Tekken 8 V1.01.04 Patch Notes: Updates and Fixes

Tekken 8 introduces a significant patch shortly after its launch, focusing on character nerfs for improved balance, particularly affecting Reina, Dragunov, Devil Jin, Leo, Jack, and Jun. The update addresses issues with specific moves, aiming to enhance overall gameplay experience.

by Preethi S

Updated Feb 07, 2024

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Tekken 8 V1.01.04 Patch Notes: Updates and Fixes
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Tekken 8 V1.01.04 Patch Notes

Tekken 8's initial patch arrives shortly after launch, introducing notable nerfs affecting characters such as Reina, Dragunov, Devil Jin, Leo, Jack, and Jun. These changes vary from limiting combo-carrying abilities to easing punishment for certain combos. Here are some common alterations and specific adjustments for selected characters:

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Patch 1.01.04 brings the following changes:

  • Balance adjustments Moves behaviour & properties for some characters have been adjusted. See the detailed list of changes in the image below.
  • Other game-related bug fixes.

Common Changes

  • Special Style

    • (During Special Style) Fixed the issue where the startup of certain moves would be delayed by 1 frame when buffering an attack input while still in recovery

  • Balcony Break

    • Due to an issue where using a specific move caused the Balcony Break to occur and the characters went outside the battle area, adjustments were made to the pushback collision detection.

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Alisa (Bugfix)

  • Hertz Blade – Diablo (During Destructive Form f 1+2)

    • In Practice mode, corrected the issue where frame advantage was not shown accurately. Originally, it was displaying + 8 frames on block, but the correct value is + 5 frames on block.

Devil Jin (Nerf)

  • Spinning Demon Hellfire Beam (f, n, d, D/F 4 > 1+2 on hit)

    • Changed the damage distribution from 10/20 to 7/14

    • Reduced the forward movement of the first hit to shorten its reach.

    • Corrected an issue where the distance between the character and the opponent increased only when also inputting the second hit.

  • Tiger Thrush (1 During Morning Crow)

    • Reduced the duration of the attack by 1 frame to make it less likely to hit against sidestepping opponents.

    • Changed the damage from 25 to 20.

    • Modified the chip damage on block from 10 to 6.

Dragunov (Nerf)

  • Avalanche Hammer Rush (d 1, 2, 1+2)

    • The recovery frames for the first two hits have been increased by 2 frames (Guard: -6 Frames >>> -8 Frames, Hit: +8 Frames >>> +6 Frames). The third hit of the combo is unaffected.

  • Slicing Sobat (u/f 4 or u 4 or u/b 4)

    • The character now turns toward the opponent upon hitting. This change makes follow up attacks more stable when hitting in an off-axis state.

    • The opponent now transitions to a downed state 6 frames earlier.

  • Ignition Switch (d, d/f, f 4)

    • The distance between the player and the opponent on block has been increased.

    • The chip damage during block has been changed from 8 to 5.

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Jack-8 (Bugfix, but mostly a nerf)

  • Double Biceps (b 1, 2)

    • Fixed an issue where the opponent couldn’t perform a backwards ukemi after an aerial hit.

Jun (Bugfix, but mostly a nerf)

  • Yukimiguruma (WR 3, 3+4)

    • Increased the recovery time by 5 frames.

    • Increased the opponent’s recovery time when blocked by 5 frames.

    • Frame advantage on block remains unchanged.

  • Divine Exile – Heaven (u/f 1)

    • Changed the reaction upon hit to prevent unintended follow up attacks.

Leo (Nerf)

  • Ying Mian Tui (b 3, 1) | Jue Zhao Ying Mian Tui (b 3, 1 during Lightning Glare)

    • Increased the recovery time by 3 frames only when the move is blocked, resulting in a change from a frame advantage of -7 frames on block to -10 frames on block.

  • Ding Zhou Meng Po Kao (b 1, 1+2)

    • Reduced the recovery time inflicted on the opponent by 3 frames only when the move is blocked, resulting in a change from a frame advantage of -9 frames on block to -12.

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Leroy (Nerf)

  • Earth Sunder Chain (b 3+4)

    • Reduced the knockback distance when the attack is blocked, making it easier for the opponent’s counterattacks to connect.

Lili (Buff)

  • Divine Step (u 3+4)

    • The collision detection against the opponent has been extended downwards to make it more difficult to slip under a floating opponent.

Nina (Nerf)

  • (f 4)

    • Adjusted the timing for the opponent to be able to block by 2 frames when hit from the front and side.

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Raven (Buff)

  • Assassin’s Sting > Phantom Javelin (db 2, 1, 1) | Body Blow > Phantom Mace (d/f 1, 4 | Blinding Knife > Phantom Javelin (BT 2, 2, 1) | Swift Blade > Phantom Mace (During Soulzone 1, 4)

    • The recovering frames after crouching guard against the doppelganger attack have been adjusted to match the standing block, fixing inconsistencies.

Reina (Nerf)

  • Wind God Step (f, n, d, df)

    • Fixed issue where transitioning from a running state to Wind God Step was sometimes not possible.

  • War God Kick (f, n, d, DF 1) | Electric War God Kick (f, n, d, df 1 (df and 1 pressed simultaneously)

    • Reduced the knockback distance when the attack is blocked.

    • Removed the crouching status during the first half of the attack animation.

    • Increased the damage hurtbox.

    • Made it possible to defend against it with a reversal move

  • Inverse Deva Laser (During Sentai 1+2)

    • Changed the reaction when hitting a downed opponent to keep Reina from repeatedly hitting bears.

Steve (Bugfix)

  • Gatling Gun (During Ducking 1+2, 1+2, 1+2, 1+2)

    • The distance to the opponent upon the first hit has been reduced, making it easier to land consecutive hits on larger characters.

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Yoshimitsu (Bugfix)

  • Ubume (During Manji Dragonfly 2, 4, b)

    • Corrected an issue where, upon transitioning to Muto no Kiwami, the airborne state persisted longer than intended. This led to opponents’ punish attacks hitting while still airborne.

Tekken 8

Tekken 8 is a fighting game released on January 26, 2024, for PlayStation 5, Windows, and Xbox Series X/S. Developed by Bandai Namco Studios and Arika, it's the eighth canon release in the Tekken series. The story, named "The Dark Awakens," unfolds six months after the previous game, focusing on the final clash between Kazuya Mishima and his son Jin Kazama. The game introduces 32 characters, each contributing to the narrative.

Announced in August 2022 at Evo 2022 and officially presented in September at Sony's State of Play event, Tekken 8 was developed using Unreal Engine 5. It incorporates new elements like the "Heat" system and "Tornado" hits. The online mode features Arcade Quest, including tournaments, avatars, and special in-game currency. The game underwent tests for stability and had a demo in December 2023.

The first season pass, with downloadable content and characters, was available during the pre-order period. Tekken 8 received critical acclaim upon release for its series progression and aggressive gameplay, with some calling it the best since Tekken 3.

Tekken 8 Gameplay

Tekken 8 keeps the familiar fighting game style of its predecessors. The producer, Katsuhiro Harada, emphasized a more aggressive gameplay approach, introducing the "Heat" system. In "Heat" mode, characters deal chip damage, gain extra moves, and alter some move properties, encouraging proactive play. The timer stops with strategic moves. Guarding against heavy attacks or Heat State characters causes chip damage, but unlike previous games, recoverable health only restores through attacking opponents.

The game brings technical updates, modifying the "Rage" system into "Heat Smash." The "Screw" mechanism is replaced by a "Tornado" extender, causing a ground-bound state. Certain stages have hazards like breakable walls and floors, and explosive interactions that launch damaged opponents.

Tekken Plot

Six months after Heihachi Mishima's death, Jin, Lars, and Lee ambush Kazuya in New York. Jin loses control of his devil during the battle. Kazuya announces a new King of Iron Fist Tournament, threatening destruction for losing nations.

During qualifiers, Jin, recovering, spars with Lars and discovers a loss of devil powers. In Japan, he meets Reina, a Mishima descendant, and secures a tournament spot. Reina joins Jin, hiding her true intentions.

Elsewhere, Zafina warns Claudio about Kazuya. Leo learns about Azazel and the Devil Gene from their father. At the Rome tournament, Lars seeks UN support, and Claudio, Zafina, and Xiaoyu infiltrate. Kazuya manipulates events, resurrecting Azazel and becoming a True Devil.

Jin believes the Kazama Sanctum holds answers. Yggdrasil, UN forces, Leroy, and Reina battle Kazuya's forces. Jin falls into a deep slumber. Facing his devil self, Jin accepts and regains control. Jin saves Lars from Kazuya's attack, purging Devil Genes in a final battle.

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Jin departs with Xiaoyu, leaving Kazuya unconscious. The world celebrates freedom, combatants help restore Manhattan, Leo and Niklas continue, Yggdrasil and UN celebrate, and Zafina and Claudio survive.

In a mid-credit scene, Reina survives, vowing revenge with her Devil Form, possessing the Devil Gene

Tekken 8 Trailer



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Tekken 8 V1.01.04 Patch Notes - FAQs

1. What are the key changes in Tekken 8's V1.01.04 patch?      

Notable nerfs to characters like Reina, Dragunov, Devil Jin, Leo, Jack, and Jun, addressing combo limitations and easing punishment.

2. What is the storyline of Tekken 8?  

"The Dark Awakens" unfolds post-Kazuya's death, focusing on the final clash between Kazuya and Jin, introducing new characters like Reina and exploring the Mishima family's Devil Gene impact.

3. What changes are made to Dragunov?  

Adjustments to moves like Avalanche Hammer Rush, Slicing Sobat, and Ignition Switch, affecting recovery frames, opponent transitions, and block chip damage.

4.      How is Devil Jin affected by the patch?

Nerfs to moves like Spinning Demon Hellfire Beam, altering damage distribution and reducing forward movement, among other adjustments.

5. What are the common changes introduced in the patch?  

Adjustments in Special Style moves and Balcony Break mechanics, along with bug fixes for characters like Alisa.

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