Satisfactory Update 8 Early Access Release Date, Changes, Console Commands, Gameplay and More
by S Samayanka
Updated Oct 10, 2023
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Satisfactory Update 8 Early Access Release Date
As of now, there is no official information regarding the exact release date for the early access version of Satisfactory Update 8. However, players can get a taste of what's to come as Update 8 is already available on the Experimental branch starting from June 13, 2023. This means that gamers who are eager to try out the new features and improvements can access them in this testing phase.
Keep an eye on official announcements from the developers for updates on when the full early access release date will be revealed. In the meantime, you can explore the changes and enhancements introduced in Update 8 by accessing the Experimental branch.
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Satisfactory Update 8 Changes
Satisfactory Update 8 brings significant enhancements to the game. It introduces the Power Tower and Priority Power Switch, expanding power infrastructure. Advanced game settings grant players creative options, including flight and god modes. Equipment upgrades enable jetpacks to use various fuels and refuel while ziplining. Parachutes no longer deplete, offering a sprint mode.
Ziplines now auto-connect to power lines. Creature additions and balancing, alongside vehicle improvements, enhance gameplay. World updates, quality-of-life improvements, and UI upgrades provide a smoother experience. Balancing adjustments, UI enhancements, system optimizations, and bug fixes complete the patch, making Update 8 a comprehensive and exciting addition to the Satisfactory experience.
Satisfactory Update 8 Patch Notes
FACTORY
Added the Power Tower and Power Tower Platform
• Unlocked in Tier 4: Expanded Power Infrastructure
Added the Priority Power Switch
• Unlocked in MAM: Caterium
ADVANCED GAME SETTINGS
Added several Advanced Game Settings that can be enabled when starting a new game or loading a save from the main menu:
• Flight mode: Player can fly
• God mode: Player takes no damage (will still die from leaving the map)
• Give items: Player can add items to their inventory
• No build cost: Buildables cost nothing to build
• No unlock cost: Unlocks cost nothing to unlock
• Unlock alternative recipes instantly: Alternate recipes unlock as soon as all requirements are met (removes need for Hard Drives)
• No power: Buildings don’t consume power
• Set starting tier: The session will start at the selected Tier and players will receive a starting set of items
• Set game phase: Unlocks all phases before
• Unlock all Tiers/MAM/Shop/Phases: Unlocks everything in the selected progression branch
• Respawn settings: Player can set what they keep on them when respawning (everything, only equipped items, nothing)
• Disable arachnid creatures: Disables the spawning of Stingers in the session
EQUIPMENT
Added support for using different fuel types in the Jetpack
• Solid Biofuel
• Liquid Biofuel
• Fuel
• Turbo Fuel
• The Parachute is no longer consumed after usage and the stack size is now 1, making it function the same as other back slot equipment, such as the Jetpack
• Added a Sprint Mode to the Parachute, allowing for slow and fast movement
• Increased the maximum speed and descending speed, allowing for improved gliding
Zipline changes
• The Zipline now automatically connects to the next Power Line while ziplining on Power Towers and ceiling connections
• This will not work if the angle between the Power Lines exceeds 60 degrees
• If the Zipline can move along more than one Power Line the direction can be controlled by looking at the desired direction or by holding the directional movement input
• Reduced maximum Zipline Sprint Speed to 100 km/h (due to the previous maximum speed being too high for the world loading)
• Increased the Zipline Sprint acceleration to be nearly instant
• The Zipline can now be toggled on/off by pressing the secondary equipment input (RMB by default), which allows ziplining without needing to hold down the primary equipment input (LMB by default).
Weapon balancing
• Fire rate and damage balancing done to the Homing Rifle ammo
• Weapon spread and damage balancing done to the Turbo Rifle ammo
• Minor damage reductions on Iron, Stun, and Explosive Rebar ammo
CREATURES
Added Cliff Hog
• Higher health, damage, size, and speed relative to the Alpha Hog
• Basic Hog Charge attack, with increased speed and damage
• New Rock Throw attack, which launches a rock at a distant or unreachable target
• New Plow Charge attack, which continually pushes and deals damage to the target
Added Nuclear Hog
• Higher health, damage, size, and speed relative to the Cliff Hog
• Basic Hog Charge attack, with increased speed and damage
• New Rock Throw attack, which launches a rock at a distant or unreachable target
• New Plow Charge attack, which continually pushes and deals damage to the target
• Passive Radiation Damage area of effect
Creature health balancing
• Reduce the health of Small Desert and Aquatic Spitters from 30 to 20
• Increased health of Alpha Forest Spitter from 60 to 80
VEHICLES
Moved vehicle physics to using Chaos
Overhauled all vehicle sounds
Improved the manual driving of all vehicles
Reworked all vehicle trunks visually simplifying the animation and adding a new sound
Added functionality for vehicles to deal damage to creatures by hitting them
• Damage dealt is relative to vehicle speed and size
WORLD
Gas Pillars can now be destroyed by explosives such as the Nobelisk
Titan Forest
• Major overhaul of the area and foliage
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area
Red Jungle
• Major overhaul of the area and foliage
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area
Rocky Desert
• Polished foliage assets and placement
• Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
• Improved lighting and atmosphere in the area
• Improved sound in the area
Grass Fields
• Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area
Northern Forest
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area
Dune Desert
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area
Abyss Cliffs
• Polished foliage placement and replaced old assets
• Added creature, hazard, and reward placements
• Preliminary sound improvements in the area
Eastern Dune Forest
• Polished foliage placement, landscape painting, and the Coin Forest sub biome
• Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
• Preliminary sound improvements in the area
Crater Lakes
• Updated creature, hazard, and reward placements
• Preliminary sound improvements in the area
Western Beaches
Spire Coast
• Updated creature, hazard, and reward placements
• Overhauled lighting and atmosphere in the area
• Overhauled sound in the area
Bamboo Fields
• Some changes to foliage have been made, but there are more changes we intend to make later to fix any remaining issues
• Improved sound in the area
QUALITY OF LIFE
BALANCING
UI
PLAYER CHARACTER
SYSTEMS
OPTIMIZATION
Optimized Signs
• Signs will now share when same configuration is found
• Emissive only signs are handled in a more performant way
Added TSR
BUG FIXES
KNOWN ISSUES
Satisfactory Update 8 Console Commands
As of now, there are no console commands available for Satisfactory Update 8. Console commands, which typically allow players to access special features or cheats in the game, have not been introduced in this update.
Players will need to rely on the standard gameplay and features provided by the game without the option to use console commands for various purposes like debugging or altering gameplay elements.
Satisfactory
Satisfactory is a video game where you play as a pioneer on an alien planet. In the game, you start with just a few tools and your main job is to gather natural resources from the planet. With these resources, you build factories to automate the production of various items.
Your ultimate goal is to construct a space elevator and supply your company, called FICSIT Inc., with increasingly complex components. As you export more goods, you unlock new buildings and technologies to make even more advanced products.
The game was released for early access in March 2019 and later on Steam in June 2020. It features cross-platform multiplayer, allowing players to cooperate and build together. Satisfactory is often compared to Factorio, as it shares the concept of factory building, but it's played in a 3D first-person perspective. The game's world is pre-generated and identical for all players, set on an alien planet called "Massage-2(A-B)b," with a playable area spanning 30 square kilometers.
Satisfactory Gameplay
Satisfactory is a game where you step into the shoes of an engineer tasked with building a complex factory on an alien planet for a company called FICSIT. You begin by choosing a starting location from four options, affecting the resources you can access and the building space available. Your main objective is to construct a base called the HUB, which serves as your central point for expanding your factory.
In the game, you learn how to mine and process basic materials like iron and copper, which are used to build your factory. Satisfactory uses a tier system, with eight tiers, each unlocking more advanced materials and equipment as you progress. Automation is a key part of the game; you aim to create a factory that can produce items without your constant input.
While building your factory, you'll also face challenges like hostile creatures and hazardous environments. You can use weapons and vehicles to explore and defend yourself. In addition, blueprints were introduced to help streamline large-scale construction. Ultimately, your goal is to create a highly automated factory and deliver essential parts to a space elevator.
Satisfactory Trailer
Satisfactory Update 8 Early Access Release Date - FAQs
The exact release date is not announced yet, but it's available on the Experimental branch from June 13, 2023.
Update 8 introduces Power Tower, Priority Power Switch, advanced game settings, equipment upgrades, creature additions, vehicle improvements, world updates, quality-of-life improvements, and more.
Yes, you can use Solid Biofuel, Liquid Biofuel, Fuel, and Turbo Fuel for the Jetpack.
The Parachute no longer gets consumed after use, has a stack size of 1, features a Sprint Mode, and allows improved gliding.
In Satisfactory, your main goal is to build a highly automated factory, deliver project parts to a space elevator, and explore the alien planet while facing challenges from hostile creatures and hazardous environments.