Omega Strikers Update 2.1 Patch Notes, Characters, Skins

Check here the latest Omega Strikers Update 2.1 Patch Notes and discover the thrilling new features and enhancements made in the Video game Omega Strikers.

by Aishwarya R

Updated May 17, 2023

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Omega Strikers Update 2.1 Patch Notes, Characters, Skins
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Omega Strikers 

Omega Strikers is the thrilling world with ultimate free-to-play action sports video game that will have you on the edge of your seat! Developed and published by the talented minds at Odyssey Interactive, this adrenaline-fueled extravaganza will take you on a wild ride like no other.

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Picture this: intense three-on-three online multiplayer matches where you and your teammates go head-to-head with opponents, battling it out to score goals and claim victory. The competition is fierce, the stakes are high, and the excitement is palpable. Can you outscore the opposing team and emerge as the true champions of the arena? It's time to showcase your skills and prove that you have what it takes to dominate the field.

Released on April 27, 2023, Omega Strikers made its grand entrance on Microsoft Windows, Nintendo Switch, iOS, and Android, paving the way for epic showdowns across multiple platforms. But the excitement didn't stop there! Throughout May 2023, the game spread its wings to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, reaching an even wider audience hungry for heart-pounding action.

What makes Omega Strikers even more impressive is that it was crafted by the talented minds at Odyssey Interactive, a studio comprised of former staff from the renowned Riot Games. With their expertise and passion for creating unforgettable gaming experiences, they've brought to life a world filled with high-octane energy, thrilling gameplay, and endless possibilities.

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But let's not forget how it all began. The game kicked off its journey with a closed beta testing phase on September 16, 2022, where lucky participants got a sneak peek into the adrenaline-soaked world of Omega Strikers. Soon after, the gates swung wide open, and players from far and wide joined the action, transforming the beta into an epic open playground.

So, gather your squad, unleash your inner champion, and get ready to experience the rush of Omega Strikers. It's time to write your name in the annals of gaming greatness and leave a mark that will be remembered for ages. The arena awaits, the competition is fierce, and the glory is within your reach. Are you ready to become the ultimate Striker?

Omega Strikers Update 2.1 Patch Notes

Get ready to be blown away, avid gamers! Prepare for an electrifying and adrenaline-fueled experience as Odyssey Interactive unveils an awe-inspiring mega-sized update for the sensational Omega Strikers. Brace yourselves for the arrival of Vyce and Octavia, the dynamic twin Strikers who are about to ignite the battlefield with their unparalleled skills. Vyce, armed with her explosive guitar prowess, will unleash a symphony of destruction, while Octavia's lightning-fast movements will leave opponents in awe. It's a clash of titans like never before!

But that's not all, fellow warriors! This update also brings forth a brand-new map that promises uncharted territory and exhilarating challenges to test your mettle. Explore its unexplored corners, navigate through its treacherous obstacles, and immerse yourself in the heart-pounding action. Brace yourself for a symphony of updates that will keep you on the edge of your seat, as Omega Strikers unleashes a plethora of fresh content, bringing a whole new dimension to your gaming experience.

So,Gear up for battle, and prepare to be immersed in a world where the stage is set, the speakers are amplifying the energy, and the excitement is palpable. It's time to step into the pulsating realm of Omega Strikers, unleash your striking prowess, and leave a lasting legacy on the battlefield. The game awaits, and the legends are about to be forged. 

2.1 Update Patch Notes

Here we share the 2.1 patch notes of Omega Strikers :-

SYSTEM CHANGES

CHARACTERS

[NEW] Vyce

Vyce is an explosive long-range Striker who uses an electrified guitar to deal heavy damage and warp across the field. She can drop thunderbolts from the sky to stun enemies from a distance, launch chain lightning attacks, and emit a MASSIVE shockwave that sends enemies flying. With Vyce, it's all about finding the perfect moment to warp into your enemies and start melting their faces with a ripping guitar solo.

  • Thunderstruck [SECONDARY]

    • Summon a thunderbolt from the sky to a target location, hitting and stunning enemies for .75s. For the next 3.25s, recast to assume a form of pure energy and teleport to the cast location.
  • Power Chord [PRIMARY]

    • Launch a lightning riff, hitting and slowing the first target struck before chaining LIGHT hits to nearby opponents.
  • Super Nova [SPECIAL]

    • Push-and-hold this ability to start rocking out, gaining 100% knockback resistance. Upon releasing the ability or after 2.5s, emit a shockwave that blasts enemies away from you. The wave increases in size and power for the first 1.25s it's charged.
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[NEW] Octavia

Octavia is a speedy but fragile Striker who excels at controlling the core and evading enemy attacks with her pair of psychically-controlled speakers. Her entire playstyle is built around Flow State, which grants her a scaling speed boost that refreshes its duration whenever she hits something. To become a true virtuoso with Octavia, you'll need quick reflexes and a focused mind in order to continually extend your Flow State for as long as possible.

  • Flow State [SECONDARY]

    • Gain 25% Speed for 2.75s, increasing by 2.5% per second. Hitting anything refreshes the duration, scaling infinitely.
    • Sonic Boom [PRIMARY]

      • Launch a sonic wave that hits all targets it passes through and slows them for 1s. Deals light hits to subsequent targets.
    • Bass Drop [SPECIAL]

      • After a delay, emit 5 sound pulses over a short duration that hit surrounding enemies.

Asher - Mini-rework

Asher's kit was too oppressive at keeping the Core forward, which made it very frustrating for opponents when trying to counter her core control. We're removing her passive shield barrier and moving that to the duration of her PRIMARY ability cast only. If she casts PRIMARY on her side of the field, her barrier will be larger and unbreakable. We think these changes, along with a defensive buff to her SECONDARY, will improve her tank-like playstyle. All of these changes should improve counterplay against opposing Asher forwards, but we'll be keeping a close eye on how she performs as a Goalie as well. Does that fit the criteria for a "mini-rework"? You tell me!

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  • Striker Barrier (STRIKE)

    • Passive Barrier Creation on ability casts :: Removed
    • Now is just a normal Strike
  • Breakthrough [SECONDARY]

    • Fixed a bug where Asher could move during the channel time of the dash (0.125s channel before dash)
    • Tuned to be more forgiving to hit units slightly in front of and behind her
    • Now grants Asher a BUFF that reduces incoming Knockbacks by 30% and damage taken by 25% for 5 seconds. This buff loses its effects if Asher is staggered.
  • Barrier Beam [PRIMARY]

    • Renamed from Arc Beam to Barrier Beam
    • [NEW] Creates a barrier while cast that deals a LIGHT hit to enemies it comes in contact with before breaking. If cast on Asher's team's side of the field, the barrier is larger and unbreakable for its duration.
    • Asher is no longer further slowed if the barrier hits something (she is still slowed while channeling)
    • Beam Range :: Increased from 340 → 350

Era

  • Magical Maelstrom [SPECIAL]

    • Maximum knockback angle to the cast direction :: 90 degrees → 60 degrees

      • This will keep both the Core and knocked-back players moving in the direction of the Maelstrom, instead of it being all funky.

Juno

  • Strike with Friends (STRIKE)

    • [BUGFIX] Blobbos will now reset their overridden strike direction when Juno strikes the Core

      • This should make it easier for Juno to set up some pass plays with the Core
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Rasmus

  • Pendulum Swing [PRIMARY]

    • [BUGFIX] The head of his chain sickle (circular area) now scales with increased size

Rune

  • Unstable Anomaly [PRIMARY]

    • [BUGFIX] Now scales at a fixed rate, instead of being slowed down by increased Creation Duration
    • [BUGFIX] Will knock back targets multiple times if they stay inside the Anomaly
  • Banish [SPECIAL]

    • [BUGFIX] Now banishes additional targets hit for the same amount of time as the first target.

MAPS AND MODES

[NEW] Demon Dais

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  • Our first brand-new map! It pairs perfectly with the Oni twins of Ahten.
  • On this new music stage, we have a unique Barrier setup with two concentric circles that you have to break through. On breaking the outer barrier, the speakers on the sides of the map activate, pumping out sonic waves! These waves will push Strikers and the Core away from them. When the inner barrier on either team drops, the speakers get amplified, expanding the impact of the sound waves further into the map!! You might want to bring earplugs.

Ahten City

  • Now spawns 6 Orbs per wave instead of the standard 3

    • This is intended to give Ahten City a little bit of variety and have a unique feel to it, rather than it just being the "standard" map. We've got a couple things in the future brewing around Ahten City as well, so keep your eyes peeled for that!

Night Market

  • [BUGFIX] Speed gate now grants bonus to all units within its area when it is activated.
  • [BUGFIX]On being hit by the Core, barriers take the standard 1s to fully deactivate (was shorter to match previous visuals)
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Oni Village

  • [BUGFIX] Speed zones now better match the visuals and do not extend into the corners.

Tutorial

  • Updated to better teach players how to aim their Strike and Abilities with controllers and on mobile
  • Default setting for Controllers now has Aim Guidance turned off, letting players aim with their movement stick (Left Stick)
  • [BUGFIX] Goal gates now meet in the middle instead of appearing slightly open during tutorial
  • [BUGFIX] Goal gates in tutorial will no longer disappear when they're closed in the tutorial

POWER ORBS

  • Healing :: 20% of Max Stagger → 7.5% to 30% based on current stagger (more healing when more damaged)
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UI and other improvements

  • More Striker info on lore page
  • Improved layout in lore book
  • Barriers now have a VFX on destruction

COSMETICS

We've gone and added all those cute and cool skins we made from the first Creator VS. They're cool. And cute.
We also made some super rad stuff for the Ahten City Music Festival!!!! Be sure to check these out 8)

Creator Skins

You might've seen 'em shared by us before, but they're finally here!

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  • Moist Asher
  • Rakin Juliette
  • Lily Juno Bee

Music Skins

The Oni twins aren't the only ones ready for the music festival! A couple of your other favorite Strikers are getting into the groove:

  • Idol Ai.Mi
  • Pop King Kai
  • Soundwave Atlas
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Goal Explosions + Emotes

What's a music festival without a little visual effects? We threw in a nice new goal explosion and a couple emotes into the patch, just to take this concert to the next level.

Consoles

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Nintendo Switch

  • Now playable at 60FPS!

Xbox

  • No longer requires Xbox Live Gold to play

    • This was actually fixed a week or so ago, but I'm including it here anyway 8)

GEAR

  • [NEW FORWARD GEAR] Siphoning Wand :: Hits deal bonus damage equal to 5% of the enemy's max Stagger over 2.5s, healing the user for the same amount.
  • [BUGFIX] Fixed an issue where gear benefits would sometimes be lost when if goalies ventured to the very edges of the map.
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Pummelers

  • 25% bonus knockback to staggered targets → now grants 10% more knockback to all targets

BUGFIXES

Making a video game is hard. We ran into some bugs, but we squashed some bugs too! Here's a couple in particular that we squashed. Thank you for all your diligence in reporting them!!

  • iOS Users should no longer experience massive framerate drops when they take Tempo Swing awakening.
  • End of match screen in non-English languages no longer shows weird debug text.
  • Omega Strikers no longer crashes Nintendo Switch when playing in 60 FPS!
  • Core, goal gates, and goal barriers no longer disappear when dead.
  • Fixed an error that repeatedly caused players to fail to connect to games during the loading screen.

    • THIS ONE IN PARTICULAR IS REALLY NASTY. It will likely still occur on consoles, so if this keeps happening to you, PLEASE let us know!
  • Battle pass icon has been updated to show Season 2 content.
  • Atlas Lab Recharge time indicator is now red instead of green. Just an additional warning that you should get away from the area instead of trying to pick it up because it _will _explode.
  • Various other small bug and crash fixes.
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Controls

  • Fixed a bug on Gamepads where quick casting a cast at location movement ability on certain settings would cast directly at your Striker's feet instead of at maximum range.

    • Affects:

      • Juno Secondary
      • Estelle Secondary
      • Ai.mi Secondary
      • Zentaro Special

Omega Strikers Update 2.1 Characters

Get ready to meet two electrifying additions to the Omega Strikers roster in Update 2.1! Introducing Vyce and Octavia, these twin Strikers are set to bring a whole new level of excitement to the game. Let's dive into their unique abilities and playstyles.

Vyce - The Explosive Long-Range Striker

Vyce is a force to be reckoned with on the battlefield. Armed with an electrified guitar, she unleashes devastating damage and possesses the ability to warp across the field. Her arsenal includes thunderbolts summoned from the sky, stunning enemies in their tracks. But that's not all – Vyce can also launch chain lightning attacks, chaining hits to nearby opponents. Her signature move, Super Nova, allows her to emit a massive shockwave that sends enemies flying. It's all about finding the perfect moment to warp into your enemies and unleash a ripping guitar solo that will leave them in awe.

Octavia - The Speedy and Agile Striker

Octavia brings a whole new level of speed and agility to the Omega Strikers lineup. With her pair of psychically-controlled speakers, she excels at controlling the core and evading enemy attacks. Octavia's playstyle revolves around Flow State, granting her a scaling speed boost that refreshes whenever she successfully hits something. To master Octavia, quick reflexes and a focused mind are crucial as you strive to extend your Flow State for as long as possible. Launching sonic waves that hit and slow down targets, Octavia's primary ability, Sonic Boom, ensures she maintains control of the battlefield. And when the time is right, her special ability, Bass Drop, unleashes a series of sound pulses that wreak havoc on surrounding enemies.

With Vyce and Octavia joining the ranks of Omega Strikers, prepare yourself for thrilling battles and strategic gameplay like never before. Master their unique abilities, coordinate with your teammates, and dominate the arena in style. Whether you prefer the explosive power of Vyce or the lightning-fast moves of Octavia, the choice is yours. Gear up and get ready to unleash havoc with these incredible new characters in Update 2.1!

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Omega Strikers Update 2.1 Patch Notes - FAQs

1. How do Vyce and Octavia differ from other Strikers in Omega Strikers?

Vyce and Octavia bring fresh and unique playstyles to the game. Vyce utilizes an electrified guitar and focuses on long-range explosive attacks, while Octavia relies on her speed and agility to control the core and evade enemy attacks. Their abilities and movesets offer a whole new level of strategic gameplay.

2. Can Vyce teleport across the field with her abilities?

Yes, Vyce possesses the ability to teleport with her secondary ability, Thunderstruck. By summoning a thunderbolt from the sky, she can teleport to the cast location, allowing for quick repositioning and surprise attacks.

3. What is Octavia's Flow State and how does it affect gameplay?

Octavia's Flow State is a unique mechanic that grants her a scaling speed boost for a limited duration. Whenever Octavia successfully hits something, the duration of her speed boost is refreshed, allowing her to maintain high agility and control on the battlefield. It requires quick reflexes and skilled maneuvering to maximize Octavia's potential.

4. How does Octavia's Bass Drop ability work?

Octavia's special ability, Bass Drop, emits a series of sound pulses that hit surrounding enemies. This ability can disrupt enemy formations, deal damage, and create opportunities for her team to gain an advantage. Timing and positioning are crucial for maximizing the impact of Bass Drop.

 

5. Can Vyce and Octavia be unlocked for free in the game?  

Omega Strikers follows a free-to-play model, allowing players to access the core gameplay without any cost. However, additional characters like Vyce and Octavia may be unlockable through in-game progression, achievements, or by purchasing them using in-game currency or microtransactions. Details on how to unlock these characters may vary depending on the game's mechanics and updates.

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