Twin Mind 3 Wiki
Twin Mind 3 is a casual adventure game developed by DominiGames. This game, which was released on March 29, 2022, was published by DominiGames. This game features mind-twisting gameplay. An unidentified killer who has been leaving their victims' bodies completely drained of blood. The identity of this merciless perpetrator remains unknown, and there are questions as to whether they are even human.
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Twin Mind 3 Walkthrough
This is a walkthrough guide for the game.
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- In the first part, talk to someone and receive a CASE FOLDER. Take a Mirror, CORK, and Ticket. Then open the CASE FOLDER and select both photos, flip to the right page, and take a Map, ESTHER'S BUSINESS CARD, and TWEEZERS. Use the TWEEZERS to get the LILY AMULET.
- Next, take a Notebook and BRUSH. Use the LILY AMULET to obtain a Note and ESTHER'S PENDANT. Open the book and use ESTHER'S PENDANT to play a puzzle and receive a PHOTO OF UNKNOWN WOMAN. Give the PHOTO OF UNKNOWN WOMAN and take the LOCKPICK 1/2 and SMOKING PIPE. Open the folder, select it twice, and use the SMOKING PIPE to take the BROKEN CHARGER, FANG PENDANT, and BUTTON.
- Place the BUTTON to take the GEAR and ELECTRICAL TAPE. Use the ELECTRICAL TAPE to repair the BROKEN CHARGER and use it to charge the PHONE. Then, select the GENDER, WOMAN, and proceed to select the hair color, age spots, wrinkles, and enter the code. Take the COMB and LOCKPICK 2/2 and select the door. Open the door and place the GEAR to solve the puzzle.
- In the second part, take the CANE and use the LOCKPICK 2/2 to take the SHOE. Open the glass, remove the bulb, and use the FANG PENDANT and SHOE to take the PIZZA CUTTER and RUBBER GLOVE. Use the RUBBER GLOVE to take the CLOTHESPIN and remove the key. Use the CLOTHESPIN to take the WALLET and BULB. Then, place the BULB, solve the puzzle, and take the SALMON.
- Use the SALMON to take the WIRES 1/2 and STUD EARRING, which you will use on the WALLET to take a Photo and S.P.P.D. ID. Show the S.P.P.D. ID to proceed and take the WHEELS 1/2 and STRAP. Use ESTHER'S BUSINESS CARD to take a RAKE, use it to take the VALVE and place it to take WHEELS 2/2. Place both WHEELS and solve the puzzle to proceed.
- In the third part, take the MAGNET and ESTHER'S DIARY. Use the STRAP to take the FEATHERS, use them to take EVIDENCE 1/3, Note, and SPOON. Use the SPOON to take the HORN and use it to take the CORKSCREW. Use GLUE and place the letter O to take the COIN 3/3. Then, use the HOT TEA, take the FAN and PENCIL, and use the PENCIL on ESTHER'S DIARY to take the CODE.
- Place the CODE to solve the puzzle, take EVIDENCE 2/3, and LUXURIOUS PERFUME. Use the LUXURIOUS PERFUME to take the STAPLE REMOVER and use it to take the BOLT. Use the MAGNET to take the SEAL RING and use it to take the SHOEHORN and EVIDENCE 3/3. Give the EVIDENCE 3/3, solve the puzzle, and use the PIZZA CUTTER. Finally, take the SCRAPER and CONNECTOR, use the COMB, and solve the final puzzle.
Twin Mind 3 Guide
- In the first part, someone will talk to you and give you a CASE FOLDER. You will then take a Mirror, CORK, and Ticket. Afterward, you should open the CASE FOLDER and select both photos, flip to the right page, and take a Map, ESTHER'S BUSINESS CARD, and TWEEZERS. Use the TWEEZERS to retrieve the LILY AMULET.
- Next, take a Notebook and BRUSH. Use the LILY AMULET to obtain a Note and ESTHER'S PENDANT. Open the book and play a puzzle using ESTHER'S PENDANT to receive a PHOTO OF UNKNOWN WOMAN. Give the PHOTO OF UNKNOWN WOMAN and receive the LOCKPICK 1/2 and SMOKING PIPE. Open the folder, select it twice, and use the SMOKING PIPE to take the BROKEN CHARGER, FANG PENDANT, and BUTTON.
- Then, put the BUTTON to take the GEAR and ELECTRICAL TAPE. Use the ELECTRICAL TAPE to fix the BROKEN CHARGER and use it to charge the PHONE. After that, select the GENDER, WOMAN, and proceed to select the hair color, age spots, wrinkles, and enter the code. Take the COMB and LOCKPICK 2/2, and select the door. Solve the puzzle by placing the GEAR to open the door.
- In the second part, take the CANE and use the LOCKPICK 2/2 to retrieve the SHOE. Open the glass, remove the bulb, and use the FANG PENDANT and SHOE to take the PIZZA CUTTER and RUBBER GLOVE. Use the RUBBER GLOVE to take the CLOTHESPIN and remove the key. Use the CLOTHESPIN to take the WALLET and BULB. Then, place the BULB, solve the puzzle, and take the SALMON.
- Use the SALMON to take the WIRES 1/2 and STUD EARRING, which you will use on the WALLET to take a Photo and S.P.P.D. ID. Show the S.P.P.D. ID to proceed and take the WHEELS 1/2 and STRAP. Use ESTHER'S BUSINESS CARD to retrieve a RAKE, use it to take the VALVE and place it to take WHEELS 2/2. Place both WHEELS and solve the puzzle to proceed.
- In the third part, take the MAGNET and ESTHER'S DIARY. Use the STRAP to take the FEATHERS, use them to take EVIDENCE 1/3, Note, and SPOON. Use the SPOON to take the HORN and use it to take the CORKSCREW. Use GLUE and place the letter O to take the COIN 3/3. Then, use the HOT TEA, take the FAN and PENCIL, and use the PENCIL on ESTHER'S DIARY to take the CODE.
- Place the CODE to solve the puzzle, take EVIDENCE 2/3, and LUXURIOUS PERFUME. Use the LUXURIOUS PERFUME to take the STAPLE REMOVER and use it to take the BOLT. Use the MAGNET to take the SEAL RING and use it to take the SHOEHORN and EVIDENCE 3/3. Give the EVIDENCE 3/3, solve the puzzle, and use the PIZZA CUTTER. Finally, take the SCRAPER and CONNECTOR, use the COMB, and solve the final puzzle.
Twin Mind 3 Gameplay
Eleanor and Randall, twin detectives, are tasked with solving a baffling case involving a murderer who drains his victims' blood, earning the moniker Dracula. The crime occurred in a movie theater, and suspicion initially falls on the victim's friend. However, as the twins delve deeper into the case, they discover that the truth is far more complex and unexpected than they initially anticipated. Along the way, they encounter dark magic and must solve numerous puzzles and overcome exciting challenges to uncover the real culprit and save innocent lives. This Hidden-Object Puzzle Adventure game will put their investigative skills to the test.
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