Wild Rift Patch Notes 4.0A, Check League Of Legends Wild Rift Patch 4.0a

Wild Rift Patch Notes 4.0A League of Legends Wild Roft is a multiplayer online battle arena mobile game developed and published by Riot Games for Android and iOS. Many players of the game want to know about Wild Rift Patch Notes 4.0A. Let's check out the article and know Wild Rift Patch Notes 4.0A.

by Rajalaxmi

Updated Feb 02, 2023

Wild Rift Patch Notes 4.0A, Check League Of Legends Wild Rift Patch 4.0a
Source: Twitter

Wild Rift

Wild Rift is a multiplayer online battle arena (MOBA) game developed by Riot Games for mobile and consoles. The game is a spin-off of the popular PC game League of Legends and is designed to provide the same fast-paced, competitive gameplay experience on mobile devices.

In Wild Rift, players choose a champion and join a team of five to battle against an opposing team. The objective is to destroy the enemy team's nexus, which is located at their base. To do this, players must battle against enemy minions, champions, and turrets while protecting their own nexus. The game features various game modes, including ranked play, casual play, and draft pick mode.

The game features a roster of over 50 champions, each with their unique abilities, playstyle, and backstory. Players can purchase champions and skins using in-game currency or real money. Wild Rift also offers in-game events, rewards, and challenges to keep players engaged.

Overall, Wild Rift is a fast-paced and competitive MOBA game that is designed for mobile and console players. It offers a unique blend of strategy, skill, and teamwork, making it a popular choice for both casual and competitive players.

Wild Rift Patch Notes 4.0A

Champion Changes

AATROX

Aatrox continues to see strong win rates and high ban rates. To combat this, were reducing the healing he gains from his World Ender, which is one of his more frustrating strengths.

(4)World Ender

  • Increased Healing: 30/45/60% 25/35/45%

AKSHAN

Riff raff, street rats, scoundrels, take that! We know that chasing Scoundrels without mana is no fun, so were lending you a hand and giving you a little more to have.

(2)Going Rogue

  • Cooldown: 18/14/10/6s 14/10/6/2s
  • NEW: Gain 2% missing mana regen per second when chasing Scoundrels.

ASHE

Support Ashe has been overperforming, so were shifting some of the power out of her Volley and into Rangers Focus. That way we can keep her role as a marksman on target.

(1)Rangers Focus

  • Base attack speed: 25/30/35/40% 25/35/45/55%

(2)Volley

  • Cooldown: 13/10/7/4s 15/12/9/6s

BLITZCRANK

Landing Rocket Grab is harder at higher levels of play, so were cranking up the movement speed after Overdrives acceleration decay.

(2)Overdrive

  • Movement speed after the first acceleration decay: 10% 25%
  • Movement speed after the second acceleration decay: 25% 50%

EKKO

Its Jungle O'clock! Weve noticed that jungle Ekkos clear speed has been lackluster, so its time for a buff.

(P)Z-Drive Resonance

  • Monster modification: 110% 140%

KAYN

While were happy with the performance of Darkin Slayer Kayn, Shadow Assassin Kayn is struggling to hold his own against his alter ego. Were giving Shadow Assassin a handful of buffs to make the choice between this form and the Darkin Slayer form a meaningful one.

(1)The Darkin Scythe

  • Shadow Assassin passive reset time: 6s 5s
  • Shadow Assassin passive bonus damage: 14%~42% 32%~46%
  • Increased the number of charges that Shadow Assassin receives when damaging ranged champions.

(2)Shadow Step

  • Shadow Assassin Cooldown: 8s 7s

(3)Umbral Trespass

  • Shadow Assassin's range increased slightly

LUCIAN

Lucians been under-target lately, so were making this marksman hit a little harder.

(1)Piercing Light

  • Base damage: 95/140/185/230 110/150/190/230

LUX

Mid Lux is in a good spot, but support Lux is in a bit of a bind. Were shifting some of the power out of her Ability Power ratios and into her base damage to help, since the support role wont have as much Ability Power.

(2)Prismatic Barrier

  • Shield: 40/70/100/130 + 15% Ability Power 40/75/110/145 + 10% Ability Power
  • Return shield: 80/140/200/260 + 30% Ability Power 80/150/220/290 + 20% Ability Power

(3)Lucent Singularity

  • Damage: 60/120/180/240 + 60% Ability Power 65/130/195/260 + 55% Ability Power

NAUTILUS

Nautilus win rates have been floating up under the radar, so were anchoring it back down with some Dredge Line nerfs.

(1)Dredge Line

  • Cooldown: 11/10/9/8s 12/11/10/9s
  • Base damage: 70/130/190/250 60/120/180/240

RAKAN

Rakan is still flying high despite recent nerfs, so were reducing the damage on Grand Entrance and increasing the cooldown of Battle Dance. This should ruffle some feathers.

(2)Void Seeker

  • Base damage: 80/150/220/290 70/140/210/280

(3)Supercharge

  • Cooldown: 18/16/14/12s 20/18/16/14s

SETT

Setts base Attack Damage is low, especially when compared to other fighters, so were making him hit harder but slower. We want this boss to throw those heavy Haymakers, not fast jabs.

Base Stats

  • Base Attack Damage: 52 58
  • Attack speed per level: 1.7% 1.2%

YONE

Yone is on the strong side, and feedback from you all has been very clear that hes extremely frustrating to play against in his current form. So, were slashing some of his waveclear and defensive capabilities to make sure that he exposes himself to proper risks.

(1)Spirit Cleave

  • Minimum damage to minions: 50~400 60~200
  • Damage cap to Monsters: 100~380 80~290
  • Base shield: 40 + 70% bonus Attack Damage 30 + 70 % bonus Attack Damage

ZOE

Were big Zoe fans over here, and really hope she wins xd. But right now this mischievous mage is weaker than wed like to see in the early game so were adjusting the bonus movement speed and bonus movement speed duration of Spell Thief to better allow Zoe to make impactful plays during the laning phase and those early objective skirmishes.

(2)Spell Thief

  • [BUG FIX]: Fixed an issue that prevented this ability from applying on-hit effects.

Gameplay Changes

Items

AWAKENED SOULSTEALER

Now even more woke and giving you the refunds you deserve (unlike your upcoming taxes).

Unique passive:

  • Cooldown refund on kill: 20% 25%

HORIZON FOCUS

Weve been keeping a close eye on Horizon Focus and it looks like weve got some damage buffs on the horizon for this item.

Unique Passive:

  • Damage: 80 + 20% Ability Power 90 + 25% Ability Power

LUDENS ECHO

We feel that Ludens Echo can use a little boost to help it stand out amongst the other Ability Power items so were giving it a bit more damagedamagedamage

Unique passive:

  • Lightning damage: 100 + 10% Ability Power 110 + 10% Ability Power

System

BASE BURNING

To limit turtling tactics in the later stages of the game and keep the overall length of games reasonable, were introducing the Base burning System. In the very late stages of the game, turrets will begin to burn, accelerating games to their conclusion.

  • At 25 minutes the outermost turret in each lane loses 25 magic resistance and 25 armor and starts to lose 3% max health every 3 seconds.
  • Inhibitor Turrets stop taking burning damage when their health drops below 25%.
  • Base burning has no effect on the Nexus.

INHIBITOR RESPAWN

To provide more opportunities for interesting comebacks in the mid to late game, Inhibitors can now respawn. When an Inhibitor respawns, the respawned Inhibitor cannot deal damage to enemy units. Inhibitor respawns time scales up with game time, so losing an Inhibitor in the early stages of the game will have less of an impact while taking an enemy Inhibitor in the late game remains a powerful tactic to close out games.

  • Inhibitors respawn after destruction based on game time.

    • If an Inhibitor is destroyed within the first 13 minutes of the game, it respawns after 4 minutes.
    • If an Inhibitor is destroyed between 13-18 minutes, it respawns after 5 minutes.
    • If an Inhibitor is destroyed after 18 minutes, it respawns after 6 minutes.
  • Respawned Inhibitors cannot attack.

Free-To-Play Champion Rotation

Feb 2 - Feb 8: Amumu, Braum, Caitlyn, Evelynn, Malphite, Pyke, Renekton, Tristana, Twisted Fate, Yasuo

Feb 9 - Feb 15: Galio, Karma, Kennen, Khazix, Lucian, Kayle, Katarina, Senna, Samira, Xin Zhao

Is Wild Rift Pay To Win?

Wild Rift players don't need to pay to win.Wild Rift, like many free-to-play games, has in-game purchases available. However, it is not considered to be a "pay-to-win" game. In-game purchases in Wild Rift mainly consist of cosmetic items such as skins for champions and emotes, and do not offer any gameplay advantage. The game's balance is designed in such a way that players can progress and compete regardless of whether they spend money or not. That being said, some players may feel that spending money gives them an advantage in certain aspects of the game, such as being able to unlock champions or cosmetic items faster. However, these items are purely cosmetic and do not directly impact gameplay.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Wild Rift Patch Notes 4.0A - FAQs

1. When Wild Rift game was released?

Wild Rift game was released in 2020. 

2. Who is the developer of the game?

Riot Games is the developer of the game. 

3. On which platform you can play this game?

You can play this game on Android, iOS, and iPadOS. 

4. What is the genre of the game?

The genre of the game is a Multiplayer online battle arena game. 

5. What is the file size of the game?

The file size of the game is 3.41GB.