Warhammer 40K Darktide Update 1.0.22 Patch Notes, Know More Details About Warhammer 40K: Darktide 1.0.22 Update

Warhammer 40K Darktide Update 1.0.22 Patch Notes Warhammer 40,000 Darktide game will be released on 13 September 2022 by developer Fatshark this game will be available on Xbox Series X and Series S, Microsoft Windows. Players are curious to know about Warhammer 40k Darktide Update 1.0.22 Patch Notes, so here we have all the info on Warhammer 40k Darktide Update 1.0.22 Patch Notes. So take a look!

by Rajalaxmi

Updated Jan 28, 2023

Warhammer 40K Darktide Update 1.0.22 Patch Notes, Know More Details About Warhammer 40K: Darktide 1.0.22 Update

Warhammer 40,000 Darktide

Warhammer 40,000:Darktide video game is an action role-playing video game.  This game is available on Microsoft Windows and Xbox Series versions. This game is developed by Game developer Fatshark. There are main characters are Veteran, Zealot, Orgryn, and Psyker. In this game, there are two levels one is the enemy count section and the second one is receiving damage elements from enemies. In this game, there are many rewards, weapons, and many coins available on each level. Players must be waiting for this amazing video game release. 

Warhammer 40k Darktide Update 1.0.22 Patch Notes

Weapons :

  • Fixed an issue where the Accatran MG Mk II Heavy Laspistol wasn't affected by Feats and Blessings that increased reload speed or attack speed.
  • Balance tweak Crucis Mk II Thunder Hammer

    • Increase light attack baseline armor mod vs Flak Armor (from 75% to 90%) and Carapace armor (from 1% to 25%)
    • Increase heavy attack baseline armor mod vs Flak Armor (from 75% to 90%) and Carapace armor (from 20% to 25%)
  • Fixed a bug where you couldn't use your weapon special action while blocking with the Munitorum Mk III Power Sword, Obscurus Mk II Blaze Force Sword, and the Tactical Axes.
  • Fixed a bug on the Cadia Mk IV Assault Chainsword stats where the 3rd and 4th attacks in the light combo didn't have the correct icon in the detailed stats screen.
  • Fixed a bug where you sometimes couldn't use the second attack in the heavy combo while sprinting with Brute-Brainer Mk III Latrine Shovel.
  • Fixed the issue where the Artemia Mk III Purgation Flame' could play an unnecessary animation on wield.
  • Fixed a bug where some of the Ogryn weapons didn't receive attack speed buffs as intended.
  • Fixed a bug where heavy attacks on Achlys Mk VIII Combat Axe didn't have the correct icons in the stats screens.
  • Fixed damage calculation code for the stat screen for weapons. This affected weapons that shot projectiles that both explode and have impact damage.
  • Fixed a bug on the Rifthaven Mk II Purgatus Force Staff where you couldn't change weapon while you were firing the charged secondary action attack.
  • Increased responsiveness of shooting after aiming down sights with Vraks Mk III Headhunter Autogun.
  • Added an ability to the Vraks Mk VII Headhunter Autogun to be able to cancel reload by using weapon special.
  • Fixed action chaining on Lorenz Mk V Kickback and Lorenz Mk VI Rumbler to allow the use of a special attack chain from aiming down sights and sprinting.
  • Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other.
  • Fixed a bug where Equinox Mk III Trauma Force Staff didn't have charge bars in its crosshair while charging secondary action.
  • Fixed a bug on the Blastoom Mk III Grenadier Gauntlet heavy attack that was incorrectly using light attack damage.
  • Fixed a bug where the Locke Mk IIb Spearhead Boltgun crosshair spread could look wider while crouching.
  • Fixed a bug where you couldn't chain Weapon Special from push with a follow-up attack on Mk VII and Mk IX Turtolsky Heavy Sword.
  • Fixed issue where the Rifthaven Mk II Purgatus Force Staff and Artemia Mk III Purgation Flamer burst flame attacks would not hit enemies if aborted too early.
  • Fixed issue where weak spot hit marker did not always work properly with weapons with explosions.
  • Fixed bugs where you couldn't activate the Obscurus Mk II Blaze Force Sword or perform weapon specials with Tactical Axes while blocking.
  • Fixed a bug where Vraks Mk III Headhunter Autogun and Agripinaa Mk VIII Headhunter Autogun hip fire bursts could be interrupted by going into zoom while shooting.
  • Fixed a bug where the second attack in the light combo with the Indignatus Mk IVe Crusher dealt less damage than intended while activated.
  • Fixed the issue where switching weapons at max recoil would add a constant offset to the camera.
  • Fixed an issue with the Rippergun where reloading while bracing and then releasing the aim button would cancel the reload.
  • Fixed a bug where Atrox MkIV and Atrox MkVII Tactical axes wouldn't effectively push Poxbursters.
  • Fixed bugs where you couldn't chain the Parry special action from push attack and push follow-ups on Catachan swords.
  • Fixed attacks that incorrectly were unaffected by weapon stats:

    • Achlys Mk VIII Combat Axe light to heavy combo
    • Atrox Mk II Tactical Axe 3rd attack during a light combo and 2nd attack during a special combo
    • Krourk Mk VI Cleaver attack 3 in light combo
    • Krourk Mk VI Cleaver, Bull Butcher Mk III Cleaver, Krourk Mk IV Cleaver during 2nd attack in a special combo
    • Munitorum Mk III Power Sword attack 3 in light combo
  • Fixed a bug where the second attack in a light combo couldn't be performed while sprinting with the Ogryn Power maul.
  • Added a chain action between aiming down sights charged shot and weapon special action on Hellbore Lasguns to make that sequence a bit more responsive.
  • Fixed a bug where the Brunt Special’ Mk I Bully Club slap attack would not deal any damage if you buffered a light attack from it as fast as possible.
  • Fixed a bug where the activated push follow-up attack with the Tigrus Mk II Heavy Eviscerator would not stick to some enemies.
  • Fixed a bug where you couldn't hold the fire button during the Bolters wield action in order to start shooting as soon as it is completed.
  • Changed how the Helbore lasguns shoot action is triggered making it easier to chain charged shots.
  • Fixed an issue with some Force Staffs displaying the incorrect damage number in the weapon stat screen.

Blessings:

  • Fixed an issue with ‘Thrust' blessing (up to +20% power scaling with charge time on Heavy Attacks) has limited functionality with revved-up attacks from chain weapons, only affecting the first tick of damage instead of the entire attack
  • Fixed ‘Warp Flurry’ blessing not working on some trauma force staff.
  • Fixed issue so that blessings get the correct bonus according to their tier.
  • Fixed issue where some blessings could be active when the weapon was not wielded.
  • Fixed issue with the activation of ‘Devastating Strike’. Bonus is now applied for the critical strike instead of the next attack after the critical strike.
  • Fixed an exploit where the ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon.

Enemies:

  • Fixed issue with Bulwark not getting staggered correctly by Stun Grenades
  • Fixed issue with bleed blessings applying bleed on zero damage attacks.
  • Fixed the issue with the wrong damage efficiency being returned if you hit a shield.
  • Fixed a bug where downward vertical attacks could cause enemies to turn around and stagger in the wrong direction.
  • Fixed Dreg and Scab gunner suppression animation durations to match actual animation.
  • Changed Dreg Shooter suppression values to enter suppression a bit earlier, reduced immunity duration from 2.75-3.25 to 0.25-0.5.
  • Added suppression attack delay to Dreg Gunner.
  • Tweaked Scab Assaulter suppression immunity duration from 2.75-3.25 to 0.25-0.5.
  • Tweaked Scab and Dreg Gunner suppression immunity duration from 1.75-2.25 to 0.25-0.5.
  • Tweaked Scab and Dreg Shotgunner suppression immunity duration from 2.75-3.25 to 1.75-2.25.
  • Tweaked Reaper suppression immunity duration from 3.75-4.25 to 2.75-3.25.

Feats and Abilities:

  • Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely.
  • Fixed exploit where switching weapons before exploding after a 100% peril Brain Burst would prevent you from exploding.
  • Fixed a bug where the rank 3 Fire Frenzy blessing didn't give the correct damage increase.
  • Fixed issue where 'Bloodletting' sometimes didn't trigger on a killing blow.
  • Fixed issue where 'Kinetic Flayer' could trigger on Corrupter Pustules and Eyes.
  • Fixed issue where 'Kinetic Flayer' could sometimes trigger on the Ogryn Bulwark's shield.
  • Fixed issue with Sharpshooter ‘Volley Fire’ combat ability - Reloading while activating should now abort reload animation.
  • Fixed an issue where the Psykinetic's 'Brain Burst' cast bar wouldn't reset when pounced on by a Poxhound.
  • Fixed exploit where the users could gain toughness from the Preachers dash ability without you consuming the ability charge.
  • Fixed issue where if a Sharpshooter would trigger ‘Volley Fire’ when reloading and having the ‘Sustained Fire’ feat the reload animation would continue to play.
  • Fixed issues where ‘Rend’ blessing and ‘Brittleness’ could give negative bonuses for some weapons.
  • Fixed issue where weapon blessing ‘Crucian Roulette’ critical strike chance would be applied to melee attacks.
  • Fixed the issue where the 'One After Another' Feat wouldn't have its icon appear in the HUD.
  • Improved the targeting of tagging and 'Brain Burst' through fences, gaps in railings, etc.
  • Fixed issues with the Ogryn Skullbreaker feats / passive not working as intended.
  • Fixed issue with ‘Blazing Spirit’ blessing on Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff that only applied warp fire to directly hit enemies on crit and not enemies hit by an explosion.
  • Fixed an issue where 'Kinetic Overload' could target a Daemonhost that wasn't active.
  • Fixed issue where 'Punishment' did not stop the Preacher from getting stunned.
  • Fixed issue where the 'Toughness Regeneration Speed' Curio only gave a bonus to the Toughness Regeneration delay of Coherency.
  • Fixed issues with feats identifiers overriding each other.
  • Fixed issue so that ‘Enemies Within, Enemies Without' no longer regenerates toughness while disabled.
  • Fixed issue with ‘Sustained Fire’ blessing for all Hellbore Lasguns.
  • Fixed issue where ‘Volley Fire’ would block actions for a short while if wielding another weapon when triggering it.
  • Fixed an issue where the ‘Quietitude’ Feat did not work with the ‘Transfer Peril’ Blessing.
  • Fixed issue so you are no longer Block Broken when at 0 stamina with 'Kinetic Deflection'.
  • Fixed issue where 'Ascendant Blaze' sometimes wouldn't trigger on the kill of the Purgatus staff.
  • Fixed issues where 'Corruption Resistance' (Grimoires) did not affect the corruption gained from Grimoires.
  • Fixed an exploit where the ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon.

Crash fixes:

  • Fixes a crash that could occur when disconnecting while syncing initial profile data
  • Crash fix for server crashes when the wielded weapon is nil when trying to post telemetry data.
  • Fixed various crashes around the chat UI.
  • Fixed a server crash when quitting Darktide.
  • Fixed a crash when closing the item detail view when purchasing an item.
  • Fixed a crash issue that on rare occasions would occur when a bot revived another bot.
  • Fixed a crash that could occur in rare cases when a player connects to a mission at the same time a bot is added.
  • Fixed numerous unspecifiable crashes.

Cosmetics:

  • Various cosmetic changes related to clipping and deformation.

Fixes and Tweaks:

  • Fixed an issue where effects for being suppressed (under fire from enemies, but not actively taking damage) were missing or inconsistently triggered.
  • Fixed issues where getting knocked down sometimes wouldn't add a Wound correctly.
  • Fixes so that power level buffs now affect stagger and cleave as well as damage.
  • Fixed issue with damage numbers in Psykhanium that sometimes displayed the wrong color when a critical strike was made.

Warhammer 40,000 Darktide Plot

In this video game, there is a group of fighters named, who are involved in a quizzing mysterious plot. All of them lived in Atoma Prime in the Hive city of Tertium. In this game, there are many tough levels available. When you start the game you must follow the instruction of this game. You can play in multiplayer mode and be careful of some mysterious tricks in this game. You have to focus on rewards, prizes, and coins for each level of this game. This video game is first developed in June 2020. But for some development purposes, this video game will be released on 13 September 2022. 

Warhammer 40K Darktide Gameplay

Warhammer 40 000: Darktide is a Co-op-based game developed and published by Fatshark. The game comprises a sci-fi setting, and this game allows you to take the chainsword and slay your enemies alongside your friends. You can expect a horde of enemies rivaling you; make sure to take a step back for cover when you feel your enemy has the higher grounds. Note that the enemies are bigger here compared to Vermintide 2, and all the character class has a regenerating shield which is a necessary counter to rival the bad guys and lure your enemies. 

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Warhammer 40k Darktide Update 1.0.22 Patch Notes - FAQs

1.  When Warhammer 40,000 Darktide game was released?    

Warhammer 40,000 Darktide game was released on 13 September 2022. 

2. Who is the developer of this game?    

Fatshark is the developer of this game. 

3. What is the genre of this game?    

First-person shooter, Fighting game, Adventure game, and Indie game are the genre of this game. 

4. On which platform we can play this game?    

You can play this game on Xbox Series X and Series S, Microsoft Windows.

5. What is the file size of this game?  

This game's file size is 30 GB.