Star Citizen 3.21 Patch Notes, Star Citizen Gameplay, Trailer, and More
by Preethi
Updated Oct 20, 2023
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Star Citizen Game Info
Star Citizen is a multiplayer space game still in development. It's made by Cloud Imperium Games for Windows computers. The game, led by director Chris Roberts, started with crowdfunding in 2012 and later a Kickstarter campaign that raised over $2 million. Star Citizen has faced criticism for its long development and a lack of a clear release date.
Originally, it was supposed to be out in 2014, but the launch was delayed several times. To keep players engaged, they released different parts of the game called "modules" for testing. The most recent one, called the "Persistent Universe," was made available for players to try in 2015, and it's still getting updates. Even after more than a decade in the works, there's no set release date for the final game.
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Star Citizen 3.21 Patch Notes
Update Warning: 3.21 has a nearly 34gb patch diff from 3.20 LIVE
Short Term Database Reset: Yes (Loss of items not stored in LTP)
Long Term Persistence (LTP): Enabled
Starting aUEC: 20,000
Known Issues
PU – Stanton – Derelict Colonial Outposts – AI / Locations / Design – FPS Nine Tails AI Fail to to exit AI reinforcement vehicles when they land on at a derelict outpost location
UI / Menus – Controls – Keybindings – The Default Preset Images for the keyboard and gamepad control schemes do not match what is bound by default
PU – Locations / Vehicles – When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry
MISC Hull C – PU – Vehicles – Can’t undock the Hull-C
PU – Crusader / Orison – Locations / Transit – It’s possible for turn gates to not open preventing players from entering shuttles
PU – Art – Items / Character / Textures – Multiple clothes / armor / undersuit variants lost color / using the default base color
PU – Multivehicle – Vehicles / Ships / Ship Components / Weapons – Laser Repeater occasionally stops firing but still consumes ammo
Hull C – Spawn / Cargo / LEO – Hull C with cargo can spawn extended in a large Hangar instead of Docking Port
Stanton – Multivehicle – RSI Constellation Series – Ship Feature – Snub Ship clips through Constellation variants in vertical position when retrieved from ASOP
PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout after dying in the armistice zone
Stanton – Actor – Personal Inventory – Right click item interaction menu cannot be closed once opened
PU – Stanton – AI / Locations – Combat AI will teleport / pop in combat
Multivehicle – PU – Vehicles / Actor Feature – Medical / Respawn – Cannot respawn on a ship that has streamed out
Room System / Actor / Locations – Room System does not protect player actor from extreme weather conditions in Lorville Interiors
Vehicles – Players and items can fall through the bottom deck of the Redeemer
Reclaimer – Vehicles – Stanton – Reclaimer bridge elevator interaction missing
Vehicles / GFX – Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series
The Carrack’s main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes
Landing Pads – Multivehicle / Shopping – Refuel, repair, and rearm services unavailable when landed
Stanton – AI – Mission Giver – Wallace Klim is not visible at his location in Grim Hex
Bug Fixes
Fixed and issue causing players to become unstowed and not have an option to enter the Star Citizen Universe
High winds on planets should no longer blow ships away
Cargo ATC should no longer fail to detect vehicles within the loading zone or fail to initiate cargo transfers
Fixed an issue causing character’s view to get stuck wiggling when colliding in EVA
Fixed an issue that could cause server performance to create rapid Spikes in Charge Level when Mining
Fixed Medical Bay Bed and Screen Obstruction in Hangars
Carrack’s bridge should no longer cause extreme performance drops
Fixed an issue causing low client FPS around Hammerheads
Fixed the ARGO RAFT being unable to collect refinery orders
Fixed an issue causing an incorrect model to appear while using the DNA Character Customizer
Fixed SDR Brightness/Contrast/Gamma settings causing degradation in HDR quality
AI NPCs should no longer face the wrong directions when performing a leaning animation
AI NPCs should no longer begin to float while standing within a useable
Fixed an issue causing AI to not exit reinforcement vehicles at derelict outpost locations
Fixed an issue causing unconscious AI preventing spawn closet doors from closing when inside them, which caused no more AI to spawn
Players in the Anvil Pisces should no longer get pushed out the top of the ship or get stuck when using the bed
Camera should no longer be forced into third person after the player stands up from any vehicle seat twice
Toggling power on/off and Changing Weapon Groupings should no longer cause mouse clicks to not respond
Fixed Ship weapons not being able to charge or show no ammo after being retrieved
Bartenders should no longer be missing in multiple bars in major cities
Green Imperial Medical Regeneration Kiosks should now correctly display their UI
Fixed Excessive ATC Cargo communication while loading or unloading Hull-C
Fixed auto-docking the Hull C causing it dock wrong into the port and damage the ship
Fixed an issue causing players who accepted a shared salvage mission to not have permission to salvage the mission ship
Camera should no longer be stuck on players feet while trying on backpacks in shops
AI NPCs can begin to float while standing within a useable
Fixed spawn closets sometimes placing enemy AI out of bounds of their intended spawn points
Fixed an issue causing player legs and arms to become contorted in many ship cockpits
The Caterpillar should no longer be missing flare and chaff countermeasures
ATC should no longer repeat “you are clear for launch” and provide no other function after undocking from a location
Players should now fully be able to equip looted items after restarting game session
Salvaged weapons and components should no longer disappear from ship cargo bay after storing
The Ballista should now be able to hit locked targets with missiles instead of hitting itself with the missiles
Technical
Fixed 7 Client Crashes
Fixed 5 Server Crashes
Fixed a Server Deadlock
Made Further Server Entity Optimizations
For further reference kindly check the official site of the game.
Star Citizen Gameplay
Star Citizen combines various types of games into four different modes, or modules. In the "Hangar Module," players can explore and customize their ships but can't fly them. The "Arena Commander" is a space combat simulator that lets players fight against each other or AI enemies. There are different game types, including racing and team battles. "Star Marine" is a ground combat simulator where players use regular weapons.
They can play game types like capturing points or free-for-all battles. The "Persistent Universe" combines elements from the other modules into a huge multiplayer platform. Players can go to different planets, do jobs like trading and bounty hunting, and explore caves. There's a law system that punishes players for breaking the rules. While the final game will have an in-game currency called UEC, the early-access version uses a temporary currency called aUEC.
Star Citizen Development
Star Citizen is developed by Cloud Imperium Games, a company founded by Chris Roberts, the creator of the Wing Commander games. The game's development started in 2010, with full production beginning in 2011. Initially, they used CryEngine 3 for development. The project involved various contractors and development companies to build a prototype and concept art.
They aimed to gain outside investment for the game, but after seeing the success of crowdfunding campaigns like the Double Fine Adventure Kickstarter, they decided to fund the game through crowdfunding instead. Cloud Imperium Games officially announced Star Citizen in 2012 and later launched a Kickstarter campaign in the same year.
As development continued, they released the "Hangar Module" in 2013, allowing players to explore their ships and the project's progress. Star Citizen uses a distributed development approach, with different studios working on the game in various locations. The game has also received external investment and involvement from several partners. Over the years, the game's scope expanded, and its release date faced multiple delays, making it a highly ambitious but extended development project.
Star Citizen Overview
Developer(s)
Cloud Imperium Games
Publisher(s)
Cloud Imperium Games
Director(s)
Chris Roberts
Engine
Lumberyard
Platform(s)
Microsoft Windows
Genre(s)
MMO, Space Trading, Combat, First-Person Shooter
Mode(s)
Multiplayer
Star Citizen Trailer
Star Citizen 3.21 Patch Notes - FAQs
Star Citizen is an ambitious multiplayer space game currently in development by Cloud Imperium Games.
You can find the patch notes for Star Citizen Alpha Patch 3.21.0 on the official Star Citizen website or in the game's community forums.
In the Persistent Universe, players can explore planets, trade, bounty hunt, mine, and take on various missions.
You can support the game's development by pledging on their website and participating in alpha testing.
Yes, Star Citizen continues to receive updates and new content as development progresses.