Tiny Rogues 0.2.2 Patch Notes: Unveiling Exciting Features, Achievements, and Game Enhancements

Explore the dynamic realm of Tiny Rogues with the 0.2.2 Patch, Uncover new achievements, discover rewards beyond floor 10, and delve into a myriad of trait and equipment changes. Exciting updates await your rogue adventurer.

by S Samayanka

Updated Feb 05, 2024

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Tiny Rogues 0.2.2 Patch Notes: Unveiling Exciting Features, Achievements, and Game Enhancements
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Tiny Rogues 0.2.2 Patch Notes

General Changes

  • Christmas is over.
  • Added 8 new achievements to celebrate new features and the increased build diversity.
  • The pause menu now shows the quest for a class unlock and which boss to beat and path to take if your class can unlock a new class.
  • NEW reward beyond floor 10: Golden Cherries, grant 10% increased trigger damage.
  • NEW reward beyond floor 10: Golden Croissant, grants 10% increased companion damage.
  • The bonfire now only offers to attune your items before a boss room. The option confused players into thinking they need to attune in each spawn room.
  • Soul pickups are now slightly attracted to the player.
  • The time it takes to drink the flask has been increased to 2 seconds, from 1.5 seconds.
  • Each point of mana now only grants 10% more damage with mana draining weapons, previously 20%.
  • Intelligence doesn't grant mana regeneration per point anymore.
  • Intelligence now grants 2.5% increased stats granted from mana per point.
  • Base mana regeneration has been increased by 25%.
  • Golden Steaks now grant 10% increased damage with non crits, previously 5%.
  • Started with simplifying a lot of effect descriptions.
  • The HUD now shows stacks of guaranteed attacks in the bottom left.
  • Base radius of auras has been reduced from 6.5 to 5.5 units.
  • Auras had their top end assumed infliction damage reduced by 20%.
  • Tipsiness now has a base limit of 3.
  • Tipsiness limit is NOT affected by heart containers anymore.
  • Tipsiness limit is now shown in character panel.
  • NEW feature: Cheat Console. Activate the console in the option menu. If you cheat in a run, it will disable achievements and steam stats until you restart the game.
  • Power now has strong diminishing returns when approaching and exceeding a value of 100.
  • Removed the help texts for Webbed and Wither because they were useless, you just notice that you get slowed instead.
  • The title menu now shows a random splash message.
  • Cultist Altar, Blood Altars and Blood Chests now ask you to sacrifice a red heart instead of damaging you. You can go to 0 hearts this way and you will survive on 0 hearts IF you have a Soul Heart. You can go game over by sacrificing your last heart.
  • Explosion damage now penetrates through the armor threshold.
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New Options

  • NEW aura opacity option
  • NEW orbital opacity option
  • NEW companion opacity option
  • NEW instrument sounds option
  • NEW option to speed up boss death and boss reward animations

Trait Changes

 Strength Traits

  • NEW trait: Attack Of Opportunity, after not attacking for 2.5 seconds, the next attack grants you an attack speed buff. The attack speed buff is 40% more for melee and 20% more for non melee.
  • Unforgiving: Now additionally increases the duration of ailments by 100%.
  • Focused Might: Now stocks up on up to 10 guaranteed lethal hits after not attacking for 1 second. Previously made you deal 1 guaranteed lethal hit after not attacking for 1 second.
  • Ancestral Aid: Base damage from spirits has been increased by 75% and attack speed by 25%.
  • Brawler: Now stacks up to 100 power at 10 actors. Also now explains what it considers an actor.
  • Goat Force: Cooldown has been increased from 0.25 seconds to 1 but the base damage has been doubled and the scaling has been increased from 25% to 100% per level.
  • Holy Fire: Damage bonus increased by 50% and duration increased from 4 to 8 seconds.
  • Heavy Draw: Now only half your strength applies to ranged attacks, previously all of it.
  • Blessed Hammer: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Cooldown reduced from 0.25 seconds to 0.2. Size of hammers and hitbox size increased.
  • Blunt Trauma: Rephrased description to make it shorter and simpler. Damage scaling has been increased from 50% to 100% per level. Cooldown reduced from 0.25 seconds to 0.1. Radius increased by 20%.
  • Bone Crusher: Size of bone spears and hitbox size increased. Removed cooldown. Damage scaling has been increased from 35% to 100% per level. Projectile ranged increased by 25%.
  • Pack Mentality: Instead of forcing a minimum roll now makes your damage roll twice, taking the lower damage roll.
  • Rage: Melee attacks now grant 2 stacks of rage.
  • Shield Bash: Base damage has been doubled and damage scaling has been increased from 40% to 100% per level. Projectile ranged increased by 40%.
  • Tempest Kick: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Kick projectile pierces now.
  • Overwhelming Presence: Now grants increased effect of buffs per equip load capacity point above 100. Previously increased effect of debuffs per point of equip load on you.
  • Power is Power: Now makes power also grant 1% increased effect of debuffs, previously buffs.

 Dexterity Traits

  • NEW trait: Exit Strategy, makes it so when you inflict maximum stacks of poison, you recover all stamina and refresh the duration of all the poison stacks.
  • Spellblade: Now works for all melee weapons instead of just swords.
  • Cull The Weak: Is now a more multiplier to damage, previously was an additive increase to damage.
  • Rogues Reliability: Rogue's Mark now guarantees 10 critical hits on the target. Mark reward has been removed.
  • Hunter's Patience: Hunter's Mark now guarantees 10 lucky hits on the target. Mark reward has been removed. Now triggers 2.5 seconds after not attacking, previously after 0.5 seconds of standing still.
  • Ascetic's Discipline: Ascetic's Mark now guarantees 5 crushing hits on the target. Mark reward has been removed.
  • Precision: Now stocks up on up to 10 guaranteed critical hits after not attacking for 1 second. Previously granted 10% critical hit chance every second and then reset 1 second after dealing a critical hit.
  • Cheap Shot: Now makes lucky hits always deal super effective damage and the buff now grants 100% increased trigger damage instead of secondary attack damage.
  • Trigger Mania: Now grants an attack speed buff after triggering 10 damaging effects. Previously granted a trigger damage buff on the tally of 5 primary attacks.
  • Grenadier: Base damage was reduced by 30% but now throws 3 grenades. Damage scaling has been increased from 35% to 100% per level. Aiming of the grenades has been slightly improved.
  • Lightning Conductor: Cooldown reduced to 0.2 seconds, previously 0.25. Damage scaling has been increased from 25% to 100% pert level.
  • Like Clockwork: Cooldown reduced to 0.25 seconds, previously 0.5.
  • Manaforged Bolts: Damage scaling has been increased from 20% to 100% per level.
  • Raised Morale: Now only makes you loose half your stacks on taking damage, previously all stacks. Now grants 10 power per stack, previously 10% increased damage and increased companion damage.
  • Sharpshooter: Due to the mark changes, this trait returns to guaranteeing lethal hits when triggering a mark at far range.
  • Dynamo: Now takes 5 steps to trigger, up from 2 steps.
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 Intelligence Traits

  • NEW trait: Mana Beacon, makes mana grant companion damage if you have drained mana recently.
  • Glass Cannon: Can't appear from Obsidian Dice anymore.
  • Power Hungry: Now grants 20 power per Soul Heart, previously 10. Still has a limit of 100 power.
  • Apocalypse: Base damage has been increased by 50% and damage scaling has been increased from 40% to 100% per level.
  • Arcane Familiar: Base damage more than doubled and attack speed more than doubled.
  • Cast on Crit: Is now called Pocket Magic and the damage penalty of 25% has been removed.
  • Cold Blood: Now makes chill apply 25% chance to take a critical hit, previously made chill increase damage over time taken.
  • Combustion: Damage scaling has been increased from 40% to 100% per level.
  • Discharge: Drain threshold is now 1 mana, previously 0.5 mana. Base top end damage has been increased by 25% and damage scaling has been increased from 35% to 100% per level.
  • Elemental Focus: Rephrased description slightly and additionally grants 100% increased ailment duration now.
  • Vision Quest: Has been reworked. Now periodically spawns a mana star and makes picking up a mana star trigger your on combat start effects.
  • Static Blows: Base top end damage has been increased by 60% and damage scaling has been increased from 35% to 100% per level. Radius has been increased by 40%.
  • Inspiring Presence: Now additionally grants 10 power per companion you have.
  • Nature's Boon: Base damage has been increased by 50% and damage scaling has been increased from 30% to 100% per level.
  • Insight: Now additionally grants 100% increased mana regeneration.
  • Ice Conjuration: Base damage has been doubled and scaling has been increased from 30% to 100% per level. Projectile spread and delay have been reduced. Projectiles now have infinite range. Cooldown reduced from 0.25 seconds to 0.1.
  • Hex Touch: Hex is now less specific and doubled the effect of all debuffs, not just Vulnerability, Fragility and Instability.

Esper Traits

  • Papa's Stuff: Base damage from Assault Rifle companions has been doubled.
  • Lightning Force: Base damage has been increased by 20% and damage scaling increased from 0% to 100% per level.
  • Mental Empowerment: Now makes the companion now also grant 100% increased stats.
  • Psionic Blasts: Damage scaling has been increased from 30% to 100% per level.
  • Spontaneous Combustion: Damage scaling has been increased from 0% to 100% per level. Cooldown reduced from 0.5 seconds to 0.1.

Cyborg Traits

  • Lightning Nova Augment: Damage scaling has been increased from 40% to 100% per level.
  • Photon Blaster Augment: Damage scaling has been increased from 30% to 100% per level. Now triggers periodically every 2.5 seconds, previously every 2 seconds.
  • Bomb Factory Augment: Now grants infinite bombs.
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Equipment Changes

Generic Equipment Changes

  • Some items that are mainly meant for strength users have had their equip load weight increased.
  • Some items that sustain themselves in equip load have had their weight increased. E.g.: Megingiard and Goliath Greaves.
  • Some items had their equip load weight lowered.

Specific Equipment Changes

  • NEW: Dark Moon Pendant 
  • NEW: Dark Moon Hood 
  • NEW: Bomber Helmet 
  • NEW: Bomber Garb 
  • NEW: Flux Hat 
  • NEW: Flux Robe 
  • NEW: Inquisitor Mask 
  • NEW: Inquisitor Robe 
  • NEW: Leprechaun Hat 
  • NEW: Leprechaun Frock 
  • NEW: Magi-Tech Headset 
  • NEW: Magi-Tech Robe 
  • NEW: Puppeteer Mask 
  • NEW: Puppeteer Gloves 
  • NEW: Zealot Helmet 
  • NEW: Zealot Gloves 
  • NEW: Warlock Hood 
  • NEW: Warlock Gloves 
  • NEW: Conjurer Hood 
  • NEW: Conjurer Talisman 
  • NEW: Fletching Hat 
  • NEW: Fletching Quiver 
  • NEW: Shaman Mask 
  • NEW: Totem Talisman 
  • NEW: Cultist Hood 
  • NEW: Cultist Lantern 
  • All Orb offhand items now grant between 10 and 30 power.

  • Mana Orb: Now recovers 1 mana on completing a rotation, previously 0.5 mana.
  • Mind Charm: Now increases mana regeneration by 35%, previously 25%.
  • Sorcerer Cloak: Now increases mana regeneration by 45%, previously 35%.
  • Magus Cap: Now increases mana regeneration by 35%, previously 25%.
  • Mana Catalyst: Now can appear randomly inside of runs, not just as a gift. (This gift will likely be exchanged in the future.)
  • Mystical Wrappings: Now cycles through granting fire, cold, lightning and poison damage instead of granting a random minor infusion buff on combat start.
  • Valkyrie Helmet: Now only adds lightning damage to melee and ranged weapons.
  • Thief Gloves: Now grant 5% critical hit chance, previously 5 dexterity.
  • Assassin Gloves: Now grants 10% critical hit chance against enemies affected by a damage over time effect.
  • Assassin Hood: Now has same effect as Assassin Gloves.
  • Laser Knuckles: Now rare, previously uncommon. Base damage increased by 25%.
  • Crocodile Ring: Now guarantees 5 ruthless hits after dash, previously 1.
  • Fox Ring: Now guarantees 5 super effective hits after dash, previously 1.
  • Rabbit Ring: Now guarantees 5 lucky hits after dash, previously 1.
  • Hornet Ring: Now guarantees 5 critical hits after dash, previously 1.
  • Shark Ring: Now guarantees 5 crushing hits after dash, previously 1.
  • Carnage Loop: Now epic, previously legendary. Now triggers on kill and on taking damage effects every 8 seconds, previously every 10.
  • Crystal Bracelet: Crystal Surge now grants 100% increased damage, previously 50%.
  • Focus Sash: Now also grants the Focus buff on defy death, which grants 25% attack speed for the rest of the room.
  • Dojo Sash: Now grants the Resolve buff on secondary attack, increasing primary attack damage by 30%.
  • Everflame Amulet: Now also grants 100% increased effect of burn and scorch.
  • Everice Amulet: Now also grants 100% increased effect of chill and frostbite.
  • Frostfire Ring: Now rare, previously legendary.
  • Stormfire Ring: Now rare, previously legendary.
  • Galaxy Ring: Removed the condition of having to stand still.
  • Golden Cross: Now also grants 1 to 10G when protecting you from curse.
  • Wooden Cross: Now doesn't break anymore.
  • Lotus Amulet: Now grants 35% increased stamina recovery rate, previously 25%.
  • Magi-Tech Belt: Now adds only 0.1 mana drain to cannons, previously 0.25.
  • Pain Loop: Also grants +4 seconds of invincibility after taking damage now.
  • Pocket Watch: Now rare, previously common. Now grants 35% faster tick rate of periodical effects, previously 25%.
  • Flow Charm: Now grants 20% faster tick rate of periodical effects, previously 25%.
  • Power Belt: Now grants 25 power, previously 20.
  • Puzzle Ring: Removed old effect. Now grants 100% increased effect of ailments if you have dealt exactly 4 elemental damage types in the past 4 seconds.
  • Quasar Pendant: Base damage has been halved but it hits 10 times in a row now. Now only triggers parodically every 6 seconds, previously every 5.
  • Sands of Eternity: Now additionally grants 100% increased effect of debuffs.
  • Shark-tooth Necklace: Now uncommon, previously common. Now grants 30% increased damage dealt to armor, previously 20%.
  • Jumbled Rubiks Cube: Now only takes 10 rooms to attune, previously 20.
  • Solved Rubiks Cube: Now grants +1 dexterity scaling, previously +1 luck.
  • Spoon Pendant: Now grants 100% increased trigger damage, previously 25%.
  • The Hand of Blood: Now rare, previously epic. Hemorrhage debuff now stacks to 5 stacks, previously 10 but increases damage taken to health by 10% previously 5%.
  • The Hand of Acid: Now rare, previously epic. Corrosion debuff now stacks to 5 stacks, previously 10 but increases damage taken to armor by 10% previously 5%.
  • Battle Vest: Now grants 20% increased melee damage, previously 15%.
  • Butcher Apron: Now makes each point of strength grant 5% increased bleed damage, previously 2.5%.
  • Crystal Armor: Base damage from the crystals has been doubled and their scaling has been increased from 30% to 100% per level.
  • Devil Cloak: Now grants 10% cursed hit chance per evil, previously 5%.
  • Dirndl: Base damage from the pretzels has been doubled and scaling has been increased from 30% to 100% per level.
  • Lederhosen: Base damage from the beer mortars has been tripled and scaling has been increased from 30% to 100%.
  • Druid Coat: Now grants 30% increased nature damage, previously 25%.
  • Spelunker Vest: Now grants 50% magic find, previously 25%.
  • Enigma Armor: Now additionally grants 25% magic find.
  • Festive Dress: Now grants 50% increased stamina recovery speed, previously 30%.
  • Gold Armor: Now grants 5 to 10G on completing a room without taking damage, previously 1 to 5G.
  • Golem Armor: Now increases damage dealt with crushing hits by 100%, previously 50%.
  • Guardian Angle: Now revives once per room, previously once per floor.
  • Hazmat Suit: Downside removed.
  • Hero Cape: Now caps out at 50% increased damage from +5 good.
  • Maid Costume: Now periodically charms every 8 seconds, previously every 10 seconds.
  • Missile vest: Base damage from the missile has been more than doubled and scaling has been increased from 25% to 100% per level.
  • Monk Gi: Now grants 30% increased body damage, previously 25%.
  • Nun Robe: Base damage from the light beams has been doubled and scaling increased from 20% to 100% per level.
  • Sheep Costume: Now makes you deal 25% less damage, previously 50% less damage.
  • Templar's Might: Now grants 100% increased aura radius, previously 50%.
  • Architect's Boots: Duration of the buff effect has been increased from 4 seconds to 10 seconds. Now spawns a crystal pickup every 4 seconds, previously every 8 seconds.
  • Crystal Boots: Base damage from crystals has been increased by 50% and scaling has been increased from 20% to 100% per level.
  • Ice Skates: Now converts % modifiers to movement speed to cold damage dealt. Previously granted Swiftness on dealing cold damage.
  • Inferno Treads: Base damage from fire rain has been increased by 20% and scaling has been increased from 20% to 100% per level.
  • Knife Shoes: Fixed the aiming of the knife projectiles. Base damage from knives has been doubled and scaling increased from 20% to 100% per level. Projectile range, speed and hitbox size has been increased.
  • Lightning Boots: Damage scaling has been increased from 20% to 100% per level.
  • Magi-Tech Boots: Now rare, previously epic.
  • Sandstorm Steps: Base damage from the tornados has been increased by 20% and scaling has been increased from 20% to 100% per level.
  • Wildling Boots: Now additionally increase the duration of rage and fury by 100%.
  • Winged Boots: Now uncommon, previously rare.
  • Wrapped Boots: Base damage from the kick has tripled and scaling increased from 30% to 100% per level. Kick projectile now pierces and had it's range increased by 25%.
  • Architect's Gloves: Damage scaling from the triggers has increased from 20% to 100% per level.
  • Breaker Gauntlets: Rephrased description to make it shorter.
  • Coatl Gloves: Damage scaling from elemental bursts has been increased from 25% to 100% per level.
  • Dart Wrists: Now trigger on the tally of 5 attacks, previously 2. Base damage of darts has been doubled and scaling increased from 15% to 100% per level.
  • Poison Dart Wrists: Same change as to Dart Wrists.
  • Fighter Knuckles: Now grant 30% increased damage with crushing hits, previously 25% crushing hit chance.
  • Hidden Blades: Delay removed. Projectile range, speed and hitbox size increased. Base damage from knives doubled and scaling increased from 20% to 100% per level.
  • Oven Mitts: Now grant 25% increased burn duration and tick speed, previously just 20% tick speed. Now uncommon, previously common.
  • Rabbit Paws: now grant 20% lucky hit chance, previously made lucky hits roll 1 additional time for critical hits.
  • Rocket Gauntlets: Increased damage scaling from 20% to 100% per level.
  • Rubber Gloves: Rephrased description to make it shorter. Now has a cap of 100%.
  • Spirit Wraps: Ki-Boost now grants 50% increased attack speed for 8 seconds, previously 40% for 4 seconds.
  • Undead Grasps: Now makes chill increase critical hit damage taken by 75%, previously made critical hits with cold damage inflict fear.
  • Alien Mask: Removed downside.
  • Architect's Hat: Rune circle is now bigger and lasts longer.
  • Aviator Cap: Now additionally grants 100% increased effect of Tailwind and Swiftness, previously just increased the duration of those.
  • Baseball Capp, Circlet, Cowboy Hat: Descriptions have been rephrased to make them shorter.
  • Bat Wings: Now grant 100% increased repeat damage, previously 50%. Now rare, previously uncommon.
  • Firefighter Helmet: Now grants 50% increased burn damage, previously 25%.
  • Sack: Now grants 50% increased bleed damage, previously 25%.
  • Voodoo Mask: Now grants 50% increased poison damage, previously 25%.
  • Flare Specs: Now grant 20% increased fire damage, previously 10%.
  • Flare Mantle: Now grants 25% burn tick speed, previously 20%.
  • Flower Pot: Base damage increased by 25% and scaling increased from 30% to 100% per level.
  • Gas Mask: Now grants 100% increased damage over time if you have inflicted more than 1 distinct damage over time effect in the past 4 seconds. Previously granted 25% increased damage over time per distinct damage over time effect inflicted in the past 4 seconds.
  • Gold Mask: Now guarantees a big gold reward. Now uncommon, previously common.
  • Stone Mask: Now guarantees a multiple bombs reward. Now uncommon, previously common.
  • Wood Mask: Now guarantees a double key reward. Now uncommon, previously common.
  • Ectoplasm Mask: Now uncommon, previously common.
  • Kings Helmet: Now grants 10% increased damage per companion you have. Previously granted 15% increased damage but 30% reduced companion damage.
  • Kings Crown: Now grants 10% increased companion damage per companion you have. Previously granted 30% increased companion damage but reduced your damage by 15%.
  • Ice Crown: Now grants 20% increased cold damage, previously 10%.
  • Laurel Wreath: Rephrased description.
  • Jousting Armor: Now grants 50% increased effect of booze, previously 100%.
  • Gamsbart: Now grants 100% increased effect of booze, previously granted 2.5% lucky hit chance per stack of tipsiness.
  • Thunder Mask: Now grants 20% increased lightning damage, previously 10%.
  • Horn Helmet: Base damage doubled and scaling increased from 50% to 100% per level.
  • Panda Mask: Now rare, previously common. Now doubles lucky hit chance, previously increased damage dealt by lucky hits by 30%.
  • Retina Refractor: Now grants 20% increased energy damage, previously 15%.
  • Winged Helmet: Now uncommon, previously rare.
  • Mushroom Cap: Has a new effect, makes you inflict toxic with poison damage if the target has maximum stacks of poison already. Previously increased the duration of poison and toxic by 100%.
  • Viking Helmet: Now also grants rage to your companions.
  • Storm Crow: Volt Surge now grants 10% increased minimum lightning damage per stack, up to 100%. Now epic, previously legendary.
  • Umbrella: Now grants a stack of Tailwind when you trigger any effect.
  • Rubber Boots: Now grants a stack of Haste when you trigger any effect.
  • Rain Coat: Now grants Drizzle when you trigger any effect.
  • Ranger Cap: Now grants 10% increased ranged attack speed, previously damage.
  • Witch Hat: Now grants 10% increased magic attack speed, previously damage.
  • Skull Cap: Now grants 10% increased melee attack speed, previously damage.
  • Ranger Cloak: Now grants 20% increased ranged damage, previously 15%.
  • Sage Robe: Now grants 20% increased magic damage, previously 15%.
  • Star Hat: Base damage from stars increased by 50% and scaling increased from 50% to 100% per level.
  • Top Hat: Base damage from the exploding dove doubled and scaling increased from 25% to 100% per level.
  • Kitsune Mask: Base damage from fireballs doubled and scaling increased from 20% to 100%. Cooldown reduced from 0.2 seconds to 0.1. Explosion radius increased by 60%.
  • Bone Talisman: Now grants 25% increased companion damage, previously 20% increased physical damage.
  • Dawn Talisman: Now grants 100% increased effect of Glitter, previously increased radiant damage but reduced dark damage.
  • Dusk Talisman: Now grants 100% increased effect of Gloom, previously increased dark damage but reduced radiant damage.
  • Twilight Talisman: Now can only be obtained by owning the Dusk and Dawn Talisman, upon which the items will combine into the Twilight Talisman, granting both effects at the same time.
  • Flame Shield: Now inflicts 10 stacks of Scorch every 5 seconds, previously 5 every 2 seconds.
  • Mojo Talisman: Now makes poison damage always inflict Toxic. Previously only on lucky hit.
  • Eagle Quiver: Now doesn't require far range anymore.
  • Fae Quiver: Damage scaling has been increased from 20% to 100% per level.
  • Grove Quiver: Now specifies to only work with bows and crossbows and has had it's damage scaling increased from 20% to 100%.
  • Heavy Quiver: Now rare, previously uncommon.
  • Lantern: Now grants 20% increased primary attack damage, previously 10%.
  • Magi-Tech Lantern: Now grants 175% critical hit damage while in mana burnout, previously 125%.
  • Papercraft Lantern: Now grants 10% increased primary attack per heart up to 100%. Previously unlimited.
  • Soul Lantern: Now grants 20% increased primary attack damage per Soul Heart, up to 100%. Previously 10% per but unlimited.
  • Wisp Lantern: Now grants 2.5% increased primary attack damage per Soul you have, up to 100%. Previously 1% but unlimited.
  • Rosary Talisman: Now grants 100% reduced chance of curse taking effect, previously 50%.
  • Siege Quiver: Now specifies to only work with bows and crossbows. Damage scaling increased from 20% to 100% per level.
  • Spiked Shield: Now grants 75-125 thrusting damage, previously granted 50-75 thrusting damage.
  • Rainbow Talisman: Now legendary, previously uncommon. Now grants 100% increased effect of ailments, previously 20% increased elemental damage.
  • Raven Talisman: Lessened the requirements, now only takes a cursed hit, not a critical cursed hit.
  • Ichor Torch, Necro Torch and Torch buffed by 20%.
  • Magical Quiver: Rephrased description to make it simpler.
  • Halloween Cape: Now fears periodically every 8 seconds, previously every 10.
  • Viper Loop: Instead of granting more damage over time by damage over time effects inflicted with critical hits, now grants more damage over time against poisoned targets. Now epic, previously legendary.
  • Odin Ring: Now grants Swiftness whenever you create a chain lightning.
  • Odin Gauntlets: Now make chain lightnings chain +2 times.
  • Ninja Gloves: Now grant +1 dexterity scaling, previously specific to throwing and dagger weapons.
  • Dreamcatcher Pendant: Now makes mana Flux grant 50% faster tick rate of periodical effects.
  • Old Hunter Cap: Now adds +10 to all mark stacks, previously maximized your tally counters on triggering a mark.
  • Old Hunter Gloves: Now increase damage from hits that trigger a mark by 25%, previously increased mark duration by 25%.
  • Seeker Gloves: Previously granted 20% increased damage while having a mark reward, now they trigger your on combat start effects when you apply a mark.
  • Mining Helmet: Is now called Demolition Helmet and is part of the Explosives Expert set. Also now grants 20% increased explosion damage.
  • Demolition Gloves: Now grant 25% increased explosion radius, previously reduced the bomb explosion delay.

Set Bonus Changes

  • Grizzly Might: Now makes each point of strength grant +1% crushing hit chance, previously 1% increased two-handed weapon damage.
  • Oktoberfest Vigour: Instead of granting +10 maximum stacks of tipsiness now grants 10% lucky hit chance per stack of tipsiness.
  • Bad Weather: Now grants an Angry Cloud that grants 100% increased trigger damage, previously the cloud would trigger you on make it rain effects.
  • Fatal Fate: Now grants 100% more damage over time dealt by damage over time effects inflicted with a critical hit.
  • Fairy Grace: Now makes each point of dexterity grant 2.5% increased effect of ailments, previously 2.5% minimum damage roll.
  • Odin's Wrath: Now grants 25% increased damage per chain left on the chain lightning.
  • Mythic Rhythm: Rhythm buff now grants -2 to tally requirements, previously -1. Rhythm duration also has been increased from 4 seconds to 8.
  • Silent Night: Now grants 3 Gift Boxes, up from 1.
  • High Noon: Now makes you repeat the next 3 firearm attacks after dash, instead of just 1.
  • Vows of Fortune: Now grants 10% lucky hit chance per weapon upgrade level, previously 5%.
  • Explosives Expert: Now makes all explosion damage gain 100% crushing hit chance.
  • NEW set: Dark Moon Covenant 
  • NEW set: Boom! Boom! Boom! 
  • NEW set: Power Convergence 
  • NEW set: Oppressive Conviction 
  • NEW set: End of the Rainbow 
  • NEW set: Industrialized Magic 
  • NEW set: Master of Puppets 
  • NEW set: Fanaticism 
  • NEW set: Wicked Contract 
  • NEW set: Final Service 
  • NEW set: Ballistic Flurry 
  • NEW set: Nature's Touch 
  • NEW set: Self Sacrifice 
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For more updates check the official website.

Tiny Rogues

"Tiny Rogues" immerses players in a thrilling fantasy world as a challenging rogue-lite bullet-hell dungeon crawler with RPG elements. Released on 23 September 2022, the game invites players to craft a new, distinctive character in each playthrough.

The relentless journey involves conquering monster-infested rooms, unveiling unique weapons, collecting magical items, and steadily progressing in power through leveling up. The dynamic nature of the game ensures each run is a fresh experience, fostering creativity and adaptability.

As players navigate through the perilous dungeons, they face ever-increasing challenges, creating an engaging and immersive gaming experience. With its blend of strategy, exploration, and character development, "Tiny Rogues" promises an exciting adventure for those seeking a dynamic and rewarding gaming experience in the realm of fantasy rogue-lites.

Tiny Rogues Gameplay

"Tiny Rogues" offers a captivating gameplay experience that seamlessly fuses fantasy, strategy, and skill. As a challenging rogue-lite dungeon crawler, players delve into dynamic, procedurally generated dungeons with RPG and bullet hell elements.

The objective is to triumph over successive rooms filled with diverse enemies, providing an ever-evolving challenge. The game introduces a unique twist by allowing players to choose their rewards after clearing each room, influencing the character's growth. With over 20 distinct floors, players encounter a variety of enemy sets, ensuring an engaging and unpredictable journey.

The climax of each floor presents a formidable boss encounter, testing players' abilities and tactics. What sets "Tiny Rogues" apart is its impressive array of over 40 boss fights, featuring multiple final bosses, adding depth and excitement to the gameplay.

Navigating through the perilous dungeons, defeating enemies, and confronting powerful bosses, players embark on a thrilling adventure, where strategic decision-making and skillful combat are essential for becoming a legendary adventurer in this fantasy realm.

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Tiny Rogues System Requirements

Minimum Requirements

OS

Windows 7

Processor

Dual Core 2.00GHz

Memory

4 GB RAM

Graphics

Intel HD 520

Storage

300 MB available space

Additional Notes

Game builds are not actively tested on Windows versions below Windows 10

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Tiny Rogues 0.2.2 Patch Notes - FAQs

1. What are the new achievements introduced in Tiny Rogues 0.2.2?

Added 8 new achievements to celebrate new features and increased build diversity.

 

2. What changes were made to the bonfire in the game?

The bonfire now only offers to attune your items before a boss room to avoid confusion.

3. What is the new feature called Cheat Console in Tiny Rogues 0.2.2?

It is a feature activated in the options menu, allowing players to use cheats in a run but disabling achievements and stats until the game is restarted.

4. What adjustments were made to the Intelligence Traits in the patch?

Intelligence no longer grants mana regeneration per point, but it now grants 2.5% increased stats granted from mana per point. Base mana regeneration has been increased by 25%.

5. What is the new equipment introduced in Tiny Rogues 0.2.2?  

There are several new items such as Dark Moon Pendant, Bomber Helmet, Flux Hat, and many more. Orb offhand items now grant between 10 and 30 power.

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