New York Mysteries 1 Walkthrough, Guide, and More
by S Samayanka
Updated Aug 16, 2023
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New York Mysteries 1 Walkthrough
Here is a walkthrough for the game "New York Mysteries
Chapter 1: The Incident at the Museum
- Take the SCISSORS.
- Open the brochure.
- Move the lamp and use the SCISSORS to take the WIRE.
- Place the WIRE on the doorbell, then press the button.
- Walk forward.
- Talk to the man.
- Move the light and take the TWEEZERS.
- Use the TWEEZERS on the crack; take the BUTTERFLY.
- Walk forward.
- Open the door.
- Walk forward.
- Talk to the security guard.
- Play the Hidden Object Puzzle (HOP) to receive the MASK.
- Take the RAZOR-BLADE.
- Use the RAZOR-BLADE on the box; take the BRUSH.
- Open the newspaper; take the KEY.
- Examine the note.
- Walk down.
- Use the KEY on the box.
- Use the BRUSH on the cobwebs; take the SCRAP OF PAPER and BATTERY.
- Walk forward.
- Open the flashlight; remove the battery.
- Place the BATTERY in the flashlight.
- Place the cap on the back; take the FLASHLIGHT.
- Walk down.
- Open the cabinet; place the MASK on the stand for a mini-game.
- Solve the mini-game.
- Examine the opening.
- Open the fire hose box; move the hose 3 times.
- Use the FLASHLIGHT on the opening.
Chapter 2: The Vault
- Break the bottle on the rock; take the BROKEN BOTTLE.
- Use the BROKEN BOTTLE on the rope to receive the LASSO.
- Use the LASSO to take the CROWBAR.
- Use the CROWBAR to open the grate.
- Go down.
- Take the PICK.
- Take the COGWHEEL.
- Take the SYDNEY OPERA HOUSE FIGURINE.
- Place the COGWHEEL on the mechanism; turn the crank.
- Walk forward.
- Take the MODEL SHIP.
- Use the PICK on the stone.
- Walk left.
- Take the SCREWDRIVER.
- Walk down twice.
- Use the SCREWDRIVER on the grate; take the FIGURINE.
- Move the straw.
- Place the MODEL SHIP on the board for a mini-game.
- Solve the mini-game.
- Take the KNIFE HANDLE and SIGNET RING.
- Go to the Stairs.
- Use the KNIFE HANDLE on the blade; take the KNIFE.
- Walk down.
- Use the KNIFE on the sack; take the RUBBER GLOVE.
- Walk left.
- Use the RUBBER GLOVE on the wires.
- Take the FIGURINE.
- Place the 2 FIGURINES on the gate for a mini-game.
- Solve the mini-game.
- Use the SIGNET RING on the symbol.
- Walk forward.
- Talk to the man; receive the EMPTY BEAKER.
- Open the door; walk through it.
- Take the PAPER.
- Use the KNIFE on the cushion; take the STATUE OF LIBERTY FIGURINE.
- Take the PAPERCLIP; examine the file.
- Go to the Wagons.
- Move the rocks; take the GREAT WALL OF CHINA FIGURINE and SIEVE.
- Place the weights in the stand; use the SIEVE on the sand.
- Place the weight in the stand; take the WEIGHTS.
- Walk forward.
- Place the WEIGHTS on the door for a mini-game.
- Solve the mini-game.
- Play the HOP and solve the puzzle to receive the PART.
- Go to the Lift.
- Place the PART in the slot.
- Press the button.
- Walk forward, then down.
- Use the EMPTY BEAKER on the puddle to receive the BEAKER OF LIQUID.
- Go to the Hall.
- Give the BEAKER OF LIQUID to Bishop; receive the PUNCHED CARD.
- Walk forward.
- Place the PUNCHED CARD in the device.
- Open the door; press the controls.
Chapter 3: The Mafia
- Take the BOARD.
- Take the BASEBALL BAT.
- Walk down.
- Use the BOARD on the boat.
- Play the HOP (1-11) and receive the SLINGSHOT.
- Use the BASEBALL BAT on the phone booth; take the COIN.
- Use the COIN on the binoculars to view the ship.
- Examine the lock for a mini-game. Solve the mini-game.
- View the note; take the TRANQUILIZER RIFLE.
- Walk forward.
- Take the SLICE OF PIZZA.
- Use the TRANQUILIZER RIFLE on the guard.
- Walk forward.
- Take the CAR KEY.
- Read the newspaper; take the CHOPSTICKS.
- Walk down.
- Use the CAR KEY on the car; take the LIGHTBULB and MAGNET.
- Open the glove compartment; take the HAMMER.
- Use the HAMMER on the crate; take the BOTTLE OF LIQUOR.
- Walk forward.
- Use the magnet on the hole; receive the EGYPTIAN PYRAMIDS FIGURINE.
- Walk forward.
- Take the BROOM.
- Open the door; put the SLICE OF PIZZA in the room.
- Close the door.
- Place the LIGHT BULB in the lamp; pull the cord.
- Use the CHOPSTICKS to view the note.
- Walk down.
- Examine the door for a mini-game. Solve the mini-game.
- Walk through the top door.
- Play the HOP (1-12). Solve the puzzle (11) and receive the EIFFEL TOWER FIGURINE.
- Use the BROOM on the web; take the MOSAIC PIECES.
- Walk down.
- Place the MOSAIC PIECES on the box for a mini-game. Solve the mini-game.
- Take the KREMLIN FIGURINE.
- Go to the Stairs.
- Use the SLINGSHOT on the beam; receive the FIGURINE.
- Walk down.
- Use the CANE on the pipe to receive the CHRIST THE REDEEMER FIGURINE.
- Go to the Study.
- Place the SYDNEY OPERA HOUSE FIGURINE, STATUE OF LIBERTY FIGURINE, GREAT WALL OF CHINA FIGURINE, EGYPTIAN PYRAMIDS FIGURINE, EIFFEL TOWER FIGURINE, KREMLIN FIGURINE, and CHRIST THE REDEEMER FIGURINE on the stand for a mini-game. Solve the mini-game.
- Take the SCRAP OF PAPER and LEVER.
- Examine the note and file.
- Go to the Deck.
- Use the HOOK on the rope.
- Use the LEVER on the crane.
- Take the BUNCH OF KEYS.
- Go to the Ship's Passageway.
- Use the BUNCH OF KEYS on the door.
- Walk forward.
- Take the PICTURE OF SHIP.
- Take the MAST.
- Take the BUTTERFLY.
- Walk down three times.
- Place the MAST on the ship; use the PICTURE OF SHIP for a mini-game. Solve the mini-game.
- Take the SHIP'S WHEEL.
- Go to the Bridge.
- Place the SHIP'S WHEEL on the door; turn the wheels.
- Take the RECORD and HAMMER; read the note.
- Go to the Hall.
- Talk to Bishop; receive the PUNCHED CARD.
- Place the RECORD on the record player; turn the handle.
- Take the CRYSTAL.
- Walk forward.
- Use the PUNCHED CARD on the device.
- Open the door; press the controls.
Chapter 4: The House on the Lake
- Take the ANTENNA and FISH 1/6.
- Take the FISH 2/6.
- Use the ANTENNA to take the KEY.
- Use the KEY on the lock.
- Walk forward twice.
- Play the HOP (1-8) and receive the PRUNING SCISSORS.
- Use the PRUNING SCISSORS on the branches.
- Open the box; take the FISH 3/6.
- Walk forward twice.
- Take the POST.
- Take the TROWEL.
- Take the FISH 4/6.
- Use the KNIFE on the box; take the NAILS.
- Pull the lever.
- Attach the cable to the boat.
- Walk down twice.
- Use the TROWEL on the snow; take the KEY.
- Walk down.
- Use the POST on the log; take the STEPS.
- Walk forward twice.
- Use the STEPS, NAILS, and HAMMER on the ladder; take the LADDER.
- Walk forward.
- Place the LADDER under the tree; take the FISH 5/6.
- Walk forward twice.
- Place the FISH on the door for a mini-game. Solve the mini-game.
- Walk through the door.
- Take the FISH 6/6.
- Walk forward twice.
- Place the FISH on the door for a mini-game. Solve the mini-game.
- Take the MASK.
- Walk forward.
- Use the wrench on the tank; remove the broken tube.
- Place the TUBE on the tank; use the WRENCH.
- Place the SWIMFINS, WETSUIT, and MASK with the oxygen tank; take the DIVING SUIT.
- Use the DIVING SUIT on the water.
- Talk to Bishop.
- You receive the PUNCHED CARD.
- Place the LIGHT BULB under the frame for a mini-game.
- Solve the mini-game.
- Use the PUNCHED CARD on the device.
- Open the door; press the controls.
Chapter 5: The Ghost
- Take the ROPE WITH HOOK.
- Walk down.
- Use the ROPE WITH HOOK on the well.
- Take the KNIFE SWITCH.
- Place the KNIFE SWITCH in the box; flip the switches.
- Walk forward twice; go into the house.
- Place the SWITCH on the lamp; flip it.
- Play the HOP (1-10). Solve the puzzle (8) and receive the TYPEWRITER PART.
- Go to the Study.
- Use the TYPEWRITER PART on the typewriter; turn it.
- Take the SCRAP OF PAPER.
- Use the ELECTRIC WIRE on the socket.
- Examine the globe for a mini-game. Solve the mini-game.
- Take the SCRAP OF PAPER and BULB.
- Walk down.
- Place the 5 SCRAPS OF PAPER on the map.
- Walk forward, then left.
- Examine the hole for a mini-game. Solve the mini-game.
- Read the note; take the CHIPS.
- Go to At the Well.
- Place the two sets of CHIPS and PAPER WITH DIAGRAM on the box for a mini-game. Solve the mini-game.
- Take the MASK.
- Walk down.
- Use the MASK on the ghost; take the DIAMOND.
- Walk forward.
- Take the PAPER
- Take the SHOVEL .
- Take the SEXTANT .
- Examine the fence for a mini-game. Solve the mini-game.
- Walk forward.
- Take the LAMP .
- Take the BRICK .
- Take the STICK .
- Walk down.
- Use the STICK on the beehive; take the HONEY (U).
- Use the LAMP on the dark area; take the FEATHER (V).
- Walk forward.
- Use the SHOVEL on the sand; take the CANE (W).
- Use the BRICK on the glass; take the STAR (X).
- Walk down twice.
- Use the SEXTANT on the sun; take the COG (Y).
- Go to the House Entrance.
- Use the CANE on the branch; take the CHICKEN (Z).
- Go to the Study.
- Use the COG on the mechanism (A); take the MAGNIFYING GLASS (B).
- Examine the book; use the MAGNIFYING GLASS (C).
- Use the DIAMOND on the glass (D).
- Go to the Observatory.
- Use the MAGNIFYING GLASS on the sign (E).
- Use the FEATHER on the parrot (F).
- Use the KEY on the chest; take the BINOCULARS (G).
- Examine the telescope; take the HEART (H).
- Use the BINOCULARS on the ship (I); take the PISTOL (J).
- Go to the House Entrance.
- Use the PISTOL on the chain (K).
- Walk forward.
- Examine the door for a mini-game. Solve the mini-game.
- Walk forward.
- Use the DIAMOND on the lock (L).
- Walk forward.
- Use the PISTOL on the chain (M).
- Examine the chest for a mini-game. Solve the mini-game.
- Walk forward.
- Use the WRENCH on the anchor (N).
- Go to the Observatory.
- Use the WRENCH on the bolts (O); take the HANDLE (P).
- Use the HANDLE on the lever (Q).
- Take the STAR (R).
- Go to the House Entrance.
- Place the HEART, DIAMOND, STAR, and SPADE on the door (S).
- Examine the door for a mini-game. Solve the mini-game.
- Go through the door.
- Take the EMERALD (T).
- Walk forward.
- Use the SCREWDRIVER on the panel; take the RUBY (U).
- Walk down.
- Examine the panel for a mini-game. Solve the mini-game.
- Use the GEAR on the box; take the MAP (W).
- Use the MAP on the door (X).
- Walk forward.
- Take the AMULET (Y).
- Examine the cage for a mini-game. Solve the mini-game.
- Use the AMULET on the lock; take the GEM (A).
- Go to the House Entrance.
- Examine the panel for a mini-game. Solve the mini-game.
- Use the GEM on the slot; take the MIRROR (B).
- Go to the Study.
- Use the MIRROR on the light (C); take the KEY (D).
- Go to the Observatory.
- Use the KEY on the chest (E); take the SUN (F).
- Go to the House Entrance.
- Place the SUN on the door (G); enter the door.
- Take the EYE (H).
- Walk forward.
- Examine the mask; take the MASK (I).
- Go to the Observatory.
- Use the MASK on the statue (J); take the MOON (K).
- Go to the House Entrance.
- Place the MOON on the door (L); enter the door.
- Walk forward.
- Examine the piano; take the BULB (M).
- Go to the Observatory.
- Use the BULB on the lamp (N); take the PLUG (O).
- Go to the House Entrance.
- Use the PLUG on the socket (P).
- Examine the device for a mini-game. Solve the mini-game.
- Go through the portal.
Chapter 7: The Secret of the Mafia
- Place the 2 BOOKS on the shelf for a mini-game.
- Solution (F).
- Take the RUNE.
- Go to the Guard's Room.
- Place the BULB on the stand for a mini-game.
- Solution (I): 1, 5, 0, 8, 2, Play.
- Walk down twice.
- Open the case; take the RUNE.
- Go to the Bank.
- Place the 4 RUNES on the totem pole and talk to the ghost.
- Go to the Basement.
- Take the GOLD WEIGHT FROM CLOCK.
- Go to the Cabin.
- Place the GOLD WEIGHT FROM CLOCK on the clock.
- Examine the safe for a mini-game.
- Solution (P).
- Open the safe and take the JOKER; read the note.
- Go to the Hall.
- Talk to Bishop and receive the PUNCHED CARD.
- Walk forward.
- Use the PUNCHED CARD on the device.
- Open the door; press the controls.
Chapter 8: Saving the Children
- Take the CAR.
- Place the FUNNEL on the generator and use the GAS CAN.
- Turn the crank.
- Take the BASKET and use it on the rope grate.
- Place the stones in the basket.
- Go up the ladder.
- Take the KEY.
- Use the KEY on the bag; take the LEVER and CHISEL.
- Place the LEVER on the controls; pull it.
- Place the CHISEL on the hook and hit it with the stone.
- Walk forward.
- Take the CAN OPENER.
- Place the JOKER on the door for a mini-game.
- Solution (H).
- Go through the door.
- Take the TIRE JACK.
- Note the plank.
- Examine the briefcase for a mini-game.
- Solution (N).
- Examine the briefcase.
- Walk down, then right.
- Play the mini-game.
- Solution (P): left, right, left, left, right, center.
- Take the KNIFE and MOSAIC PIECE.
- Go to the Abandoned Station.
- Use the KNIFE on the door.
- Play the HOP 1-7 and receive the CUBE.
- Place the MOSAIC PIECE on the mosaic for a mini-game.
- Solution (U).
- Take the COIN.
- Go to the Port.
- Place the CUBE on the stand for a mini-game.
- Solution (X).
- Enter the trailer.
- Open the door and use the KETTLE on the sink to receive the KETTLE WITH WATER.
- Open the tank; take the COIN.
- Place the KETTLE WITH WATER on the burner; press the button.
- Take the KETTLE WITH HOT WATER.
- Open the curtain.
- Play the HOP 1-8 and receive the VALVE.
- Open the fridge; use the CAN OPENER on the can.
- Take the DOG FOOD.
- Walk down.
- Use the VALVE on the faucet; take the BARREL.
- Go to the Hangar.
- Place the BARREL by the ladder.
- Take the CHAIN.
- Walk down twice.
- Use the TIRE JACK on the trailer; take the CHAIN.
- Go to the Children in Container.
- Put the DOG FOOD in the bowl.
- Use the CHAIN on the dog.
- Throw the rocks at the handle; take the HANDLE.
- Pour the KETTLE WITH HOT WATER on the ice; take the CAR.
- Go to Outside the Port.
- Open the box; place the 3 CARS on the stand for a mini-game.
- Solution.
- Take the COIN.
- Go to the Trailer.
- Place the HANDLE on the hatch; turn the handles.
- Take the VALVE.
- Place the VALVE on the cupboard for a mini-game.
- Solution (V): Ax2, B, A, Bx4, A.
- Take the COIN.
- Go to the Hangar.
- Place the 4 COINS on the box for a mini-game.
- Solution
- Take the KEY.
- Go to the Children in Container.
- Use the KEY on the door
- Congratulations! You have completed New York Mysteries: Secrets of the Mafia!
New York Mysteries 1 Guide
"New York Mysteries: Secrets of the Mafia" is an engaging hidden object adventure game divided into eight chapters. The game follows a detective as she unravels a mysterious series of events in 1950s New York. In Chapter 1, players investigate a disappearing circus and collect various items to progress. Chapter 2 takes players to the hospital to solve a strange case involving the undead.
Chapter 3 leads to the subway, where players uncover a dark secret behind the city's construction. Chapter 4 continues the investigation in an eerie cemetery, while Chapter 5 shifts to a theater filled with sinister puppets. Chapter 6 involves a university, where players solve puzzles and use objects like GLUE and GAS CAN to piece together clues.
In Chapter 7, players delve into the mafia's secret, involving totem poles and ghostly interactions. Finally, Chapter 8 focuses on rescuing children from containers, with challenges like opening safes and using hot water to overcome obstacles. The game seamlessly integrates hidden object puzzles, item collections, and mini-games, allowing players to progress through the story.
The atmospheric settings and captivating storyline keep players engaged, while the progressive difficulty of puzzles offers a satisfying challenge. With each chapter contributing to the overarching mystery, "New York Mysteries: Secrets of the Mafia" provides an immersive experience, blending mystery, puzzles, and a touch of the supernatural in a unique adventure.
New York Mysteries 1 Gameplay
"New York Mysteries: Secrets of the Mafia" is a hidden object adventure game that takes players on a thrilling journey through 1950s New York City. The game, developed by Five-BN Games, combines mystery, detective work, and puzzle-solving in a captivating narrative.
Set against the backdrop of a post-World War II metropolis, the game follows Laura James, a journalist, as she investigates the mysterious disappearance of her friend and fellow journalist, Bill Witowsky. Players step into Laura's shoes to unravel the secrets behind Bill's vanishing, which becomes entwined with a dangerous criminal organization.
The gameplay is divided into different chapters, each presenting unique challenges and puzzles to solve. The primary gameplay mechanic involves finding hidden objects within intricately detailed scenes. As players progress, they collect essential items, uncover clues, and interact with various characters to advance the story.
Players must use their observational skills to locate items on a list, some of which might be cleverly disguised or require interaction with the environment. These items are crucial for unlocking new areas, solving puzzles, and piecing together the larger mystery. The game seamlessly integrates these hidden object challenges with a compelling narrative, creating a sense of immersion and urgency.
Alongside the hidden object scenes, players encounter various mini-games and puzzles, which vary in complexity. These range from deciphering codes and assembling torn documents to solving mechanical puzzles. Successfully completing these challenges not only advances the story but also rewards players with vital information and tools for progression.
"New York Mysteries: Secrets of the Mafia" offers a balanced blend of intriguing storyline, historical ambiance, and engaging gameplay mechanics. With its dark, atmospheric visuals and immersive audio, the game provides an absorbing experience for players who enjoy mystery-solving and hidden object adventures set in a historical context.
New York Mysteries 1 Wiki
"New York Mysteries: Secrets of the Mafia" is an immersive hidden object game-quest set in 1955 New York. Players step into the shoes of Laura James, a courageous journalist, investigating the mysterious disappearances of mafia bosses and the alarming abduction of children. The game features over 50 meticulously designed locations, 40 diverse mini-games, and interactive hidden object scenes that challenge players' observational skills.
The narrative unfolds as Laura uncovers clues like a strange liquid and a recurring butterfly symbol left behind at the crime scenes. A sinister force beyond the mafia's grasp is at play, with children sketching the same butterfly before vanishing. Laura's pursuit of truth leads her to assemble allies, tackle puzzles, and navigate an enigmatic underground city.
The game offers bonus content, collections to complete, morphing objects to discover, and achievements to earn. Optimized for tablets and phones, the game offers an engaging experience. "New York Mysteries: Secrets of the Mafia" is a captivating journey into a world of mystery, suspense, and detective work that unveils the hidden secrets of both the mafia and the city itself.
New York Mysteries Release Date
"New York Mysteries: Secrets of the Mafia" was released on April 19, 2014, marking the introduction of a captivating hidden object adventure to the gaming world. This date holds significance as it heralded the game's debut, inviting players into an immersive journey through a 1950s portrayal of New York City.
The choice of April 19, 2014, as the release date was likely a strategic decision by the game's developer, Five-BN Games. Timing the launch on this day might have been aimed at capturing the attention of both avid gamers and mystery enthusiasts, as well as allowing the game to stand out amidst other releases.
The release date could have also been influenced by factors such as development milestones, testing, and polishing to ensure a polished gaming experience upon launch. This particular date could have been chosen after considering market trends, competition, and the overall readiness of the game for public consumption.
Ultimately, April 19, 2014, marked the beginning of players' engagement with "New York Mysteries," introducing them to its intriguing storyline, challenging puzzles, and historical setting. It stands as a notable milestone in the timeline of hidden object adventure games and offers a point of reference for both players and enthusiasts when looking back at the game's history.
New York Mysteries 1
New York Mysteries 1 Walkthrough - FAQs
It's a hidden object adventure game set in 1950s NYC, where players investigate mysteries, find hidden objects, and solve puzzles.
The protagonist is Laura James, a journalist. Her mission is to uncover the truth behind mafia disappearances and child abductions.
The game features hidden object scenes, interactive puzzles, mini-games, and a captivating storyline set in a post-World War II era.
The game was released on April 19, 2014, inviting players to explore its immersive hidden object adventure.
The butterfly symbol is a recurring clue left at crime scenes, often sketched by abducted children, connecting them to a mysterious force beyond the mafia's reach.