The League of Legends 14.1 Patch Notes: Enhancements and Spectator Mode
by Vignesh L
Updated Jan 10, 2024
![The League of Legends 14.1 Patch Notes: Enhancements and Spectator Mode The League of Legends 14.1 Patch Notes: Enhancements and Spectator Mode](https://img20.fresherslive.com/latestnews/2024/01/the-league-of-legends-141-patch-notes-659e612d33e7e18840023-1200.webp)
The League of Legends
League of Legends, often called League, is a game made by Riot Games in 2009. It's a free game where teams of five players fight on a map. Each player controls a unique "champion" with special powers. During the game, champions get stronger by collecting points and buying items. The goal is to destroy the other team's base.
It's gotten good reviews for being easy to get into and having cool characters. But some players can be mean in the game, which has been a problem for a long time. Still, it's super popular, and Riot has made comics, music, and even a show called Arcane about it. They've also made other games based on League. And the big tournaments they have every year get tons of people watching online.
The League of Legends 14.1 patch notes
MISCELLANEOUS
TFT IN-CLIENT SPECTATE
SYSTEMS
NEW PORTALS
STREAK GOLD
EMBLEM ADJUSTMENT
HEADLINER RULES
LARGE CHANGES
Large like the human need for at least 8 hours of sleep each night. A healthy sleep cycle is a healthy life cycle.
TRAITS
If you compare the output of a trait like Big Shot (40/72/120) versus 8-Bit which requires time to stack (45/75/120) it’s a long shot from a bit underpowered. Even with this reality, the trait isn’t too weak thanks to its powerful champions like Caitlyn and Corki. We’re going to put more power in the trait, while pulling some from its carries to keep 8-Bit from becoming 8/8 bit.
Right now 5 EDM is too strong, and Jax is the strongest version of it. Lowering the power of 5 EDM specifically also allows us to raise the trait power at 3/4, as well as some of the other EDM champions as needed.
Higher levels of Emo were certainly sad, but not in the way you’d want it to be. Now as you go up in Emo breakpoints, you can expect to cast more and more often. This should help vertical Emo Poppy and Vex mostly, as we’ll be giving Annie other adjustments to balance things out.
The way Executioner’s crit rate scaled with enemy health wasn’t very satisfying especially at 4 and 6. Now, they will critically strike low health enemies a lot more and much harder, leading to the vertical living their best crit life.
Heartsteel is getting a rework, but before we get into that it’s worth noting that we’ll also be nerfing the base trait a bit since it’s been too consistent. We’re adding a new “Raise the Stakes” option instead of automatically cashing out after four player combats. This will let players chase after massive cash outs—it’s risky though, as you will have to delay your rewards to a later time AND are punished for winning during this time.
Sentinel 6 and 8 are able to stall out a bit more than intended. We’re giving the trait a minor nerf at 6, but 8 is going down more due to the availability of Emblems from new Portals.
Spellweaver 10 has been virtually impossible to hit, so we’re just removing it as a Prismatic option, and then buffing accordingly. With the support of some of our new Portals especially, 9 should be achievable.
UNITS: TIER 1
Annie does well with exact items that make her cast a bunch, but when she doesn’t get exactly what she wants, she throws a fit taking the form of bottom four—she is just a child you know. Her reliance on perfect items is due to how much power is in Disentegrate’s powered up state. We’re raising her pre-powered up form, and lowering that rapid fire state to help her control her temper, and maybe be happy with other items as well.
Nami will now cast more frequently, dealing more damage through a fight, but with a reduced stun duration, although that too should even out with how many bubbles she’s throwing.
For the remainder of the buffs here, we’re lifting the weakest 1-costs so that even they can one day dream of being a reroll carry. Special shout out for the Taric buff that should make this warm bodied tank a truly outrageous 3-star Disconaut.
UNITS: TIER 2
Bard’s damaging notes (Doots) have more impact than his healing notes (Chimes), so we’re making sure he more reliably Doots on his foes than Chimes on his pals to raise his base power. That alongside a damage buff to his Doots will have Bard shooting and dooting his way to a Desperado collab.
While Garen Headliner has found success, his base form could use a Power-Up! We’re taking some of his Headliner power and putting it in the base to keep him more consistent.
Kai’Sa is very good at surviving and using Big Shot procs to finish out fights, but she could use better ratios to become a more reliable carry. We’re buffing her AD and AP scaling, so she can benefit more from the regular AD slams and AP from K/DA, Blue Buff, or Shojin.
With a nerf to Crowd Diver 6, reroll Katarina’s capped out board power has been lowered, and we’re compensating by giving some power back to her as AS.
Bard Improv Doot Damage: 190/285/430 ⇒ 200/300/450
Bard Improv will always cast 3 damage notes (Doots) and 1 healing note (Chime) while there is a valid heal target
UNITS: TIER 3
Ekko is the hardest unit for me to find every game, and that’s not just a “me” thing. His utility, tankiness, and traits make him a high-value frontliner in many comps, so we’re lowering his utility in a stun duration nerf that’ll hopefully make him easier to find, for all our sakes.
UNITS: TIER 4
Ahri’s blowing kisses like they’re going out of style, so we’re asking her to chill a bit, and reducing her Attack Speed to slow down her cast rate.
Our Karthus adjustments are to make him better at cleaning up fights with less remaining enemies, while being slightly less impactful at the start of a fight.
Twisted Fate is already okay when he gets his narrow items and you’re able to speed level to 8 with a strong frontline. By allowing bonus AS to create even more cards, we’re opening up even more build paths. If you have a strong frontline and other sources of magic damage, opt for more AS to shred enemy MR and gradually take over fights.
UNITS: TIER 5
Lucian’s Arpeggio hasn’t been properly scaling with Attack Speed (which should increase the number of shots in his spell). But even with that taken into account we’d be remiss not to note his other weaknesses. More AD and a better AD ratio should make this Jazz Legendary worthy of three item slots.
Qiyana’s power ceiling (printing items while also being a very strong unit) has been enabled by her strong damage ratios. We’re lowering those, but also preserving her ability to copy multiple items at once to just her three-star form.
Oftentimes when we create a champion with multiple forms, one form becomes the dominant way to play, and we have to tinker with the other forms to keep them on par. This is that tinkering moment. Our goals with these changes are to have you select a Sona form based upon what your comp needs. Need more frontline—choose Kinetic. Need to empower your AD allies—choose Ethereal for Attack Speed. Need to do more damage, or amplify your other AP units—choose Concussive.
HEADLINERS
We’re taking another pass on our underperforming Headliners, while shipping two nerfs to accommodate the buffs to their base forms for Garen and Yasuo.
Gnar’s Headliner ability had him instantly transform, jump into the enemy team, and then get focused down. Delaying his jump should prevent this instant focus, allowing carry Gnar comps to lean more heavily into offense.
AUGMENTS
With our changes to streak gold, Consistency has been dramatically nerfed, so much so that we have opted to disable the Augment completely instead of finding a cheap way to buff it.
While the stun duration on Crash Test Dummies has been lowered the delay on their initial jump will now result in stunned units targeting them (given that they are the dummies are the nearest enemies) once they come out of the stun.
ITEMS
With a long patch full of data, feedback, and our own experiences climbing the Ranked Ladder, the live team has taken a pass on a large portion of our item roster. Nearly all AP items have received a buff, while many other items are receiving new features to make them more flexible.
Blue Buff and Red Buff have been the powerhouse core items that have enabled some of our most successful carries throughout patch 13.24. We’re lowering their power here and letting the champions they’ve enabled escape nerfs (Ahri being the exception with a small Attack Speed nerf).
RADIANT ITEMS
SMALL CHANGES
TRAITS
Prismatic traits are super strong and that’s a good thing for how rare they are. That being said, the new Portals make them less rare, so they need to come down in power to compensate. They will still be super strong.
With Country becoming a craftable Emblem, we’re nerfing the Dreadsteed’s (Hecarim) base resistances.
UNITS: TIER 1
With 8-Bit getting its Gr8-Bit moment, we’re shipping a small compensation nerf to Corki.
UNITS: TIER 2
Twitch is already finding success in a few narrow Augment dependent comps, so here we’re adjusting him to be more powerful in his more obvious go-to comp, Punk reroll, by improving his AD scaling.
UNITS: TIER 3
UNITS: TIER 4
With more AD from 8-Bit, Caitlyn will still be A-hit.
BUG FIXES
The League of Legends Gameplay
In League of Legends, you control a special character called a "champion" with cool abilities. The game happens on a big map called Summoner's Rift. The goal is to wreck the enemy base while protecting yours. You've got minions and towers in three lanes to help out.
Matches can be short or really long, and there are different ways to play. You can go solo in a lane, team up with others, or roam the jungle fighting monsters for bonuses. There are other modes too, like ARAM, where everyone battles in one lane, and Teamfight Tactics, a strategy game. Sometimes, there are special events with fun modes like Ultra Rapid Fire or One for All.
It's all about teamwork, strategy, and having a blast battling it out!
The League of Legends Plot
In League of Legends, players used to be Summoners, guiding champions in battles to prevent a big war. But early on, the story was simple, more about good guys versus bad guys without much depth. Back then, Riot didn't have writers, so the character stories were really short.
Then, in 2014, things changed. Riot rebooted the game's world, saying bye-bye to Summoners to bring in fresh ideas. Some fans were upset, but Riot wanted to keep things exciting for the growing number of players. They even hired a new writer to help expand the game's story.
Now, the game's set in Runeterra, a whole new place with elements from different stories, mixing spooky stuff with classic fantasy. The game's lore has grown heaps, laying the groundwork for comics, spin-off games, and more cool stuff.
The League of Legends Trailer
The League of Legends 14.1 patch notes - FAQs
League of Legends, often called League, is a free game created by Riot Games in 2009. It's a team-based game where five players battle on a map, each controlling a unique champion with special abilities.
In 2014, Riot rebooted the game's lore, removing Summoners from the story to introduce fresh ideas and a more in-depth world called Runeterra.
Besides the main mode played on Summoner's Rift, there's ARAM (All Random All Mid), where everyone battles in a single lane, and Teamfight Tactics, a strategic game mode. Fun events with unique modes like Ultra Rapid Fire or One for All also pop up from time to time.
While praised for its accessibility and diverse characters, the game has faced criticism for toxic player behavior, causing problems for many players.
Patch 14.1 brought the Spectator Mode feature to the live client, allowing players to spectate their friends' games. It also introduced new portals, adjusted streak gold mechanics, and made tweaks to champions and items.