TFT 13.19 Patch Notes and Updates!

The TFT 13.19 Patch Notes bring bug fixes and improvements to the game, addressing issues with items, character abilities, and animations for a better gaming experience.

by M Nishali

Updated Sep 27, 2023

Advertisement
TFT 13.19 Patch Notes and Updates!
Fresherslive

TFT 13.19 Patch Notes

LARGE CHANGES

Trait changes

  • Bastion Armor & MR: 20/40/65/125 ⇒ 20/45/75/140
  • Bilgewater 3: 90 + 30% ⇒ 100 + 33%
  • Bilgewater 5: 125 + 50% ⇒ 150 + 55%
  • Bilgewater 7: 300 + 65% ⇒ 325 + 70%
  • Bilgewater 9: 650 + 150% ⇒ 800 + 135%
  • Demacia Elite Bonus Armor/MR 5/15/35/150 ⇒ 5/25/45/150
  • Ixtal (4) Electric Capstone REWORKED: Empowered champions stun enemies once every 6 s ⇒ Empowered champions deal 25% bonus damage to enemies that have been stunned by this effect
  • Ixtal (4) Stone Capstone Heal: 650 ⇒ 750
  • Ixtal Fire Damage % of Ability damage: 60% ⇒ 100%
  • Ixtal Fire Burn Duration: 3 ⇒ 5 seconds
  • Ixtal Ice explosion tag now correctly acts as Trait damage (does not crit or trigger effects)
  • Ixtal Ice explosion Damage: 30% ⇒ 35%
  • Ixtal Wood (4) Capstone Tick Rate: 4 ⇒ 2 seconds
  • Ixtal Wood (4) Capstone AD & AP: 15 ⇒ 10
  • Juggernaut Damage Reduction: 15-25/20-35/30-45% ⇒ 15-25/20-35/35-50%
  • Multicaster damage reduced on multicasts: 60% ⇒ 55%
  • Piltover: lowered the value of Piltover cashouts in 2 loss to 10 loss by ~15%
  • Piltover: lowered the value of Piltover cashouts in 11 and 12 loss by ~10%
  • Piltover: Buffed the base rewards of 6 Piltover by around 20%
  • Rogue stealth health threshold: 50% ⇒ 35%
  • Shurima Ascension Bonus: 0/15/40/75% ⇒ 0/20/50/90%
  • Targon Heal & Shield Boost: 18/35/55% ⇒ 18/35/60%
  • Vanquisher Bonus Crit Rate: 15/35/55% ⇒ 15/35/75%
  • Vanquisher Bonus Crit Damage: 10/30/50% ⇒ 15/35/55%
Article continues below advertisement

Units: Tier 1

  • Cho’Gath Feast max Health damage ratio 15% ⇒ 12%
  • Jhin Mana buff: 44/124 ⇒ 44/114
  • Milio Ultra Mega Fire Kick!!! Bounce damage 170/250/380 ⇒ 180/270/400
  • Milio Ultra Mega Fire Kick!!! Splash damage 85/125/190 ⇒ 90/140/200
  • Orianna max Mana buff: 40/90 ⇒ 30/80

Units: Tier 2

  • Galio Mana buff: 60/120 ⇒ 60/110
  • Jinx AD 55 ⇒ 50
  • Qiyana will no longer dash out of distance of her spell, Supreme Display of Talent

Units: Tier 3

  • Darius AD 60 ⇒ 65
  • Jayce AD 65 ⇒ 60
  • Karma Ionia Bonus AP 20 ⇒ 25
  • Neeko Pop Blossom Shield 225/350/475 ⇒ 250/350/475
  • Neeko Pop Blossom damage 270/410/650 ⇒ 300/450/700
  • Rek’Sai starting Mana nerf: 30/70 ⇒ 50/70
  • Rek’Sai NEW: Furious Bite now marks enemies that she bites. If the target has been previously marked, the bite will deal bonus true damage.
  • Rek’Sai Furious Bite Mark Damage AD ratio: 135/145/150%
  • Vel’Koz Plasma Fission damage 250/375/600 ⇒ 245/365/600
Article continues below advertisement

Units: Tier 4

  • Fiora Blade Waltz damage now properly applies Omnivamp when damaging shields.
  • Fiora Blade Waltz Physical Damage: 150/150/250%AD ⇒ 140/140/240%AD
  • Jarvan IV Cataclysm stun duration: 1.75/2.25/8s ⇒ 1.5/2/8s
  • Nasus Soul Eater max Health steal: 5% ⇒ 4%
  • Nilah will now more consistently find cleave targets without Rapid Firecannon. Her interaction with Rapid Firecannon is unchanged.
  • Silco Undercity Tactics damage 80/120/425 ⇒ 75/115/425
  • Silco tooltip updated (No functional change): Throw a vial at the closest surrounded enemy, covering nearby hexes in chemicals for X seconds. Deal Y magic damage per second to chemical-affected enemies and heal affected allies for Z per second. When possible, target unaffected groups.
  • Xayah Mana buff: 30/110 ⇒ 30/90
  • Xayah Featherstrike number of feathers: 7/7/12 ⇒ 7/7/15
  • Xayah Featherstrike Damage ratio: 80% AD ⇒ 80/80/125%AD

Units: Tier 5

  • Aatrox Darkin Omnivamp: 15% ⇒ 10%
  • Gangplank Attack Speed: 0.80 ⇒ 0.85
  • Gangplank (Melee) Burn Duration: 3s ⇒ 2s
  • Gangplank (Melee) Total Burn True Damage: 300/300/2500%AD ⇒ 250/250/2500%AD
  • Gangplank (Ranged) mana on hit 3 ⇒ 5
  • Heimerdinger Technogenius (New upgrade) Refractor Beam
  • Heimerdinger, Refractor Beam: Apex Turret's ability fires multiple laser beams, which deal increased damage. It gains 100% of all mana that Heimerdinger generates from traits, items, and augments.
  • Refractor Beam 1 Count: 3 beams, 10% increased damage.
  • Refractor Beam 2 Count: 3 beams, 30% increased damage.
  • Refractor Beam 3 Count: 5 beams, 30% increased damage.
  • Ixtal Ryze Stun Duration 2/2/10 ⇒ 2/2.5/10
  • Ixtal Ryze Realm Warp damage ratio 185/285/1500% Armor + MR ⇒ 200/300/1500% Armor + MR
  • Ryze (Demacia) Realm Warp damage 300/450/999 ⇒ 300/450/2000
  • Ryze (Shadow Isles) Bugfix: Can now resurrect allies at above 100% Health

BUG FIXES

  • Never lucky: Lucky Gloves will grant the correct category of items to champions like Ryze, Kayle, and Quinn.
  • Stationary Support I now has the correct text in Hyper Roll
  • Trashed: Zaun no longer deletes consumables if they are used with a full item bench while you have a Zaun mod pending.
  • Castiopeia: Cassiopeia no longer loses some casts when she has a Radiant Blue Buff
  • Escort Quest’s dummy can no longer be recombobulated, and no longer counts for player damage. (Fixed in 13.18B)
  • Blacksmith’s Gloves now correctly count as Thief’s Gloves for Sleight of Hand
  • Nashor’s Tooth grants its Attack Speed at the correct time for champions with long Mana locks such as Nasus and Taric.
  • Locket of the Iron Solari’s resistances will persist for the correct duration instead of ending when the shield breaks.
  • Zaun’s Robotic Arm mod now correctly states that its overcharge deals 25% bonus true damage instead of 25% Attack Damage as true damage
  • Arrghonauts: Gangplank now gets correct items from Lucky Gloves when he’s placed on the frontline directly from the bench.
  • Shurima’s Legacy turret will no longer remain after the player’s death, being an agent of chaos.
  • Valar’s Hollow grants its rewards on Hyper Roll.
  • The Training Dummy from Double Up’s Assist Armory now has the correct star level on away boards.
  • Fixed a bug where What The Forge could fail to transform an item when quickly made on a champion taken from the carousel.
  • On a Roll now correctly grants a free refresh if units auto-combine on round start.
  • Zaun Ryze’s tooltip now correctly reflects that he shreds and sunders for 30% instead of 20%.
  • Fixed an issue where Qiyana could dash too far for her Ability to hit.
  • Dhalsim: Chibi Irelia/Chibi Divine Sword Irelia limbs no longer stretch during Shrine of the First Lands intro animation
Article continues below advertisement

For more patch notes visit the official webiste.

Teamfight Tactics

Teamfight Tactics , developed and published by Riot Games, is an engaging auto battler game set in the League of Legends universe. In this strategic multiplayer game, players assemble teams to compete against seven opponents in an effort to be the last one standing.

TFT first appeared as a game mode within League of Legends in June 2019, and later became a standalone game for Android and iOS in March 2020, allowing players to enjoy cross platform play. The game revolves around hexagonal battlegrounds where players tactically position their units.

Each round involves battles between players or computer-controlled enemies, providing opportunities to earn gold, units, or items. Players accumulate gold to purchase units, level up, and activate synergies by forming specific team compositions. 

Teamfight Tactics Gameplay

In Teamfight Tactics , players engage in thrilling battles where strategy and decision-making are key. TFT's gameplay revolves around eight players who assemble teams to face off against each other, with the goal of being the last one standing. The battlefield is made up of hexagonal grids where players strategically position their units.

Each round, these units automatically engage in combat, either against each other or computer controlled opponents, resulting in action-packed clashes.Between rounds, players can earn gold, units, and items by defeating AI enemies. Gold can be used to increase income, purchase experience points to level up, or reroll units in their shop. Higher levels allow players to place more units on the board and access rarer units in the shop.

Synergies, which are activated by assembling teams with similar traits, play a crucial role in enhancing a player's chances of victory. Units have health and mana bars, and their abilities can be unleashed when their mana bar is full. Tactical decisions, unit upgrades, and synergies are essential for triumph in the ever-evolving world of TFT, where regular updates keep the game fresh and exciting.

Teamfight Tactics Release Date

Teamfight Tactics, often abbreviated as TFT, was released by Riot Games on different platforms at different times. It first became available as a game mode within the popular League of Legends on Windows and macOS on June 26, 2019. Later, Riot Games launched TFT as a standalone game for Android and iOS on March 19, 2020.

This release allowed players to enjoy the auto battler experience on their mobile devices, and it also featured cross platform play, enabling players on different platforms to compete against each other in strategic battles.

Gain the upper hand in the game competition by delving into Fresherslive for essential game knowledge and effective strategies. Our platform offers valuable insights that can give you a competitive edge. Stay ahead of the game by accessing the expertise and guidance available here.

Teamfight Tactics Trailer



Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Tft 13.19 Patch Notes - FAQs

1. What is Teamfight Tactics ?  

 Teamfight Tactics is an auto battler game developed and published by Riot Games, set in the League of Legends universe. Players assemble teams and compete against others to be the last one standing.

2.  When was TFT first released?  

TFT was initially released as a game mode within League of Legends in June 2019 and later as a standalone game for Android and iOS in March 2020.

3. What are synergies in TFT?  

Synergies in TFT are activated by forming teams with units that share similar traits. These synergies provide various benefits to players, such as enhancing allies, weakening enemies, or providing other advantages.

4. Can I play TFT on different platforms?  

Yes, TFT supports cross-platform play, allowing players on Windows, macOS, Android, and iOS to compete against each other in strategic battles.

5.  How often does Riot Games update TFT?  

 Riot Games regularly updates TFT with balance changes, new content, and features to keep the gameplay fresh and exciting for players.

Advertisement