Omega Strikers Update 3.01 Patch Notes, Updates, Fixes and Developments
by Vignesh L
Updated Oct 21, 2023
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Omega Strikers
Omega Strikers is a free-to-play action sports video game developed and published by Odyssey Interactive, a game development company based in Canada. In this game, players engage in short and intense three-on-three online multiplayer matches, where the main objective is to outscore the opposing team by scoring goals.
The game became available on April 27, 2023, for Microsoft Windows, Nintendo Switch, iOS, and Android platforms, allowing players on these systems to jump into the action. Shortly after, on May 5, it was also released for Xbox One and Xbox Series X/S, and on May 19, it became accessible to gamers on PlayStation 5 and PlayStation 4. Omega Strikers features a diverse roster of playable characters, each with their own unique abilities and skills.
The development team behind this engaging gaming experience is known for their contributions. Odyssey Interactive is the developer and publisher of the game. Several talented composers, including James Landino, Garrett Williamson, VGR, and others, have worked on the game's music to enhance the overall gaming experience. The game is powered by Unreal Engine 5, a renowned game engine known for its stunning visuals and performance.
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Omega Strikers Update 3.01 Patch Notes
SYSTEM CHANGES
MAPS AND MODES
[NEW] Clarion Test Chamber
Deep underground below Clarion Corp HQ hides Rasmus' private Corestrike Arena. However, there's more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp's Director of Special Projects, Nao are testing the effects of Omega energy on humans. They've found a way to replicate the magic and technologies of some of the League's strongest strikers, and now they're using those powers to push the players to their limit...
The Test Chamber is an indoor Arena with 5 different 'variants.' Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!
Use invisibility vents to surprise your enemies on Project XENO
Knock enemies into the crippling auras of Project OBSCURA
Trigger the cosmic power of Atlas on Project EXPANSE
Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP
Maps Rotation
Like Awakenings, we'll now rotate maps in and out on occasion to highlight new options and improve the meta.
Rotated Out: Oni Village, Atlas's Lab
Active Rotation: We're reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.
Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.
UI / Systems
USE ENERGY BURST!!!!!!!!!!!!!! Something long requested - we've finally be able to add in some more callouts for all of your in-game communication needs
7 Total pings!
KO Them!
Get Orbs!
Sorry!
Use Energy Burst!
Spread Out!
Let Me Defend!
no more "help help help..." sorry.
Custom Games
We've overhauled custom games. It's now MUCH easier to join/host custom games with a bunch of new features.
Enable/Disable spectators
Premade lobby codes
Lobby owner can rearrange teams (drag and drop)
Map selection
Game mode selection (Normal, Quickplay, Tea Time Tussle)
Skins/Content
Not only Rasmus, Zentaro gets a skin too. Lookin' a little cyberpunk over there, dude.
Neon Soul Zentaro
STRIKERS
[NEW] Nao
Nao is Clarion Corp's Director of Special Projects; a calculating businesswoman who uses drones to support her allies and create zones of power on the field. While her offensive capabilities are limited, this supportive striker offers players a high skill ceiling and a suite of utility and core control tools. To make the most out of Nao's kit, you'll have to think two steps ahead by placing her long-lasting creations in strategic spots, and know when to warp into the action to take matters into your own hands.
SENTRY DRONE [PRIMARY]
PROXIMITY DRONE [SECONDARY]
LIFELINE [SPECIAL]
Ai.Mi
Ai.Mi simps, erm, players I mean, were KOing others too easily with her combo. This will make it just a tad trickier to pull it off.
CYBER SWIPE [SECONDARY]
PVP Damage and Knockback :: 210 (+105% Power) → 195 (97.5% Power)
Core Knockback :: 1315 (+192.5% Power) → 1300 (+185% Power)
Asher
We mentioned some Asher buffs last time, these should help Goalie Asher but should not buff forward Asher too much.
BARRIER BEAM [PRIMARY]
Barrier width on her side of the field increased by 10%
BREAKTHROUGH [SECONDARY]
Hitbox reduced to better match strike size
This should make Secondary → Strike combos more reliable
Drek'ar
We want to see Shotgun Lizard pull off some cool plays, this'll help him control the field a bit more.
MOLTEN BOLT [SPECIAL]
PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)
Damage and Core Knockback unchanged
[BUGFIX] No longer spawns behind him.
Finii
As we mentioned previously, Finii has struggled to find her footing despite living it up in buff city. We've decided to give her whole kit some love with QOL changes, numbers buffs, and a mini ability rework! We expect she'll now sit at Finii percent win rate.
[RENAME] DOUBLE TAKE [SECONDARY]
Number of pulses :: 1 → 3
Time between pulses :: 0.4s
PvP Damage per pulse :: 180 (+90% Power) → 80 (+40% Power)
PvP Knockback :: 180 (+90% Power) → 160 (+80% Power)
Core Knockback :: 1340 (+180% Power) → 1140 (80% Power)
MISDIRECTION [PRIMARY]
Missile size Increased by 10%
Missile speed increased (ability resolves about 10% faster)
Initial forward speed :: 2900 → 3000
Minimum speed going forward :: 0 → 500
[BUGFIX] Attempted to fix a bug where Finii PRIMARY occasionally fizzled out without switching directions
BIG FINISH [SPECIAL]
Improved ability to initially capture the Core
Ability to hold captured Cores unchanged
Cores that have recently been boosted by Core Burst will more consistently escape.
Recast lockout :: 0.5s → 0.25s
Recast channel time :: 0.15s → 0.1s
PvP Slow reduced :: 25% → 15%
Juno
Juno can now consistently strike the Core at ALL points of her jump.
BLOB BOUNCE [SECONDARY]
[BUGFIX] Juno can now consistently strike the Core at ALL points of her jump.
Kazan
Kazan has been underperforming in win rate in most tiers of play. We're giving him a slight nudge to his most devastating, but also most fair, ability.
MADDENING DESCENT [OPEN SPECIAL COMBO]
PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)
Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)
Kai
In upper tiers of play, Kai can't really hang. This will help him fit in with the damaging gamers a bit more.
BARRAGE [PRIMARY]
PVP Damage and Knockback :: 50 (+25% Power) → 60 (+30% Power)
Core Knockback unchanged
Rune
Everyone is banning Rune. Stop it. This should make him less annoying to play against in the goal but keep him relatively the same Forward.
Pillar duration :: 1.75 → 1.6
SHADOW SWAP [SECONDARY]
Pillar duration :: 1.75 → 1.6
X
In many tiers of play, X is not a popular choice! Why? I mean look at him, he is so fine and so cool. His hair is so rad. I am glad I am getting this buff. I mean he is getting this buff. haha.
PvP Damage and Knockback :: 200 (+100% Power) → 220 (+110% Power)
Core Knockback :: 1380 (+200% Power) → 1390 (+205% Power)
GEAR AND AWAKENINGS
[NEW] Fight or Flight
[NEW] Knife's Edge
[NEW] Demolitionist
[ROTATED OUT] :: Catalyst, Fire Up!, Rapid Fire
Hotshot
The era of hotshot is coming to an end. Cores in general have been flyin' that we need to slow it down. Just a lil'
Core Hit amplifier :: 15% → 14%
CD reduction :: 35% → 30%
One-Two Punch
As with Hotshot, we want to slow down cores a bit with One-Two Punch as well.
Hit amplifier for second hit within 2.5s :: 30% → 28%
Pummelers
Overshadowed by the other schmoovement picks, Pummelers wasn't giving players what they needed!
Spark of Resilience
We undid the "base" stagger buff from the last patch but are looking to have this particular spark scale better.
Stagger Bonus per spark :: 250 → 350
Strike Shot
Strike Shot has been underperforming other options as of late, so we're giving it a decently large bump in the right direction.
Range increased by 75
Cooldown :: 11s → 10s
Timeless Creator
Strikers with creations were leaving them on the playing field timelessly. This will make them a little less timeless and smaller, but still effective.
Size increase :: 50% → 40%
Vicious Vambrace
An unpopular choice, Vambrace was only kinda good on a small subset of characters. This will make it a better choice for anyone in the cast to pick.
(Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)
BUG FIXES
Strike Shot indicator no longer disappears.
Sakura Wildstyle Rune now shows the correct model when using in-game expressions.
Finii's Misdirection projectile will no longer disappear when it reverses course.
Kazan can no longer hit elusive allies with his Open-Form PRIMARY
Inky's Splash Zone water cannon audio will no longer sometimes play indefinitely
Various other minor bug fixes.
Omega Strikers Gameplay
In Omega Strikers, the matches involve two teams, each made up of three players. Their goal is to score points by getting a big puck called the Core into the opposing team's goal. The game shows everything from a top-down view, so you can see the entire field all at once.
Players get to pick their character from a bunch of options called Strikers. Each Striker has their own special abilities that they can use to do things like attack the other players, move the Core, help their teammates, or make it tougher for the enemy players. When a character gets hurt, a bar called the stagger bar starts to go down. When it hits zero, that character becomes easier to knock around or even off the field for a little while.
As the game goes on, you can earn experience points by doing things like scoring goals, taking out enemy players, or making saves. These experience points help make your Strikers stronger as the game progresses, so you can become a more powerful force on the field.
Omega Strikers Trailer
Omega Strikers System Requirements
CPU
Intel Core i5-4430 or AMD FX-6300
RAM
8 GB
Video Card
NVIDIA GeForce GTX 960 2GB or AMD Radeon R7 370 2GB
Dedicated Video RAM
2048 MB
Pixel Shader
5.1
Vertex Shader
5.1
Operating System
Windows 7, Windows 8.1, and Windows 10
Free Disk Space
4 GB
Component
Minimum Requirements
Omega Strikers Update 3.01 Patch Notes - FAQs
Omega Strikers is a free-to-play action sport video game developed by Odyssey Interactive, a game development company based in Canada.
In the game, players engage in three-on-three online multiplayer matches with the primary goal of outscoring the opposing team by scoring goals.
Omega Strikers was released on April 27, 2023, for Microsoft Windows, Nintendo Switch, iOS, and Android. It became available on Xbox One and Xbox Series X/S on May 5, and on PlayStation 5 and PlayStation 4 on May 19, 2023.
Omega Strikers features a roster of playable characters called Strikers, each with their own unique abilities and skills that players can use for various in-game actions, such as attacking, moving the Core, buffing allies, and more.
The game's music is composed by talented individuals including James Landino, Garrett Williamson, VGR, and others, enhancing the overall gaming experience.