POE 3.23 Patch Notes and Latest Updates
by Madhumitha
Updated Dec 02, 2023
![POE 3.23 Patch Notes and Latest Updates POE 3.23 Patch Notes and Latest Updates](https://img20.fresherslive.com/latestnews/2023/12/poe-323-patch-notes-656b0a5a08c4b67325138-1200.webp)
POE 3.23 Patch Notes
Bug Fixes
Fixed a bug where Projectiles from Skills supported by Returning Projectiles were only dealing less Damage with Hits while Returning. They now also deal less Damage with Ailments while Returning.
Fixed a bug where player minions would take no damage from roaming Deatomization Storms in the Sirus, Awakener of Worlds Boss fight.
Fixed a bug where Volcanic Fissure could be supported by Ballista Totem. Ballista Totem Support can now only support Bow or Wand Skills.
Fixed a bug where the Mageblood Unique Belt could cause other players' flask effects applied to you through Soul Link to be infinite.
Fixed a bug where Arc was not able to chain back to targets it had previously hit. It still cannot chain to a target immediately after chaining from it.
Fixed a bug where the debuff beams from Siphoning Trap were not applying to the closest enemies.
Fixed an issue where Corrupting Cry Support did not mention it cannot modify the skills of minions.
Fixed a bug where Urgent Orders Support did not support Raise Spectre.
Fixed a bug where triggered actions looking for something to target, such as a Skill supported by Manaforged Arrows, could pick things you don't have a line of sight to.
Fixed a bug where Skills supported by Spell Cascade could sometimes face the wrong direction, most noticeable with Reap when cast close to your character's position.
Fixed a bug where Chain Hook could pull you to a namelocked enemy that was not within range of the attack.
Fixed a bug where the skill tooltip for Blink Arrow and Mirror Arrow would display their life incorrectly.
Fixed a bug where the Radius per Rage stat on Chain Hook displayed per 0.5 Rage instead of per 5.
Fixed a bug where Glacial Hammer did not state in its description that only non-unique enemies will shatter when hit by Glacial Hammer when frozen and on less than one-third life.
Fixed a bug where Vaal Volcanic Fissure stated it exploded one less time than it actually did. The description for the gem has been updated.
Fixed a bug where Reave didn't display its maximum stage count on the Gem description.
Fixed an incorrect description for the Evasion and Energy Shield Passive Skill Mastery that provides increased Maximum Energy Shield or Energy Shield Recharge Rate if both Equipped Rings or Equipped Amulet have an Evasion modifier. The description now states the modifier must be Explicit.
Fixed a bug where the Misery in Darkness Divination Card could not award a Shroud of the Lightless with 3 Abyssal Sockets.
Fixed a bug where stairs in The Forbidden Sanctum were not displaying correctly.
Fixed a bug where you were able to acquire Stacked Decks from Gilded Fossils in Ruthless.
Fixed a bug that could lead to the visuals of Izaro's slash not matching its damaging area.
Fixed a visual bug that could occur when Aukuna, The Black Sekhema explodes Shiyo's corpse.
Fixed another case of Rhoas in Blight Encounters being unkillable.
Fixed a bug where the trade window would not correctly account for merging currency stacks when calculating if you have sufficient space to accept the trade.
Fixed a bug where dragging your first Rogue's Marker into your inventory did not grant credit towards The Rogue Harbour quest.
Fixed a bug where the Harvest crafting option for changing a stack of Delirium Orbs into a different type could not be used on Kalguuran or Fine Delirium Orbs, which only exist in Standard Leagues.
Fixed a rare bug where letters could be missing from the Ascendancy Passive Panel lore text.
Fixed a bug where the cosmetics panel sometimes did not display your gems correctly if you had multiple of the same gem equipped.
Fixed a bug where the UI from the Timekeeper's Map Device microtransaction overlapped with the Detonate Mines UI.
Fixed a bug where an inaccessible Shrine could spawn in the Graveyard Map.
Path of Exile
Path of Exile is a free action RPG created by Grinding Gear Games, first launching for Windows in October 2013 after an open beta phase. Set in a grim fantasy realm, the game unfolds in the aftermath of exiles sent from the island nation of Oriath to the ruined continent of Wraeclast, occupied by ancient gods. Players assume the role of an exile, selecting from seven distinct character classes with varied skills and abilities.
Their mission is to battle through Wraeclast, confronting ancient deities and formidable adversaries on their quest to return to Oriath. Additionally, a sequel named "Path of Exile 2" is presently in development. Initially conceived as a major update for the original game in 2019, the studio later revealed it as a separate, standalone game in 2023.
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Path of Exile GamePlay
Path of Exile is an action RPG where players control a character exploring vast areas, battling monsters, and completing quests from NPCs to gain experience and gear. Inspired by the Diablo series, particularly Diablo II, the game offers procedurally generated areas, providing unique experiences with each playthrough. Players can choose from seven character classes, each aligned with specific attributes like Strength, Dexterity, or Intelligence.
Items, randomly generated with varied properties and gem sockets, form a significant part of gameplay, requiring players to seek balanced equipment. Skill gems, when placed in gear sockets, grant active skills that level up alongside the character. Modifications via Support Gems alter primary skills, enhancing attack speed, damage, and more based on linked sockets.
The game features a vast passive skill tree shared among all classes, offering choices upon leveling up to enhance attributes and abilities. Additionally, each class has access to Ascendancy classes, providing specialized bonuses. The game's economy relies on bartering "currency items" that serve various purposes, offering a unique system distinct from traditional in-game currencies.
Path of Exile also offers diverse league options, including Standard, Hardcore, and Solo Self-Found modes, along with temporary challenge leagues, each with its own rules, item accessibility, and duration, offering players varied and exciting gameplay experiences.
Path of Exile Plot
In Path of Exile, players find themselves as exiles on the cursed continent of Wraeclast, a land once prosperous but now serving as a penal colony. The game follows the Exile's journey to survive the harsh wilderness and confront the dark secrets lurking in the ruins of an ancient empire and the Vaal civilization.
Initially exiled by High Templar Dominus for various crimes, the Exile encounters and defeats Dominus and his assistant Piety, uncovering their involvement in disturbing experiments. They learn of a device created by Malachai, used to awaken a powerful entity called "The Beast." The Exile battles through challenges and eventually ventures into The Beast, defeating Malachai.
Returning to Oriath, they encounter corruption within the templar order under High Templar Avarius and overthrow it, facing the god "Innocence." However, the Exile unintentionally awakens old gods, leading to chaos in Oriath.
With guidance from Sin, they return to Wraeclast to extract the Beast's essence to combat the destructive god Kitava. After defeating the reawakened gods and reuniting with Innocence, Sin, and Innocence help the Exile defeat Kitava, restoring balance to Oriath.
Path of Exile Overview
Developer
Grinding Gear Games
Publisher
China: Tencent
Taiwan: Garena
Korea: Kakao Games
Designer
Chris Wilson
Programmer
Jonathan Rogers
Artist
Erik Olofsson
Writer
Nick Jones
Edwin McRae
Brian Weissman
Composer
Adgio Hutchings
Kamil Orman-Janowski
Michael James Collier
Platform(s)
Microsoft Windows, Xbox One, PlayStation 4, macOS
Release
Microsoft Windows: 23 October 2013
Xbox One: 24 August 2017
PlayStation 4: 26 March 2019
macOS: 18 September 2020
Genre(s)
Action role-playing
Mode(s)
Single-player, multiplayer
Worldwide: Grinding Gear Games
Path of Exile Review
Path of Exile has garnered generally positive reviews from players and critics alike. Praised for its deep gameplay mechanics, intricate character customization through the extensive skill tree, and the sheer amount of content available, the game has been celebrated for its free-to-play model without being pay-to-win. Its dark fantasy setting, engaging storylines, and continuous updates introducing new challenges and items have kept players immersed.
However, some critics have noted a steep learning curve for beginners due to the complex mechanics and a somewhat less intuitive user interface. Nonetheless, the game's dedication to delivering a rewarding experience, especially for action RPG enthusiasts seeking depth and challenge, has made it a standout title in the genre.
Path of Exile Trailer
Poe 3.23 Patch Notes-FAQs
The 3.23 patch brings significant changes like new skills, rebalances to existing skills, item adjustments, and various gameplay improvements.
Yes, the patch includes reworks and adjustments to several skills, offering new mechanics and rebalanced power levels for smoother gameplay.
Yes, the patch notes highlight changes to items, such as new unique items, alterations to existing ones, and adjustments to the drop rates or effects of certain items.
Yes, the update addresses various gameplay issues, introduces quality-of-life improvements, and enhances the overall player experience by fixing bugs and implementing user-friendly changes.
The patch might introduce updates to endgame content or leagues, providing new challenges, mechanics, or adjustments to existing content for a refreshed gaming experience.