Sons Of The Forest Update 01 Patch Notes
Fans of Sons of the Forest, the highly anticipated sequel to Endnight Games’ 2014 survival-horror game The Forest, can now look forward to the game’s first major update, Update 01. The game, which was released on February 22, 2023, has already garnered a dedicated following, and the release of the first patch has only added to the excitement. The Sons Of The Forest Update 01 Patch Notes have been released, and players can expect a host of new features and fixes. Some of the most notable changes include improvements to AI behavior, new weapons and tools, and bug fixes. One of the major additions in the patch is the inclusion of a new enemy type, known as the “Pufftons”. These creatures are part of a new boss fight that will bring Puffton’s fate to light. Players will need to use their wits and all the weapons at their disposal to defeat these fearsome beasts and uncover the secrets that lie hidden in the forest. The patch also includes a number of quality-of-life improvements, such as the ability to adjust the field of view and sensitivity settings, as well as an option to disable head-bobbing. Players will also find that the game runs smoother, with improved frame rates and reduced loading times. In addition to the new content and fixes, the Sons Of The Forest Update 01 Patch Notes also address several issues that were present in the original release. For example, players had reported experiencing crashes when using certain weapons or interacting with certain objects. These issues have now been resolved, ensuring a smoother and more stable gaming experience. Overall, the Sons Of The Forest Update 01 Patch Notes represent a significant step forward for the game. The new content and improvements are sure to keep players engaged and entertained, while the bug fixes and quality-of-life improvements will ensure that the game runs smoothly and without issue.
Sons Of The Forest Patch Notes For Update 01
Features
- Added Binoculars
- Added Hang Glider
- Added Defensive Wall gate
- Added mid game boss fight into food bunker
- Added Settings Reset in the Options screen
- Added missing Virginia leather suit pickup to world
- You can now lock doors with a stick placed on the interior of the door
- Built small structures (furniture) can now be grabbed, while grabbed it can either be placed again somewhere or thrown to collapse it and get back its resources
- Some additional story elements added
- New headshot death animation variations added for cannibals
- Angry regular cannibals can attack now by jumping out of trees
- Small birds will now land and eat/gain fullness
- Added option to hide player name tags
- Added option to hide projectile reticle and trajectory
- Fish trap should now work and catch fish (every 5-10 minutes) as long as it's placed in water and the current season is not winter
- Added lookout towers to some cannibal villages
- Story Paper pickups will now show UI to "Zoom" in
- Added new structure type: One Sided Apex. Fills the space between a leaning beam and its supporting beam. Aligns automatically based on the leaning beam orientation. Fits quarter log variations to the right length automatically.
Balance
- Added sleep cooldown
- Set rest drain from hunger and dehydration to 0
- Muddy Cannibals will now get less angry (from player proximity and in late game)
- Added possibility of Player Sleep Interruption events from nearby enemies that can reach player
- Tweaked fire drain rate to make using firewood more important
- Tweaked berries to give slightly more fullness
- Tweaked energy drink to give half as much hydration and less energy buff
- Tweaked amount of fullness and hydration all herbs and mushrooms give
- Hard enemy health setting reduced to 1.25x health
- Increased cannibal armor health by 1.5x on hard
- Kelvin catch fish order will end after a time
- Fixed opening a cave in late game having too many enemies
- Adjusted some player melee events and ranges for better A.I. responsiveness
- Halved shotgun damage
- Boosted seat rest amount from 0.3 to 0.7
- Added regular Puffies to dining hall
- Increased health on creepies depending on amount of multiplayer players active
Improvements
- Improved red cannibal animation and blends
- Fixed sleeping animation for female cannibal
- Set up player effigy struggle/idle for multiplayer
- Fixed ‘bouncy’ logs when deep in water
- Performance speed up for world locators
- Added Logic to allow hatches and doors to be forced open when player is spawned inside
- Fix for some LOD’s sometimes not switching correctly
- Fixed error caused when quitting while in death wakeup
- Unique/Story items are now force equipped when they are collected
- Door orientation is now determined by the position of the player when placing it, the face in front of player is the interior face
- Adjusted Deer and Moose locomotion for better pathing
- Prevented placing bench so close to objects that player could be stuck when standing up after sitting on it
- Added more small prop setup for melee impacts and collision
- Added LODs/optimization for the wall torch
- Destroying screw storage now spawns stored items as dynamic pickups
- Beach greebles regenerated with coral rock sizes reduced
- Bunker food fixed some small lighting issues
- Added radio to bunker food
- Turned the table cards for Mr. and Mrs. Puffton into story pickups
- Updated DLSS dll to version 3.1.1
Fixes
- Should no longer be able to get through locked doors with a stick (Sorry speed runners!)
- Fixed Kelvin cutting down trees with player structures attached
- Fixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residential
- Fixed ghost blueprints not rendering underwater (for example fish trap)
- Fixed some stream underwater rendering glitches
- Fixed some potential issues on multiplayer disconnect
- Fixed multiple issues with input bindings
- Fixed player stuck after dying while climbing rope
- Fixed being able to place paper target on tarp collision
- Fixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejected
- Fixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejected
- Fixed destroying the small animal deadfall trap getting its resources yielded back twice
- Fixed some issues occurring when a fire is destroyed while interacting with it
- Fixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the action
- Fixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properly
- Fixed case where some elements from some unbuilt outlines could be removed
- Volume fix for cave visuals disabling when navigating into some corners of caves
- Fixes for various open rock / cliff edges in terrain
- Fixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player state
- Fixed case of player stuck attacking with spear after revive
- Fixed enemy armor setting not working
- Fixed animal count setting not working correctly
- Fixed player able to trigger actions while doing ground attacks, fixes some possible temporary stuck states.
- Fixed some cases of small birds not being scared of player
- Fixed some incorrect keyboard icons for keypad inputs
- Fixed music not playing in title screen after leaving a multiplayer game
- Autumn ground leaves shouldn’t pop on visually as much now
- Player will no longer get into a broken state when trying to equip an item that they are already holding and have maxed out in inventory
- Fixed a transition to move with Tactical Axe which was preventing attack/block/parry from activating during it
- Fixed case where removing a beam supporting a pillar wouldn’t re-link the pillar properly with its new support, resulting in wrong pillar position calculated after the cascading repositioning process
- Fixed wood stack loading from saves as an apex (non retro-active)
- Added player saving system for cutscenes
- Fixed the cave shark eating severed limbs looking broken
- Fixed some cave entrance bat scare spawn locations
- Fixed some eagle perch landing / takeoff issues. Add a perch spot to tall dead stump
- Fixed issue where walking over entertainment bunker could cause trees and other world objects to disappear.
- Cannibals should no longer snap long distances to climb into windows
- Fix for clients no longer loading into the correct season when rejoining a saved game
- Players held items at time of knockout are now remembered upon being revived
- Tutorials will no longer be force closed when opening the pause menu and are instead just visually toggled. This should fix some tutorials such as the pick up construction element tutorial from completing before the player has actually done it
- Player will no longer slide down slopes when either utility book is held or when the player is in their inventory
- Can no longer attach both the laser sight and flashlight weapon mods to the crossbow at the same time
- Fixed some cases of multiplayer client able to duplicate logs
- Fixed repairing wood stacks not putting its elements back in correct position
- Fixed floating log when chopping down a tree with tree shelter attached to it
- Fixed Screw Structures being broken apart have no audio
- Tagged auto jumps off on portable light
- Fixed Kelvin dropping radios destroying the radio
- Fixed weapons given to Virginia not being returned with correct amount of ammo and weapon upgrades
- Modified fade distance on icons slightly to make them more visible
- Fixed for player able to be pushed through terrain if another players stand on their head
- Fixed opening hatches removing weapon upgrades from currently held weapon
- Made sure player correctly aligns to death marker when dying at high height
- Removed floating life vest
- Fixed displacement digging visuals breaking on some quality settings
Audio
- Improved audio CPU overhead
- Improved some cannibal audio/vocals
- Reduced audio stuttering issues
- Reduced intensity of high wind audio to reduce performance impact
- Reduced max instances of footstep audio to reduce CPU cost and improve performance
- Changed the audio ringing effect on explosions and grenades to lessen as you are further from the explosion to avoid it cutting out with distance
- Spittle audio added to first spittle nest in entertainment bunker
- Added fadeouts to physics sounds
- Tuned player rock footstep when running, waterfall and surf levels
- Added gun fight audio before door opening to “Get down son” cutscene
- Updated triggered and reset audio events on flyswatter, bone maker and small animal traps
- Prevented repair tool from spamming SFX causing performance and audio issues
- Fixed audio loop not ending when climbing down ropes
the source of the Sons Of The Forest Patch Notes is Referenced from Steam
Sons Of The Forest Update Patch Notes
Sons of the Forest, the sequel to Endnight Games' successful survival-horror game The Forest, has received its first update since its release. Update 01 brings a host of bug fixes and quality of life improvements to the game.One of the most significant changes in the Sons of the Forest Update 01 patch notes is the reduction in the frequency of cannibal patrols. This should make the game a bit easier for those players who found the game's difficulty level to be too high. The update also fixes an issue that caused players to get stuck in the water during swimming animations. Additionally, the update fixes several other bugs and glitches, including an issue that prevented players from using some crafting recipes and a bug that caused the game to crash when certain objects were destroyed. The patch notes also mention the addition of new building items, which will allow players to construct more elaborate structures in the game. The update introduces new decorative items, such as statues and fountains, that players can use to add a touch of elegance to their bases. Furthermore, players can expect some changes to the game's UI, making it easier to navigate and interact with. The update also includes some performance optimizations, which should help improve the game's overall stability. Overall, Update 01 is a welcome addition to Sons of the Forest. While it may not introduce any major new features or content, it addresses some of the most pressing issues that players have encountered since the game's release.
Sons Of The Forest Update Today
Sons of the Forest has been one of the most anticipated games of the year, and fans have been eagerly awaiting news of any updates or new content. Recently, the game received its first major update since its release, and it brings some exciting changes to the game.The update includes a new boss fight, which is sure to provide a fresh challenge for players. The boss is called Puffton, and the update sheds some light on the character's backstory. The fight itself is said to be challenging, and players will need to employ a variety of strategies to defeat Puffton. In addition to the new boss fight, the update also includes several bug fixes and quality of life improvements. Players can expect improved performance, stability, and UI improvements, making it easier to navigate and interact with the game. Fans of the game will be pleased to know that the developers are still actively working on Sons of the Forest and are committed to providing players with new content and updates. With the game's popularity continuing to grow, it's exciting to think about what the future holds for Sons of the Forest. In conclusion, the Sons of the Forest Update 01 patch notes and the new boss fight in the recent update provide players with some exciting new content and fixes to the game. It's always encouraging to see developers actively working to improve their games and provide players with the best possible experience. If you haven't had a chance to play Sons of the Forest yet, now is a great time to jump in and see what all the excitement is about.
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