Omega Strikers Update 3.01 Patch Notes, Updates, Fixes and Developments

Get ready for action as Omega Strikers receives its latest Update 3.01, bringing exciting changes, new features, and improvements to enhance your gaming experience.

by Vignesh L

Updated Oct 21, 2023

Omega Strikers Update 3.01 Patch Notes, Updates, Fixes and Developments
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Omega Strikers

Omega Strikers is a free-to-play action sports video game developed and published by Odyssey Interactive, a game development company based in Canada. In this game, players engage in short and intense three-on-three online multiplayer matches, where the main objective is to outscore the opposing team by scoring goals.

The game became available on April 27, 2023, for Microsoft Windows, Nintendo Switch, iOS, and Android platforms, allowing players on these systems to jump into the action. Shortly after, on May 5, it was also released for Xbox One and Xbox Series X/S, and on May 19, it became accessible to gamers on PlayStation 5 and PlayStation 4. Omega Strikers features a diverse roster of playable characters, each with their own unique abilities and skills.

The development team behind this engaging gaming experience is known for their contributions. Odyssey Interactive is the developer and publisher of the game. Several talented composers, including James Landino, Garrett Williamson, VGR, and others, have worked on the game's music to enhance the overall gaming experience. The game is powered by Unreal Engine 5, a renowned game engine known for its stunning visuals and performance.

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Omega Strikers Update 3.01 Patch Notes

SYSTEM CHANGES

MAPS AND MODES

[NEW] Clarion Test Chamber

  • Deep underground below Clarion Corp HQ hides Rasmus' private Corestrike Arena. However, there's more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp's Director of Special Projects, Nao are testing the effects of Omega energy on humans. They've found a way to replicate the magic and technologies of some of the League's strongest strikers, and now they're using those powers to push the players to their limit...

  • The Test Chamber is an indoor Arena with 5 different 'variants.' Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!

    • Use invisibility vents to surprise your enemies on Project XENO

    • Knock enemies into the crippling auras of Project OBSCURA

    • Trigger the cosmic power of Atlas on Project EXPANSE

    • Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP

    • Fight with your team to secure a massive size buff on Project MAELSTROM

Maps Rotation

Like Awakenings, we'll now rotate maps in and out on occasion to highlight new options and improve the meta.

Rotated Out: Oni Village, Atlas's Lab

Active Rotation: We're reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.

Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.

UI / Systems

USE ENERGY BURST!!!!!!!!!!!!!! Something long requested - we've finally be able to add in some more callouts for all of your in-game communication needs

  • 7 Total pings!

    • KO Them!

    • Get Orbs!

    • Sorry!

    • Use Energy Burst!

    • Spread Out!

    • Let Me Defend!

  • no more "help help help..." sorry.

Custom Games

We've overhauled custom games. It's now MUCH easier to join/host custom games with a bunch of new features.

  • Choose lobby size
  • Enable/Disable spectators

  • Premade lobby codes

  • Lobby owner can rearrange teams (drag and drop)

  • Map selection

  • Game mode selection (Normal, Quickplay, Tea Time Tussle)

  • Server selection

Skins/Content

Not only Rasmus, Zentaro gets a skin too. Lookin' a little cyberpunk over there, dude.

  • Magician Rasmus
  • Neon Soul Zentaro

STRIKERS

[NEW] Nao

Nao is Clarion Corp's Director of Special Projects; a calculating businesswoman who uses drones to support her allies and create zones of power on the field. While her offensive capabilities are limited, this supportive striker offers players a high skill ceiling and a suite of utility and core control tools. To make the most out of Nao's kit, you'll have to think two steps ahead by placing her long-lasting creations in strategic spots, and know when to warp into the action to take matters into your own hands.

  • SENTRY DRONE [PRIMARY]

    • Launch a drone that hits the first enemy struck. At max range or upon recast, it halts and creates unstable energy that increases in power and size over time, hitting the first enemy struck in the direction cast.
  • PROXIMITY DRONE [SECONDARY]

    • Deploy a drone at a target location that lasts up to 15s and detonates on contact with a friendly player, hitting enemies away. Nearby allies restore 20% max stagger and gain a 50% Haste BUFF for 1.25s. Enemies can disarm the drone by briefly standing on it.
  • LIFELINE [SPECIAL]

    • Become ELUSIVE and BLINK to a target location near yourself or an ally, restoring 50% of nearby allies' missing stagger on arrival. Within the next 3.25s, recast to BLINK back to your starting position.

Ai.Mi

Ai.Mi simps, erm, players I mean, were KOing others too easily with her combo. This will make it just a tad trickier to pull it off.

  • CYBER SWIPE [SECONDARY]

    • PVP Damage and Knockback :: 210 (+105% Power) → 195 (97.5% Power)

    • Core Knockback :: 1315 (+192.5% Power) → 1300 (+185% Power)

Asher

We mentioned some Asher buffs last time, these should help Goalie Asher but should not buff forward Asher too much.

  • BARRIER BEAM [PRIMARY]

    • Barrier width on her side of the field increased by 10%

  • BREAKTHROUGH [SECONDARY]

    • Hitbox reduced to better match strike size

    • This should make Secondary → Strike combos more reliable

Drek'ar

We want to see Shotgun Lizard pull off some cool plays, this'll help him control the field a bit more.

  • MOLTEN BOLT [SPECIAL]

    • PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)

    • Damage and Core Knockback unchanged

    • [BUGFIX] No longer spawns behind him.

      • As a result, max range :: 900 → 950

Finii

As we mentioned previously, Finii has struggled to find her footing despite living it up in buff city. We've decided to give her whole kit some love with QOL changes, numbers buffs, and a mini ability rework! We expect she'll now sit at Finii percent win rate.

  • [RENAME] DOUBLE TAKE [SECONDARY]

    • Number of pulses :: 1 → 3

      • Time between pulses :: 0.4s

    • PvP Damage per pulse :: 180 (+90% Power) → 80 (+40% Power)

    • PvP Knockback :: 180 (+90% Power) → 160 (+80% Power)

    • Core Knockback :: 1340 (+180% Power) → 1140 (80% Power)

  • MISDIRECTION [PRIMARY]

    • Missile size Increased by 10%

    • Missile speed increased (ability resolves about 10% faster)

      • Initial forward speed :: 2900 → 3000

      • Minimum speed going forward :: 0 → 500

      • Backwards speed :: 6000 → 6125
    • [BUGFIX] Attempted to fix a bug where Finii PRIMARY occasionally fizzled out without switching directions

  • BIG FINISH [SPECIAL]

    • Improved ability to initially capture the Core

      • Ability to hold captured Cores unchanged

    • Cores that have recently been boosted by Core Burst will more consistently escape.

    • Recast lockout :: 0.5s → 0.25s

    • Recast channel time :: 0.15s → 0.1s

    • PvP Slow reduced :: 25% → 15%

Juno

Juno can now consistently strike the Core at ALL points of her jump.

  • BLOB BOUNCE [SECONDARY]

    • [BUGFIX] Juno can now consistently strike the Core at ALL points of her jump.

Kazan

Kazan has been underperforming in win rate in most tiers of play. We're giving him a slight nudge to his most devastating, but also most fair, ability.

  • MADDENING DESCENT [OPEN SPECIAL COMBO]

    • PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)

    • Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)

Kai

In upper tiers of play, Kai can't really hang. This will help him fit in with the damaging gamers a bit more.

  • BARRAGE [PRIMARY]

    • PVP Damage and Knockback :: 50 (+25% Power) → 60 (+30% Power)

    • Core Knockback unchanged

Rune

Everyone is banning Rune. Stop it. This should make him less annoying to play against in the goal but keep him relatively the same Forward.

  • UNSTABLE ANOMALY [PRIMARY]

    • Pillar duration :: 1.75 → 1.6

  • SHADOW SWAP [SECONDARY]

    • Pillar duration :: 1.75 → 1.6

X

In many tiers of play, X is not a popular choice! Why? I mean look at him, he is so fine and so cool. His hair is so rad. I am glad I am getting this buff. I mean he is getting this buff. haha.

  • BULL RUSH [SECONDARY]

    • PvP Damage and Knockback :: 200 (+100% Power) → 220 (+110% Power)

    • Core Knockback :: 1380 (+200% Power) → 1390 (+205% Power)

GEAR AND AWAKENINGS

[NEW] Fight or Flight

  • Gain 20% Speed for 1.5s whenever you hit something or get hit. Refresh your SECONDARY ability whenever you stagger an enemy or become staggered.

[NEW] Knife's Edge

  • Gain 40 Power and 30% Speed whenever you're within 400 range of the Arena's edge.

[NEW] Demolitionist

  • Gain 25% Size. Whenever you destroy or assist in destroying an enemy barrier, your cooldowns are reduced by 8s.

[ROTATED OUT] :: Catalyst, Fire Up!, Rapid Fire

Hotshot

The era of hotshot is coming to an end. Cores in general have been flyin' that we need to slow it down. Just a lil'

  • Core Hit amplifier :: 15% → 14%

  • CD reduction :: 35% → 30%

  • Max CD refund: 3.5s → 3.0s

One-Two Punch

As with Hotshot, we want to slow down cores a bit with One-Two Punch as well.

  • Hit amplifier for second hit within 2.5s :: 30% → 28%

  • Core Hit amplifier :: 15% → 14%

Pummelers

Overshadowed by the other schmoovement picks, Pummelers wasn't giving players what they needed!

  • Speed boost during power plays :: 20% → 30%

Spark of Resilience

We undid the "base" stagger buff from the last patch but are looking to have this particular spark scale better.

  • Base stagger :: 150 → 100
  • Stagger Bonus per spark :: 250 → 350

Strike Shot

Strike Shot has been underperforming other options as of late, so we're giving it a decently large bump in the right direction.

  • Missile Speed :: 1750 → 2000
  • Range increased by 75

  • Cooldown :: 11s → 10s

Timeless Creator

Strikers with creations were leaving them on the playing field timelessly. This will make them a little less timeless and smaller, but still effective.

  • Duration increase :: 70% → 65%
  • Size increase :: 50% → 40%

Vicious Vambrace

An unpopular choice, Vambrace was only kinda good on a small subset of characters. This will make it a better choice for anyone in the cast to pick.

  • Healing from hitting core :: 4% → 10% of damage dealt

    • (Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)

BUG FIXES

  • Kai no longer cancels his PRIMARY when his SPECIAL hits something.
  • Strike Shot indicator no longer disappears.

  • Sakura Wildstyle Rune now shows the correct model when using in-game expressions.

  • Finii's Misdirection projectile will no longer disappear when it reverses course.

  • Kazan can no longer hit elusive allies with his Open-Form PRIMARY

  • Inky's Splash Zone water cannon audio will no longer sometimes play indefinitely

  • Various other minor bug fixes.

Omega Strikers Gameplay

In Omega Strikers, the matches involve two teams, each made up of three players. Their goal is to score points by getting a big puck called the Core into the opposing team's goal. The game shows everything from a top-down view, so you can see the entire field all at once.

Players get to pick their character from a bunch of options called Strikers. Each Striker has their own special abilities that they can use to do things like attack the other players, move the Core, help their teammates, or make it tougher for the enemy players. When a character gets hurt, a bar called the stagger bar starts to go down. When it hits zero, that character becomes easier to knock around or even off the field for a little while.

As the game goes on, you can earn experience points by doing things like scoring goals, taking out enemy players, or making saves. These experience points help make your Strikers stronger as the game progresses, so you can become a more powerful force on the field.

Omega Strikers Trailer

Omega Strikers System  Requirements 

Component

Minimum Requirements

CPU

Intel Core i5-4430 or AMD FX-6300

RAM

8 GB

Video Card

NVIDIA GeForce GTX 960 2GB or AMD Radeon R7 370 2GB

Dedicated Video RAM

2048 MB

Pixel Shader

5.1

Vertex Shader

5.1

Operating System

Windows 7, Windows 8.1, and Windows 10

Free Disk Space

4 GB

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Omega Strikers Update 3.01 Patch Notes - FAQs

1. . What is Omega Strikers, and who developed it?    

Omega Strikers is a free-to-play action sport video game developed by Odyssey Interactive, a game development company based in Canada.

2. What is the main objective of the game's multiplayer matches?  

In the game, players engage in three-on-three online multiplayer matches with the primary goal of outscoring the opposing team by scoring goals.

3. On which platforms was Omega Strikers released and when?  

Omega Strikers was released on April 27, 2023, for Microsoft Windows, Nintendo Switch, iOS, and Android. It became available on Xbox One and Xbox Series X/S on May 5, and on PlayStation 5 and PlayStation 4 on May 19, 2023.

4. How does the game involve a diverse roster of playable characters?

Omega Strikers features a roster of playable characters called Strikers, each with their own unique abilities and skills that players can use for various in-game actions, such as attacking, moving the Core, buffing allies, and more.

5. Who are some of the composers that worked on the game's music?  

 The game's music is composed by talented individuals including James Landino, Garrett Williamson, VGR, and others, enhancing the overall gaming experience.