.
- With stealth, Natalia can easily gank enemies and steal their jungle creeps, giving her an advantage.
- Natalia is a great counter for marksmen and mages.
- Can easily destroy towers and escape using skill number 1.
Benedetta (Assassin):
- Has high burst damage that can take down enemies quickly.
- Excellent immune ability that allows Benedetta to avoid enemy attacks.
- Fast offensive gameplay that makes it hard for enemies to keep up.
- Effective skill escape mechanisms that can help her escape dangerous situations.
- Can easily take out enemies and get away without taking any damage.
Granger (Marksman):
- Easy to use, making him a great pick for beginners.
- Very high burst damage that can take down enemies quickly.
- The ultimate also has crowd control and area of effect damage.
- Can surprise enemies with his attacks, making him a formidable foe.
- Highly-effective team fighting marksman.
- Has excellent maneuverability and can be used as an artillery with his long-range and destructive ultimate.
Brody (Marksman):
- Has a far attack range, enabling him to hit enemies from a safe distance.
- Movement is very agile because he can attack while walking.
- Easy to master and use effectively.
- Strong in the early game thanks to his high damage output.
- Superior in one-on-one situations, making him a formidable opponent.
Paquito (Fighter):
- Has very short cooldowns, enabling him to use his skills frequently.
- Immense damage as a fighter that can take out enemies quickly.
- Has a varied attack that can be hard for enemies to predict.
- Has many blink skills that make it easy to move around the map.
- Very overpowered in the early game, making him a great pick for carrying a team to victory.
- High mobility with skill 2, which has a very fast cooldown, enabling Paquito to move freely anywhere.
- High damage, with one shot that can instantly kill your opponent.
- Effectively kills enemy cores.
- Thick enough to have a shield too.
- Has a really terrible crowd-control effect.
Alice (Mage/Tank):
- Good initiator that can start fights effectively.
- Extremely tanky in the late game, making it hard for enemies to take her down.
- Good harasser in the lane, making it hard for enemies to farm.
- Highly mobile for a tank, making it easy to move around the map.
- Decent sustained damage that can chip away at enemies over time.
Esmeralda (Mage/Tank):
- Has a very strong shield that makes it hard for enemies to take her down.
- Great damage that can take out enemies quickly.
- Good escape mechanism skills that can help her avoid enemy attacks.
- Short skill cooldown that enables her to use her skills frequently.
- High mobility makes it easy to move around the map.
- Can sustain herself really well, making it hard for enemies to take her down.
- Has unique abilities that can be hard for enemies to counter.
- Easy to use, although it may take
Wanwan (Marksman):
- Crossbow of ultimate provides high comeback possibility
- 1st skill allows for poking enemies
- High mobility due to passive
- 2nd skill provides free Purify (except for Suppress effect)
- Nightmare for Close combat heroes (Fighter)
Diggie (Support):
- Can counter CC opponent
- Has excellent crowd control
- Provides sufficient damage
- Can disturb and break opponent formations
- High mobility
- Skill 2, Reverse Time, is good for countering high mobility Heroes like Fanny
- Can transform into an egg and become invincible if eliminated
Aulus (Fighter):
- Has skills with CC
- Skills that increase movement speed
- Can play as Fighter and Tank
- Tough defense and offense
- Has attack damage area
Floryn (Support):
- Passive support that adds items
- Heal ability with wide area
- Support with great damage
- Very good for teamfight
- Easy to play
- Has a useful, unique Passive
- Currently the Best Healer in Mobile Legends
- Excellent Poking Abilities
- Thrives in Any Situation
- Easy to Grasp
Valentina (Mage):
- Main burst damage
- Decent CC effects
- Can copy looks and ultimate skill
- Can change basic attacks
- Movement ability that also reduces the cooldown of first skill
Aamon (Assassin):
- Suitable for all situations
- Can disappear
- Deals huge damage
- Lively and fast
- Rules in the mid/late game
- Has mixed damage-dealing abilities through basic attacks and skills
- Provides invisibility, speed, and attack
- Has excellent mobility
- Good at escaping
Silvanna (Fighter):
- Easy combo skills
- Has good crowd control skills
- Passive can reduce enemy physical and magic defense
- Can substitute as Tank due to high durability and CC Skills
- Ultimate has high extra magic lifesteal and attack speed
- Skills are very useful during team fights or wars
- Able to deal substantial Burst Damage
- Easy to clear lane by using Spiral Strangling
Fredrinn (Tank/Fighter):
- Can slow and knock back the target
- Very easy for him to regenerate his HP
- Damage dealt by Turrets to him can also be converted to HP whenever he deals damage to enemy units
Joy (Assassin):
- Provides CC
- Has immunity
- Damage reduction
- High mobility and link capabilities
Arlott (Fighter):
- High damage
- AOE damage
- Good crowd control
Lesley (Marksman/Assassin):
- Big range of skills
- High mobility
- Very long range
- Moderately high mobility
- Easy to play
- Insane damage
- Great critical damage on all Basic Attacks
S Tier
Chang'e (Mage):
- Boasts an extremely high range, making her a deadly poke goddess.
- Her passive provides her with exceptional damage, giving her an advantage in any kind of fight.
- She possesses the highest mobility among her fellow mages.
Chou (Fighter):
- Known for his high burst damage, strong pushing power, and great combo skills.
- His good CC skills, including airborne and knockback, make him one of the strongest fighters in the current meta.
- Chou can perform miracle saves and wins by using his skills correctly.
- With no mana, he can outsustain his lane opponents.
- He is a very flexible role-filler who can be played as a full tank or with decent DPS.
- Chou has insane CC and huge mobility, making him a formidable force on the battlefield.
Selena (Assassin/Mage):
- Boasts the longest stun effect and has a deadly combo skill, making her very strong in the early game.
- She has high mobility and an element of surprise.
- Selena can deal with very high damage, aided by her passive skill.
- Her first skill in elven mode has both an AoE and CC effect.
Jawhead (Fighter):
- Boasts a very good passive, good mobility, and good CC.
- He has natural tankiness that makes him a formidable fighter.
Khufra (Tank | Support):
- Khufra is super fun to play and has ranged abilities.
- He possesses very effective skills in a teamfight and is very mobile and durable.
- He counters heroes such as Gusion and Lance and is great against high mobility heroes.
- All of his skills have Crowd Control Effects, and his passive helps in restoring HP.
- Khufra has high durability, making him a very tough tank.
Roger (Fighter/Marksman):
- Boasts high damage, good mobility, and an immune skill.
- He is very good in rotation and ganking, and has lots of chasing and escaping skills, so you will never run out of skills.
- Roger can use ranged attacks as well as close-range attacks.
Lancelot (Assassin):
- He is an agile hero with high burst damage, excellent mobility, and immune ability.
- Lancelot has fast cooldown skills and is strong in both early and late game.
- He can easily clear out minion waves and jungle and increase damage due to his armor-removing passive.
Kagura (Mage):
- She is flexible in roles, with high mobility, burst damage, and crowd control.
- Kagura has decent wave clear and is a very versatile hero.
Tigreal (Tank/Support):
- Tigreal is easy to use, has very tough durability, and a good initiator skill.
- He can do combos with many heroes and is very strong in the late game.
- Tigreal has a great amount of crowd control tools and can easily zone off enemies.
Bruno (Marksman):
- He boasts large damage and passive skills that support performance.
- Bruno has a good escape skill and enough range attack.
- He has 2 CC Skills (Stun and Knockback) and can reduce enemy Physical DEF from his Wave of The World Animation.
Mathilda (Support/Assassin):
- She is easy to control and has lively cooldown, an invincible skill, and quick skill.
- Mathilda can give buffs to teammates and is a hero support with large damage.
Kaja (Fighter/Support):
- Kaja has AOE Skill 1, is a scary ganker with long CC time, and is very painful.
- He is a counter for Fanny and has high damage.
- Kaja can easily single out the main target and has a great crowd control effect that cannot be cancelled
Zhask (Mage):
- Challenging to defeat.
- Excellent abilities to control the crowd.
- Can have 2 health points simultaneously.
- High Attack Speed coupled with Burst Damage.
- Excellent at pushing.
- Inflicts great damage.
Helcurt (Assassin):
- Boasts High Offensive power.
- Can cause Large Burst Damage.
- Possesses Good Crowd Control abilities.
- Fast Movement Speed.
- High Mobility.
- Dominates in 1v1 fights.
Phoveus (Fighter):
- Has a blink ability that needs improvement.
- Deals Great damage.
- Has mobility similar to an assassin hero.
- Short cooldown for skills.
- Ideal for countering Agile Heroes.
- Annoying Hard Crowd Control.
Natan (Marksman):
- High Attack Speed.
- Strong Late Game.
- Tremendous Damage.
Faramis (Support/Mage):
- Offers Standard Crowd Control.
- Has a Hard to Control Skill.
- Faramis' first skill can be avoided by moving far away from him.
- Vulnerable to high damaging heroes when alone.
Novaria (Mage):
- Good Crowd Control capabilities.
- Covers a High area of damage.
- High Movement Speed.
- Can pass through terrain.
A+ Tier
Ling (Assassin):
- Possesses high mobility and can climb walls.
- Capable of split pushing and dealing amazing burst damage.
- Great ganking capabilities and unique abilities.
Claude (Marksman):
- Deals large damage and can fight multiple heroes at once.
- Possesses good mobility and can farm quickly.
- Has a great escape skill and high attack speed with fast movement speed.
- Capable of juking enemies and has high carry potential with Partners in Crime.
Hayabusa (Assassin):
- Has high escape ability and strong in one-on-one duels.
- Basic damage is large, suitable for offlaner and pusher roles.
Beatrix (Marksman):
- Deals insane damage and has highly unique gameplay.
- Is a manaless marksman and has great carry potential.
Gusion (Assassin):
- Has deadly combo skills and large area of damage.
- Fast cooldown skill and strong in the early game.
- Great mobility and high burst damage against enemies.
- Excellent hero to snowball out of control once he gets his kills.
Gloo (Tank):
- Possesses high mobility and strong against single target heroes.
- Has fast cooldown skill and potential as an offlaner.
- Capable of dealing high damage despite being a tank hero.
Yve (Mage):
- Very strong in the early game with very large damage.
- Possesses annoying CC and immune ability.
- Has an extremely wide range of attack skills.
Zilong (Fighter/Assassin):
- Great ganker with high damage and easy to use.
- Can flip enemies and has excellent mobility.
- Is a free hero and has an easily obtainable free skin.
- Excellent initiator/split laner with insane burst damage.
Estes (Support):
- Can heal allies with skills and is very good in sustainability.
- Capable of slowing the enemy and decreasing their speed.
- Provides good sustain and capable of decreasing the speed of enemy heroes.
Harley (Mage/Assassin):
- Possesses great kite and huge burst damage.
- Has decent crowd control and is a great ganker and roamer.
- Has good clearing speed and can be a powerful jungler.
- Has very short cooldown and is very mobile.
Aldous (Fighter):
- Deals large damage and can beat enemies quickly.
- Can lock enemies easily and has great passive skill.
- Has the skill to increase durability and reduce damage.
- Provides shield to himself and ultimate provides vision.
Luo Yi (Mage):
- Capable of crowd control.
- Has a useful teleport ability.
- Can be a good initiator.
- Can deal a lot of damage for the team.
- Her attack combos can be difficult for opponents to avoid.
Angela (Support):
- Great poking ability.
- Can CC enemies for 2 seconds.
- Has a stacking heal skill.
- Good mobility.
- Best support with her ultimate.
- Deals high magic damage.
- Can control enemies and heal allies.
- Can prevent tower dives from enemies.
Alucard (Fighter/Assassin):
- Has aggressive and fast gameplay.
- Very strong against mage, marksman, and support heroes.
- Above average farming speed.
- Fast rotation and roaming ability.
- Excellent from early game to late game.
- Has a huge lifesteal buff from his ultimate.
- Can chase enemies thanks to his passive.
- High damage output in the mid-late game.
Uranus (Tank):
- Easy to play.
- Has the highest regeneration, especially at late game.
- Has a shield, immunity to slows, and movement speed buff, making him very hard to kill.
- Can spam his first skill due to its low cooldown.
- Can peel enemies off your teammate.
- Can debuff and CC enemies.
Hylos (Tank):
- Has the highest HP.
- Excellent mobility.
- Suitable for ganking.
- Can use his skills continuously.
- Very easy to play.
- Has extremely high durability.
- Can offlane easily and harass enemies.
- Can easily initiate a fight.
Atlas (Tank/Support):
- His skills have a fast cooldown.
- Very useful during team fights.
- Reliable as a good initiator.
- Has a troublesome crowd control effect for opponents.
Layla (Marksman):
- Beginner-friendly hero.
- Deals higher damage depending on the range.
- Scales well into the late game.
- Has the furthest range out of all the marksman in the late game.
- One of the only marksmen to deal great damage with both her attacks and spells.
Edith (Tank | Marksman):
- Has powerful CCs.
- Relies on skills but doesn't require mana.
- Versatile and flexible.
A Tier
Yi Sun-shin (Assassin/Marksman):
- Possesses high mobility and immunity.
- Has a strong escape skill.
- Hero with a single map attack area.
- Excels in the late game.
- A good pick for players who prefer mobile marksmen with a unique playstyle.
Eudora (Mage):
- A beginner-friendly hero and the easiest to master.
- Capable of deadly combos and crowd control.
- Has fast-cooldown skills, making her a menace in the early game.
- A powerful mage that poses a threat to opponents.
Sun (Fighter):
- Has high durability and great damage output.
- Easy to play and excels in close-range combat.
- Can create distractions for the enemy team.
- Can lock down a single target.
- A great pick for players who enjoy playing a fighter with a tanky playstyle.
Popol and Kupa (Marksman):
- Can deal high burst damage and has crowd control skills.
- A potent pick in the early game.
- Possesses high HP regeneration and complete super carry capabilities.
- Kupa can also tank jungle monsters, making him a versatile duo.
Lapu-Lapu (Fighter):
- Capable of high damage output and mobility.
- A good jungler, roamer, and tank.
- Has low cooldowns, making him an excellent pick for players who prefer high mobility fighters.
Franco (Tank/Support):
- Possesses fast mobility and many crowd control (CC) skills.
- Has health regeneration because of his Wasteland Force and can regenerate faster with an Oracle.
- A great pick for players who enjoy a tank with strong crowd control abilities.
Pharsa (Mage):
- Capable of high area-of-effect burst damage with a long skill range.
- Possesses fast mobility, making her a good roamer.
- Has relatively short skill cooldowns, making her a menace in team fights.
- A powerful mage with a deadly ultimate skill.
Barats (Tank | Fighter):
- Capable of enormous damage and disruptive CC abilities.
- A strong pick in the early game.
Alpha (Fighter):
- Possesses a high level of durability and an HP-regen ability.
- Can defend well and provide a good crowd control effect.
- Suitable for ganking, making him an excellent pick for players who prefer a fighter with a support playstyle.
Clint (Marksman):
- Can clear minions quickly and is easy to use.
- Capable of high burst damage with his Quick Draw and Double Shot.
- Can immobilize enemies using his 2nd Skill and attack turrets outside their range using Passive.
- A potent marksman that can play aggressively.
Vale (Mage):
- A hero that is quite easy to play with a fast-cooldown skill.
- Capable of deadly burst damage and crowd control.
- A strong mage in the late game with great poke/harass capabilities.
Saber (Assassin):
- Capable of very large damage and excellent mobility.
- A hero that counters all other heroes and has a wide range of attacks.
- Can clear lanes quickly and farm well.
- An excellent pick for players who enjoy a fast and mobile assassin playstyle.
Yu Zhong (Fighter):
Yu Zhong deals great damage. He does not use mana as a resource. He has tough durability. Yu Zhong is an aggressive fighter hero with gameplay. He is very strong in both early and late game stages.
Cyclops (Mage):
Cyclops has good mobility. He can lock enemies easily. He deals large damage. Cyclops can deal poke damage well. He is suitable for team fights. He has good attack speed and is not mana hungry.
Ruby (Fighter/Tank):
Ruby has annoying crowd control abilities. She has good initiation ability. Ruby is very easy to use for beginners. She has a strong lifesteal ability and is very strong for team fights. Ruby has good utility, sustain, mobility, and crowd control/damage in AoE.
Fanny (Assassin):
Fanny is one of the most slippery and mobile heroes in the game. She is an incredible snowballer. Fanny is one of the most deadly assassins in the early to mid game. She has a high damage output in the early game and is a fast farmer with her 1st skill (spell Retribution required).
Karina (Assassin):
Karina is easy to use. She has high burst damage and is a great killing machine. Karina is the best hero to counter marksmen and mages. She has high mobility and fast cooldown skills. Karina is excellent in kill streaks, especially in team fights.
Cecilion (Mage):
Cecilion can spam skill 1 with high damage. He is very dominant in late games and has a very large burst damage. Cecilion is very good for team fights and has good crowd control skills. His passive skills are very useful.
Bane (Fighter/Mage):
Bane can use magic or physical builds. His ultimate can attack turrets and he is overpowered in the late game. With a physical build, his 1st skill and passive have high damage. With a magic build, his 2nd skill and ultimate have high damage. Bane can do a 1-shot kill with his 2nd skill (only with Magic build).
Balmond (Fighter):
Balmond deals AoE damage and has good crowd control. He can deal true damage using his lethal 2nd skill and his critical procs well with his Cyclone skill. Balmond regenerates HP for every minion and hero slain.
Freya (Fighter):
Freya is easy to use and is the best initiator. She has a great stun and very low cooldown. Freya has insane early-game damage.
Lolita (Support/Tank):
Lolita has high defense and supporting abilities. She deals AoE damage and is easy to play. Lolita has a nice attack combo and a very effective CC ultimate that is excellent in team fights. She is a good initiator and versatile in both roles.
Belerick (Tank):
Belerick has high HP and HP regen. He has strong crowd control effects and the ancient seeds that force enemies to attack him are great for drawing pressure off allies. Belerick shines with a large area of effect immobilizing ultimate.
Carmilla (Support):
Carmilla can steal enemy defense because of her passive and has a great heal with her 1st skill. Her ultimate is good for team fights and she has annoying CC skills. Carmilla is very hard to kill in the late game and has 2% more WR (win-rate) if teamed up with Cecilion.
B Tier
Lunox (Mage):
- Vulnerable to Burst Damage and CC: Lunox is weak against Hero Burst Damage and Hero Crowd Control, and can be easily countered using Magic Resistance items. She is also vulnerable to some CC effects, making her a priority target for enemy heroes.
- Skill Dependent: Lunox is very dependent on skill and needs to consider before taking action. Additionally, she consumes a lot of mana when not taking blue buff early.
Harith (Mage):
- Weak Early Game: Harith is weak in the early game and can be hard to use.
- Vulnerable to High Tier CC: Harith is weak against high tier CC (Suppress, Freeze, Airborne, etc.).
X.Borg (Fighter):
- Low Mobility and Hard to Use: X.Borg has low mobility and must always remember timing. He is quite difficult to play and lacks crowd control ability.
- Hard to Lock One Target: X.Borg is hard to lock one target, making him less effective in team fights.
Akai (Tank/Support):
- Low Damage Output: Akai does not have very high damage output.
- Skill 1 Can be Blocked: Akai's Skill 1 can be blocked, reducing his effectiveness in combat.
- Vulnerable to Suppression Effect and High Tier CC: Akai's Skill 3 cannot remove Suppression effect and he cannot immune with High tier CC.
Grock (Tank):
- Small HP and Lacks Crowd Control: Grock has a small HP and lacks Crowd Control ability, making him weak when Late Game.
- Very Rely on Timing: Grock is very reliant on timing and can be quite difficult for beginners to play.
Khaleed (Fighter):
- Ultimate with Precise Timing: Khaleed's Ultimate requires precise timing to be effective.
- Dependent on Spell Vamp Item: Khaleed is very dependent on the Spell Vamp Item.
- Low Durability: Khaleed has low durability and is rather weak in late games.
- Unbearable Crowd Control: Khaleed is very vulnerable to crowd control and requires players to be aggressive.
Argus (Fighter):
- Weak against CC and Less Durability: Argus is weak against CC and has less durability.
- Weak When Enemy Knows How to Play Around Your Ultimate: Argus is weak when the enemy knows how to play around his ultimate, making him vulnerable and weak to crowd control.
Moskov (Marksman):
- Weak Early Game and Small Basic Attack Range: Moskov is quite weak in the early game and has a small basic attack range.
- Relies on Positioning and High Accuracy: Moskov is very reliant on positioning and requires high accuracy.
- Wasteful Mana Usage: Moskov's mana usage is wasteful, making him less effective in prolonged engagements.
Leomord (Fighter):
- No CC and Not Meta: Leomord lacks CC and most of the characteristics to be a meta hero.
Kadita (Mage):
- Difficult to Play and Predictable Combo Attack: Kadita is difficult to play and has a predictable combo attack.
- Rely on Timing and Not Suitable for Beginners: Kadita is very reliant on timing and is not suitable for beginners.
- Thin Cellphone: Kadita has a thin cellphone.
Nana (Mage/Support):
- Squishy and Lacks Blink Skill: Nana is squishy and lacks a blink skill.
- Teammate Dependent and Thin Cellphone: Nana needs a teammate to dominate in team fights and has a thin cellphone. She cannot do much when alone.
Valir (Mage):
- Low Mobility and Weak Late Game: Valir has low mobility and is weak in the late game.
- No Escape and Easy to Counter: Val
C Tier
Karrie (Marksman):
- Possesses slow movement speed and short-range attacks.
- Very squishy and mana reliant.
- Difficult to play and heavily relies on positioning.
- Only capable of single target attacks.
- Strongly dependent on tanks.
Kimmy (Marksman | Mage):
- Requires high accuracy to land attacks.
- Fragile durability and sluggish movement speed.
- Lacks attack speed.
Thamuz (Fighter):
- Lacks crowd control and weak in team fights.
- Often targeted by opponents.
- Not suitable for beginners and weak against CC opponents.
Martis (Fighter):
- Low durability and weak in the early game.
- Requires team support and lacks initiator skills.
- Heavily dependent on skill and can be easily countered.
Hilda (Fighter | Tank):
- Not a true tank and easily killed in the late game.
- Vulnerable to hard CC such as stuns and immobilization skills.
- Damage output falls off late game due to ult being capped at ten charges.
Aurora (Mage):
- No mobility and squishy.
- Mana issues with first ability.
Dyrroth (Fighter):
- Not suitable for team fights and weak against crowd control and burst damage heroes.
- Highly dependent on skill and easily countered by certain heroes.
Masha (Fighter/Tank):
- Difficult for beginners to play and lacks crowd control skills.
- No large area attacks and not useful in team fights.
- No skill escape mechanism.
Minsitthar (Fighter):
- Low mobility and wasteful of mana.
- Little damage output as a fighter and not suitable as an offlaner.
- Difficult hook ability to use.
Gord (Mage):
- Low mobility and durability.
- Highly reliant on accuracy and lacks any escape mechanism skill.
- Vulnerable while using ultimate and weak against crowd control.
- Can be easily caught off-guard and countered by opponents.
Terizla (Fighter):
- Low mobility and easy to avoid attacks.
- Weak against crowd control and possesses long cooldown skills.
- No escape mechanism skill and not fit for roaming.
- Slow attack speed makes attacks easy to predict.
Vexana (Mage):
- Squishy and very low mobility.
- Wasteful of mana and relatively weak in the late game.
- Difficult to use crowd control skills and easy to counter by opponents.
Mobile Legends Gameplay
The Mobile Heroes game features different characters with specific roles, but some characters are more versatile and effective than others, making them commonly used in the current meta. Tanks are tough characters that lead the team and protect their more vulnerable allies in battle. Fighters are hybrid brawlers with moderate durability and damage potential, and they can handle most match situations. Assassins or Junglers rely on specialized equipment to clear monsters between lanes and ambush enemy heroes for quick kills. Mages use spells to duel with a single-lane opponent and can heavily influence the game's outcome. Marksman are late-game carries that rely on their strong basic attacks to fight with the support of another hero.
Mobile Legends' Support heroes usually accompany the Marksman on the same lane. They don't necessarily have healing abilities, but they contribute to the carry's success by providing assistance such as slowing down, stunning, and controlling enemies from a distance. Their main focus is to make it easier for the carry to progress by either aiding in target elimination or keeping them protected from harm. During team fights, supports become high-priority targets, which is why it's crucial for them to stay behind the team's tank for protection.
TRENDING
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