Visage Walkthrough, Guide, Gameplay, Wiki
by Vignesh L
Updated Aug 02, 2023
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Visage Wiki
Released in 2020, Visage stands as an independent psychological horror video game crafted by SadSquare Studio. The game's eerie narrative unfolds within an enigmatic and historically laden house, serving as the backdrop for players to inhabit the character of Dwayne Anderson.
Venturing through the dwelling's corridors, players unravel the intricate pasts of its former occupants. The gameplay immerses players in a first-person perspective, granting substantial access to the house, albeit with certain areas requiring specific keys for entry. Navigating the darkness is essential, as it preserves sanity, with tools available to assist players in this endeavor.
Drawing significant inspiration from the playable teaser of Silent Hills, Visage embarked on successful Kickstarter and Steam Greenlight campaigns. While the game drew influence from various other horror video games, it also garnered comparisons to some of them.
Initially launched on October 30, 2020, for PC, Visage expanded its reach to console platforms in 2021. The game garnered acclaim for its potent psychological impact, captivating audiovisual design, and immersive atmospheric tension. However, criticism was directed at its restricted inventory system, unwieldy gameplay mechanics, and the presence of bugs.
Visage Walkthrough
Starting Out:
As you begin your journey in Visage, immerse yourself in the eerie atmosphere of the suburban residence. Familiarize yourself with the controls and mechanics, especially the first-person perspective that will be your window into this haunting world. Navigate the initial areas, taking in the atmosphere and exploring as you acclimate to the surroundings.
Lucy's Chapter:
Step into Lucy's shoes and delve into her story. Uncover her past as you explore the rooms and corridors of the house. Pay close attention to the visual cues, notes, and objects that provide insights into her life and experiences. Interact with items to trigger events and gradually piece together the narrative puzzle that is Lucy's chapter. Keep an eye out for any changes or paranormal activity that might occur as you progress.
Dolores' Chapter:
Transition into Dolores' chapter and continue your exploration. Traverse the rooms and hallways, examining items and interacting with the environment to uncover her story. As before, watch for subtle shifts and paranormal occurrences that might occur in response to your actions. As you piece together Dolores' tale, consider the connections between her experiences and those of other characters.
Rakan's Chapter:
Rakan's chapter offers yet another perspective to unravel. Engage with the environment, interact with items, and observe the subtle clues that unveil Rakan's past. As you traverse the house, take note of any changes or disturbances that might provide insights into his story. Continuously refer back to the connections between the characters to build a more complete understanding of the overarching narrative.
Obtaining the Mirror Mask (good ending):
To attain the good ending, your journey culminates in obtaining the Mirror Mask. As you progress through the chapters, be meticulous in your exploration, ensuring you've uncovered all the details and nuances of each character's story. Search for any hidden items or secrets that might contribute to the overall narrative.
Once you've completed the individual character chapters and have a comprehensive grasp of the story, embark on a focused search for the pieces that will lead you to the Mirror Mask. Utilize the knowledge you've gained from the characters' experiences to guide your search. Combine your keen observation skills with your understanding of the narrative threads to unlock the path to the mask.
By meticulously exploring the house, engaging with the narrative, and piecing together the characters' stories, you'll set yourself on the path to obtaining the Mirror Mask and achieving the sought-after good ending of Visage.
Visage Guide
A comprehensive guide to Visage encompasses a deep dive into its gameplay mechanics and strategies. As players embark on this haunting journey reminiscent of its spiritual precursor, P.T., they step into the unsettling realm of a suburban residence hailing from the 1980s.
Delivered through a gripping first-person perspective, the guide provides insights into the character of Dwayne Anderson, a tragic figure ensnared by supernatural forces within the eerie house. As the narrative unfolds, players strive to escape the confines of this spectral abode while unearthing the enigmatic origins behind the paranormal occurrences that permeate its walls.
The guide elucidates the intricacies of the game's semi-open world design, allowing players to explore the expansive terrain and choose divergent paths. Essential to this exploration is the acquisition of keys to unlock different areas, a task that forms a core part of the player's progression.
Hazards abound, demanding the strategic management of Dwayne's sanity by avoiding prolonged periods of darkness, a theme mirrored from titles like Amnesia: The Dark Descent. The guide further dissects the orchestration of paranormal events by spectral entities, resulting in phenomena such as slamming doors and flickering lights.
Skillful navigation is imperative, as direct contact with these ethereal inhabitants leads to immediate demise. Armed with tools like lighters, pills, light bulbs, and candles, players can combat these threats, with the guide delving into the optimal use of each item to navigate the perilous environment.
Notably, the guide emphasizes the limited inventory system, necessitating players to carefully select and manage items while unveiling the truth within the haunted dwelling. The guide also sheds light on the fourth chapter's segmented structure, guiding players in their quest to locate thematic VHS tapes that weave a deeper narrative tapestry within the game.
Visage Gameplay
In the realm of Visage's gameplay, players are drawn into a realm of eerie familiarity akin to its spiritual predecessor, P.T. The narrative backdrop unfolds within the vast expanse of a suburban residence immersed in the aesthetics of the 1980s, brought to life through a deeply engaging first-person perspective.
Guided by the harrowing story of Dwayne Anderson, a former resident driven to tragedy by the loss of his family, players navigate the spectral corridors of the house. Trapped within its walls, Dwayne grapples with otherworldly forces that lay the foundation for an immersive and chilling gameplay experience. The crux of the gameplay centers on escaping the unsettling dwelling while peeling back layers of paranormal intrigue.
At its core, the house's architecture offers a semi-open world, inviting players to traverse its expansive domains and chart diverse pathways. This exploration, however, necessitates uncovering keys to unlock various sections. Within this enigmatic environment, players confront an array of hazards.
Foremost among these is the need to avoid darkness, an essential tactic to preserve Dwayne's precarious mental state. This echoes the mechanics employed in titles like Amnesia: The Dark Descent, as prolonged exposure to darkness chips away at his sanity.
Moreover, the supernatural entities that inhabit the house orchestrate a haunting symphony of paranormal events, manifesting as slamming doors, shattering light bulbs, and malfunctioning electronics. Each unsettling occurrence erodes Dwayne's sanity, and players must deftly maneuver to elude the grasp of these spectral inhabitants, whose mere touch leads to instant demise. This intricate dance through the house becomes increasingly perilous as Dwayne's sanity wanes, amplifying the intensity of otherworldly phenomena and potentially culminating in dire confrontations.
Arming players in their spectral struggle are an arsenal of tools, including lighters, pills, light bulbs, and candles. Lighters illuminate darkened corners, pills restore Dwayne's frayed sanity, light bulbs mend shattered illumination sources, and candles provide a protective light that the otherworldly entities cannot manipulate. An assortment of additional items, from cameras to sledgehammers, further deepens the strategic possibilities at players' disposal.
Notably, Dwayne's inventory is severely limited, accommodating only five items at a time, with room for an additional two items to be held in his hands. This scarcity impels a careful and deliberate approach to exploration, a necessity in uncovering the cryptic truths within the haunted abode. The game's fourth chapter introduces seven subchapters, each prompting players to locate specific VHS tapes, each designated by themes such as Pride, Negligence, Indifference, Prison, Addiction, Greed, and Affliction.
Visage Walkthrough - FAQs
Visage was released in 2020 and developed by SadSquare Studio.
Players inhabit the character of Dwayne Anderson, exploring an enigmatic house while unraveling the stories of its former inhabitants.
Visage offers a similar first-person perspective and unsettling atmosphere in a suburban house, but with a unique narrative and supernatural elements.
Darkness affects Dwayne's sanity, necessitating its avoidance to maintain mental well-being.
Players can use items such as lighters, pills, light bulbs, and candles to navigate and protect against paranormal entities.