Phoenix Wright Ace Attorney Justice For All Walkthrough, Guide, Gameplay, and Wiki
by Jayasree D
Updated Aug 25, 2023
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Phoenix Wright Ace Attorney Justice For All Walkthrough
The Lost Turnabout:
The Lost Turnabout is the first episode of "Phoenix Wright: Ace Attorney - Justice For All." In this section, Phoenix Wright, the defense attorney, wakes up with amnesia and finds himself in the middle of a trial for murder. Players must guide Phoenix in unraveling the mystery behind his amnesia and defending his client.
Part 1-1: Trial:
This is the trial phase of "The Lost Turnabout." Phoenix must use his limited memory and the evidence available to him to defend his client, who is accused of murder.
Part 1-2: Trial:
Continuing from Part 1-1, Phoenix faces more challenges in the courtroom as he works to uncover the truth behind the murder case and his own amnesia.
Reunion, and Turnabout:
This is the second episode of the game. Phoenix takes on new cases involving a magician and a murder during a magic show. Players must investigate the crime scenes, gather evidence, and defend their clients in court.
Part 1: Investigation:
This section involves the initial investigation into the magic show murder case. Players gather clues and evidence to build their case.
Part 2-1: Trial:
The trial for the magic show murder begins, and Phoenix must use his wits and evidence to uncover the real culprit.
Part 2-2: Trial:
Continuing the trial, Phoenix faces more challenges as he works to defend his client and reveal the truth behind the magic show murder.
Part 3: Investigation:
After the trial, players engage in further investigation to uncover additional clues and evidence related to the case.
Part 4-1: Trial:
The final trial for the magic show murder takes place, and Phoenix must present his case and confront the true killer.
Part 4-2: Trial:
This section concludes the trial and wraps up the storyline for "Reunion, and Turnabout." Phoenix must use all the evidence and information gathered throughout the game to secure a verdict.
Turnabout Big Top:
"Turnabout Big Top" is the third episode of the game. In this section, Phoenix Wright takes on a bizarre case involving a circus and a murder that occurs during a magic show.
Part 1: Investigation:
Players engage in the initial investigation of the circus murder case, gathering evidence and speaking with witnesses to build their case.
Part 2-1: Trial:
The trial for the circus murder begins, and Phoenix must use his legal skills and evidence to defend his client and uncover the truth behind the crime.
Part 2-2: Trial:
Continuing the trial, Phoenix faces more challenges and confronts unexpected twists as he seeks to prove his client's innocence.
Part 3: Investigation:
After the trial, players conduct further investigation to uncover additional clues and details related to the circus murder.
Part 4-1: Trial:
The final trial for the circus murder case takes place, and Phoenix must present his case and arguments to secure a verdict.
Part 4-2: Trial:
This section concludes the trial and wraps up the storyline for "Turnabout Big Top." Phoenix must use all the evidence and information gathered throughout the case to reveal the true culprit.
Farewell, My Turnabout:
"Farewell, My Turnabout" is the fourth and final episode of the game. In this intense conclusion, Phoenix Wright faces a challenging case involving a popular TV show and a high-stakes murder.
Part 1-1: Investigation:
Players engage in the initial investigation of the murder case, gathering evidence and speaking with witnesses to understand the circumstances of the crime.
Part 1-2: Investigation:
Continuing the investigation, players uncover more clues and details that are crucial to building their case.
Part 2-1: Trial:
The trial for the high-stakes murder begins, and Phoenix must use his legal skills and the evidence collected to defend his client and find the truth behind the crime.
Part 2-2: Trial:
The trial continues, with Phoenix facing tough challenges and unexpected revelations as he seeks to uncover the real culprit.
Part 3-1: Investigation:
After the trial, players conduct further investigation to gather additional evidence and uncover any hidden truths related to the case.
Part 3-2: Investigation:
Continuing the post-trial investigation, players delve deeper into the case, searching for vital information that could change the course of the trial.
Part 4-1: Trial:
The final trial for "Farewell, My Turnabout" takes place, where Phoenix presents his arguments and evidence to secure justice and unveil the identity of the true perpetrator.
Part 4-2: Trial:
This section concludes the trial and the game's storyline. Players must use all the evidence and knowledge gathered throughout the case to bring the real murderer to light.
Phoenix Wright Ace Attorney Justice For All Guide
Introduction:
Gameplay Overview:
Sections:
Information is organized alphabetically for easy reference.
Content Included:
This guide aims to provide a helpful resource for players of "Phoenix Wright: Ace Attorney - Justice For All," assisting them in making the right choices and progressing through the game without spoilers. It covers gameplay basics, a flowchart walkthrough, and a detailed court record for evidence and characters.
Phoenix Wright Ace Attorney Justice For All Wiki
"Phoenix Wright: Ace Attorney – Justice for All" is a captivating visual novel adventure video game developed and published by Capcom. Originally released for the Game Boy Advance in 2002 in Japan, it has found its way to various platforms, including the Nintendo DS and more. The game serves as the second installment in the Ace Attorney series, building upon the success of its predecessor, "Phoenix Wright: Ace Attorney."
The storyline revolves around Phoenix Wright, a defense attorney known for his determination in defending his clients. Across four gripping episodes, players navigate the intricacies of each case, aided by characters like Maya Fey, his partner; Pearl, Maya's cousin; and the formidable prosecutor, Franziska von Karma. The gameplay is divided into two distinct phases: courtroom sessions, where players meticulously cross-examine witnesses to unveil inconsistencies in their testimonies, and investigative segments, where evidence is collected and witnesses are interviewed.
Guided by the creative vision of director and writer Shu Takumi, "Phoenix Wright: Ace Attorney – Justice for All" was designed as the second entry in a trilogy. The character of Franziska von Karma was introduced due to the popularity of the first game's prosecutor, Miles Edgeworth, among players. The development team aimed to maintain a core focus on uncovering lies while keeping the gameplay simple enough for a broad audience to enjoy.
Critics generally praised the game for its writing and storytelling while expressing a desire for more Nintendo DS-exclusive gameplay mechanics similar to those in the preceding game. The impact of the game's success led to re-releases on various platforms, including iOS, Android, Nintendo 3DS, Nintendo Switch, PlayStation 4, Xbox One, and Windows.
"Phoenix Wright: Ace Attorney – Justice for All" continues the captivating legal journey of Phoenix Wright, offering an engaging blend of courtroom drama, investigation, and storytelling that has garnered the appreciation of both players and critics alike.
Phoenix Wright Ace Attorney Justice For All Gameplay
Phoenix Wright: Ace Attorney – Justice for All" is a captivating visual novel adventure game that places players in the role of Phoenix Wright, a skilled defense attorney tasked with defending individuals accused of murder across four distinct episodes. The gameplay is structured around courtroom sessions and investigation sections, each contributing to the unraveling of complex cases.
In the investigation sections, players diligently gather crucial evidence required for the upcoming trial. As evidence accumulates, the game transitions to subsequent chapters of the episode. Players interact with the environment through a menu offering four options: "examine," "move," "present," and "talk."
"Examine" allows players to scrutinize various elements on the screen, while "move" enables navigation between different locations. The "present" option permits the display of evidence or character profiles to individuals within the game world. Engaging in conversation with characters using the "talk" option unveils topics marked with a checkmark as they're discussed.
The introduction of "psyche-locks" adds depth to the investigation process. If a character avoids discussing a certain topic, the player is confronted with psyche-locks symbolizing the hidden truth. The player can employ a magatama to break these locks by presenting evidence or character profiles that expose the character's deception. The complexity of the secret determines the number of psyche-locks; players must break all the locks to access new information, expanding the narrative.
During courtroom sessions, players strive to secure the correct verdict for the defendant. This is achieved by interrogating witnesses, presenting evidence, and cross-examining statements. Witnesses often provide erroneous or false testimonies, prompting players to search for inconsistencies.
Cross-examination options include "press" to question statements and "present" to display evidence that contradicts the witness's account. A health bar representing the judge's patience appears in the upper right corner; incorrect actions, like presenting the wrong evidence, deplete the bar. Losing all patience leads to a guilty verdict and game over.
Crucially, the game introduces a dynamic feature where players face psyche-locks during court proceedings. While psyche-locks don't lead to game over, presenting erroneous evidence still decreases the patience bar. Successful unlocking of all psyche-locks restores the bar by 50%, and completing an episode fully replenishes it.
"Phoenix Wright: Ace Attorney – Justice for All" offers engaging gameplay that seamlessly combines investigation and courtroom tactics. Players must gather evidence, break psyche-locks, cross-examine witnesses, and strategically present evidence to achieve justice for their clients.
Phoenix Wright Ace Attorney Justice For All Walkthrough-FAQs
"Phoenix Wright: Ace Attorney – Justice for All" is a visual novel adventure game developed and published by Capcom. It is the second installment in the Ace Attorney series, where players assume the role of defense attorney Phoenix Wright as he defends clients in various murder cases.
The game was originally released on Game Boy Advance in 2002 and later on Nintendo DS in 2006. It has also been re-released on various platforms, including iOS, Android, Nintendo 3DS, Nintendo Switch, PlayStation 4, Xbox One, and Windows.
The gameplay consists of two main sections: investigation and courtroom sessions. In the investigation sections, players gather evidence, examine locations, and interview witnesses. In the courtroom sessions, players cross-examine witnesses, present evidence, and aim to uncover the truth.
Psyche-locks" represent hidden truths that witnesses are reluctant to reveal. Players can break psyche-locks by presenting evidence that exposes the deception. The number of psyche-locks indicates the complexity of the secret.
During courtroom sessions, players question witnesses, challenge inconsistencies, and present evidence to reveal contradictions in testimonies. Players can "press" statements to dig deeper and "present" evidence that contradicts what's being said.