No Man's Sky Interceptor Update
The game development company known as Hello Games has recently launched a significant update called "Interceptor" for their game No Man's Sky, which has generated a lot of excitement among fans of the game. Prior to the update's release, Sean Murray had hinted about it on his Twitter account with a smiley emoticon. Update 4.2 introduces various new features for players to explore and enjoy, including the addition of corrupted planets which present new challenges and opportunities for players. The update also includes new robotic guardians, against whom players can engage in battles while exploring the corrupted planets. In addition, the update offers players the opportunity to acquire Sentinel Interceptor starships which are procedurally-generated, and thus unique, and make for a valuable asset in their interstellar fleet. Finally, the update allows players to encounter strange crystals on corrupted planets, adding an element of mystery and intrigue to the already expansive universe of No Man's Sky. Overall, the Interceptor update appears to be a promising addition to the game, offering new and exciting experiences for players to enjoy.
No Man’s Sky Interceptor Update 4.2 Patch Notes
SENTINEL INTERCEPTORS
- Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
- Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
- A unique repair mission has been added to guide players through the salvage process.
- There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
- Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
- Player-owned interceptors have a unique cockpit.
- Player-owned interceptors have a unique planetary flight model, with the ability to hover.
COMBAT
- A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
- Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
- Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
- Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
- Corrupted Sentinel drones have been reworked visually.
- Corrupted Sentinel drones can now heal each other.
- Corrupted drones now make better use of cover.
- Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
- A large, ground-based corrupted Sentinel unit has been added.
- This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
- Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
- These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
- A new unique resource has been added as collectable loot from these corrupted quadrupeds.
CORRUPTED WORLDS
- Some planets that previously generated extreme sentinels have now become corrupted worlds.
- Corrupted worlds have their own unique array of planetary Sentinel forces.
- Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
- Corrupted Sentinel planets have their own unique resources and objects.
- New refiner recipes have been added for corrupted Sentinel resources.
- Corrupted worlds have a new unique lighting/visual effect.
- Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
- A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
- A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
- New player titles have been added for those brave enough to battle corrupted Sentinels.
RENDERING AND OPTIMISATION
- Dynamic Resolution Scaling has been added for all Xbox platforms. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
- All Xbox platforms now support AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
- Introduced a significant improvement to image quality in PSVR2.
- Fixed an issue that caused visual glitches in particle rendering in VR.
- Fixed an issue that caused a drop in image quality when rendering distant stars.
- Introduced a loading/warp time optimisation for PlayStation 5, Xbox One X, Xbox Series X and Xbox Series S.
- Introduced a number of rendering and memory optimisations for PC and PlayStation VR.
- Introduced a number of rendering and memory optimisations for PlayStation 5.
- Introduced a significant memory optimisation for PlayStation 4.
- Introduced a memory optimisation for Xbox Series S and X that reduces hitching.
- Introduced a number of significant memory and rendering optimisations for all Xbox platforms.
VR
- VR players can now customise the position of their wrist and Multi-Tool projector menus. Simply grab the menu while it is being projected and drag it to a new position.
- An option has been added to allow VR players to choose between base building holograms being shown based on where they are looking or where they are pointing.
- An option has been added for VR players to change the behaviour of the flight stick, so that the yaw/roll axes are switched, and moving the virtual stick to the left/right will roll the ship rather than turn it.
- The wrist projector menus now instantly disappear so that players can use their Multi-Tool immediately after changing weapon mode.
- Fixed a rare issue that could occasionally block interactions when they should be available.
- Fixed an issue that could occasionally cause player hands to immediately disconnect from Exocraft controls.
- Fixed an issue that could cause the customiser tooltip to use the wrong text in VR.
- Fixed an issue that caused the option to allow the switching of the sprint and scan buttons to fail to work in PSVR2.
CUSTOM WONDERS
- A new section has been added to the Wonders catalogue, “Personal Records”.
- This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
- Personal records are all assigned their own player-chosen name.
- Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
- Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.
SENTINEL MULTI-TOOLS
- A new class of salvaged Multi-Tool has been added.
- These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
- These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
- Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.
CUSTOMISATION OPTIONS
- A new style of jetpack customisation has been added, the Aeron Turbojet.
- Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
- A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.
UI
- The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
- Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
- Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
- The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.
- The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
- The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP BATTLES
- The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
- Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
- Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
- Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
- The starship’s final usable weapon will no longer be damaged by enemy fire.
BUG FIXES
- Fixed a significant number of memory-related crashes on consoles.
- Fixed a rare hang during loading.
- Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
- Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
- Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
- Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
- Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
- Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
- Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
- Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
- Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
- Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
- Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
- Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
- Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
- Fixed a number of networking issues with the player cloaking device.
- Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
- Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
- Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
- The message displayed when unable to interact with something because of its cost has been improved.
- Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
- Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
- Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
Improvements in the No Man’s Sky Interceptor Update
The latest announcement regarding No Man's Sky reveals that the game's robotic guardians have undergone a twisted transformation. The once-familiar Sentinel machines have been corrupted, taking on bizarre and threatening forms, including semi-arachnid machines armed with flamethrowers and explosives. Along with this, the game's update 4.2 introduces the Aeron Turbojet, a new jetpack for players to use. This new update also brings exciting new elements for players to explore, such as new buildings, crashed interceptors, secret equipment, and more. In addition, the update offers new procedurally-generated variations for Sentinel fleets and System authority ships, adding greater variety to the game's universe.
One of the most interesting features of the update is the introduction of corrupted radiant shards, which can be mined by players to acquire anomalous crystals. These crystals can be used to fuel Sentinel technology, and players can also find Sentinel Multi-Tools during their exploration of the game world. Aside from these new features, the update also includes various bug fixes to improve the game's overall performance. For a detailed list of changes, players can refer to the official patch notes for update 4.2 of No Man's Sky. With all of these exciting new additions, players can look forward to a fresh and thrilling experience in the vast universe of No Man's Sky.
No Man's Sky
Hello Games developed and published No Man's Sky, an action-adventure survival game that was initially released worldwide for PlayStation 4 and Windows in August 2016, followed by Xbox One in July 2018, PlayStation 5 and Xbox Series X and Series S consoles in November 2020, and Nintendo Switch in October 2022. While Hello Games and Apple announced that they were developing ports for macOS and iPadOS for a 2022 release, the port was never released, and no update has been provided since. The game revolves around five key pillars, namely exploration, survival, combat, trading, and base building. Players have the freedom to navigate within a procedurally generated deterministic open world universe that features over 18 quintillion planets. Planets have unique ecosystems with different forms of flora and fauna due to the game's procedural generation system, and alien species may engage the player in combat or trade within planetary systems. Players progress in the game by mining resources, trading, building planetary bases and expanding space fleets, and seeking out the mystery surrounding The Atlas entity.
When it was launched in 2016, No Man's Sky received mixed reviews, with some critics praising the technical achievements of the procedurally generated universe, while others found the gameplay repetitive and lackluster. Since the game's initial release, Hello Games has continued to enhance and expand No Man's Sky, achieving the experience they wanted to create. The game has received numerous free major content updates, including previously missing features such as multiplayer components, surface vehicles, base-building, space fleet management, cross-platform play, and virtual reality support. These additions have significantly improved the overall reception of No Man's Sky.
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