Wild Rift Patch Notes 4.2b: All New Features
by A N Rahul
Updated Jun 29, 2023
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Wild Rift Patch notes 4.2b
CHAMPION CHANGES
AATROX
Aatrox struggled to find his footing last patch and his blade is not cutting as deep as expected. We want to make sure that when the Darkin Blade is unleashed in all its grand and terrifying glory, it strikes a deeper chord of dread in the hearts of foes, so we’re making an adjustment to its damage.
WORLD ENDER
ASHE
Our favorite frosty marksman has been frostbitten and stuck as a Baron Laner or support. So we’re honing her arrows and making some adjustments to her so that she can better fulfill her role as the chilling harbinger of damage in the Dragon Lane.
FROST SHOT
VOLLEY
ENCHANTED CRYSTAL ARROW
CAMILLE
We’re boosting Camille's jungle clearing pace in the early stages of the game, to allow her more time to overshadow her laning opponents.
TACTICAL SWEEP
DRAVEN
Draven's early-game damage was over the top, even outshining some of our fighters. We’re adjusting his Attack Damage while still ensuring that his axes keep their edge in team fights.
BASE STATS
FIORA
We’re sharpening Fiora, the Grand Duelist’s fencing finesse, so that she can display speedier swordplay in the duels she takes versus her foes.
LUNGE
FIZZ
Lately Fizz's performance in the Mid Lane has been fishy, and he needs a surge in his Ability Power. However, we don't want this buff to make Fizz a go-to pick in the jungle, so we’re slightly reducing his damage to monsters.
SEASTONE TRIDENT
PLAYFUL / TRICKSTER
LILLIA
In early-game jungle confrontations, this fawn is too fragile and can’t take the fights other junglers can. So, we’re bolstering her brawling ability and making her a more formidable opponent when engaging with enemy champions in the jungle.
BASE STATS
NUNU & WILLUMP
We’ve missed seeing our favorite Yeti roaming through the jungle, and we think it's time we give Nunu and Willump a slight push to get them out of their icy hideaway and back onto the Rift where they can school enemies on the true might of a well-thrown snowball.
SNOWBALL BARRAGE
ABSOLUTE ZERO
Cooldown: 75/70/65s → 70/65/60s
OLAF
Ever since Olaf's rework, he's been swinging his axes with Freljordian power, and while there is a lot of power behind those swings, it’s still hard to master. We’re slightly reducing his damage but making it easier for him to pursue enemies with his ultimate.
BERSERKER RAGE
RAGNAROK
RAMMUS
Rammus is rolling too fast across the map, making his early-game ganks too efficient. We’re reducing his ganking power, but still keeping his identity as a physical damage nemesis.
ROLLING ARMORDILLO
POWERBALL
SWAIN
Since arriving on the Rift, the Noxian Grand General has shown how strong in multiple lanes. We’re nerfing Swain's damage and survivability so that other champions don’t feel so helpless when they're up against this general and his ravens.
BASE STATS
DEATH'S HAND
DEMONIC ASCENSION
TRISTANA
We want to bring marksmen back in-line after our bigger adjustments in previous patches, which have left some stronger than others. So, we’re amplifying Tristana's traits as a scaling marksman, but we’re also making her an easier target if she’s left to lane alone.
BASE STATS
RAPID FIRE
ROCKET JUMP
VAYNE
Vayne loves to daringly dance on the edge of fights, so we’re fine-tuning her skills to resonate with that high-risk, high-reward heroic gameplay she likes to lean on. In the earlier stages of the game, she should be honing her hunting skills and relying on her support, rather than venturing out alone.
BASE STATS
CONDEMN
ZIGGS
We wanted to lend Ziggs a hand so that he could pack more of a punch, especially when he’s on the defense, so we’re giving him some more damage across the board.
SHORT FUSE
SATCHEL CHARGE
HEXPLOSIVE MINEFIELD
GAMEPLAY CHANGES
ITEMS
DEATH’S DANCE
We’ve seen fighters struggling during this update, so we’re slightly increasing the sustainability of Death’s Dance to give a leg-up to those bold enough to wield it. And provide them with more opportunities to shine in the battle.
HULLBREAKER
We want to make sure that Hullbreaker is a tactical choice for when you want to solo push a lane in your game, so we’re dialing down some of its early-game dueling potency. Rest assured though, if you pick up Hullbreaker you’ll still pack a powerful push when left unchallenged on the Rift.
BOARDING PARTY
RANDUIN’S OMEN
Randuin’s Omen is a defensive item that's dedicated to reducing critical damage. We want to further amplify some of its unique strengths and increase its price.
SERPENT’S FANG
In the current meta, a lot of items and skills have shielding effects. So, we’re improving the cost-effectiveness of Serpent’s Fang so that it's a more favorable pick up in the earlier stages of the game and your builds!
YOUMUU’S GHOSTBLADE
Youmuu’s Ghostblade is the starting item for a lot of champions, but it currently falls short when compared to some of the other items in the shop. We’re buffing up its stats to give it a competitive edge, while ensuring players can still pick it up before the first team fight.
SKINS
Releasing July 08 @ 00:01 UTC
Releasing July 08 @ 00:01 UTC
Releasing July 08 @ 00:01 UTC
Releasing July 08 @ 00:01 UTC
About League of Legends Wild Rift
League of Legends: Wild Rift is an immersive multiplayer online battle arena (MOBA) game that has been developed and published by Riot Games specifically for Android and iOS platforms. As a modified adaptation of the renowned PC game, League of Legends, Wild Rift made its way into the gaming world during its open beta phase in October 2020.
In Wild Rift, two teams, each comprising five players, engage in thrilling 5v5 battles within a meticulously crafted map, with the ultimate objective of obliterating the opposing team's base. Players take control of distinct and diverse champions, each possessing their own set of extraordinary abilities and playstyles. This MOBA experience is renowned for its intense pace, fostering a highly competitive environment that demands astute teamwork and strategic prowess for triumph.
One of the notable aspects of Wild Rift lies in its successful recreation of the League of Legends essence for mobile platforms, captivating players with its faithful representation of the original game's dynamics.
The controls have been seamlessly adapted, providing a smooth and intuitive gaming experience, while the gameplay itself has been streamlined to cater to the on-the-go nature of mobile gaming. Such meticulous attention to detail has earned Wild Rift high praise from both dedicated fans of the franchise and newcomers alike.
The game's commercial success speaks volumes, as it garnered an astounding 100 million downloads within its inaugural year, further solidifying its status as a significant player in the mobile gaming industry.
Wild Rift Gameplay
Welcome to the exciting world of League of Legends: Wild Rift! Brace yourself for an exhilarating multiplayer online battle arena (MOBA) experience presented in a captivating three-dimensional isometric perspective. Just like its PC counterpart, the main objective of this game is to vanquish the enemy team's base, but with a delightful twist!
In order to cater to mobile devices, Wild Rift underwent some remarkable adaptations that significantly enhance the game's pace compared to its PC version. The map has been ingeniously downsized, resulting in shorter match durations, approximately fifteen minutes, as opposed to the typical 45 minutes on a PC. That's right, action-packed matches on the go!
Let's delve into the heart of the game, shall we? Each match is a thrilling 5v5 showdown where ten players join forces to battle it out. It's time to choose your champion, a unique character, to embark on this epic quest![4] Working collaboratively, your team's ultimate goal is to demolish the enemy's Nexus, the central structure in their base, while tactically navigating past a series of defensive turrets. Brace yourselves for a frenzy of strategic maneuvers and adrenaline-fueled clashes!
Prepare for a ranked competitive ladder where your skill level is put to the test. Climb the ladder across 10 tiers, starting from the least skilled Iron, all the way up to the esteemed Challenger. Are you ready to prove your mettle and reach the pinnacle of mastery?
But wait, there's more! Let's explore the captivating All Random, All Mid (ARAM) mode, an alternative battlefield where randomness reigns supreme. In this mode, the number of players remains the same, a thrilling 5v5 encounter, but with a twist—the champions are chosen at random! Brace yourself for intense battles in a condensed playing field where the jungle and other routes make way for a furious mid-lane clash.
Brace yourselves for non-stop action, where every move counts, and the absence of dragon or baron quests further fuels the chaos!
Features of League of Legends Wild Rift
Get ready to experience League of Legends like never before with the thrilling features of League of Legends: Wild Rift! Here's why this mobile version of the popular MOBA game is an absolute must-play, presented in an exciting list of points:
Mobile MOBA Marvel:
Lightning-Fast MOBA Combat:
Smooth Controls, Epic Gameplay:
Unleash the 5v5 Mayhem:
Champions Galore:
Mobile-Friendly Ability System:
Explore the Vast Universe of Runeterra:
Wild Rift Patch notes 4.2b-FAQs
The champion changes are being made to address certain balance issues and enhance the gameplay experience. Riot Games aims to ensure that each champion fulfills their intended role and offers a fair and enjoyable experience for players.
Aatrox's damage is being adjusted to make his Darkin Blade ability more impactful. The Attack Damage bonus for his ultimate ability, World Ender, is being increased from 20/30/40% to 30/40/50%.
Ashe is receiving adjustments to better fulfill her role as a marksman in the Dragon Lane. Her Frost Shot ability's non-critical slow is being reduced from 20/22.5/25/27.5/30% to 15/17.5/20/22.5/25%. Additionally, her Volley ability's cooldown is being increased from 15/12/9/6s to 16/13.5/11/8.5s, but its Attack Damage bonus is being raised from 100% to 115%.
Camille's jungle clearing pace is being improved in the early stages of the game to give her an advantage over laning opponents. The damage ratio to monsters for her Tactical Sweep ability is being increased from 50% to 80%.
Swain is receiving adjustments to reduce his damage and survivability, as his performance has been deemed too strong in multiple lanes. These changes aim to provide a more balanced experience for players facing Swain. Specifically, the damage of each bolt after the first one in his Death's Hand ability is being reduced, and the heal per second in his Demonic Ascension ability is being adjusted from 15/27.5/40 + 15% Ability Power to 15/25/35 + 12% Ability Power.