Silent Hill Ascension Not Working, Why is it Not Working?
by Jayasree D
Updated Nov 07, 2023
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Silent Hill
Silent Hill is a popular and influential video game series known for its survival horror genre. It all began with the original Silent Hill game released in 1999. This game takes players on a spooky journey to the fictional American town of Silent Hill, where they follow the story of Harry Mason searching for his missing adopted daughter, Cheryl. As players navigate the eerie town, they encounter disturbing creatures and uncover dark secrets about the town's history, cults, and supernatural events.
One of Silent Hill's defining features is its focus on psychological horror and atmosphere over traditional jump scares. The game's use of fog and darkness adds to the unsettling experience, making it a standout in the survival horror genre.
Silent Hill also offers multiple endings based on the player's choices, enhancing replayability. This game's success led to sequels, adaptations, and a lasting legacy in the world of horror gaming, setting the stage for a series that has left a profound mark on the gaming industry and continues to captivate players with its chilling narratives and unique gameplay.
Silent Hill Ascension Not Working
Silent Hill: Ascension is facing issues that have left many players frustrated. The main concern revolves around the $19.99 season pass, which provides advantages such as over 60,000 Influence Points (IP) for making story decisions and increasing the chances of becoming a viewer cameo. The pass also offers exclusive cosmetics, profile customization, and access to daily puzzles for more IP.
While the developer, Genvid, claims that viewers can engage with the show for free, players argue that the season pass gives an unfair advantage, making it feel less like a free-to-play experience.
These issues have sparked player dissatisfaction and debates about the game's fairness, as the season pass's benefits create an uneven playing field. This situation has soured the experience for some players who feel that their participation is unfairly limited or compromised due to the pay-to-win elements introduced in Silent Hill: Ascension.
Silent Hill Gameplay
Silent Hill's gameplay centers on delivering a tense and suspenseful experience. Players take on the role of Harry Mason, a regular person searching for his missing adopted daughter in the mysterious town of Silent Hill. The game employs a third-person perspective, letting players explore the eerie and foggy town. Unlike traditional survival horror games, the player character, Harry, isn't a combat expert but an ordinary man, which adds to the feeling of vulnerability.
The gameplay consists of three main elements: combat, exploration, and puzzle-solving. As Harry roams through Silent Hill, he encounters grotesque monsters and uses both melee weapons and firearms to defend himself. However, combat is challenging, and Harry isn't a skilled fighter, making it important to conserve resources.
Exploring the town involves finding keys, navigating dark and foggy environments, and using a flashlight as the primary source of light. The game is known for its lack of a traditional heads-up display, forcing players to check Harry's health in a separate menu. Puzzles are an integral part of the gameplay, requiring players to solve riddles and find items to progress through the story.
The game's emphasis on creating a disturbing atmosphere through its graphics, sound, and storytelling is a departure from traditional survival horror games. The use of real-time 3D environments, obscured by fog and darkness to mask hardware limitations, adds to the eerie ambiance.
Silent Hill's gameplay is all about immersing players in a psychologically horrifying experience, focusing on tension and atmosphere rather than jump scares, and it's known for its multiple endings, which depend on the player's choices and actions throughout the game.
Silent Hill Plot
Silent Hill's plot revolves around the harrowing journey of Harry Mason, a father searching for his missing adopted daughter, Cheryl. The game begins with a car accident as Harry and Cheryl approach the mysterious town of Silent Hill. When Harry regains consciousness, he discovers that Cheryl is gone, and the town is engulfed in eerie fog and darkness. His quest to find her takes him through a series of nightmarish encounters.
During his exploration of Silent Hill, Harry encounters strange creatures, unconscious spells, and disturbing occurrences. He crosses paths with a police officer, Cybil Bennett, who is investigating the town's bizarre happenings.
Additionally, he meets Dahlia Gillespie, a cultist who provides him with a mysterious charm called the Flauros. The plot unfolds as Harry delves deeper into the town's mysteries and uncovers the truth about Cheryl's origins, Alessa's torment, and the dark cult's sinister plans.
The story takes a surreal and psychological turn, with the revelation that Cheryl is connected to Alessa, a girl who suffered immensely due to a ritual gone awry. Harry's journey becomes a battle against supernatural forces and the awakening of a malevolent deity. The plot is filled with twists and unsettling moments, creating a haunting and atmospheric narrative that sets Silent Hill apart as a classic in the survival horror genre.
Silent Hill Development
The development of Silent Hill began in 1996 with a team known as Team Silent, part of Konami Computer Entertainment Tokyo. The game's creation aimed to make it successful in the United States, giving it a Hollywood-like atmosphere. The development team faced challenges, including uncertainty about the game's direction. As time passed, Konami's management lost faith in the project, but Team Silent wanted to create a game that focused on player emotions rather than meeting sales goals.
To achieve this, the team introduced a "fear of the unknown" as a psychological form of horror. The game's plot was intentionally kept vague and at times contradictory to leave players pondering unexplained elements.
The game's director, Keiichiro Toyama, drew inspiration from UFOs, the occult, and David Lynch films. Despite having limited experience with horror movies, Toyama led the development in a unique direction. The town of Silent Hill was influenced by Western literature, films, and depictions of American towns in European and Russian culture.
The game's development faced budget constraints, and Team Silent aimed to create a masterpiece rather than a traditional, profit-driven game. Silent Hill made its debut at the 1998 Electronic Entertainment Expo and received a positive response, which led to increased support from Konami.
The game's unique blend of psychological horror and atmospheric storytelling helped redefine the survival horror genre, moving it away from B-movie horror elements to a more psychological and emotional style. Silent Hill's impact on the industry is still felt today, and it's considered one of the greatest video games of all time.
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Silent Hill Ascension Not Working-FAQs
Players are frustrated due to concerns about the $19.99 season pass, which some feel provides an unfair advantage.
The season pass offers advantages like Influence Points (IP) and cosmetics, creating an uneven playing field.
The developer claims that viewers can engage with the show for free, but the season pass raises concerns of pay-to-win elements.
The season pass's benefits lead to player dissatisfaction, sparking debates about the game's fairness.
Some players feel that the season pass compromises the free-to-play experience, making it less fair for all participants.