Star Citizen 3.19 Patch Notes, Alpha Patch 3.19.0 is Out Now
by Aishwarya R
Updated May 18, 2023
Star Citizen
Embark on an extraordinary journey through the vastness of space with Star Citizen, an ambitious multiplayer space trading and combat simulation game. Developed and published by Cloud Imperium Games exclusively for Microsoft Windows, this visionary project is helmed by the talented director, Chris Roberts.
First unveiled through a private crowdfunding page in September 2012, Star Citizen quickly garnered immense support, achieving remarkable success with a subsequent Kickstarter campaign that amassed over US$2 million in funding. Pre-production commenced in 2010, followed by full-scale production in 2011, signaling the beginning of an epic endeavor.
However, the game's protracted development timeline has not been without its share of criticism. The absence of a definitive release date and challenges faced by disillusioned backers seeking refunds have caused discontent. Originally slated for launch in 2014, Star Citizen encountered multiple delays, prompting Cloud Imperium Games to release playable "modules" starting in 2013. These modules granted players a glimpse of the game's mechanics and features, with the expansive "Persistent Universe" module made available for testing in 2015 and receiving ongoing updates.
Despite surpassing a decade in development, the highly anticipated commercial release date for Star Citizen remains elusive. Nevertheless, the game has achieved remarkable funding milestones, earning its place as the highest-funded crowdfunded video game and one of the most successful crowdfunding projects to date, having raised over US$500 million as of September 2022. However, this innovative approach to funding has also drawn criticism and legal challenges.
To sustain its ambitious vision, Cloud Imperium Games has not only relied on crowdfunding but has also secured external investment, receiving a substantial amount of US$63.25 million as of March 2020 to support marketing efforts.
Within the Star Citizen universe, there lies another captivating experience: Squadron 42. Originally conceived as a campaign integrated into Star Citizen, it has since evolved into a standalone single-player game, promising a thrilling narrative within the same immersive universe.
As the stars continue to beckon, the future of Star Citizen remains tantalizingly uncertain. However, one thing is undeniable: the passion, dedication, and aspirations behind this extraordinary project continue to captivate the hearts and minds of space adventurers worldwide.
Star Citizen 3.19 Patch Notes
Prepare for an interstellar adventure like never before with the highly anticipated release of Star Citizen Alpha 3.19.0! This thrilling patch catapults players into a universe teeming with excitement, introducing an array of captivating new features, awe-inspiring updates, and a plethora of bug fixes. Get ready to explore uncharted frontiers as you embark on epic quests across the vastness of space.
Alpha 3.19.0 takes immersion to unprecedented heights, with its stellar enhancements that will leave you breathless. Navigate through breathtakingly realistic environments, where every celestial body and space station comes alive with stunning visuals and intricate details. This patch revolutionizes gameplay with innovative new mechanics. Experience exhilarating space combat as you engage in adrenaline-pumping dogfights against fierce adversaries.
Commandeer state-of-the-art starships, each with its unique capabilities, and make your mark in the cosmos. The Alpha 3.19.0 patch is not just about excitement; it's also about refinement. Countless hours have been dedicated to ironing out bugs and glitches, ensuring a smoother and more polished gaming experience. Bid farewell to frustrating setbacks as the development team tackles issues head-on, ensuring your journey through the stars remains seamless.
So buckle up, and prepare for a voyage beyond imagination with Star Citizen Alpha 3.19.0. Brace yourself for an unparalleled odyssey that will redefine what it means to explore the unknown. Step into the cockpit, forge alliances, and carve your path through the cosmos in this groundbreaking update that will leave you starstruck.
Star Citizen Alpha 3.19 is Out Now
Star Citizen Alpha 3.19.0 is a patch that was released for the game Star Citizen. It introduces several new features, updates, and bug fixes. Some of the key features and updates in this patch include:
A new mission type called Salvage Resource Rush has been added to the Persistent Universe (PU). Players are tasked with scrapping derelict ships and selling the salvaged resources. The mission has variations based on whether it is lawful, lawless, or unlawful.
A new mission type has been added to the Ghost Hollow crash site on MicroTech. Players engage in PVP encounters to control terminals for a chance at big credit payouts.
An initiative to improve the initial gameplay experience for new players. Players can choose to start with a new player experience mission chain that introduces them to the game's basic features.
The skyline of the city of Lorville has been reworked to better fit the scale of the city and its buildings. Navigational signage has also been added around the landing zone.
ArcCorp and Hurston now feature updated volumetric atmosphere and cloud effects. Performance optimizations have been made to improve the visuals.
Improvements have been made to the accuracy and behavior of FPS AI enemies, making them feel more realistic and lifelike while still offering a fair challenge to players.
Hand-held tractor beams can now be used to attach and detach items, such as ship components. Players can use this functionality for component exchange, replacement, restocking, or scavenging other ships for profit.
Ship and FPS mining have received balance changes, including updates to sell prices, refining effectiveness and costs, component stats, multi-crew mining efficiency, mineable difficulties and masses, resource distribution, and the addition of new mineables.
Mission entities and dropped mission items will be cleaned up when the area is streamed out. This ensures that mission locations are cleaned up and reset when not in use.
Several bug fixes have been implemented, addressing issues such as crashes, interaction latency, inventory errors, ship collisions, ladder clipping, asphyxiation bugs, transaction failures, UI distortion, undocking issues, and more.
3.19 star citizen Patch Notes
Here we share the patch notes of Star Citizen 3.19 and you can manually read to know about it:-
Star Citizen Alpha 3.19.0
Star Citizen Patch 3.19.0
Alpha Patch 3.19.0-LIVE.8478820 has been released and is now available on the LIVE environment!
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenLIVE. The Shader folders can be found here %localappdata%Star Citizen.
Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000
Known Issues
New Features
Gameplay
Mission – Salvage Contracts – T0
Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession, either on the ground at a junkyard or in space in a debris field. Players accepting the mission are tasked to scrap the derelict to the best of their ability and sell the RCM to a shop. Once the player is finished with the scrapping of the derelict, they can complete the mission in their MobiGlass. This mission will have three variations:
Lawful: a lawful mission giver or organization requests the scrapping of a derelict. The location is secured by the organization with orbital sentries or Centurions.
Lawless: a mission giver requests the scrapping of a derelict. The location is not secured in any way, risk of being raided by pirates is present.
Unlawful: an unlawful mission giver or organization asks for the salvage of a recent battle, which is not accessible to civilians/cordoned off. The location is secured by hostile orbital sentries or Centurions.
Ghost Hollow Reclaimer PVP Mission
Adding a new mission type to the Ghost Hollow crash site on MicroTech. Making use of the comm-array as well as AI nav-mesh, this mission type will create PVP encounters where players will need to fight for control over terminals for a chance at big credit payouts.
This is a mission with Outlaw UEC terminals in the Reclaimer derelict. When active, they generate UEC that anybody can withdraw, creating PVP encounters between players trying to control the terminals (which are also guarded by Outlaws AI). To start the terminals, the comms array must be disabled. If that is done, the terminals can be activated in the tower next to the derelict ship. To start this event at the Ghost Hollow Crash Site, a player will need to disable the Stanton4 comm array above MicroTech which will enable the terminals and a Mobiglas communication is sent to all nearby players.
New Player Experience
An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen’s basic features. This update focuses on the experience in Area 18 and Baijini Point. As players enter the main menu to join the universe they will be prompted with the option to join as normal or accept the New Player Experience Mission chain which will set their spawn to Area18 and begining a walkthrough. Being the NPE we are going to leave the details off to give you all the experience of doing this as close to a new player as possible without information.
Feature Updates
Locations
The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.
AI
FPS AI Combat Balance
With 3.19 comes a quality of life overhaul of FPS AI accuracy and behavior. This is intended to make AI feel a bit more realistic, lifelike, and in some ways more forgiving without pinpoint, deadly accuracy at all times, which is something that has caused many of us much frustration while clearing out baddies from underground facilities.
NPCs should now have a better range of accuracy modifiers, which will ramp up accuracy based on many factors like seeing and losing sight of target, how long the enemy sees it’s target after regaining sigh on them, mercy times to assess how much of a threat the target it, and their loadouts. This also implements firing duration and cooldown for rapid fire and other checks with mercy timers that adjust accuracy when determining if a player is a threat or not.
Gameplay
Tractor Beam – T0.5 – Item Attaching and Detaching
Enabling hand held tractor beams to attach and detach items such as ship components and allowing players to sell those salvaged items for profit. This iteration of the tractor beam gameplay will add the functionality to the tractor beam attachment of the multitool to detach and attach items from ships itemPorts. This functionality can either be used for component exchange, replacement or restocking or to scavenge other ships to use or make a profit. Players can lock and unlock the ability to remove weapons and components from their ship with a new Port Unlock option in the Inner Thought where which in the cockpit or using the new Port Unlock keybind (Default (r-alt + K). While aiming at a component with a tractor beam to detatch it, hold “B” and it will highlight the object with a glow around its perimeter/shape. Left click and drag to pull the component lose from its socket/hardpoint. While attaching components, an AR marker will appear to give players guidance on the correct orientation to attach the component in correctly. If the holo outline is green simply let go of the item and it will attach. If the holo outline is yellow, rotate the item until the outline turns green. If the holo outline is red, the item does not fit the Item port requirements.
Mining Balancing v01
With 3.19 comes updates to both Ship and FPS mining with wide-sweeping balance changes to sell prices, refining effectiveness and costs, component stats, multi-crew mining efficiency, mineable difficulties and masses with larger asteroids, resource distribution, as well as the addition of new mineables. The goal in 3.19 is to make multi-crew mining more attractive and even out all materials to make them all more lucrative instead of a select few.
Ship mining
Resource Distribution has been updated to reflect a more distinct distribution of minerals throughout Stanton. Which means that several locations (per planet/moon) now hold exclusive resources rather, than full random resources. Additionally we defined so called “standard” resources that are a given in each minable you will encounter. The rest of the elements have chances to appear in those rocks. The updated resource distribution is also reflected in the trading availability and refining capabilities. Every mining gadget, head, and sub item has had a full balance pass for stats, cost, and efficiencies. Every item that is connected to mining gameplay loop was updated to target specific resources to be mined better or worse depending on the setup of your Mining Head. Multi-crew mining has also been balanced with the Mole getting a buff on instability if the same lasers fire on the same rock, while the Prospector will get a punishment for multiple prospectors firing at the same rock on instability.
FPS mining
A new minable is introduced that is only available in the new caves systems and has a high value to encourage players to go mining with their FPS tools outside of prison
Changes in the Mining Update
Resource Update
FPS Mining Update
Resource Refining and prices
Full item rework
UI Update
Synergy Tractor Beam
Density Manager Mission Updates
Updated the density manager system so that mission entities and things dropped by missions such as corpses, guns, and debris will be cleaned up when the area is streamed out. As we reuse mission locations such as UGFs, the location will then be cleaned up of all mission items when the area is streamed out while player dropped things remain as usual.
Ships and Vehicles
Core Tech
Major Bug Fixes
Technical
star citizen 3.19 patch notes - FAQs
Star Citizen is an ambitious multiplayer space trading and combat simulation game developed by Cloud Imperium Games. It offers players the opportunity to explore a vast and immersive universe, engage in thrilling space battles, and participate in a dynamic player-driven economy.
Star Citizen was announced in September 2012 through a private crowdfunding page, followed by a successful Kickstarter campaign in October of the same year. Since then, the game has undergone a lengthy development process, with pre-production starting in 2010 and full-scale production in 2011. However, the game's release date remains uncertain.
Star Citizen has achieved remarkable funding through a combination of crowdfunding and external investment. Backers have contributed through the sale of in-game ships and other content, making it the highest-funded crowdfunded video game to date, raising over US$500 million as of September 2022. External investment has also played a role, with significant funding secured for marketing purposes.
Star Citizen has faced criticism and challenges throughout its development. The absence of a clear release date has been a point of contention among players and backers. Additionally, some backers who have chosen to abandon the project have encountered difficulties in obtaining refunds, leading to further dissatisfaction within the community.
Squadron 42 is a single-player game set within the same universe as Star Citizen. Initially announced as a campaign included within Star Citizen, it has evolved into a separate standalone product. Squadron 42 promises an engaging single-player experience, immersing players in a captivating narrative within the vast Star Citizen universe.