Wild Rift Patch Notes 4.4c, Gameplay and Trailer

Wild Rift Patch 4.4c introduces new champion Zyra, unleashing the wrath of nature. ARURF mode returns with fast-paced randomness. Champion adjustments include Ashe, Fizz, Gwen, Master Yi, Nautilus, Sivir, Sona, Varus, Xin Zhao, and Yone. Item and gameplay tweaks enhance balance, offering an evolved mobile MOBA experience.

by S Samayanka

Updated Dec 07, 2023

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Wild Rift Patch Notes 4.4c, Gameplay and Trailer
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Wild Rift Patch Notes 4.4c

NEW

NEW CHAMPIONS

ZYRA, RISE OF THE THORNS

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.

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GAME MODE

ALL RANDOM ULTRA RAPID FIRE MODE (ARURF)

Grease up those thumbs because ARURF is back! It’s fast, it's fun, and it's random?! Jump on to the Rift with a random champion with 0 cost abilities, lots of Ability Haste, and more!

All Random Ultra Rapid Fire Mode (ARURF) will be available on December 8 at 00:01 UTC

CHAMPION CHANGES

ASHE

Ashe is another marksman whose arrows have been falling a bit short in the Dragon Lane. With these changes, she will be able to strike her opponents right where it hurts.

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  • RANGER'S FOCUS

    • Attack speed increase: 25/35/45/55% → 30/40/50/60%
    • Flurry damage: 115/120/125/130% Attack Damage → 120/125/130/135% Attack Damage

FIZZ

Fizz has been running rampant in the Jungle, flushing out his opponents. We are toning down the fizz just a little bit to give everybody else a chance to catch their breaths.

  • SEASTONE TRIDENT

    • Damage to monsters: 105% → 90%
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GWEN

Gwen’s damage has been inconsistent, making her struggle in skirmishes in both Baron Lane and the Jungle. We’ve sharpened her scissors to make sure that she’s keeping up!

  • SNIP SNIP!

    • Snip damage: 12/16/20/24 + 5% Ability Power → 14/18/22/26 + 6% Ability Power
    • Damage of the last snip: 60/80/100/120 + 25% Ability Power → 70/90/110/130 + 30% Ability Power

MASTER YI

When it comes to team fights Master Yi has been more of an apprentice. These changes will make sure he’s impactful as the team is prepping for objectives!

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  • WUJU STYLE

    • True Damage: 30/40/50/60 + 25% bonus Attack Damage → 35/45/55/65 + 30% bonus Attack Damage

NAUTILUS

For someone entirely encased in metal, Nautilus felt a bit too squishy for our taste. So we’ve armed him with rock-solid buffs that will carry him through fights!

  • TITAN'S WRATH

    • Cooldown: Max level 12s → Max level 11s
    • Shield: 55/65/75/85 + 10/11/12/13% maximum Health → 55/65/75/85 + 11/12/13/14% maximum Health
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SIVIR

Our newest Shuriman warrior came in swinging, especially in team fights. These adjustments will make sure her AOE damage is a bit more well-rounded.

  • RICOCHET

    • Bounce damage: 24/26/28/30% → 22/24/26/28%

      • Cooldown reduction for basic abilities: 30/35/40% → 20/25/30%
      • Initial bonus movement speed: 20/20/20% → 15/15/15%
      • Bonus movement speed at 8 stacks of Unyielding Valor: 30/30/30% → 25/25/25%
  • ON THE HUNT

SONA

In our November News, we shared some thoughts from John, our Product Lead regarding Sona’s rework. And as promised, here are the details

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  • BASE STATS

    • Health per level: 105 → 96

      • [Removed] After casting basic abilities for 3 times, Sona’s empowered attack will gain a bonus effect from the last ability she casts.
      • [New] After casting basic abilities for 3 times, Sona’s next attack will be empowered, dealing (20~160 + 15% Ability Power) bonus magic damage, stunning the target for 0.5s. Casting basic abilities creates a non-stacking buff aura for 3s.
      • [New] CD of basic abilities will be reduced (level *2%).
  • POWER CHORD

    • Mana cost: 55/60/65/70 → 60/65/70/75
    • Damage: 40/75/110/145 + 20% Ability Power → 50/90/130/170 + 40% Ability Power
    • Bonus damage of aura effect: 10/15/20/25 + 20% Ability Power → 8/13/18/23 + 20% Ability Power
  • HYMN OF VALOR

    • Health regeneration: 30/45/60/75 + 25% Ability Power → 20/35/50/65 + 20% Ability Power
    • Bonus shield of aura effect: 25/55/85/115 + 30% Ability Power → 20/50/80/110 + 20% Ability Power
  • ARIA OF PERSEVERANCE

    • [Removed] Passive: Reduce 10/20/30% basic Cooldown of basic abilities.
    • [Removed] Active: Strikes an irresistible chord, dealing (150/250/350+50% Ability Power) magic damage to enemies hit and stunning them for 1s.
    • [New] Passive: The aura will be reinforced for 20s after casting the ability, providing a higher buff effect than usual.
    • [New] Active: Plays a chord that emits a soundwave every 0.75s as it travels to the target location. The soundwave deals (40/80/120 + 15% Ability Power) magic damage and stuns enemies hit for the first time for 1s. Enemies caught inside the chord are also slowed.
  • CRESCENDO

VARUS

Varus has been known to miss the target here and there. We’ve adjusted his arrows to always strike true!

  • PIERCING ARROW

    • Damage: 10/60/110/160 + 110% Attack Damage to 15/90/165/240 + 165% Attack Damage → 20/70/120/170 + 115% Attack Damage to 30/105/180/255 + 172.5% Attack Damage

      • Detonation damage: each stack (4/4.5/5/5.5 + 1% Ability Power)% maximum Health of target → each stack (5/5.5/6/6.5+1% Ability Power)% maximum Health of target
  • BLIGHTED QUIVER

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XIN ZHAO

We’re honing the spear of our favorite Seneschal. These buffs to Xin Zhao’s scaling will make sure he’ll keep up with his opponents into the late game.

  • BASE STATS

    • Attack Damage per level: 3.6 → 4.5

      • Slash damage: 50/60/70/80 + 40% Attack Damage → 50/60/70/80 + 50% Attack Damage
      • Thrust damage: 40/85/130/175 + 70% Attack Damage → 40/85/130/175 + 80% Attack Damage
  • WIND BECOMES LIGHTNING

    • Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%
  • AUDACIOUS CHARGE

  • Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%

YONE

Yone is a flexible champion that can be played in both Solo Lanes as well in the Jungle. These changes will make it easier for him to trade with his opponents in Lane, and clear Jungle camps faster to join in on the fun!

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  • BASE STATS

    • Base armor: 35 → 40

      • [New] Damage to monsters: 80%
  • MORTAL STEEL

    • Damage: 10/20/30/40 + 12/13/14/15% maximum Health of target → 25/35/45/55 + 12/13/14/15% maximum Health of target
    • Base shield: 30 + 70% bonus Attack Damage → 50 + 85% bonus Attack Damage
  • SPIRIT CLEAVE

  • Damage: 10/20/30/40 + 12/13/14/15% maximum Health of target → 25/35/45/55 + 12/13/14/15% maximum Health of target
  • Base shield: 30 + 70% bonus Attack Damage → 50 + 85% bonus Attack Damage

GAMEPLAY CHANGES

ITEMS

SOLARI CHARGEBLADE

We’re adjusting the price and ability to make Solari Chargeblade more cost-efficient.

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Base stats

  • Price: 3100g → 3000g

Sunburst

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  • Deal 38-80 bonus magic damage by consuming a stack → Deal 50-92 bonus magic damage by consuming a stack

SKINS

Dragonslayer Kayle

Releasing December 15 @ 00:01 UTC

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Coven Evelynn

Releasing December 22 @ 00:01 UTC

Coven Zyra

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Releasing December 22 @ 00:01 UTC

League of Legends: Wild Rift

"League of Legends: Wild Rift, often shortened to LoL: WR or just Wild Rift, is a mobile multiplayer online battle arena game created and released by Riot Games for Android and iOS. It's a free-to-play version of the popular PC game League of Legends.

In Wild Rift, like in League of Legends, players take control of a unique character called a "champion" and engage in battles against other players or AI-controlled units. The main objective is to destroy the opposing team's "Nexus." Each Wild Rift match is a separate game, where champions start off relatively weak but grow stronger by earning items and experience during the gameplay. The character designs draw inspiration from various genres, such as high fantasy, steampunk, and Lovecraftian horror."

Discover valuable insights and expert tips with our game articles on Fresherslive that have the potential to revolutionize your gaming experience. Join us today to enhance your gaming expertise and stay ahead in the world of gaming.

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League of Legends: Wild Rift Gameplay

"League of Legends: Wild Rift is a 3D multiplayer online battle arena (MOBA) game played from an isometric perspective. The gameplay closely resembles the PC version of League of Legends, where the main goal is to take down the enemy team's base. Adapted for mobile devices, Wild Rift offers a faster-paced experience with a smaller map, shorter respawn times, accelerated gold gain, and reduced regeneration time. Unlike the PC version, matches on mobile typically last around fifteen to twenty minutes, as opposed to the regular 45-minute duration.

There are two main modes in Wild Rift: the standard mode covering player versus player (PVP), ranked matches, and tournament drafts, and the All Random, All Mid (ARAM) mode.

In the standard Wild Rift mode, ten players are divided into two teams for a 5v5 showdown. Each player selects a champion with unique abilities. The teams collaborate to destroy the enemy Nexus, located in the opposing team's base, while navigating through defensive structures called turrets. Notably, inhibitors and Nexus turrets from the PC version are removed, and the Nexus itself can now attack units. The mode features a ranked ladder system with 11 tiers, ranging from Iron to Sovereign, indicating the player's skill level.

In the ARAM mode, the player count remains 5v5, but champions are randomly assigned to each player. The battlefield is smaller, featuring only the mid lane with no jungle area or side routes. Consequently, dragon and baron quests are not part of this mode."

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League of Legends: Wild Rift Trailer



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Wild Rift Patch Notes 4.4c - FAQs

1. When will the All Random Ultra Rapid Fire Mode (ARURF) be available in Wild Rift?

ARURF mode will be available on December 8 at 00:01 UTC.
 

2. What champion changes were made to Ashe in Wild Rift Patch 4.4c?

Ashe received buffs to her attack speed increase and flurry damage, making her more impactful in the Dragon Lane.
 

3. What adjustments were made to Sivir's abilities in Patch 4.4c?

Sivir's Ricochet now has reduced bounce damage, cooldown reduction for basic abilities, and adjustments to movement speed bonuses.
 

4. What are the changes to Sona's abilities in the November rework in Wild Rift?

Sona's Power Chord, Hymn of Valor, and Crescendo have undergone various changes, including adjustments to damage, mana cost, and bonus effects.
 

5. When will the Dragonslayer Kayle and Coven skin lines be released in Wild Rift?  

Dragonslayer Kayle will be released on December 15, while Coven Evelynn and Coven Zyra will be released on December 22, all at 00:01 UTC.

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