SpellSlingers Patch Notes, Twitter, News Updates, Magic SpellSlingers- Game Play, And More
by Sakthi
Updated Feb 01, 2023
SpellSlingers Patch Notes
Magic SpellSlingers is a magic-inspired mobile game. It was published by Wizards of the Coast and developed by Pipeworks Studios and Seismic Games. The game offers a fresh perspective on mobile CCGs by fusing opportunistic bluffing and counterplay that delivers complexity and strategy with smartphone accessibility. It was originally dubbed "Valor's Reach" and was inspired by the Kylem stadium of the same name, where magical duels are conducted. New cards can be obtained through in-game tasks and by opening packs in the game, which can be downloaded for free. However, players are interested in knowing about the recent patch note update. Lets get into the topic.
You might be curious about the release date of the Magic SpellSlingers patch note. Many online users were interested in learning more about the release date of the Magic SpellSlingers patch note. Magic SpellSlingers Patch Notes for version 1.04.00 were released on January 31, 2023. Read the entire article to learn about patch notes and other interesting information.
SpellSlingers Patch Notes- V1.04.00
New Features
Let's give a big welcome to our newest Spellslinger, Mu Yanling! This kind-hearted sorcerer has mastered the magic of the skies, and now enters the arena.
Balance Changes
Serra
These changes are meant to weaken Serra's matchups against creature-based aggro decks. While we expect her to be favored against most ultra-aggro strategies, she is overperforming against them and this should bring her more inline with our expectations.
Jace
Perhaps unsurprisingly, Jace has struggled to find his footing after the last round of changes. We want Jace to be a reasonable control deck that has multiple avenues to victory, and the first step in making this happen is giving him the ability to extend games just a bit longer with +1 health.
Teferi
Teferi is a tough spellslinger to play against. Getting your cards countered and then healing off of it is like salt in the wound.
We are reducing Teferi's ability to block early by taking 1 health off of the Acolyte.
We're also reducing the healing effect here to decrease Teferi's survavability and make this a bit less of a feel-bad moment for the opponent.
Nissa
Nissa could use some help in the early and midgame as she ramps up to her true power, and this change makes dropping the Scion earlier more appealing.
Other
Lowering their cost moved the Titans in the right direction, but we think they could use another small push to make a competitive splash.
Blue control has struggled since the nerfing of the Laboratory Maniac package. This and the following change are meant to buff Blue control decks without directly affecting the Maniac. Blue is also one of the hardest colors to play when you have a growing collection, and so adding power to the Cerulean Dragon should make Blue more competitive earlier on the ladder.
This backside of Thing in the Ice has proven to be too punishing when flipped early game. Weakening the stats should prevent some of the ultra-explosive starts we're seeing with this card, and make it less likely to snowball your way to victory with it.
The best-case scenario for this card was just not good enough to see play. Now the upside on the miracle turn should be high enough for it to make it's way into decks as single target removal.
The most popular Liliana decks are reanimator, but playing a straight Zombie deck is also an appealing strategy that we want to be top tier. This change helps the card tradeoff if you don't start pumping it, making it a much easier value proposition than before.
Liliana reanimator is able to close games out very effectively once Soulsever Lich and/or Grimgrin hit the board. We want to slow down the speed at which this midrange deck can shut the door on slower, control based decks. As such, we are knocking stats off of each one. The loss of 1 power from the Lich in particular means that, instead of 20+ health being safe from ending the game from a single attack, now 18+ health is, which should buy some decks a much-needed turn to respond.
It's Alive! had almost no bad use cases, whether you played it early or late in the game. We want it to be used more as a finisher than a board stabilizer, and are removing some inherent power to make sure it is more of the former and to reduce the effectiveness of its evasive keywords. Since the opponent can't do much to stop this creature from coming down, we need to be sure that it is not too ubiquitous and flexible.
Red only has a few ways to generate card advantage, and this was one that never really seemed to make the cut. Increasing the number of charges should deepen deckbuilding decisions when considering cards in this vein.
This level 2 Barbarian class card is difficult to cast effectively so we are lowering the mana to compensate.
The Phoenix was too expensive at 4 mana to be able to threaten opponents in the mid-game. By reducing the cost, it opens up faster Phoenix builds that can be used to supplement delayed aggro decks.
Those of you who played way back in the olden days of the beta may remember this statline. It's now back and as dangerous as ever! Red aggro has seen a steady decrease in win percentage since launch, and we feel that as players get better at the game, we are able to put a little more juice into some aggro decks.
This card was too difficult to deal with when it came out early in Ral. It can still win you the game, but now supports more midrange rather than aggro strategies.
The Prowler has not made any impact on the meta, and we think the gameplay of this card is fun. Giving it a nudge to put it into the Dead-onator space.
Another card that hasn't done much, we want to make this a build around that really pays you off for having cheap, evasive creatures; 2 charges was not quite enough to get there.
Some Green decks might just play a 2 mana 3/3 as is, so the bonus text of turning off opponent's traps should be a welcome boon and shore up those decks against Teferi.
The Faith provides a ton of value; now it's easier for direct damage and other creatures to trade off in combat with the creature you buff.
Sigarda can be a must-answer card, so we are making it easier to answer her by lowering her health to 3.
Bugs
SpellSlingers On Twitter
Like all games, Magic SpellSlingers also has an official Twitter account. They joined Twitter in June 2019. On theTwitter page, they have an official account, . As of this writing, they had tweeted 72 times.There are 1,695 followers following the page.
Spellslingers-News Updates
On theTwitter page, Magic SpellSlingers have an official account, . As of this writing, they had tweeted 72 times. Recently, six hours ago, the officials released the news that they were back. In it, they said, "And we're back!We hope you enjoy Mu Yanling and the balance changes in version 1.04.
In addition, just 11 hours ago, the officials released the patch note for version 1.04.00 For your reference, we have written patch notes in the above article. To get day-to-day updates about Magic SpellSlingers, follow their official website and Twitter page.
Magic SpellSlingers- Game Play
A variant of the original tabletop magic game with distinct rules is called Magic Spellslingers. The game has been compared by critics to Hearthstone overlaid onto Magic.
Magic: The Gathering's most recognisable characters have been reimagined as spellslingers, complete with expressive animations and vibrant voice acting.In a heated mobile arena, Chandra, Jace, Liliana, Ajani, Vivien, and many others compete for bragging rights. As you advance, you unlock new spellslingers who have different playstyles and the ability to build specialised decks. Each hero has a unique deck of spell cards as well as unique abilities known as auras. The novel attack and defence mechanics, customizable land system, and bite-sized matches are made user-friendly for smartphones by drawing inspiration from well-known gameplay components of Magic. To climb the competitive ladder to the top, you can employ strategy and skill. You can create or join a team to communicate, trade strategies, and celebrate wins.
In spellslingers, "traps" are used in place of instants, and once established, they have precise trigger requirements. Depending on the card, artefacts have a limited number of uses before they "break" and are discarded into the graveyard. A randomly generated reward system is in place for spellslingers. You can receive daily benefits such as free cards or gold and blue crystals.
SpellSlingers Patch Notes: FAQs
Magic SpellSlingers is a magic-inspired mobile game. The game offers a fresh perspective on mobile CCGs by fusing opportunistic bluffing and counterplay that delivers complexity and strategy with smartphone accessibility.
The new version of Magic SpellSlingers patch note is 1.04.00.
Magic SpellSlingers Patch Notes for version 1.04.00 were released on January 31, 2023
Recently, six hours ago, the officials released the news that they were back. In it, they said, "And we're back!We hope you enjoy Mu Yanling and the balance changes in version 1.04.
On theTwitter page, they have an official account, @spellslingers.