Victoria 3 wiki
Victoria 3 is a strategy game that was released by Paradox Interactive in 2022 as a sequel to Victoria II, which was released in 2010. The game covers the period from 1836 to 1936 and allows players to assume control of more than 100 countries from that era. The game is primarily focused on politics and demographics, with gameplay centered on managing the needs and desires of "pops," which are large groups of people with shared interests and ideologies.
Diplomacy also plays a significant role in the game through the Diplomatic Plays system, which draws inspiration from Victoria II's crisis system. Players can demand land or open markets from other countries, which gives the target nation an opportunity to demand concessions from the aggressor. A timer then begins counting down, during which both sides can mobilize troops and attract potential allies by offering spoils. If no diplomatic resolution is reached before the timer runs out, war will be declared.The Diplomatic Plays system was designed to reduce the emphasis on warfare in the game by making diplomacy equally powerful. This was explained by designer Mikael Andersson.
Victoria 3 update 1.2 Patch Notes
Features
- Autonomous Investment: When this game rule is enabled, you are no longer required to completely tank your own economy. The AI will be happy to do it for you.
- Buildings can now have Government Shares, which honestly sounds like some commie bullshit if you ask me.
- The investment pool is now disabled under Command Economy and all shares turn into government shares, for players who want to be solely responsible for tanking their own economy.
- Split off Cooperative Ownership as a new law separate from Council Republic. I just wanted to get discounts at REI, not overthrow the bourgeoisie.
- It is now possible to interact with the warfare system.
- New Lens interaction and context menu options to replicate a fraction of what EU4's map modes can do.
- New Journal Entry, Decisions, and events pertaining to Russo-Chinese Border conflicts, the Beijing Treaty, and the Chuguchak Protocol, which you had never heard of before this morning but will now act like an expert on them in the comments because you went and looked them up on wikipedia.
- Complete overhaul of the Taiping Rebellion / Heavenly Kingdom event chain, which apparently already existed.
- Today's brilliant and innovative captains of industry have discovered that you can move goods between markets by like, putting them on carts or something if there is a land connection.
Improvements
- Trading vessels can no longer generate infinite profits by selling all of their goods at a loss and then writing it off with a tax loophole.
- Secondary war goals can now be locked in at a cost of Infamy and Maneuvers, so it should no longer take until the mid-late 1960s for the US to get its historical borders from Mexico.
- Generals of the technologically superior side in a war should no longer be so overconfident that they send like 12 guys and a mule to fight the entire Mamluk army, even when they also have numerical superiority.
- Added colonial claims so every single Japan game doesn't start with trying to ram colonial affairs through the diet before Russia takes the rest of Hokkaido.
- Arable land has been rebalanced to properly model the central role of corn in making the US a global superpower.
- Maintaining additional Convoys in excess of what is needed now provides a bonus to Trade Route Competitiveness, because everyone knows if you lash two boats together they go twice as fast.
- Generals who are asked to launch a naval invasion with an admiral from a different HQ will no longer insist, "You're not the boss of me!"
- If a front disappears, Generals on that front will no longer abide by the rule: "If we don't receive new orders in 15 minutes we're legally allowed to leave."
- It is no longer possible to throw a bunch of kids fresh out of basic training into a battle already in progress, potentially creating an infinite death machine if both sides have enough kids. We may revisit this when we do the inevitable World War DLC.
- Battle Conditions now have a chance to update after having been active for several days, since a surprise attack isn't really that surprising anymore past a certain point.
- No longer blocked from diplomatic plays like Annex Subject because you love them and you just couldn't strip away their autonomy like that. Look how cute they are!
- Pops that support slavery who see it abolished will no longer go, "Aw, shucks. Well, that was fun while it lasted. Time to pull myself up by my bootstraps and make an honest living on the sweat of my own brow!"
- Farmers and Shopkeepers now reinvest a small portion of their earned dividends into the Investment Pool, because surely the capitalists will use it to build trickle down economics or something.
- Only slave states can now revolt with the Confederate States of America, and only free states with the Free States of America, this year's winner of the "Why The Hell Wasn't This Already A Thing?" Award in Patch Notes Excellence.
- Unincorporated states now cost less Infamy and Maneuvers to claim than incorporated ones. Like, honestly, explain to me why you're even mad about Nevada. You should have paid us for taking Nevada off your hands. It's fucking Nevada.
- Cows on Intensive Grazing Ranches now shit slightly less.
- The most powerful Interest Group in a party is now considered the Party Whip, so no more of these shenanigans where the Industrialists join the Communist Party and try to argue what Marx really meant is that coal mine owners with rich dads should be the vanguard party.
- GDP is now calculated differently, and I don't exactly understand economics but this change doesn't really bother me as long as I can still watch line go up.
- Building owners will no longer raise wages out of the goodness of their hearts, because this is not a fantasy game.
- Generals should no longer give up on a war goal because it seems like a really long way to march.
- Opium is no longer the global bottleneck for developing even the most basic battlefield medicine. Just give them some whiskey and a bit of leather to bite down on, Jesus. Bunch of coddled whiners these days, wanting hard drugs for a simple leg amputation. Back in my day we just got sepsis and died!
- When a country splits due to a revolution, both sides get half the gold reserves in the divorce settlement.
- Earnings prediction when expanding buildings has been made less confusing by only displaying the earnings of the prospective level and ensuring Economy of Scale is factored in, which actually sounds more confusing but I'll just take y'all's word for it as long as I can still watch line go up.
- Serfdom now reduces the amount of Infrastructure states get from their population as oppressed dirt farmers generally aren't going out of their way to build bridges and stuff.
- Tweaked the investment pool contribution math so investors don't become radicalized because they spent too much money on bitcoin and now they can't afford unicorn ass hair pajamas anymore.
- You can no longer have a Command Economy if your distribution of power would make it impossible to decide who is actually supposed to be in command of it.
- If the outcome of a battle would result in a tiny pocket with its own irrelevant front, it will be handed over to the winner instead. You're on the wrong subreddit for "Rate my encirclement" posts.
- Rebalanced employment numbers, trade volume and economy of scale for Trade Routes to work better with market price trading. Which to me just sounds like gibberish but who cares – line go up.
- Laissez-Faire now disallows any downsizing of private sector buildings. If all of Missouri is starving because some robber baron's failson overbuilt dye factories past the infrastructure cap, you're just going to need to tax the poors more and build some railroads before everyone dies.
- Migration waves will now look for attractive countries, not just individual states, so half the population of Poland should no longer end up moving to goddamn Benin or something.
- Made certain Old World nations more ethnically prejudiced to encourage pops to move to the New World where they can be persecuted on the basis of social class instead.
- The Competitiveness of a trade route now increases the longer it's been established, making it harder for new routes to compete, which may have some implications for the idea that "Free Markets" are actually free but don't think too hard about it. Hey, who taught these people to read?
- Rebalanced pop growth, including secondary factors like dangerous working conditions, to model the historical danger of blowing your dick off during construction of a railroad tunnel.
- Occupying Gibraltar and nothing else will no longer scandalize the British public to the point that they take to the streets demanding a swift end to this terrible war.
- Provinces are now selected for new battles according to more relevant parameters (e.g. distance to war goal), rather than, "I dunno, Mr. President, it seemed like cool place to have a battle."
- Treaty Ports now allow you to trade even with an Isolationist country. They can pass whatever legislation they want. It doesn't really matter if we have more guns on our boats.
- Australia and Japan no longer seemingly decided to stop doing colonialism promptly on January 1, 1836, forcing them to pass legislation to resume what they were already doing the day before that.
- Anarchism now requires the Cooperative Ownership economic law to be enacted, and disables all other economic laws; mutualists and anarcho-capitalists on passmemes reportedly malding
- Each level of Trade Route now generates a base number of Trade Center levels, and then one additional Trade Center per level, in order to better balance against sharper decline in per-unit profit from market price trading. Blah blah blah line go up
- Buildings will no longer raise wages to attract new employees if no qualifying employees exist. Instead they will go on the news and complain about how no one wants to work.
- Workers in unincorporated states are now generally paid lower wages, even though we should probably be paying them a nice bonus for living in fucking Nevada.
- Decentralized Nations no longer have Serfdom law active by default. You imperialist assholes came up with that one. Don't blame us!
- Markets are now considered adjacent if they have any land adjacency, not just if their capital areas are adjacent, so it's no longer possible to crash half of Europe's economy by taking Vienna and banishing the Habsburgs to the Alps.
- High taxes will now make people mad at whatever interest groups are currently in power, because that's about the extent of the average person's understanding of politics even 100 years after this game is set.
- Relaxed safety standards in construction industries to make line go up faster.
- Decision to convert Japan to Shintoism still doesn't really get how religion works in Japan.
- Road Maintenance Decree now scales with population to model how many people you're able to conscript at gunpoint into picking up trash by the highway.
- White people will no longer hate living in the South so much that they leave all of their slaves to their own devices and move to Ohio.
- If slavery is restored after previously being abolished, the victorious reactionaries will no longer be like, "Well you're all still free because you were freed in the last war and the rule is there's no takesies backsies."
- Subsistence buildings can now have the Government Run Production Method. Maoists reportedly changing their steam reviews to positive as we speak.
- Made Andrew Jackson even more of a racist shithead, increasing historical accuracy.
- Russia now starts the game with even more agriculture in Ukraine that they can pillage later in the name of dispossessing kulaks or something, we'll spin it as revolutionary praxis
- Ottoman army reforms no longer require you to basically turn your society into the Imperium of Man.
- Small pops will no longer discard their culture and language the same day they get off the boat.
- No more Scottish people in India at game start. They have sobered up and been sent home on the first available ship.
AI
- AI will no longer burn their only port to force their pops to remain here and help them look for Frostmourne.
- AI "Bravery" is now renamed to "Recklessness", but it's really just a matter of perspective at the end of the day.
- AI should no longer completely fuck up everything on their side of the line during a civil war.
- Wars should no longer stall out forever because neither side wants to attack. Modders can still enable this for timeline extension mods (eg: Korea)
- AI googled what tariffs are
- AI no longer gets stuck in a spiral of low infrastructure due to underemployed railways, unlike most new players
- A revolutionary country that has already won the revolution will now be willing to make a white peace with remaining countries in the war, allowing Germany to rededicate large numbers of troops back to the Western Front.
- AI is now less likely to take sides in diplomatic plays just for the hell of it
- AI is now more aggressive against ideological enemies, especially Council Republics and radical economic laws, possibly making communism not just an automatic win button in the absence of international pressure from capital.
- AI no longer experiencing delusions that everyone with an interest in a region is out to get them, which may lead to them occasionally launching aggressive plays.
- AI is now less inclined to overbuild railroads in states that have free infrastructure, unlike most new players.
- AI looked up the value of gold and went, "Oh shit, no cap??"
- Listen. There's no easy way to say this. But a bunch of the calculations for what the AI should do in a peace negotiation were literally backwards.
- AI should no longer keep expanding ports when they don't need to just because "you can never have too many boats"
- AI now completes expeditions more regularly (which is to say, it is no longer so rare that you will get 100+ upvotes on a screenshot of the AI actually accomplishing this)
- AI googled what electricity is, and think it sounds kinda useful actually
- AI generally gives much less of a shit if you're murdering natives, increasing historical realism
- USA is now much more keen to map the western frontier (which is to say, it is no longer so rare that you will get 100+ upvotes on a screenshot of the AI actually accomplishing this)
- AI will no longer be reluctant to peace out simply because they are locked in the palace swimming in fat stacks of gold like Scrooge McDuck, if you have killed all of their young men and burned all of their cities and brought their nation to the brink of ruin.
Interface
- Trade Routes panel is now usable.
- The population panel now tells you vital information that used to be like, three tooltips deep
- Construction UI now distinguishes between your own personal bad investments and your pops' bad investments.
- Added a literacy mapmode. Told the illiterate pops it's an attractiveness mapmode since they don't know any better.
- Lens bar icons will now take up the entire width of the screen depending on resolution, making this panel finally somewhat usable as long as you have a very high resolution ultra widescreen monitor.
- Can now pin any character to the outliner, making it easier to farm karma when you see Karl Marx end up somewhere weird.
- Production methods now tell you what they actually do in the tooltip, so you don't waste your whole day off in a wikipedia rabbit hole after looking up what the Bessemer Process is.
- Heatmap colors and values have been updated to make them easier possible to read
- Expand Building map list panel now includes information on state Infrastructure and Labor, you know, like the two main things you really need to know before you build something there.
- Currently unavailable Diplomatic Plays are now shown on the country panel in a special section, making it easier possible to determine why they're unavailable
- Interest Groups will now show their Approval when pinned to the Outliner. You know, like, the main reason you might want to have them there.
- Literacy can now be displayed as a line that go up
- The construction cue will now inform you if your construction is not going well because, for instance, the local laborers have started burning everything down after you refused to pass safety regulations that would prevent them from blowing their dicks off.
- Trying to form an illegitimate government will now present you with a warning that you are bad at the game
- The battle panel now lists the total number of fighters who ran away like little babies alongside those who were killed or maimed like proper soldiers. Back in my day...
- Improved explanation for why a state's Market Access is suffering (It's because you're bad at the game)
Performance
- Game go faster, so line go up faster
Art
- Migration waves will now trigger a bunch of carriages bringing unwashed mongrels into your lands
Bugfixes
- Trade Agreements now do something (up from nothing)
- No longer possible to remain eternally at war with a country that no longer exists. It's okay. The annexation wasn't your fault. You can let go...
- The average age of an officer or politician in the time period the game covers should no longer be roughly 140 years old.
- You can no longer build ten Panama Canals by giving the contract to multiple different construction companies and telling them all to begin work just out of earshot of one another.
- You can no longer start a unification play to form your own, better Germany with blackjack and hookers.
- Fixed a bug where if you abolished slavery before the Civil War started, the slave states would just be like, "Well, fair's fair" and go home.
- Countries with Slave Trade will now stop importing slaves if there are no available jobs for them to fill, just because they like owning people so much.
- Fixed several hundred land provinces incorrectly marked with Ocean terrain. It's going to take at least another couple hundred more years of you belching poison into the air in the name of "progress" for that to become a reality.
- Secessionist pops should no longer be so stoked about secession that they still want to secede from the new secessionist country they just seceded to form.
- Fixed a bug where dirty foreigners weren't being discriminated against enough.
Victoria 3 Patch Notes Today
In this post, included in Update 1.2 for a video game, players who participated in the Open Beta may recognize many of the new features, improvements, and bug fixes, there are several additions that were not present in any of the beta releases. Therefore, even beta players may discover some new additions.
The update is set to be released on March 13th at 10:00 Central European Time. While the compatibility of save games created on the previous version, 1.1.2, has been promising, it is still recommended that players begin a new campaign on the updated build to avoid any potential issues. If necessary, the previous version will be backed up as a Steam beta branch for players to revert back to for mod compatibility.It should be noted that this changelog only reflects the changes between version 1.1.2 and the release version of 1.2.3. Therefore, any interim changes made during the beta releases will not be included to avoid confusion. This means that players who experienced bugs or balancing issues with new features in the beta build may not be able to determine whether they have been fixed or not based on this document
TRENDING
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.