Star Citizen 3.19 Patch Notes, Alpha Patch 3.19.0 is Out Now

Explore the exciting changes in the latest Star Citizen 3.19 patch notes and check about the new features, bug fixes, and updates in the video game, Star Citizen.

by Aishwarya R

Updated May 18, 2023

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Star Citizen 3.19 Patch Notes, Alpha Patch 3.19.0 is Out Now
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Star Citizen

Embark on an extraordinary journey through the vastness of space with Star Citizen, an ambitious multiplayer space trading and combat simulation game. Developed and published by Cloud Imperium Games exclusively for Microsoft Windows, this visionary project is helmed by the talented director, Chris Roberts.

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First unveiled through a private crowdfunding page in September 2012, Star Citizen quickly garnered immense support, achieving remarkable success with a subsequent Kickstarter campaign that amassed over US$2 million in funding. Pre-production commenced in 2010, followed by full-scale production in 2011, signaling the beginning of an epic endeavor.

However, the game's protracted development timeline has not been without its share of criticism. The absence of a definitive release date and challenges faced by disillusioned backers seeking refunds have caused discontent. Originally slated for launch in 2014, Star Citizen encountered multiple delays, prompting Cloud Imperium Games to release playable "modules" starting in 2013. These modules granted players a glimpse of the game's mechanics and features, with the expansive "Persistent Universe" module made available for testing in 2015 and receiving ongoing updates.

Despite surpassing a decade in development, the highly anticipated commercial release date for Star Citizen remains elusive. Nevertheless, the game has achieved remarkable funding milestones, earning its place as the highest-funded crowdfunded video game and one of the most successful crowdfunding projects to date, having raised over US$500 million as of September 2022. However, this innovative approach to funding has also drawn criticism and legal challenges.

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To sustain its ambitious vision, Cloud Imperium Games has not only relied on crowdfunding but has also secured external investment, receiving a substantial amount of US$63.25 million as of March 2020 to support marketing efforts.

Within the Star Citizen universe, there lies another captivating experience: Squadron 42. Originally conceived as a campaign integrated into Star Citizen, it has since evolved into a standalone single-player game, promising a thrilling narrative within the same immersive universe.

As the stars continue to beckon, the future of Star Citizen remains tantalizingly uncertain. However, one thing is undeniable: the passion, dedication, and aspirations behind this extraordinary project continue to captivate the hearts and minds of space adventurers worldwide.

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Star Citizen 3.19 Patch Notes

Prepare for an interstellar adventure like never before with the highly anticipated release of Star Citizen Alpha 3.19.0! This thrilling patch catapults players into a universe teeming with excitement, introducing an array of captivating new features, awe-inspiring updates, and a plethora of bug fixes. Get ready to explore uncharted frontiers as you embark on epic quests across the vastness of space.

Alpha 3.19.0 takes immersion to unprecedented heights, with its stellar enhancements that will leave you breathless. Navigate through breathtakingly realistic environments, where every celestial body and space station comes alive with stunning visuals and intricate details. This patch revolutionizes gameplay with innovative new mechanics. Experience exhilarating space combat as you engage in adrenaline-pumping dogfights against fierce adversaries.

Commandeer state-of-the-art starships, each with its unique capabilities, and make your mark in the cosmos. The Alpha 3.19.0 patch is not just about excitement; it's also about refinement. Countless hours have been dedicated to ironing out bugs and glitches, ensuring a smoother and more polished gaming experience. Bid farewell to frustrating setbacks as the development team tackles issues head-on, ensuring your journey through the stars remains seamless.

So buckle up, and prepare for a voyage beyond imagination with Star Citizen Alpha 3.19.0. Brace yourself for an unparalleled odyssey that will redefine what it means to explore the unknown. Step into the cockpit, forge alliances, and carve your path through the cosmos in this groundbreaking update that will leave you starstruck.

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Star Citizen Alpha 3.19 is Out Now

Star Citizen Alpha 3.19.0 is a patch that was released for the game Star Citizen. It introduces several new features, updates, and bug fixes. Some of the key features and updates in this patch include:

  • A new mission type called Salvage Resource Rush has been added to the Persistent Universe (PU). Players are tasked with scrapping derelict ships and selling the salvaged resources. The mission has variations based on whether it is lawful, lawless, or unlawful.

  • A new mission type has been added to the Ghost Hollow crash site on MicroTech. Players engage in PVP encounters to control terminals for a chance at big credit payouts.

  • An initiative to improve the initial gameplay experience for new players. Players can choose to start with a new player experience mission chain that introduces them to the game's basic features.

  • The skyline of the city of Lorville has been reworked to better fit the scale of the city and its buildings. Navigational signage has also been added around the landing zone.

  • ArcCorp and Hurston now feature updated volumetric atmosphere and cloud effects. Performance optimizations have been made to improve the visuals.

  • Improvements have been made to the accuracy and behavior of FPS AI enemies, making them feel more realistic and lifelike while still offering a fair challenge to players.

  • Hand-held tractor beams can now be used to attach and detach items, such as ship components. Players can use this functionality for component exchange, replacement, restocking, or scavenging other ships for profit.

  • Ship and FPS mining have received balance changes, including updates to sell prices, refining effectiveness and costs, component stats, multi-crew mining efficiency, mineable difficulties and masses, resource distribution, and the addition of new mineables.

  • Mission entities and dropped mission items will be cleaned up when the area is streamed out. This ensures that mission locations are cleaned up and reset when not in use.

  • Several bug fixes have been implemented, addressing issues such as crashes, interaction latency, inventory errors, ship collisions, ladder clipping, asphyxiation bugs, transaction failures, UI distortion, undocking issues, and more.

 3.19 star citizen Patch Notes

Here we share the patch notes of Star Citizen 3.19 and you can manually read to know about it:-

Star Citizen Alpha 3.19.0

Star Citizen Patch 3.19.0

Alpha Patch 3.19.0-LIVE.8478820 has been released and is now available on the LIVE environment!

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenLIVE. The Shader folders can be found here %localappdata%Star Citizen.

Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000

Known Issues

  • Unstowed Player ships must be claimed after a 30K (Error 30000)
  • FPS weapons are selling for much lower than intended
  • Ships can explode from collision with invisible asteroids
  • Player corpses will not despawn at Grimhex
  • Art assets will clip through the Train during the journey in Lorville
  • The entrance of the Lorville hospital has a large Visarea issue
  • Substenance items lack “Store” option when carrying the item in Inner Thoughts
  • Players cannot see partied player ships when Quantum Linking together
  • The Hornet and Glaive currently have bugged high forward thrust
  • Rest Stop (R&R) – ARC-L4 – Design / Transit / Locations – Players are unable to call elevators from rest stop refinery
  • Multilocation – Locations / Shopping / Interactions – Pharmacy kiosk terminals “Use” interface and Interactions are misaligned
  • Weapon Feature / Game Code – Tractor Beam – If you activate the tractor beam in hangar, you can bring the activated tractor beam back and use it in armistice zone
  • Aegis Reclaimer – Ships / Vehicles – Ship Features – Reclaimer has no rear Elevator interaction from ship exterior
  • ARGO MOLE – Vehicles / UI – The interaction prompts for ALL mining turrets are easy to miss/in unintuitive locations for players
  • CNOU HoverQuad – Vehicles / Locations – The vehicle spawns slightly stuck in the ground
  • Multivehicle – UI / Vehicles / Mining – Mining UI is appearing in Low Resolution
  • Racing – Locations – A specific rock formations on the Yadar Valley race track are visible to some player and not others
  • Crusader – Security Post Kareah – Core Tech – Physics – Actor / Player – Transitioning from EVA onto Kareah’s landing pads has a high chance of instantly killing the player
  • Transit – Area18 – Orison – Shuttles/Trains/Trams – Players are falling through sometimes disappearing trams and shuttles to their deaths
  • Locations – ArcCorp / Crusader – Area18 / Orison – Core Tech / Transit Systems – The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
  • Security Post Kareah – Mission Content / Art – VisArea – Contraband screens have a visarea issue
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New Features

Gameplay

Mission – Salvage Contracts – T0

Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession, either on the ground at a junkyard or in space in a debris field. Players accepting the mission are tasked to scrap the derelict to the best of their ability and sell the RCM to a shop. Once the player is finished with the scrapping of the derelict, they can complete the mission in their MobiGlass. This mission will have three variations:

Lawful: a lawful mission giver or organization requests the scrapping of a derelict. The location is secured by the organization with orbital sentries or Centurions.
Lawless: a mission giver requests the scrapping of a derelict. The location is not secured in any way, risk of being raided by pirates is present.
Unlawful: an unlawful mission giver or organization asks for the salvage of a recent battle, which is not accessible to civilians/cordoned off. The location is secured by hostile orbital sentries or Centurions.

Ghost Hollow Reclaimer PVP Mission

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Adding a new mission type to the Ghost Hollow crash site on MicroTech. Making use of the comm-array as well as AI nav-mesh, this mission type will create PVP encounters where players will need to fight for control over terminals for a chance at big credit payouts.

This is a mission with Outlaw UEC terminals in the Reclaimer derelict. When active, they generate UEC that anybody can withdraw, creating PVP encounters between players trying to control the terminals (which are also guarded by Outlaws AI). To start the terminals, the comms array must be disabled. If that is done, the terminals can be activated in the tower next to the derelict ship. To start this event at the Ghost Hollow Crash Site, a player will need to disable the Stanton4 comm array above MicroTech which will enable the terminals and a Mobiglas communication is sent to all nearby players.

New Player Experience

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An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen’s basic features. This update focuses on the experience in Area 18 and Baijini Point. As players enter the main menu to join the universe they will be prompted with the option to join as normal or accept the New Player Experience Mission chain which will set their spawn to Area18 and begining a walkthrough. Being the NPE we are going to leave the details off to give you all the experience of doing this as close to a new player as possible without information.

Feature Updates

Locations

  • Lorville Skyline 2.0

The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.

  • Added Updated Volumetric Atmosphere and Clouds to ArcCorp and Hurston
  • Performance Polish Pass for Atmospheres and Clouds
  • Moved Location of Area18 ASOP Terminals Closer to the Hangar Elevators
  • Updated Building Blocks Shop UI for Casaba and Dumpers Depot With Shop Specific Styles

AI

FPS AI Combat Balance

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With 3.19 comes a quality of life overhaul of FPS AI accuracy and behavior. This is intended to make AI feel a bit more realistic, lifelike, and in some ways more forgiving without pinpoint, deadly accuracy at all times, which is something that has caused many of us much frustration while clearing out baddies from underground facilities.

NPCs should now have a better range of accuracy modifiers, which will ramp up accuracy based on many factors like seeing and losing sight of target, how long the enemy sees it’s target after regaining sigh on them, mercy times to assess how much of a threat the target it, and their loadouts. This also implements firing duration and cooldown for rapid fire and other checks with mercy timers that adjust accuracy when determining if a player is a threat or not.

Gameplay

Tractor Beam – T0.5 – Item Attaching and Detaching

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Enabling hand held tractor beams to attach and detach items such as ship components and allowing players to sell those salvaged items for profit. This iteration of the tractor beam gameplay will add the functionality to the tractor beam attachment of the multitool to detach and attach items from ships itemPorts. This functionality can either be used for component exchange, replacement or restocking or to scavenge other ships to use or make a profit. Players can lock and unlock the ability to remove weapons and components from their ship with a new Port Unlock option in the Inner Thought where which in the cockpit or using the new Port Unlock keybind (Default (r-alt + K). While aiming at a component with a tractor beam to detatch it, hold “B” and it will highlight the object with a glow around its perimeter/shape. Left click and drag to pull the component lose from its socket/hardpoint. While attaching components, an AR marker will appear to give players guidance on the correct orientation to attach the component in correctly. If the holo outline is green simply let go of the item and it will attach. If the holo outline is yellow, rotate the item until the outline turns green. If the holo outline is red, the item does not fit the Item port requirements.

Mining Balancing v01

With 3.19 comes updates to both Ship and FPS mining with wide-sweeping balance changes to sell prices, refining effectiveness and costs, component stats, multi-crew mining efficiency, mineable difficulties and masses with larger asteroids, resource distribution, as well as the addition of new mineables. The goal in 3.19 is to make multi-crew mining more attractive and even out all materials to make them all more lucrative instead of a select few.

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Ship mining

Resource Distribution has been updated to reflect a more distinct distribution of minerals throughout Stanton. Which means that several locations (per planet/moon) now hold exclusive resources rather, than full random resources. Additionally we defined so called “standard” resources that are a given in each minable you will encounter. The rest of the elements have chances to appear in those rocks. The updated resource distribution is also reflected in the trading availability and refining capabilities. Every mining gadget, head, and sub item has had a full balance pass for stats, cost, and efficiencies. Every item that is connected to mining gameplay loop was updated to target specific resources to be mined better or worse depending on the setup of your Mining Head. Multi-crew mining has also been balanced with the Mole getting a buff on instability if the same lasers fire on the same rock, while the Prospector will get a punishment for multiple prospectors firing at the same rock on instability.

FPS mining

A new minable is introduced that is only available in the new caves systems and has a high value to encourage players to go mining with their FPS tools outside of prison

Changes in the Mining Update

Resource Update

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  • Concept of minable rarities for resources:
  • Standard (base resource of a minable always part of any rock, like Iron
  • Common (chance to be part of the rock like beryl)
  • Uncommon (chance to be part of the rock like Gold)
  • Rare (chance to be part of the rock like Qunatainium)
  • Dedicated location for resources that have the standard rarity (like Arial having Iron and Quartz)
  • Updated properties for resources (each resource should affect the properties of the rock based on their amount)
  • Updated mass for minables (resource composition affects the mass of the rock
  • More variant rock sizes/masses
  • Small ones that do not need breaking to massive rocks that require multiple players)
  • Additional rock types with unique chances for resource compositions
  • removed Diamonds temporarily

FPS Mining Update

  • Added Janalite as FPS minable to caves (very rare but very valuable)
  • Allowed Mouse Wheel to control throttle – Alt + mouse wheel to control laser intensity
  • Adjusted Difficulty of Hand Mining Various Nodes
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Resource Refining and prices

  • Updated resource prices and demands at TDDs
  • The further away from the standard material the more profit
  • Updated refinery yield and time for certain material to encourage longer distances to travel for the best money/hour

Full item rework

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  • Mining heads now have a min/max laser power
  • Mining heads have different laser power per size
  • Mining heads have different extraction speeds where there is also a difference between S1 and S2
  • Mining heads have different ideal distances
  • Updated resistance values for all mining items
  • Updated instability mitigating values for all mining items
  • Unified properties for all Mining modules and Mining Gadgets
  • Buffed Active modules drastically
  • Added new property exclusive to mining gadgets: Called Cluster modifier that clusters element together à if you split a rock it increases the chance that the elements are together in one of the broken pieces)
  • Filtering on some items that remove the inert from the rocks you are collecting
  • Re-Added Arbor S1 & S2 Mining Head Variants to Shopping Locations
  • Sub item slots on Mining Heads are different between S1 and S2
  • Resistance reduction now is multiplicative
  • Made Instability updates

UI Update

  • Difficulty forecast that tells you how easy it is to break the rock you are facing
  • Reordered some elements of the UI
  • Details of the mining items you have currently equipped
  • Details on your current cargo
  • Clearer scanning display and clearer explanation what is happening during scanning
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Synergy Tractor Beam

  • Allow to detach attach Mining modules/ Heads/ sacks and Place in Ship Inventory

Density Manager Mission Updates

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Updated the density manager system so that mission entities and things dropped by missions such as corpses, guns, and debris will be cleaned up when the area is streamed out. As we reuse mission locations such as UGFs, the location will then be cleaned up of all mission items when the area is streamed out while player dropped things remain as usual.

  • Made Insurance Claim Time and Price Increases to all Ships
  • Reduced the Inventory Stock of Ship Weapons, Missiles, and Ship Components Sold in Reststops and LEOs
  • Temporarily Removed Orison Platform FPS Missions for 3.19
  • Temporarily Removed Claim Jumpers Missions for 3.19

Ships and Vehicles

  • Added Corsair, Cutter, and C8R Pisces to In-game Shops

Core Tech

  • Optimized Radar Performance While Ccanning Large Amounts of Cargo Boxes
  • ASOP UI Performance Optimizations
  • NPC Performance Optimizations

Major Bug Fixes

  • Players should now get a crash handler prompt if the client crashes
  • Fixed an issue causing players in a given instance to experience a response latency of up to dozens of seconds for interactions
  • Buying Pharmacy Items at Empire Health should no longer result in “Invalid Location” errors
  • Player purchased vehicle components should no longer be overwritten by stock components when claiming destroyed ship
  • Fixed an issue causing ships to hit what seems like an invisible box that kicks it in random directions when flying near another ship
  • Entry / Dismount point of the ladders should no longer clip the player through the ship’s geometry (Temporarily Disables Ladder Slide)
  • There should no longer be frequent pockets of extremely low client FPS performance in LZs and ships
  • Redeemer should no longer be missing collision on its floor
  • Reclaimer rear hatch can now be opened correctly from outside/inside
  • Players should no longer asphyxiate if not wearing a helmet in Hangar 13
  • EVA changes should no longer cause distortion and artifacts in the UI
  • Large amounts of cargo sold at once should no longer cause the transaction to fail the cargo will be taken and no money will be granted
  • aUEC balances should now synchronize to players after making transactions in-game
  • Some sections of the Crusader C2 Hercules hull should no longer be exceedingly difficult/impossible to salvage
  • The bottom turret glass on the Carrack should no longer be difficult to see out of
  • Fixed the Merlin being unable to undock from Constellation
  • Fixed missing Delivery Missions being unavailable to players 
  • Elevators should no longer stop bullets from doing damage when passing through the open door
  • Fixed an issue causing players to be unable to Equip/Unequip a helmet
  • Fixed an issue causing players to be unable to drop a dead body while dragging it
  • Fixed an issue where Players exiting the Pilot Seat or toggling Salvage Mode while in Gimbal Mode would cause gimbal mode to fail when they Re-Enter the Pilot
  • Fixed an issue causing ship parts to  “Duplicate” when repairing a ship with no parts
  • Player-purchased vehicle components overwritten in claimed vehicle loadout can now be sold or equipped
  • Medical Bay Bed and Screens should no longer obstruct hangars
  • BEHR P6-LR Sniper Rifle and GMNI A03 should no longer be missing from Star Marine Loadout Customizer
  • Fixed reversed text in the Pisces cockpit overhead light
  • Fixed the Optimax mining gadget not modifying resistance
  • Greycat STV speedometer should no longer be off-center within its window
  • Delivery missions should no longer spawn in more boxes than are need to be delivered
  • Players should no longer be able to craft a free multitool from the Filler Station in their salvage ships without using RMC
  • The Disable Gravity Prompt during the Failed Negotiations mission should no longer be unresponsive
  • Players should no longer suffocate when exiting the Cutter ship bed after using “lie down”
  • Fixed an issue causing some AI to walk in place
  • Players should now be able to vault / climb / mantle into the side entrances of the Valkyrie
  • Ground clutter rocks should no longer float above the ground everywhere on Wala/Magda/Ariel/Aberdeen/lyria
  • Fixed an issue causing mineable resources or harvestables to not be present in any of the Sand Caves
  • The “Frustrated with Covalex” Delivery Mission should no longer be missing half of its description in the Contract Manager
  • Arena Commander “Find Match” button should no longer be greyed out until player switches game modes

Technical

  • Fixed 12 Client Crashes
  • Fixed 6 Server Crashes
  • Fixed a Mainthread Deadlock
  • Backend Performance Improvements
  • Fixed an Nvidia specific client crash


Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

star citizen 3.19 patch notes - FAQs

1. What is Star Citizen?

Star Citizen is an ambitious multiplayer space trading and combat simulation game developed by Cloud Imperium Games. It offers players the opportunity to explore a vast and immersive universe, engage in thrilling space battles, and participate in a dynamic player-driven economy.

2. When was Star Citizen announced, and how has its development progressed?

Star Citizen was announced in September 2012 through a private crowdfunding page, followed by a successful Kickstarter campaign in October of the same year. Since then, the game has undergone a lengthy development process, with pre-production starting in 2010 and full-scale production in 2011. However, the game's release date remains uncertain.

3. How has Star Citizen been funded?

Star Citizen has achieved remarkable funding through a combination of crowdfunding and external investment. Backers have contributed through the sale of in-game ships and other content, making it the highest-funded crowdfunded video game to date, raising over US$500 million as of September 2022. External investment has also played a role, with significant funding secured for marketing purposes.

4. What challenges has Star Citizen faced during its development?

Star Citizen has faced criticism and challenges throughout its development. The absence of a clear release date has been a point of contention among players and backers. Additionally, some backers who have chosen to abandon the project have encountered difficulties in obtaining refunds, leading to further dissatisfaction within the community.

5. What is Squadron 42, and how does it relate to Star Citizen?  

Squadron 42 is a single-player game set within the same universe as Star Citizen. Initially announced as a campaign included within Star Citizen, it has evolved into a separate standalone product. Squadron 42 promises an engaging single-player experience, immersing players in a captivating narrative within the vast Star Citizen universe.

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