Path of Exile
Developed and published by Grinding Gear Games, Path of Exile is an action role-playing video game that is available to play for free. The game was initially released for Microsoft Windows in October 2013 after completing an open beta phase. Later, in August 2017, an Xbox One version of the game was released, and in March 2019, a PlayStation 4 version was also made available to players.
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Path of Exile is set in a dark fantasy world, where the ruling government of the island nation of Oriath exiles individuals to the ruined continent of Wraeclast. Wraeclast is a land that is home to many ancient gods, and players must take control of one of seven character classes - Marauder, Duelist, Ranger, Shadow, Witch, Templar, or Scion. As an exile, players must fight their way back to Oriath, battling against ancient gods and defeating great evils along their journey.
The game features a vast and intricately designed world, with a wide range of quests, items, and skills to discover. Players can explore a variety of environments, including desolate forests, sprawling cities, and dark dungeons. The game's complex skill tree allows for a wide range of customization, with players able to choose from over 1,000 passive skills that can be combined in unique ways. Path of Exile is known for its deep and engaging gameplay, offering players a challenging and rewarding experience that keeps them coming back for more.
Path Of Exile Update 3.21.1 Patch Notes
3.21.1 Patch Notes
This patch contains some improvements to the Towering Titans and Ever-Extending Evolution challenges alongside some other general improvements and a number of bug fixes.
Improvements
- The "Defeat 100 Rare Crucible Monsters" and "Defeat 50 Unique Crucible Monsters" conditions for the Towering Titans challenge no long require the Forge of the Titans area to be level 84. The other two conditions for this challenge still require an area level of 84.
- Updated the Ever-Extending Evolution challenge to have "Crucible Passive Skill Tree with at least 11 Skills" as an outcome that awards credit (previously 13 skills).
- The Ever-Extending Evolution challenge now considers a Crucible Passive Skill Tree to be "fully allocated" if the allocation path reaches an end.
- "Map Complete" now displays on the screen overlay when you have defeated the boss(es) in that Map.
- The Cycling Damage Reduction monster modifier now grants 80% reduced damage taken from elements other than the active one (previously 90% reduced).
- Metallon, Banisher of Darkness now spawns fewer total lightning totems, and won't spawn totems when standing near existing totems.
- The Maximum Quality implicit found on Apex Cleavers is no longer affected by implicit modifier effect from Crucible Passive Skill Trees.
- Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
- The vendor recipe for upgrading Scarabs no longer takes priority over the recipe that provides a random Scarab of a different type than the one vendored.
- Instant skills bound to left-click now behave the same as when "Move only" is bound to left-click, for the purposes of movement and interactions. This fixes an issue where your character could move to un-intended locations when moving with an instant skill bound to left-click.
- The Forged Slithering Snake can now be desecrated.
- You can now unallocate Crucible Passive Skills in the Crucible Forge UI when using Controller Input Mode.
- Updated the Atlas and Pantheon panel to clarify any bosses of the Lighthouse Map can be captured to upgrade the Soul of Solaris Pantheon Power.
- Updated the description on Bubonic Trail to clarify it only affects the Reservation Efficiency of Skills.
- Clarified the wording of Cast when Damage Taken Support to explicitly state that only damage from hits is tracked. This is not a functional change.
Bug Fixes
- Fixed a bug where the Staff Passive Skill Mastery that provides 30% increased Defences while wielding a Staff was applying twice to Armour and Evasion Rating.
- Fixed a bug where gaining Adrenaline through the Stun Passive Skill Mastery did not remove all Ailments when you also had the First to Strike, Last to Fall Champion Ascendancy Passive Skill allocated.
- Fixed a bug where Pinpoint Support could modify the number of projectiles for Fireball and Rolling Magma when you had the Crucible Passive Skill allocated which ignored modifiers to number of projectiles for these skills.
- Fixed a bug where it wasn't possible to gain Infusion after channelling if the required channelling time on Infused Channelling Support was lowered to or below zero.
- Fixed a bug where the Crucible Passive Skill Tree modifier that causes Buffs on you to expire faster was applying to Flasks.
- Fixed some instances where monsters could become stuck in the Crucible Forge.
- Fixed various cases where UI elements could display on top of the Crucible Forge UI.
- Fixed a bug where some skills that aren't blockable, such as The Searing Exarch's rolling meteor skill, could be blocked if you had negative spell block chance.
- Fixed a bug where Breachstone Map Crafting options that ordinarily can only be obtained from It That Fled on Research duty could by granted upon completing a Map with the Shaping the Skies Atlas Notable Passive allocated.
- Fixed a bug where Exsanguinate's visuals were invisible when triggered from your Triggerbots.
- Fixed a bug with the interaction between The Agnostic Keystone Passive Skill and the "You count as Full Life while at 90% of maximum Life or above" Passive Skill Mastery that would cause you to recover Life when above 90% when affected by things such as Blood Rage.
- Fixed a bug where Energy Shield recharge rate from the Wicked Ward Keystone Passive Skill was not applying to Life Recharge when allocated in combination with the Eternal Youth Keystone Passive Skill.
- Fixed a bug where Map modifiers which provide a chance for an area to contain additional Shrines, Essence Monoliths, Tormented Spirits and Rogue Exiles were not working correctly.
- Fixed a bug where the Crucible Passive Tree skill "Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash" did not work when on El'Abin's Visage Unique Helmet.
- Fixed a bug where the Crucible Passive Skill "Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random" would stack additively instead of multiplicatively when dual-wielding two of The Redblade Unique Swords.
- Fixed a bug where the Crucible Passive Skill "100% more Frozen Legion and General's Cry Cooldown Recovery Rate" would stack additively instead of multiplicatively when dual-wielding two of The Redblade Unique Swords.
- Fixed a bug where the beams fired across the arena in the Uhtred, Covetous Traitor boss fight were not dealing damage.
- Fixed a bug where destroyed Harvest plots in The Sacred Grove had blocking.
- Fixed a bug where Gravicius on Transportation duty was not providing any Divination Cards from Safehouse chests at Rank 2.
- Fixed a bug where Oil Extractors could destroy an Anointed Item that had a Skin Transfer applied to it.
- Fixed a bug where Delve area modifiers were not showing in the screen overlay.
- Fixed a bug where a few gems offered for purchase by Lily Roth were not ordered properly.
- Fixed a bug where it was possible to have more captured beasts in your Menagerie than intended.
- Fixed a bug that allowed characters with the Chaos Inoculation Keystone Passive Skill to benefit from the Pain Attunement Keystone.
- Fixed a bug in Lockstep where you would not alternate between your main and off-hand weapons when dual-wielding the Poet's Pen Unique Wand with Triggerbots summoned.
- Fixed a bug where Commandment of Flames and Commandment of the Tempest were not triggered from your Triggerbots location if you had Perfect Crime allocated.
- Fixed a bug where spectred versions of Forged Necromancers could not use their skills.
- Fixed a bug where the Taunt skill used by Decoy Totem had a cooldown.
- Fixed a bug where it was not possible to add a modifier to an item through Beastcrafting if the items prefixes or suffixes could not be changed.
- Fixed a bug where Armour, Energy Shield and Evasion modifier tags were not displayed on relevant modifiers.
- Fixed a bug that allowed Unique Synthesised Maps to generate at varying Map Tiers, they now always generate with a Map Tier of 11. This does not change the respective Monster Level for these Unique Maps.
- Fixed a bug that caused Molten Burst projectiles, from the Ngamahu's Flame Unique to not return correctly if you had a source of projectile returning.
- Fixed a bug where Molten Burst projectiles, from the Ngamahu's Flame Unique, would only deal damage when returning to you if you had a source of projectile returning.
- Fixed a bug with the "This Spell's Cast Time is added to its cooldown if triggered" stat not working correctly with Hexblast.
- Fixed a bug where Crimson Township and Defiled Cathedral Maps could fail to generate if they contained a Blight encounter.
- Fixed a bug where monsters spawned in areas affected by Kirac's Memory of the Pantheon could be affected by the same Pantheon modifier twice.
- Fixed a bug where Tukohama's Protection Totems could not be cursed during The Maven's Crucible encounters.
- Fixed a bug where the crafting recipe interactable in the Flooded Mine Map could sometimes be unreachable.
- Fixed a bug where the "Propagate Weapon Effect to Offhand" option was affecting Weapon Skins.
- Fixed a bug with Stance skills showing the wrong surge effect when using Lockstep.
- Fixed a bug where the Tempest Shield buff icon was not hidden with the "Show Aura Icon" setting un-checked.
- Fixed a visual bug that could occur when using Reap on top of the traps of some monsters.
- Fixed a bug where the phasing effect from the Sunprism Enchanter's Ring was not working in hideouts.
- Fixed a bug where the glow from the Victorious Body Armour microtransaction could disappear.
- Fixed a bug with the visuals of the Harlequin Portal Effect microtransaction.
- Fixed some visual bugs with the effects of some skills and skill effect microtransactions.
- Fixed an instance crash.
- Fixed 5 client crashes.
Path of Exile Gameplay
Path of Exile is a free-to-play action role-playing video game, developed and published by Grinding Gear Games. The game is set in a dark fantasy world where the government of Oriath exiles people to the ruined continent of Wraeclast, home to many ancient gods. The player controls a single character from an overhead perspective, and explores large outdoor areas, caves, or dungeons, fighting monsters and fulfilling quests from non-player characters (NPCs) to gain experience points and equipment. The game heavily borrows from the Diablo series, specifically Diablo II, and has been described as its spiritual successor.
All areas, except for the central encampments, are procedurally generated to increase replayability. While players on a single server can mingle in encampments, gameplay outside of encampments is highly instanced, providing every player or party with an isolated map to explore freely. Players can choose from seven available classes to play as, each aligned with one or two of the three core attributes of Strength, Dexterity, or Intelligence. The exception is the Scion, who is aligned with all three attributes. Items are randomly generated with special properties and gem sockets, and come in different rarities with increasingly powerful properties. A large part of gameplay involves finding well-balanced and synergistic equipment.
Skill gems can be placed in gem sockets of armor, weapons, and some types of rings, giving them an active skill. As the character advances and levels up, the equipped skill gems also gain experience, allowing the skills themselves to level up and increase in potency. Active skills can be modified by Support Gems, which modify primary attacks or skills with increased attack speed, faster projectiles, multiple projectiles, chaining hits, life leech, auto-cast spells on critical strike, and more. The game has no in-game currency, and its economy is based on bartering "currency items" that have their own inherent uses, such as upgrading an item's rarity level, rerolling affixes, or improving an item's quality. These items provide their own money sinks to prevent inflation.
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