Tekken 8 Version 1.01.04 Patch Notes Released, Tekken 8 Version 1.01.04 Patch Notes

The announcement of Tekken 8 Version 1.01.04 Patch Notes Released has sparked anticipation among fans, eager to discover the latest changes and improvements to their beloved fighting game.

by Madhumitha

Updated Feb 07, 2024

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Tekken 8 Version 1.01.04 Patch Notes Released, Tekken 8 Version 1.01.04 Patch Notes
FreshersLive

Tekken 8 Version 1.01.04 Patch Notes Released

The highly anticipated Tekken 8 Version 1.01.04 patch notes have been released, signaling an exciting new chapter for fans of the iconic fighting game franchise. This update promises to deliver a plethora of enhancements and adjustments aimed at refining the gameplay experience.

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However, eager players will need to exercise patience as the servers undergo maintenance to implement the update. Online services will remain inaccessible until servers are brought back online at 11 PM PST on February 6th or 2 AM EST on February 7th. This temporary downtime is necessary to ensure a smooth transition to the latest version of the game.

Once the servers are back up and running, players can expect to delve into a wealth of changes, including tweaks to character movesets, bug fixes, and optimizations. These adjustments aim to improve gameplay balance, address community feedback, and enhance overall performance.

With the promise of improved online matchmaking and network stability, Tekken 8 Version 1.01.04 represents a significant step forward for the franchise. As players eagerly anticipate the return of online services, excitement mounts for the opportunity to explore the new dynamics introduced by this latest patch.

Explore our latest games article on Fresherslive! Discover exciting insights into the world of games that will keep you entertained for hours. Get ready for a game-filled adventure like no other.

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Tekken 8 Version 1.01.04 Patch Notes

Common Changes

  • Special Style

    • (During Special Style) Fixed the issue where the startup of certain moves would be delayed by 1 frame when buffering an attack input while still in recovery
  • Balcony Break

    • Due to an issue where using a specific move caused the Balcony Break to occur and the characters went outside the battle area, adjustments were made to the pushback collision detection.

Alisa (Bugfix)

  • Hertz Blade – Diablo (During Destructive Form f 1+2)

    • In Practice mode, corrected the issue where frame advantage was not shown accurately. Originally, it was displaying + 8 frames on block, but the correct value is + 5 frames on block.

Devil Jin (Nerf)

  • Spinning Demon Hellfire Beam (f, n, d, D/F 4 > 1+2 on hit)

    • Changed the damage distribution from 10/20 to 7/14
    • Reduced the forward movement of the first hit to shorten its reach.
    • Corrected an issue where the distance between the character and the opponent increased only when also inputting the second hit.
  • Tiger Thrush (1 During Morning Crow)

    • Reduced the duration of the attack by 1 frame to make it less likely to hit against sidestepping opponents.
    • Changed the damage from 25 to 20.
    • Modified the chip damage on the block from 10 to 6.

Dragunov (Nerf)

  • Avalanche Hammer Rush (d 1, 2, 1+2)

    • The recovery frames for the first two hits have been increased by 2 frames (Guard: -6 Frames >>> -8 Frames, Hit: +8 Frames >>> +6 Frames). The third hit of the combo is unaffected.
  • Slicing Sobat (u/f 4 or u 4 or u/b 4)

    • The character now turns toward the opponent upon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state.
    • The opponent now transitions to a downed state 6 frames earlier.
  • Ignition Switch (d, d/f, f 4)

    • The distance between the player and the opponent on the block has been increased.
    • The chip damage during the block has been changed from 8 to 5.
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Jack-8 (Bugfix, but mostly a nerf)

  • Double Biceps (b 1, 2)

    • Fixed an issue where the opponent couldn’t perform a backward ukemi after an aerial hit.

Jun (Bugfix, but mostly a nerf)

  • Yukimiguruma (WR 3, 3+4)

    • Increased the recovery time by 5 frames.
    • Increased the opponent’s recovery time when blocked by 5 frames.
    • Frame advantage on block remains unchanged.
  • Divine Exile – Heaven (u/f 1)

    • Changed the reaction upon hit to prevent unintended follow-up attacks.

Leo (Nerf)

  • Ying Mian Tui (b 3, 1) | Jue Zhao Ying Mian Tui (b 3, 1 during Lightning Glare)

    • Increased the recovery time by 3 frames only when the move is blocked, resulting in a change from a frame advantage of -7 frames on block to -10 frames on block.
  • Ding Zhou Meng Po Kao (b 1, 1+2)

    • Reduced the recovery time inflicted on the opponent by 3 frames only when the move is blocked, resulting in a change from a frame advantage of -9 frames on the block to -12.
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Leroy (Nerf)

  • Earth Sunder Chain (b 3+4)

    • Reduced the knockback distance when the attack is blocked, making it easier for the opponent’s counterattacks to connect.

Lili (Buff)

  • Divine Step (u 3+4)

    • The collision detection against the opponent has been extended downwards to make it more difficult to slip under a floating opponent.

Nina (Nerf)

  • (f 4)

    • Adjusted the timing for the opponent to be able to block by 2 frames when hit from the front and side.
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Raven (Buff)

  • Assassin’s Sting > Phantom Javelin (db 2, 1, 1) | Body Blow > Phantom Mace (d/f 1, 4 | Blinding Knife > Phantom Javelin (BT 2, 2, 1) | Swift Blade > Phantom Mace (During Soulzone 1, 4)

    • The recovering frames after crouching guard against the doppelganger attack have been adjusted to match the standing block, fixing inconsistencies.

Reina (Nerf)

  • Wind God Step (f, n, d, df)

    • Fixed issue where transitioning from a running state to Wind God Step was sometimes not possible.
  • War God Kick (f, n, d, DF 1) | Electric War God Kick (f, n, d, df 1 (df and 1 pressed simultaneously)

    • Reduced the knockback distance when the attack is blocked.
    • Removed the crouching status during the first half of the attack animation.
    • Increased the damage hurt box.
    • Made it possible to defend against it with a reversal move
  • Inverse Deva Laser (During Sentai 1+2)

    • Changed the reaction when hitting a downed opponent to keep Reina from repeatedly hitting bears.

Steve (Bugfix)

  • Gatling Gun (During Ducking 1+2, 1+2, 1+2, 1+2)

    • The distance to the opponent upon the first hit has been reduced, making it easier to land consecutive hits on larger characters.
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Yoshimitsu (Bugfix)

  • Ubume (During Manji Dragonfly 2, 4, b)

    • Corrected an issue where, upon transitioning to Muto no Kiwami, the airborne state persisted longer than intended. This led to opponents punish attacks hitting while still airborne.

Tekken 8

Tekken 8, the latest installment in the renowned fighting game series developed by Bandai Namco Entertainment, made its debut on January 26, 2024, for PlayStation 5, Windows, and Xbox Series X/S platforms. Marking the eighth main entry in the franchise, Tekken 8's narrative unfolds in its story mode, dubbed "The Dark Awakens," set six months after the events of its predecessor.

The storyline revolves around the climactic confrontation between father and son, Kazuya Mishima and Jin Kazama, as Jin endeavors to bring an end to the tumult within their family by confronting his father. Featuring a roster of 32 characters, Tekken 8 combines beloved returning favorites with exciting new additions, each playing a significant role in the game's overarching plot.

The game's development was initially hinted at in August 2022 before being officially unveiled the following month during Sony's State of Play event. Powered by Unreal Engine 5, Tekken 8 emphasizes a more aggressive tone while refining and enhancing the fighting mechanics introduced in previous iterations.

Among the new gameplay elements introduced are the "Heat" systems and "Tornado" hits, complemented by updated character models and voice acting. The online mode offers an array of features, including Arcade Quests featuring tournaments, arcade-style gameplay options, customizable avatars, and a unique in-game currency system. Prior to its release, stability testing for Tekken 8 commenced in July and October 2023, with a demo becoming available in December on PlayStation and Xbox Series platforms.

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Tekken 8 Gameplay

Tekken 8 retains the classic fighting game style of its predecessors while aiming for a more aggressive gameplay experience, as emphasized by producer Katsuhiro Harada. The game introduces the innovative "Heat" system, which rewards active attacking strategies over defensive ones.

In the "Heat" state, characters not only inflict chip damage and unlock additional moves but also see changes in move properties, like enhanced guard breaks. Fighters in this state can dash cancel their moves, and the Heat timer can be manipulated using specific moves. Guarding against heavy attacks or Heat State characters results in chip damage while attacking opponents allows players to regenerate health.

The "Rage" system returns with modifications, notably the introduction of "Heat Smash," a super move tied to the Heat system. Additionally, the "Screw" mechanism is replaced with a "Tornado" extender. Some stages feature hazards such as reinforced walls and floors requiring multiple hits to break, along with explosive elements launching opponents upward.

Tekken 8 enhances the cinematic fighting experience with dynamic stage destruction and character-specific reactions. All character models and voice acting are entirely new, providing a fresh visual and auditory experience. The online mode includes an "Arcade Quest" battle lobby, regular online battles, and tournaments. Players can personalize their avatars using the in-game currency, "Fight Money."

Powered by Unreal Engine 5, Tekken 8 stands as a groundbreaking title in the fighting game genre, leveraging cutting-edge technology to deliver stunning visuals and immersive gameplay.

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Tekken 8 Plot

Six months following Heihachi Mishima's disappearance, Jin Kazama, accompanied by allies Lars Alexandersson and Lee Chaolan, ventures to New York to confront Kazuya Mishima. The clash erupts into a catastrophic battle, resulting in immense casualties.

Revealing his devil form, Kazuya announces a new King of Iron Fist Tournament, where representatives from nations must engage in combat. The victor's nation will be spared, while the losing nation faces annihilation.

In the midst of recovering from injuries, Jin discovers an inability to activate his devil powers at will. Joining the tournament qualifiers in Japan, he encounters Reina, a Mishima Polytechnic student bearing a striking resemblance to his grandfather, Heihachi. Unbeknownst to Jin, Reina is secretly a Mishima with a hidden agenda to uncover the secrets behind devil power activation.

Elsewhere in Italy, characters like Claudio Serafino, Zafina, and Ling Xiaoyu observe the unfolding events of the tournament. Zafina issues a warning about the urgent need to thwart Kazuya's plans and sets out to find Jin. Meanwhile, Niklas Kliesen discloses crucial information regarding the Devil Gene and Azazel to Yggdrasil.

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As the main tournament commences, Kazuya absorbs Azazel's power, transforming into a True Devil. Jin, Leroy Smith, and others unite to resist Kazuya's tyranny. In a bold move, Claudio utilizes his powers to injure Kazuya, seemingly sacrificing himself in the process.

Determined to reclaim control of his devil powers, Jin embarks on a journey to the Kazama Sanctum. Kazuya, set on annihilating the rebel forces, faces fierce opposition from Yggdrasil, the UN Independent Forces, and former tournament participants.

In a subconscious confrontation, Jin battles his devil self, ultimately embracing and mastering his powers. Saving Lars from Kazuya's onslaught, Jin engages Kazuya in a climactic showdown, leading to a mutual purification of their Devil Genes.

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Awakening to his Angel form, Jin emerges triumphant against Kazuya and departs alongside Xiaoyu. In a post-credits revelation, Reina, presumed dead after Kazuya's assault, survives and unveils her dormant Devil Gene, vowing vengeance in honor of her father, Heihachi.

Tekken 8 Overview

Developer(s)

Bandai Namco Studios, Arika

Publisher(s)

Bandai Namco Entertainment

Director(s)

Kohei Ikeda, Yasuki Nakabayashi

Producer(s)

Katsuhiro Harada

Composer(s)

Yusuke Yamauchi, Akitaka Tohyama, Shogo Nomura, Yoshihito Yano

Series

Tekken

Engine

Unreal Engine 5

Platform(s)

PlayStation 5, Windows, Xbox Series X/S

Release Date

January 26, 2024

Genre(s)

Fighting

Mode(s)

Single-player, multiplayer

Tekken 8 Trailer



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Tekken 8 Version 1.01.04 Patch Notes Released-FAQs

1. What is Tekken 8 Version 1.01.04?          

Tekken 8 Version 1.01.04 is the latest update for the Tekken 8 fighting game, bringing various improvements and adjustments to the gameplay experience.

2. What do the patch notes for Tekken 8 Version 1.01.04 include?

The patch notes detail adjustments to character movesets, bug fixes, optimizations, and enhancements to online matchmaking and network stability.

3. When will Tekken 8 Version 1.01.04 be available for players?

The update is scheduled to go live with servers down for maintenance until 11 PM PST on February 6th, or 2 AM EST on February 7th.

4. What improvements can players expect from Tekken 8 Version 1.01.04?

Players can anticipate enhanced gameplay balance, smoother performance, and a more enjoyable online experience with improved matchmaking and network stability.

5. How can players access the patch notes for Tekken 8 Version 1.01.04?

The patch notes are typically released by the game developers on official platforms such as the game's website or social media channels.

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